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Text File  |  2001-03-05  |  1.1 MB  |  52,911 lines

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  564.             Category=
  565.             Current Target=
  566.             Targeting Point=0.000000,0.000000
  567.             Broadcaster=
  568.             Model=Environments/Akira Ship/Walls/Wall Corner 05/Wall Corner5 01
  569.             Position X=67.5
  570.             Position Y=965
  571.             Rendering Height=0
  572.             Rendering Height Float=0
  573.             Cur Sequence=Idle
  574.         }
  575.         Level Part=CEntityBase
  576.         {
  577.             Name=
  578.             Child List=
  579.             Visible=1
  580.             Collideable=1
  581.             Half Height=0
  582.             Full Height=1
  583.             Tries To Collide=0
  584.             Has Hit Points=0
  585.             Stationary=1
  586.             Active=1
  587.             Is Temporarily Excluded=0
  588.             Is Marked For Deletion=0
  589.             Occludes Sound=0
  590.             AI=
  591.             Activity=Array
  592.             {
  593.                 Item Count=0
  594.             }
  595.             Category=
  596.             Current Target=
  597.             Targeting Point=0.000000,0.000000
  598.             Broadcaster=
  599.             Model=Environments/Akira Ship/Interior Walls/Wall 01/Wall1 04
  600.             Position X=-6
  601.             Position Y=1003
  602.             Rendering Height=0
  603.             Rendering Height Float=0
  604.             Cur Sequence=Idle
  605.         }
  606.         Level Part=CEntityBase
  607.         {
  608.             Name=
  609.             Child List=
  610.             Visible=1
  611.             Collideable=1
  612.             Half Height=0
  613.             Full Height=1
  614.             Tries To Collide=0
  615.             Has Hit Points=0
  616.             Stationary=1
  617.             Active=1
  618.             Is Temporarily Excluded=0
  619.             Is Marked For Deletion=0
  620.             Occludes Sound=0
  621.             AI=
  622.             Activity=Array
  623.             {
  624.                 Item Count=0
  625.             }
  626.             Category=
  627.             Current Target=
  628.             Targeting Point=0.000000,0.000000
  629.             Broadcaster=
  630.             Model=Environments/Akira Ship/Interior Walls/Wall 01/Wall1 06
  631.             Position X=117
  632.             Position Y=1026
  633.             Rendering Height=0
  634.             Rendering Height Float=0
  635.             Cur Sequence=Idle
  636.         }
  637.         Level Part=CEntityBase
  638.         {
  639.             Name=
  640.             Child List=
  641.             Visible=1
  642.             Collideable=1
  643.             Half Height=0
  644.             Full Height=1
  645.             Tries To Collide=0
  646.             Has Hit Points=0
  647.             Stationary=1
  648.             Active=1
  649.             Is Temporarily Excluded=0
  650.             Is Marked For Deletion=0
  651.             Occludes Sound=0
  652.             AI=
  653.             Activity=Array
  654.             {
  655.                 Item Count=0
  656.             }
  657.             Category=
  658.             Current Target=
  659.             Targeting Point=0.000000,0.000000
  660.             Broadcaster=
  661.             Model=Environments/Akira Ship/Interior Walls/Wall Corner 01/Corner 04
  662.             Position X=68
  663.             Position Y=983
  664.             Rendering Height=0
  665.             Rendering Height Float=0
  666.             Cur Sequence=Idle
  667.         }
  668.         Level Part=CEntityBase
  669.         {
  670.             Name=
  671.             Child List=
  672.             Visible=1
  673.             Collideable=1
  674.             Half Height=0
  675.             Full Height=1
  676.             Tries To Collide=0
  677.             Has Hit Points=0
  678.             Stationary=1
  679.             Active=1
  680.             Is Temporarily Excluded=0
  681.             Is Marked For Deletion=0
  682.             Occludes Sound=0
  683.             AI=
  684.             Activity=Array
  685.             {
  686.                 Item Count=0
  687.             }
  688.             Category=
  689.             Current Target=
  690.             Targeting Point=0.000000,0.000000
  691.             Broadcaster=
  692.             Model=Environments/Akira Ship/Walls/Wall 06/Wall6 06
  693.             Position X=20
  694.             Position Y=980.5
  695.             Rendering Height=0
  696.             Rendering Height Float=0
  697.             Cur Sequence=Idle
  698.         }
  699.         Level Part=CEntityBase
  700.         {
  701.             Name=
  702.             Child List=
  703.             Visible=1
  704.             Collideable=1
  705.             Half Height=0
  706.             Full Height=1
  707.             Tries To Collide=0
  708.             Has Hit Points=0
  709.             Stationary=1
  710.             Active=1
  711.             Is Temporarily Excluded=0
  712.             Is Marked For Deletion=0
  713.             Occludes Sound=0
  714.             AI=
  715.             Activity=Array
  716.             {
  717.                 Item Count=0
  718.             }
  719.             Category=
  720.             Current Target=
  721.             Targeting Point=0.000000,0.000000
  722.             Broadcaster=
  723.             Model=Environments/StarFleet Command/Office/Desk1/Desk 02
  724.             Position X=44.5
  725.             Position Y=1098
  726.             Rendering Height=0
  727.             Rendering Height Float=0
  728.             Cur Sequence=Idle
  729.         }
  730.         Level Part=CEntityBase
  731.         {
  732.             Name=
  733.             Child List=
  734.             Visible=1
  735.             Collideable=1
  736.             Half Height=0
  737.             Full Height=1
  738.             Tries To Collide=0
  739.             Has Hit Points=0
  740.             Stationary=1
  741.             Active=1
  742.             Is Temporarily Excluded=0
  743.             Is Marked For Deletion=0
  744.             Occludes Sound=0
  745.             AI=
  746.             Activity=Array
  747.             {
  748.                 Item Count=0
  749.             }
  750.             Category=
  751.             Current Target=
  752.             Targeting Point=0.000000,0.000000
  753.             Broadcaster=
  754.             Model=Environments/StarFleet Command/Office/Desk1/Desk 06
  755.             Position X=79
  756.             Position Y=1143.5
  757.             Rendering Height=0
  758.             Rendering Height Float=0
  759.             Cur Sequence=Idle
  760.         }
  761.         Level Part=CEntityBase
  762.         {
  763.             Name=
  764.             Child List=
  765.             Visible=1
  766.             Collideable=1
  767.             Half Height=0
  768.             Full Height=1
  769.             Tries To Collide=0
  770.             Has Hit Points=0
  771.             Stationary=1
  772.             Active=1
  773.             Is Temporarily Excluded=0
  774.             Is Marked For Deletion=0
  775.             Occludes Sound=0
  776.             AI=
  777.             Activity=Array
  778.             {
  779.                 Item Count=0
  780.             }
  781.             Category=
  782.             Current Target=
  783.             Targeting Point=0.000000,0.000000
  784.             Broadcaster=
  785.             Model=Environments/Akira Ship/Chair/Chair 02
  786.             Position X=82
  787.             Position Y=1123
  788.             Rendering Height=0
  789.             Rendering Height Float=0
  790.             Cur Sequence=Chair
  791.         }
  792.         Level Part=CEntityOverlayWalking
  793.         {
  794.             Name=crewmembers
  795.             Child List=
  796.             Visible=1
  797.             Collideable=1
  798.             Half Height=0
  799.             Full Height=1
  800.             Tries To Collide=0
  801.             Has Hit Points=1
  802.             Stationary=1
  803.             Active=1
  804.             Is Temporarily Excluded=0
  805.             Is Marked For Deletion=0
  806.             Occludes Sound=0
  807.             AI=
  808.             Activity=Array
  809.             {
  810.                 Item Count=1
  811.                 Activity=CBorgAI
  812.                 {
  813.                     SubAI=
  814.                     Marked For Deletion=0
  815.                     Broadcaster=
  816.                     AI Instigator=
  817.                     AI Trigger=
  818.                     Any=CBorgStateAny
  819.                     {
  820.                         Last State=Any
  821.                         Move Mode=Walk
  822.                         Old AI=Array
  823.                         {
  824.                             Item Count=0
  825.                         }
  826.                     }
  827.                     Recharge=CBorgStateRecharge
  828.                     {
  829.                         Last State=Any
  830.                         Move Mode=Walk
  831.                         Old AI=Array
  832.                         {
  833.                             Item Count=0
  834.                         }
  835.                         Recharge AI=CSeriesAI
  836.                         {
  837.                             SubAI=
  838.                             Marked For Deletion=0
  839.                             Broadcaster=
  840.                             AI Instigator=
  841.                             AI Trigger=
  842.                             AIs=Array
  843.                             {
  844.                                 Item Count=2
  845.                                 AI=CScanAreaAI
  846.                                 {
  847.                                     SubAI=
  848.                                     Marked For Deletion=0
  849.                                     Broadcaster=
  850.                                     AI Instigator=
  851.                                     AI Trigger=
  852.                                     Starting Angle=0
  853.                                     Ending Angle=180
  854.                                     Turning Speed=200
  855.                                     Time Between Turning=0
  856.                                     Start Out Waiting=0
  857.                                     Start Counterclockwise=0
  858.                                     Turn Sequence Name=Idle
  859.                                     End Turn Action=CSendAIDoneMessage
  860.                                     {
  861.                                         Target=$Trigger
  862.                                     }
  863.                                     Execute Each Turn=0
  864.                                     Reset Each Begin=1
  865.                                     Current Time To Wait=0
  866.                                     Current Start Angle=0
  867.                                     Current End Angle=0
  868.                                     Waiting=1
  869.                                     Turning Flag=0
  870.                                     Starting Facing Angle=-999
  871.                                     Complete Turn Time=0
  872.                                     Current Turn Time=0
  873.                                 }
  874.                                 AI=CScanAreaAI
  875.                                 {
  876.                                     SubAI=
  877.                                     Marked For Deletion=0
  878.                                     Broadcaster=
  879.                                     AI Instigator=
  880.                                     AI Trigger=
  881.                                     Starting Angle=0
  882.                                     Ending Angle=-180
  883.                                     Turning Speed=200
  884.                                     Time Between Turning=0
  885.                                     Start Out Waiting=0
  886.                                     Start Counterclockwise=0
  887.                                     Turn Sequence Name=Idle
  888.                                     End Turn Action=CSendAIDoneMessage
  889.                                     {
  890.                                         Target=$Trigger
  891.                                     }
  892.                                     Execute Each Turn=0
  893.                                     Reset Each Begin=1
  894.                                     Current Time To Wait=0
  895.                                     Current Start Angle=0
  896.                                     Current End Angle=0
  897.                                     Waiting=1
  898.                                     Turning Flag=0
  899.                                     Starting Facing Angle=-999
  900.                                     Complete Turn Time=0
  901.                                     Current Turn Time=0
  902.                                 }
  903.                             }
  904.                             Current AI=0
  905.                             When Done=Do Nothing
  906.                             Restart Series Next Begin=0
  907.                         }
  908.                         Time To Recharge=2.5
  909.                         Current Recharge Time=0
  910.                         Start Action=
  911.                         End Action=
  912.                     }
  913.                     EndRecharge=CBorgStateEndRecharge
  914.                     {
  915.                         Last State=Any
  916.                         Move Mode=Walk
  917.                         Old AI=Array
  918.                         {
  919.                             Item Count=0
  920.                         }
  921.                         End Recharge AI=CActionAI
  922.                         {
  923.                             SubAI=
  924.                             Marked For Deletion=0
  925.                             Broadcaster=
  926.                             AI Instigator=
  927.                             AI Trigger=
  928.                             Action=CTriggerRelayAction
  929.                             {
  930.                                 Relay Name=stun 8 relay
  931.                             }
  932.                             Executed Action=0
  933.                         }
  934.                     }
  935.                     Patrol=CBorgStatePatrol
  936.                     {
  937.                         Last State=Any
  938.                         Move Mode=Walk
  939.                         Old AI=Array
  940.                         {
  941.                             Item Count=0
  942.                         }
  943.                         Patrol AI=CSeriesAI
  944.                         {
  945.                             SubAI=
  946.                             Marked For Deletion=0
  947.                             Broadcaster=
  948.                             AI Instigator=
  949.                             AI Trigger=
  950.                             AIs=Array
  951.                             {
  952.                                 Item Count=4
  953.                                 AI=CScanAreaAI
  954.                                 {
  955.                                     SubAI=
  956.                                     Marked For Deletion=0
  957.                                     Broadcaster=
  958.                                     AI Instigator=
  959.                                     AI Trigger=
  960.                                     Starting Angle=0
  961.                                     Ending Angle=-1
  962.                                     Turning Speed=1
  963.                                     Time Between Turning=2
  964.                                     Start Out Waiting=0
  965.                                     Start Counterclockwise=0
  966.                                     Turn Sequence Name=Idle
  967.                                     End Turn Action=CSendAIDoneMessage
  968.                                     {
  969.                                         Target=$Trigger
  970.                                     }
  971.                                     Execute Each Turn=0
  972.                                     Reset Each Begin=1
  973.                                     Current Time To Wait=0
  974.                                     Current Start Angle=0
  975.                                     Current End Angle=0
  976.                                     Waiting=1
  977.                                     Turning Flag=0
  978.                                     Starting Facing Angle=-999
  979.                                     Complete Turn Time=0
  980.                                     Current Turn Time=0
  981.                                 }
  982.                                 AI=CPatrolPathAI
  983.                                 {
  984.                                     SubAI=
  985.                                     Marked For Deletion=0
  986.                                     Broadcaster=
  987.                                     AI Instigator=
  988.                                     AI Trigger=
  989.                                     Path Poly=path 2 norm
  990.                                     Order=Go To End
  991.                                     Ignore last point=0
  992.                                     End of path action=CMultipleActionsAction
  993.                                     {
  994.                                         Action=Array
  995.                                         {
  996.                                             Item Count=2
  997.                                             Action=CSendAIDoneMessage
  998.                                             {
  999.                                                 Target=$Trigger
  1000.                                             }
  1001.                                             Action=CPlaySoundAction
  1002.                                             {
  1003.                                                 Sound=Computer Beeps/Eng. Beep 3x 3.ogg
  1004.                                                 Position=$Trigger
  1005.                                             }
  1006.                                         }
  1007.                                     }
  1008.                                     TimeBeforCanReviseData=0
  1009.                                     Revise Point=0.000000,0.000000
  1010.                                     Revising Data=0
  1011.                                     Target Point=0
  1012.                                     Moving=CEntityBehaviorMoveToPos
  1013.                                     {
  1014.                                         Old Stationary Flag=0
  1015.                                         Angle To Turn To=0
  1016.                                         Play Ratio=1
  1017.                                         Smooth Turning=0
  1018.                                         Do Path Finding=1
  1019.                                         Finished=1
  1020.                                         Failed Last Path=0
  1021.                                         Move To Rate=0
  1022.                                         CurTargetNormalX=0
  1023.                                         CurTargetNormalY=0
  1024.                                         Path Finding Params=CWayPointPath
  1025.                                         {
  1026.                                             Start Point=0,0
  1027.                                             End Point=0,0
  1028.                                             Length=0
  1029.                                             Max Dist To Travel=0
  1030.                                             Num Failed Paths=0
  1031.                                             Max Failed Paths=0
  1032.                                             Pos To Move Index=0
  1033.                                             Dist So Far=0
  1034.                                             Path=
  1035.                                         }
  1036.                                         Pos Moving From=0.000000,0.000000
  1037.                                         Final Dest=0.000000,0.000000
  1038.                                         Cur Dest Move To=0.000000,0.000000
  1039.                                         Last Neg Dist=0
  1040.                                         NumTimesLostGound=0
  1041.                                         Path Collide Checker=CPathCollideChecker
  1042.                                         {
  1043.                                         }
  1044.                                     }
  1045.                                 }
  1046.                                 AI=CScanAreaAI
  1047.                                 {
  1048.                                     SubAI=
  1049.                                     Marked For Deletion=0
  1050.                                     Broadcaster=
  1051.                                     AI Instigator=
  1052.                                     AI Trigger=
  1053.                                     Starting Angle=0
  1054.                                     Ending Angle=-1
  1055.                                     Turning Speed=1
  1056.                                     Time Between Turning=2
  1057.                                     Start Out Waiting=0
  1058.                                     Start Counterclockwise=0
  1059.                                     Turn Sequence Name=Idle
  1060.                                     End Turn Action=CSendAIDoneMessage
  1061.                                     {
  1062.                                         Target=$Trigger
  1063.                                     }
  1064.                                     Execute Each Turn=0
  1065.                                     Reset Each Begin=1
  1066.                                     Current Time To Wait=0
  1067.                                     Current Start Angle=0
  1068.                                     Current End Angle=0
  1069.                                     Waiting=1
  1070.                                     Turning Flag=0
  1071.                                     Starting Facing Angle=-999
  1072.                                     Complete Turn Time=0
  1073.                                     Current Turn Time=0
  1074.                                 }
  1075.                                 AI=CPatrolPathAI
  1076.                                 {
  1077.                                     SubAI=
  1078.                                     Marked For Deletion=0
  1079.                                     Broadcaster=
  1080.                                     AI Instigator=
  1081.                                     AI Trigger=
  1082.                                     Path Poly=path 2a norm
  1083.                                     Order=Go To End
  1084.                                     Ignore last point=0
  1085.                                     End of path action=CMultipleActionsAction
  1086.                                     {
  1087.                                         Action=Array
  1088.                                         {
  1089.                                             Item Count=2
  1090.                                             Action=CSendAIDoneMessage
  1091.                                             {
  1092.                                                 Target=$Trigger
  1093.                                             }
  1094.                                             Action=CPlaySoundAction
  1095.                                             {
  1096.                                                 Sound=Computer Beeps/Eng. Beep 3x 4.ogg
  1097.                                                 Position=$Trigger
  1098.                                             }
  1099.                                         }
  1100.                                     }
  1101.                                     TimeBeforCanReviseData=0
  1102.                                     Revise Point=0.000000,0.000000
  1103.                                     Revising Data=0
  1104.                                     Target Point=0
  1105.                                     Moving=CEntityBehaviorMoveToPos
  1106.                                     {
  1107.                                         Old Stationary Flag=0
  1108.                                         Angle To Turn To=0
  1109.                                         Play Ratio=1
  1110.                                         Smooth Turning=0
  1111.                                         Do Path Finding=1
  1112.                                         Finished=1
  1113.                                         Failed Last Path=0
  1114.                                         Move To Rate=0
  1115.                                         CurTargetNormalX=0
  1116.                                         CurTargetNormalY=0
  1117.                                         Path Finding Params=CWayPointPath
  1118.                                         {
  1119.                                             Start Point=0,0
  1120.                                             End Point=0,0
  1121.                                             Length=0
  1122.                                             Max Dist To Travel=0
  1123.                                             Num Failed Paths=0
  1124.                                             Max Failed Paths=0
  1125.                                             Pos To Move Index=0
  1126.                                             Dist So Far=0
  1127.                                             Path=
  1128.                                         }
  1129.                                         Pos Moving From=0.000000,0.000000
  1130.                                         Final Dest=0.000000,0.000000
  1131.                                         Cur Dest Move To=0.000000,0.000000
  1132.                                         Last Neg Dist=0
  1133.                                         NumTimesLostGound=0
  1134.                                         Path Collide Checker=CPathCollideChecker
  1135.                                         {
  1136.                                         }
  1137.                                     }
  1138.                                 }
  1139.                             }
  1140.                             Current AI=0
  1141.                             When Done=Repeat Series
  1142.                             Restart Series Next Begin=0
  1143.                         }
  1144.                         Time to Patrol=-1
  1145.                         How long have Patrolled=1
  1146.                         Start Action=
  1147.                         End Action=
  1148.                         Current State=0
  1149.                         Move Behavior=CEntityBehaviorMoveToPos
  1150.                         {
  1151.                             Old Stationary Flag=0
  1152.                             Angle To Turn To=0
  1153.                             Play Ratio=1
  1154.                             Smooth Turning=0
  1155.                             Do Path Finding=1
  1156.                             Finished=1
  1157.                             Failed Last Path=0
  1158.                             Move To Rate=0
  1159.                             CurTargetNormalX=0
  1160.                             CurTargetNormalY=0
  1161.                             Path Finding Params=CWayPointPath
  1162.                             {
  1163.                                 Start Point=0,0
  1164.                                 End Point=0,0
  1165.                                 Length=0
  1166.                                 Max Dist To Travel=0
  1167.                                 Num Failed Paths=0
  1168.                                 Max Failed Paths=0
  1169.                                 Pos To Move Index=0
  1170.                                 Dist So Far=0
  1171.                                 Path=
  1172.                             }
  1173.                             Pos Moving From=0.000000,0.000000
  1174.                             Final Dest=0.000000,0.000000
  1175.                             Cur Dest Move To=0.000000,0.000000
  1176.                             Last Neg Dist=0
  1177.                             NumTimesLostGound=0
  1178.                             Path Collide Checker=CPathCollideChecker
  1179.                             {
  1180.                             }
  1181.                         }
  1182.                         Turn Behavior=CEntityBehaviorTurnToAngle
  1183.                         {
  1184.                             Old Stationary Flag=0
  1185.                             Angle To Turn To=0
  1186.                         }
  1187.                     }
  1188.                     Alert=CBorgStateAlert
  1189.                     {
  1190.                         Last State=Any
  1191.                         Move Mode=Run
  1192.                         Old AI=Array
  1193.                         {
  1194.                             Item Count=0
  1195.                         }
  1196.                         Alert AI=CTurnToTargetAlertAI
  1197.                         {
  1198.                             SubAI=
  1199.                             Marked For Deletion=0
  1200.                             Broadcaster=
  1201.                             AI Instigator=
  1202.                             AI Trigger=
  1203.                             Turn behavior=CEntityBehaviorTurnToAngle
  1204.                             {
  1205.                                 Old Stationary Flag=0
  1206.                                 Angle To Turn To=0
  1207.                             }
  1208.                             Idle behavior=CEntityBehaviorIdle
  1209.                             {
  1210.                                 Num Seconds=1
  1211.                                 Seconds Have Transitioned=0
  1212.                                 Override Fidget Options=
  1213.                                 Time Until Next Fidget=0
  1214.                                 FPS Play Ratio=1
  1215.                                 Fidgeting=0
  1216.                             }
  1217.                         }
  1218.                         Alert Time=2
  1219.                         Start Action=CTriggerRelayAction
  1220.                         {
  1221.                             Relay Name=Attack Voice Relay
  1222.                         }
  1223.                         End Action=
  1224.                         Next State=Got a Target
  1225.                     }
  1226.                     Attack=CBorgStateAttack
  1227.                     {
  1228.                         Last State=Any
  1229.                         Move Mode=Run
  1230.                         Old AI=Array
  1231.                         {
  1232.                             Item Count=0
  1233.                         }
  1234.                         Attack AI=CStarTrekStandGroundAttackAI
  1235.                         {
  1236.                             SubAI=
  1237.                             Marked For Deletion=0
  1238.                             Broadcaster=
  1239.                             AI Instigator=
  1240.                             AI Trigger=
  1241.                             Behavior=CShootWeaponBehavior
  1242.                             {
  1243.                                 Play Sequence=
  1244.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  1245.                                 {
  1246.                                 }
  1247.                                 Idle Behavior=CEntityBehaviorIdle
  1248.                                 {
  1249.                                     Num Seconds=1
  1250.                                     Seconds Have Transitioned=0
  1251.                                     Override Fidget Options=
  1252.                                     Time Until Next Fidget=0
  1253.                                     FPS Play Ratio=1
  1254.                                     Fidgeting=0
  1255.                                 }
  1256.                                 State=Finished
  1257.                                 Weapon Definition=!None
  1258.                                 Wait Behavior=
  1259.                             }
  1260.                         }
  1261.                         Start Action=
  1262.                         End Action=
  1263.                     }
  1264.                     Pursue=CBorgStatePursue
  1265.                     {
  1266.                         Last State=Any
  1267.                         Move Mode=Run
  1268.                         Old AI=Array
  1269.                         {
  1270.                             Item Count=0
  1271.                         }
  1272.                         Pursue AI=CChasePursueAI
  1273.                         {
  1274.                             SubAI=
  1275.                             Marked For Deletion=0
  1276.                             Broadcaster=
  1277.                             AI Instigator=
  1278.                             AI Trigger=
  1279.                             AFloat=CEntityBehaviorMoveToPos
  1280.                             {
  1281.                                 Old Stationary Flag=0
  1282.                                 Angle To Turn To=0
  1283.                                 Play Ratio=1
  1284.                                 Smooth Turning=0
  1285.                                 Do Path Finding=1
  1286.                                 Finished=1
  1287.                                 Failed Last Path=0
  1288.                                 Move To Rate=0
  1289.                                 CurTargetNormalX=0
  1290.                                 CurTargetNormalY=0
  1291.                                 Path Finding Params=CWayPointPath
  1292.                                 {
  1293.                                     Start Point=0,0
  1294.                                     End Point=0,0
  1295.                                     Length=0
  1296.                                     Max Dist To Travel=0
  1297.                                     Num Failed Paths=0
  1298.                                     Max Failed Paths=0
  1299.                                     Pos To Move Index=0
  1300.                                     Dist So Far=0
  1301.                                     Path=
  1302.                                 }
  1303.                                 Pos Moving From=0.000000,0.000000
  1304.                                 Final Dest=0.000000,0.000000
  1305.                                 Cur Dest Move To=0.000000,0.000000
  1306.                                 Last Neg Dist=0
  1307.                                 NumTimesLostGound=0
  1308.                                 Path Collide Checker=CPathCollideChecker
  1309.                                 {
  1310.                                 }
  1311.                             }
  1312.                             Play Ratio=0
  1313.                             Next Try To Move=0
  1314.                         }
  1315.                         Start Action=
  1316.                         End Action=
  1317.                     }
  1318.                     DoSomething=CBorgStateDoSomething
  1319.                     {
  1320.                         Last State=Any
  1321.                         Move Mode=Walk
  1322.                         Old AI=Array
  1323.                         {
  1324.                             Item Count=0
  1325.                         }
  1326.                         DoSomething AI=
  1327.                         Start Action=
  1328.                         End Action=
  1329.                     }
  1330.                     Inactive=CBorgStateInactive
  1331.                     {
  1332.                         Last State=Any
  1333.                         Move Mode=Walk
  1334.                         Old AI=Array
  1335.                         {
  1336.                             Item Count=0
  1337.                         }
  1338.                         Inactive AI=
  1339.                         Start Action=
  1340.                         End Action=
  1341.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  1342.                         {
  1343.                             Sequence=Idle
  1344.                             Speed To Play=1
  1345.                             Done Sequence=Idle
  1346.                             Done Frame=0
  1347.                             Was Stationary=0
  1348.                             Old Play Ratio=0
  1349.                         }
  1350.                         Current State=Shutting Down
  1351.                     }
  1352.                     Stun=CBorgStateStun
  1353.                     {
  1354.                         Last State=Any
  1355.                         Move Mode=Walk
  1356.                         Old AI=Array
  1357.                         {
  1358.                             Item Count=0
  1359.                         }
  1360.                         Stun AI=CStunAI
  1361.                         {
  1362.                             SubAI=
  1363.                             Marked For Deletion=0
  1364.                             Broadcaster=
  1365.                             AI Instigator=
  1366.                             AI Trigger=
  1367.                             Time To Stun=30
  1368.                             Show Effect=1
  1369.                             Current State=Start
  1370.                             Die Sequence=Death
  1371.                             Dead Sequence=Dead
  1372.                             Stand Up Sequence=GetUp
  1373.                             OldFlag=0
  1374.                             Warp Effect=
  1375.                             Current Sequence=
  1376.                             Count Down=0
  1377.                             Attached to=
  1378.                             Ignore Begin=0
  1379.                         }
  1380.                         Start Action=
  1381.                         End Action=
  1382.                         Next State=Recharge
  1383.                         Old Flags=
  1384.                     }
  1385.                     Dead=CBorgStateDead
  1386.                     {
  1387.                         Last State=Any
  1388.                         Move Mode=Run
  1389.                         Old AI=Array
  1390.                         {
  1391.                             Item Count=0
  1392.                         }
  1393.                     }
  1394.                     Retreat=CBorgStateRetreat
  1395.                     {
  1396.                         Last State=Any
  1397.                         Move Mode=Run
  1398.                         Old AI=Array
  1399.                         {
  1400.                             Item Count=0
  1401.                         }
  1402.                         Retreat AI=
  1403.                         Start Action=
  1404.                         End Action=
  1405.                     }
  1406.                     Investigate=CBorgStateInvestigate
  1407.                     {
  1408.                         Last State=Any
  1409.                         Move Mode=Run
  1410.                         Old AI=Array
  1411.                         {
  1412.                             Item Count=0
  1413.                         }
  1414.                         Investigate AI=CChaseInvestigateAI
  1415.                         {
  1416.                             SubAI=
  1417.                             Marked For Deletion=0
  1418.                             Broadcaster=
  1419.                             AI Instigator=
  1420.                             AI Trigger=
  1421.                             AFloat=CEntityBehaviorMoveToPos
  1422.                             {
  1423.                                 Old Stationary Flag=0
  1424.                                 Angle To Turn To=0
  1425.                                 Play Ratio=1
  1426.                                 Smooth Turning=0
  1427.                                 Do Path Finding=1
  1428.                                 Finished=1
  1429.                                 Failed Last Path=0
  1430.                                 Move To Rate=0
  1431.                                 CurTargetNormalX=0
  1432.                                 CurTargetNormalY=0
  1433.                                 Path Finding Params=CWayPointPath
  1434.                                 {
  1435.                                     Start Point=0,0
  1436.                                     End Point=0,0
  1437.                                     Length=0
  1438.                                     Max Dist To Travel=0
  1439.                                     Num Failed Paths=0
  1440.                                     Max Failed Paths=0
  1441.                                     Pos To Move Index=0
  1442.                                     Dist So Far=0
  1443.                                     Path=
  1444.                                 }
  1445.                                 Pos Moving From=0.000000,0.000000
  1446.                                 Final Dest=0.000000,0.000000
  1447.                                 Cur Dest Move To=0.000000,0.000000
  1448.                                 Last Neg Dist=0
  1449.                                 NumTimesLostGound=0
  1450.                                 Path Collide Checker=CPathCollideChecker
  1451.                                 {
  1452.                                 }
  1453.                             }
  1454.                             Turn Behavior=CEntityBehaviorTurnToAngle
  1455.                             {
  1456.                                 Old Stationary Flag=0
  1457.                                 Angle To Turn To=0
  1458.                             }
  1459.                             Play Ratio=0
  1460.                             Next Try To Move=0
  1461.                             Time To Investigate=5
  1462.                             Count To Investigate=0
  1463.                             Radius to Investigate Point=27.5
  1464.                             Run To Investigate=1
  1465.                             State=Chasing
  1466.                             Investigate AI=CScanInvestigateAI
  1467.                             {
  1468.                                 SubAI=
  1469.                                 Marked For Deletion=0
  1470.                                 Broadcaster=
  1471.                                 AI Instigator=
  1472.                                 AI Trigger=
  1473.                                 AI=CScanAreaAI
  1474.                                 {
  1475.                                     SubAI=
  1476.                                     Marked For Deletion=0
  1477.                                     Broadcaster=
  1478.                                     AI Instigator=
  1479.                                     AI Trigger=
  1480.                                     Starting Angle=-20
  1481.                                     Ending Angle=20
  1482.                                     Turning Speed=10
  1483.                                     Time Between Turning=0.5
  1484.                                     Start Out Waiting=0
  1485.                                     Start Counterclockwise=0
  1486.                                     Turn Sequence Name=Idle
  1487.                                     End Turn Action=CSendAIDoneMessage
  1488.                                     {
  1489.                                         Target=$Trigger
  1490.                                     }
  1491.                                     Execute Each Turn=1
  1492.                                     Reset Each Begin=1
  1493.                                     Current Time To Wait=0
  1494.                                     Current Start Angle=0
  1495.                                     Current End Angle=0
  1496.                                     Waiting=1
  1497.                                     Turning Flag=0
  1498.                                     Starting Facing Angle=-999
  1499.                                     Complete Turn Time=0
  1500.                                     Current Turn Time=0
  1501.                                 }
  1502.                             }
  1503.                         }
  1504.                         Start Action=
  1505.                         End Action=
  1506.                         Time to track target=0
  1507.                     }
  1508.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  1509.                     {
  1510.                         Last State=Any
  1511.                         Move Mode=Run
  1512.                         Old AI=Array
  1513.                         {
  1514.                             Item Count=0
  1515.                         }
  1516.                         Investigate Dead Body AI=CChaseInvestigateAI
  1517.                         {
  1518.                             SubAI=
  1519.                             Marked For Deletion=0
  1520.                             Broadcaster=
  1521.                             AI Instigator=
  1522.                             AI Trigger=
  1523.                             AFloat=CEntityBehaviorMoveToPos
  1524.                             {
  1525.                                 Old Stationary Flag=0
  1526.                                 Angle To Turn To=0
  1527.                                 Play Ratio=1
  1528.                                 Smooth Turning=0
  1529.                                 Do Path Finding=1
  1530.                                 Finished=1
  1531.                                 Failed Last Path=0
  1532.                                 Move To Rate=0
  1533.                                 CurTargetNormalX=0
  1534.                                 CurTargetNormalY=0
  1535.                                 Path Finding Params=CWayPointPath
  1536.                                 {
  1537.                                     Start Point=0,0
  1538.                                     End Point=0,0
  1539.                                     Length=0
  1540.                                     Max Dist To Travel=0
  1541.                                     Num Failed Paths=0
  1542.                                     Max Failed Paths=0
  1543.                                     Pos To Move Index=0
  1544.                                     Dist So Far=0
  1545.                                     Path=
  1546.                                 }
  1547.                                 Pos Moving From=0.000000,0.000000
  1548.                                 Final Dest=0.000000,0.000000
  1549.                                 Cur Dest Move To=0.000000,0.000000
  1550.                                 Last Neg Dist=0
  1551.                                 NumTimesLostGound=0
  1552.                                 Path Collide Checker=CPathCollideChecker
  1553.                                 {
  1554.                                 }
  1555.                             }
  1556.                             Turn Behavior=CEntityBehaviorTurnToAngle
  1557.                             {
  1558.                                 Old Stationary Flag=0
  1559.                                 Angle To Turn To=0
  1560.                             }
  1561.                             Play Ratio=0
  1562.                             Next Try To Move=0
  1563.                             Time To Investigate=10
  1564.                             Count To Investigate=0
  1565.                             Radius to Investigate Point=25
  1566.                             Run To Investigate=1
  1567.                             State=Chasing
  1568.                             Investigate AI=CScanInvestigateAI
  1569.                             {
  1570.                                 SubAI=
  1571.                                 Marked For Deletion=0
  1572.                                 Broadcaster=
  1573.                                 AI Instigator=
  1574.                                 AI Trigger=
  1575.                                 AI=CScanAreaAI
  1576.                                 {
  1577.                                     SubAI=
  1578.                                     Marked For Deletion=0
  1579.                                     Broadcaster=
  1580.                                     AI Instigator=
  1581.                                     AI Trigger=
  1582.                                     Starting Angle=-45
  1583.                                     Ending Angle=45
  1584.                                     Turning Speed=25
  1585.                                     Time Between Turning=1
  1586.                                     Start Out Waiting=0
  1587.                                     Start Counterclockwise=0
  1588.                                     Turn Sequence Name=Idle
  1589.                                     End Turn Action=CMultipleActionsAction
  1590.                                     {
  1591.                                         Action=Array
  1592.                                         {
  1593.                                             Item Count=2
  1594.                                             Action=CDelayAction
  1595.                                             {
  1596.                                                 Next Action=CSendAIDoneMessage
  1597.                                                 {
  1598.                                                     Target=$Trigger
  1599.                                                 }
  1600.                                                 Delay=3.5
  1601.                                                 Forget Trigger=0
  1602.                                             }
  1603.                                             Action=CDoOnAllWithinRadiusAction
  1604.                                             {
  1605.                                                 Target Entity=$instigator
  1606.                                                 Start Action=
  1607.                                                 Touching Action=CAddEffectAction
  1608.                                                 {
  1609.                                                     Who To Warp=$Instigator
  1610.                                                     Warp Sound=Transporter Beaming Out.ogg
  1611.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  1612.                                                     {
  1613.                                                         Warp In=0
  1614.                                                         Fade In=1
  1615.                                                         Warp Time=1.75
  1616.                                                         Warp Effect=CSimpleWarpEffect
  1617.                                                         {
  1618.                                                             Warp Effect=Transporter Effect
  1619.                                                         }
  1620.                                                         Cur Warp Time=0
  1621.                                                         Delete When Finished=1
  1622.                                                         Who we are connected to=
  1623.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  1624.                                                         {
  1625.                                                             Overlay Effect=Transporter Bodies Federation
  1626.                                                             Current Frame=0
  1627.                                                         }
  1628.                                                         Num Rotations=4
  1629.                                                     }
  1630.                                                 }
  1631.                                                 Done Action=
  1632.                                                 Who To Ignore=
  1633.                                                 Name Filter=
  1634.                                                 Who To Affect=Dead Bodies
  1635.                                                 Radius=40
  1636.                                                 Y To X Ratio=0.712766
  1637.                                             }
  1638.                                         }
  1639.                                     }
  1640.                                     Execute Each Turn=0
  1641.                                     Reset Each Begin=1
  1642.                                     Current Time To Wait=0
  1643.                                     Current Start Angle=0
  1644.                                     Current End Angle=0
  1645.                                     Waiting=1
  1646.                                     Turning Flag=0
  1647.                                     Starting Facing Angle=-999
  1648.                                     Complete Turn Time=0
  1649.                                     Current Turn Time=0
  1650.                                 }
  1651.                             }
  1652.                         }
  1653.                         Start Action=CTriggerRelayAction
  1654.                         {
  1655.                             Relay Name=Dead Investigate Sounds
  1656.                         }
  1657.                         End Action=
  1658.                     }
  1659.                     GotATarget=CBorgStateGotATarget
  1660.                     {
  1661.                         Last State=Any
  1662.                         Move Mode=Walk
  1663.                         Old AI=Array
  1664.                         {
  1665.                             Item Count=0
  1666.                         }
  1667.                         Acquired a Target=Attack
  1668.                         Had a Target=Investigate
  1669.                         Dead Body=Investigate Dead Body
  1670.                         Default=Patrol
  1671.                     }
  1672.                     LostATarget=CBorgStateLostATarget
  1673.                     {
  1674.                         Last State=Any
  1675.                         Move Mode=Walk
  1676.                         Old AI=Array
  1677.                         {
  1678.                             Item Count=0
  1679.                         }
  1680.                         Had a Target=Investigate
  1681.                         Default=Patrol
  1682.                     }
  1683.                     TargetAcquired=CBorgStateTargetAcquired
  1684.                     {
  1685.                         Last State=Any
  1686.                         Move Mode=Walk
  1687.                         Old AI=Array
  1688.                         {
  1689.                             Item Count=0
  1690.                         }
  1691.                     }
  1692.                     TargetLost=CBorgStateTargetLost
  1693.                     {
  1694.                         Last State=Any
  1695.                         Move Mode=Walk
  1696.                         Old AI=Array
  1697.                         {
  1698.                             Item Count=0
  1699.                         }
  1700.                     }
  1701.                     Paused=CBorgStatePaused
  1702.                     {
  1703.                         Last State=Patrol
  1704.                         Move Mode=Walk
  1705.                         Old AI=Array
  1706.                         {
  1707.                             Item Count=0
  1708.                         }
  1709.                         Idle Behavior=CEntityBehaviorIdle
  1710.                         {
  1711.                             Num Seconds=1
  1712.                             Seconds Have Transitioned=0
  1713.                             Override Fidget Options=
  1714.                             Time Until Next Fidget=0
  1715.                             FPS Play Ratio=1
  1716.                             Fidgeting=0
  1717.                         }
  1718.                         Idle Started=0
  1719.                     }
  1720.                     RunAway=CBorgStateRunAway
  1721.                     {
  1722.                         Last State=Patrol
  1723.                         Move Mode=Walk
  1724.                         Old AI=Array
  1725.                         {
  1726.                             Item Count=0
  1727.                         }
  1728.                         RunAway AI=CRunAwayRetreatAI
  1729.                         {
  1730.                             SubAI=
  1731.                             Marked For Deletion=0
  1732.                             Broadcaster=
  1733.                             AI Instigator=
  1734.                             AI Trigger=
  1735.                             TimeOfLastChangeDirectionDueToCollide=0
  1736.                             Moving=CEntityBehaviorMoveToPos
  1737.                             {
  1738.                                 Old Stationary Flag=0
  1739.                                 Angle To Turn To=0
  1740.                                 Play Ratio=1
  1741.                                 Smooth Turning=0
  1742.                                 Do Path Finding=1
  1743.                                 Finished=1
  1744.                                 Failed Last Path=0
  1745.                                 Move To Rate=0
  1746.                                 CurTargetNormalX=0
  1747.                                 CurTargetNormalY=0
  1748.                                 Path Finding Params=CWayPointPath
  1749.                                 {
  1750.                                     Start Point=0,0
  1751.                                     End Point=0,0
  1752.                                     Length=0
  1753.                                     Max Dist To Travel=0
  1754.                                     Num Failed Paths=0
  1755.                                     Max Failed Paths=0
  1756.                                     Pos To Move Index=0
  1757.                                     Dist So Far=0
  1758.                                     Path=
  1759.                                 }
  1760.                                 Pos Moving From=0.000000,0.000000
  1761.                                 Final Dest=0.000000,0.000000
  1762.                                 Cur Dest Move To=0.000000,0.000000
  1763.                                 Last Neg Dist=0
  1764.                                 NumTimesLostGound=0
  1765.                                 Path Collide Checker=CPathCollideChecker
  1766.                                 {
  1767.                                 }
  1768.                             }
  1769.                             Retry New Point=0
  1770.                             Radius=0
  1771.                         }
  1772.                     }
  1773.                     Target If Hit=1
  1774.                     Investigate Sounds=1
  1775.                     Damage Action=
  1776.                     Stun State=Stun
  1777.                     Run Away If Too Close=1
  1778.                     Targeting=CBorgSetClosestTarget
  1779.                     {
  1780.                         Max Distance=450
  1781.                         Vision Cone=120
  1782.                         Must Be Collideable=1
  1783.                         Must Have HPs=1
  1784.                         Valid Targets=Player
  1785.                     }
  1786.                     Current State=Patrol
  1787.                     Retreat At Percent=20
  1788.                     Had Target=0
  1789.                     Weapon Dist=0
  1790.                     Weapon Dist Sqrd=0
  1791.                     Transitions=CBorgTransitionHolder
  1792.                     {
  1793.                         Transition=Array
  1794.                         {
  1795.                             Array Count=1
  1796.                             Array Item=CBorgTransition
  1797.                             {
  1798.                                 Trigger=Every Time
  1799.                                 From State=Stun
  1800.                                 To State=Any
  1801.                                 Action=CTriggerRelayAction
  1802.                                 {
  1803.                                     Relay Name=Stun Done Voice Relay
  1804.                                 }
  1805.                                 IsDone=0
  1806.                             }
  1807.                         }
  1808.                     }
  1809.                     Debug=0
  1810.                     Dead Bodies=Array
  1811.                     {
  1812.                         Item Count=0
  1813.                     }
  1814.                     State To Change To=Any
  1815.                     Need To Change State=0
  1816.                     AI Paused=0
  1817.                     Start Position=0.000000,0.000000
  1818.                     Original Weapon Setting=4294967295
  1819.                     Blind Time=0
  1820.                     Retreat Time=0
  1821.                     Stand Ground Time=0
  1822.                     Check New Target Delay Countdown=0
  1823.                 }
  1824.             }
  1825.             Category=Enemy
  1826.             Current Target=
  1827.             Targeting Point=0.000000,0.000000
  1828.             Broadcaster=
  1829.             Model=Characters/Federation Generic Body
  1830.             Position X=95
  1831.             Position Y=1227
  1832.             Rendering Height=0
  1833.             Rendering Height Float=0
  1834.             Cur Sequence=Idle
  1835.             Cur Damage=0
  1836.             Destroyed Action=CMultipleActionsAction
  1837.             {
  1838.                 Action=Array
  1839.                 {
  1840.                     Item Count=2
  1841.                     Action=COtherMapAction
  1842.                     {
  1843.                         Action=CTriggerRelayAction
  1844.                         {
  1845.                             Relay Name=Death relay
  1846.                         }
  1847.                         Other Map Name=Mission 02/02 Security Deck.zax
  1848.                     }
  1849.                     Action=CTriggerRelayAction
  1850.                     {
  1851.                         Relay Name=the stun relay
  1852.                     }
  1853.                 }
  1854.             }
  1855.             Default Death Type=Klingon
  1856.             Show Health If Player=1
  1857.             Play Ratio=0
  1858.             Facing Angle=2.58309
  1859.             Start FacingAngle=2.58309
  1860.             Updates Since Relocate=0
  1861.             Current Frame=0
  1862.             Created By=
  1863.             BehaviorStack=CEntityBehaviorStack
  1864.             {
  1865.                 InProcess=0
  1866.                 Blocking Priority=Idle
  1867.                 BehaviorList=Array
  1868.                 {
  1869.                     Item Count=0
  1870.                 }
  1871.             }
  1872.             Has Seperate Upper Body=0
  1873.             Render Effect List=Array
  1874.             {
  1875.                 Item Count=0
  1876.             }
  1877.             Came From Map=
  1878.             Came From Position X=0
  1879.             Came From Position Y=0
  1880.             Friction=0
  1881.             Velocity X=0
  1882.             Velocity Y=0
  1883.             Acceleration X=0
  1884.             Acceleration Y=0
  1885.             Inventory=CInventory
  1886.             {
  1887.                 Inventory List=Array
  1888.                 {
  1889.                     Item Count=1
  1890.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  1891.                     {
  1892.                         Definition Index=Phaser
  1893.                         Current Delay=0
  1894.                         Broadcaster=
  1895.                         Enhance Time=0
  1896.                         Currently Using=0
  1897.                         Is On Overload=0
  1898.                         Overload Time=0
  1899.                         Max Overload Time=0
  1900.                         Weapon Setting=Kill
  1901.                         Current Energy=100
  1902.                     }
  1903.                 }
  1904.                 Discovered Items=Array
  1905.                 {
  1906.                     Item Count=0
  1907.                 }
  1908.                 Disposed Items=Array
  1909.                 {
  1910.                     Item Count=0
  1911.                 }
  1912.                 Cur Focus Index=4294967295
  1913.             }
  1914.             Home Pos X=95
  1915.             Home Pos Y=1227
  1916.             Weapons Use Amo=0
  1917.             LastDischargePosX=0
  1918.             LastDischargePosY=0
  1919.             LastDischargeDefIndex=-1
  1920.             LastDischargeSequenceName=
  1921.             Waiting For Discharge=0
  1922.             Still Shooting=0
  1923.             Movement Speed=Walk
  1924.             Overlay Model=Characters/Head Fed Generic 01
  1925.         }
  1926.         Level Part=CEntityBase
  1927.         {
  1928.             Name=
  1929.             Child List=
  1930.             Visible=1
  1931.             Collideable=1
  1932.             Half Height=1
  1933.             Full Height=0
  1934.             Tries To Collide=0
  1935.             Has Hit Points=0
  1936.             Stationary=1
  1937.             Active=1
  1938.             Is Temporarily Excluded=0
  1939.             Is Marked For Deletion=0
  1940.             Occludes Sound=0
  1941.             AI=
  1942.             Activity=Array
  1943.             {
  1944.                 Item Count=0
  1945.             }
  1946.             Category=
  1947.             Current Target=
  1948.             Targeting Point=0.000000,0.000000
  1949.             Broadcaster=
  1950.             Model=Environments/StarFleet Command/Office/Shield Control Desk/Desk 08
  1951.             Position X=57.5
  1952.             Position Y=1226.75
  1953.             Rendering Height=0
  1954.             Rendering Height Float=0
  1955.             Cur Sequence=Idle
  1956.         }
  1957.         Level Part=CEntityBase
  1958.         {
  1959.             Name=
  1960.             Child List=
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  1963.             Half Height=1
  1964.             Full Height=0
  1965.             Tries To Collide=0
  1966.             Has Hit Points=0
  1967.             Stationary=1
  1968.             Active=1
  1969.             Is Temporarily Excluded=0
  1970.             Is Marked For Deletion=0
  1971.             Occludes Sound=0
  1972.             AI=
  1973.             Activity=Array
  1974.             {
  1975.                 Item Count=0
  1976.             }
  1977.             Category=
  1978.             Current Target=
  1979.             Targeting Point=0.000000,0.000000
  1980.             Broadcaster=
  1981.             Model=Environments/StarFleet Command/Office/Shield Control Desk/Desk 04
  1982.             Position X=35.5
  1983.             Position Y=1235.75
  1984.             Rendering Height=0
  1985.             Rendering Height Float=0
  1986.             Cur Sequence=Idle
  1987.         }
  1988.         Level Part=CWayPointsPolygon
  1989.         {
  1990.             Name=
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  1993.             Collideable=0
  1994.             Half Height=0
  1995.             Full Height=1
  1996.             Tries To Collide=0
  1997.             Has Hit Points=0
  1998.             Stationary=1
  1999.             Active=0
  2000.             Is Temporarily Excluded=0
  2001.             Is Marked For Deletion=0
  2002.             Occludes Sound=0
  2003.             AI=
  2004.             Activity=Array
  2005.             {
  2006.                 Item Count=0
  2007.             }
  2008.             Category=
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  2011.             Broadcaster=
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  2013.             Insertion Priority=Primary
  2014.         }
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  2020.             Collideable=0
  2021.             Half Height=0
  2022.             Full Height=1
  2023.             Tries To Collide=0
  2024.             Has Hit Points=0
  2025.             Stationary=1
  2026.             Active=1
  2027.             Is Temporarily Excluded=0
  2028.             Is Marked For Deletion=0
  2029.             Occludes Sound=0
  2030.             AI=
  2031.             Activity=Array
  2032.             {
  2033.                 Item Count=0
  2034.             }
  2035.             Category=
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  2038.             Broadcaster=
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  2047.             Half Height=0
  2048.             Full Height=1
  2049.             Tries To Collide=0
  2050.             Has Hit Points=0
  2051.             Stationary=1
  2052.             Active=1
  2053.             Is Temporarily Excluded=0
  2054.             Is Marked For Deletion=0
  2055.             Occludes Sound=0
  2056.             AI=
  2057.             Activity=Array
  2058.             {
  2059.                 Item Count=0
  2060.             }
  2061.             Category=
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  2064.             Broadcaster=
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  2077.             Stationary=1
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  2080.             Is Marked For Deletion=0
  2081.             Occludes Sound=0
  2082.             AI=
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  2084.             {
  2085.                 Item Count=0
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  2087.             Category=
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  2094.             Rendering Height=0
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  3641.             Category=
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  3652.             Warp Effect=!None
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  3654.         Level Part=CEntityBase
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  3668.             Occludes Sound=0
  3669.             AI=
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  3674.             Category=
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  3677.             Broadcaster=
  3678.             Model=Environments/Akira Ship/Walls/Wall 06/Wall6 08
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  3687.             Name=
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  3691.             Half Height=0
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  3694.             Has Hit Points=0
  3695.             Stationary=1
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  3697.             Is Temporarily Excluded=0
  3698.             Is Marked For Deletion=0
  3699.             Occludes Sound=0
  3700.             AI=
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  3705.             Category=
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  3708.             Broadcaster=
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  3722.             Half Height=0
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  3725.             Has Hit Points=0
  3726.             Stationary=1
  3727.             Active=1
  3728.             Is Temporarily Excluded=0
  3729.             Is Marked For Deletion=0
  3730.             Occludes Sound=0
  3731.             AI=
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  3742.             Render Type=Black
  3743.             YSort=267
  3744.             Cur Frame=0
  3745.             Animated Texture=Test Sequence
  3746.             Static Texture=14 Black
  3747.             Warp Effect=!None
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  3749.         Level Part=CEntityBase
  3750.         {
  3751.             Name=
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  3754.             Collideable=1
  3755.             Half Height=0
  3756.             Full Height=1
  3757.             Tries To Collide=0
  3758.             Has Hit Points=0
  3759.             Stationary=1
  3760.             Active=1
  3761.             Is Temporarily Excluded=0
  3762.             Is Marked For Deletion=0
  3763.             Occludes Sound=0
  3764.             AI=
  3765.             Activity=Array
  3766.             {
  3767.                 Item Count=0
  3768.             }
  3769.             Category=
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  3771.             Targeting Point=0.000000,0.000000
  3772.             Broadcaster=
  3773.             Model=Environments/Akira Ship/Walls/Wall 08/Wall8 05
  3774.             Position X=223.5
  3775.             Position Y=936
  3776.             Rendering Height=0
  3777.             Rendering Height Float=0
  3778.             Cur Sequence=Idle
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  3780.         Level Part=CEntityBase
  3781.         {
  3782.             Name=
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  3785.             Collideable=1
  3786.             Half Height=0
  3787.             Full Height=1
  3788.             Tries To Collide=0
  3789.             Has Hit Points=0
  3790.             Stationary=1
  3791.             Active=1
  3792.             Is Temporarily Excluded=0
  3793.             Is Marked For Deletion=0
  3794.             Occludes Sound=0
  3795.             AI=
  3796.             Activity=Array
  3797.             {
  3798.                 Item Count=0
  3799.             }
  3800.             Category=
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  3802.             Targeting Point=0.000000,0.000000
  3803.             Broadcaster=
  3804.             Model=Environments/Akira Ship/Force Field Walls/Force Field 02 Side2
  3805.             Position X=180
  3806.             Position Y=982.75
  3807.             Rendering Height=0
  3808.             Rendering Height Float=0
  3809.             Cur Sequence=Idle
  3810.         }
  3811.         Level Part=CEntityOverlayWalking
  3812.         {
  3813.             Name=first encounter12
  3814.             Child List=
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  3816.             Collideable=1
  3817.             Half Height=0
  3818.             Full Height=1
  3819.             Tries To Collide=0
  3820.             Has Hit Points=1
  3821.             Stationary=1
  3822.             Active=0
  3823.             Is Temporarily Excluded=0
  3824.             Is Marked For Deletion=0
  3825.             Occludes Sound=0
  3826.             AI=
  3827.             Activity=Array
  3828.             {
  3829.                 Item Count=1
  3830.                 Activity=CBorgAI
  3831.                 {
  3832.                     SubAI=
  3833.                     Marked For Deletion=0
  3834.                     Broadcaster=
  3835.                     AI Instigator=
  3836.                     AI Trigger=
  3837.                     Any=CBorgStateAny
  3838.                     {
  3839.                         Last State=Any
  3840.                         Move Mode=Walk
  3841.                         Old AI=Array
  3842.                         {
  3843.                             Item Count=0
  3844.                         }
  3845.                     }
  3846.                     Recharge=CBorgStateRecharge
  3847.                     {
  3848.                         Last State=Any
  3849.                         Move Mode=Walk
  3850.                         Old AI=Array
  3851.                         {
  3852.                             Item Count=0
  3853.                         }
  3854.                         Recharge AI=CPatrolAnAreaAI
  3855.                         {
  3856.                             SubAI=
  3857.                             Marked For Deletion=0
  3858.                             Broadcaster=
  3859.                             AI Instigator=
  3860.                             AI Trigger=
  3861.                             Radius=200
  3862.                             TimeOfLastChangeDirectionDueToCollide=0
  3863.                             Moving=CEntityBehaviorMoveToPos
  3864.                             {
  3865.                                 Old Stationary Flag=0
  3866.                                 Angle To Turn To=0
  3867.                                 Play Ratio=1.25
  3868.                                 Smooth Turning=0
  3869.                                 Do Path Finding=1
  3870.                                 Finished=1
  3871.                                 Failed Last Path=0
  3872.                                 Move To Rate=0
  3873.                                 CurTargetNormalX=0
  3874.                                 CurTargetNormalY=0
  3875.                                 Path Finding Params=CWayPointPath
  3876.                                 {
  3877.                                     Start Point=0,0
  3878.                                     End Point=0,0
  3879.                                     Length=0
  3880.                                     Max Dist To Travel=0
  3881.                                     Num Failed Paths=0
  3882.                                     Max Failed Paths=0
  3883.                                     Pos To Move Index=0
  3884.                                     Dist So Far=0
  3885.                                     Path=
  3886.                                 }
  3887.                                 Pos Moving From=0.000000,0.000000
  3888.                                 Final Dest=0.000000,0.000000
  3889.                                 Cur Dest Move To=0.000000,0.000000
  3890.                                 Last Neg Dist=0
  3891.                                 NumTimesLostGound=0
  3892.                                 Path Collide Checker=CPathCollideChecker
  3893.                                 {
  3894.                                 }
  3895.                             }
  3896.                             Retry New Point=0
  3897.                             HomePos=0.000000,0.000000
  3898.                         }
  3899.                         Time To Recharge=20
  3900.                         Current Recharge Time=0
  3901.                         Start Action=
  3902.                         End Action=
  3903.                     }
  3904.                     EndRecharge=CBorgStateEndRecharge
  3905.                     {
  3906.                         Last State=Any
  3907.                         Move Mode=Walk
  3908.                         Old AI=Array
  3909.                         {
  3910.                             Item Count=0
  3911.                         }
  3912.                         End Recharge AI=CGoForwardAI
  3913.                         {
  3914.                             SubAI=
  3915.                             Marked For Deletion=0
  3916.                             Broadcaster=
  3917.                             AI Instigator=
  3918.                             AI Trigger=
  3919.                             Dist to Move=0
  3920.                             Move Behavior=CEntityBehaviorMoveToPos
  3921.                             {
  3922.                                 Old Stationary Flag=0
  3923.                                 Angle To Turn To=0
  3924.                                 Play Ratio=1
  3925.                                 Smooth Turning=0
  3926.                                 Do Path Finding=1
  3927.                                 Finished=1
  3928.                                 Failed Last Path=0
  3929.                                 Move To Rate=0
  3930.                                 CurTargetNormalX=0
  3931.                                 CurTargetNormalY=0
  3932.                                 Path Finding Params=CWayPointPath
  3933.                                 {
  3934.                                     Start Point=0,0
  3935.                                     End Point=0,0
  3936.                                     Length=0
  3937.                                     Max Dist To Travel=0
  3938.                                     Num Failed Paths=0
  3939.                                     Max Failed Paths=0
  3940.                                     Pos To Move Index=0
  3941.                                     Dist So Far=0
  3942.                                     Path=
  3943.                                 }
  3944.                                 Pos Moving From=0.000000,0.000000
  3945.                                 Final Dest=0.000000,0.000000
  3946.                                 Cur Dest Move To=0.000000,0.000000
  3947.                                 Last Neg Dist=0
  3948.                                 NumTimesLostGound=0
  3949.                                 Path Collide Checker=CPathCollideChecker
  3950.                                 {
  3951.                                 }
  3952.                             }
  3953.                             Done action=CSendAIDoneMessage
  3954.                             {
  3955.                                 Target=$Trigger
  3956.                             }
  3957.                         }
  3958.                     }
  3959.                     Patrol=CBorgStatePatrol
  3960.                     {
  3961.                         Last State=Any
  3962.                         Move Mode=Walk
  3963.                         Old AI=Array
  3964.                         {
  3965.                             Item Count=0
  3966.                         }
  3967.                         Patrol AI=CPatrolAnAreaAI
  3968.                         {
  3969.                             SubAI=
  3970.                             Marked For Deletion=0
  3971.                             Broadcaster=
  3972.                             AI Instigator=
  3973.                             AI Trigger=
  3974.                             Radius=565
  3975.                             TimeOfLastChangeDirectionDueToCollide=0
  3976.                             Moving=CEntityBehaviorMoveToPos
  3977.                             {
  3978.                                 Old Stationary Flag=0
  3979.                                 Angle To Turn To=0
  3980.                                 Play Ratio=1
  3981.                                 Smooth Turning=0
  3982.                                 Do Path Finding=1
  3983.                                 Finished=1
  3984.                                 Failed Last Path=0
  3985.                                 Move To Rate=0
  3986.                                 CurTargetNormalX=0
  3987.                                 CurTargetNormalY=0
  3988.                                 Path Finding Params=CWayPointPath
  3989.                                 {
  3990.                                     Start Point=0,0
  3991.                                     End Point=0,0
  3992.                                     Length=0
  3993.                                     Max Dist To Travel=0
  3994.                                     Num Failed Paths=0
  3995.                                     Max Failed Paths=0
  3996.                                     Pos To Move Index=0
  3997.                                     Dist So Far=0
  3998.                                     Path=
  3999.                                 }
  4000.                                 Pos Moving From=0.000000,0.000000
  4001.                                 Final Dest=0.000000,0.000000
  4002.                                 Cur Dest Move To=0.000000,0.000000
  4003.                                 Last Neg Dist=0
  4004.                                 NumTimesLostGound=0
  4005.                                 Path Collide Checker=CPathCollideChecker
  4006.                                 {
  4007.                                 }
  4008.                             }
  4009.                             Retry New Point=0
  4010.                             HomePos=0.000000,0.000000
  4011.                         }
  4012.                         Time to Patrol=-1
  4013.                         How long have Patrolled=1
  4014.                         Start Action=
  4015.                         End Action=
  4016.                         Current State=0
  4017.                         Move Behavior=CEntityBehaviorMoveToPos
  4018.                         {
  4019.                             Old Stationary Flag=0
  4020.                             Angle To Turn To=0
  4021.                             Play Ratio=1
  4022.                             Smooth Turning=0
  4023.                             Do Path Finding=1
  4024.                             Finished=1
  4025.                             Failed Last Path=0
  4026.                             Move To Rate=0
  4027.                             CurTargetNormalX=0
  4028.                             CurTargetNormalY=0
  4029.                             Path Finding Params=CWayPointPath
  4030.                             {
  4031.                                 Start Point=0,0
  4032.                                 End Point=0,0
  4033.                                 Length=0
  4034.                                 Max Dist To Travel=0
  4035.                                 Num Failed Paths=0
  4036.                                 Max Failed Paths=0
  4037.                                 Pos To Move Index=0
  4038.                                 Dist So Far=0
  4039.                                 Path=
  4040.                             }
  4041.                             Pos Moving From=0.000000,0.000000
  4042.                             Final Dest=0.000000,0.000000
  4043.                             Cur Dest Move To=0.000000,0.000000
  4044.                             Last Neg Dist=0
  4045.                             NumTimesLostGound=0
  4046.                             Path Collide Checker=CPathCollideChecker
  4047.                             {
  4048.                             }
  4049.                         }
  4050.                         Turn Behavior=CEntityBehaviorTurnToAngle
  4051.                         {
  4052.                             Old Stationary Flag=0
  4053.                             Angle To Turn To=0
  4054.                         }
  4055.                     }
  4056.                     Alert=CBorgStateAlert
  4057.                     {
  4058.                         Last State=Any
  4059.                         Move Mode=Walk
  4060.                         Old AI=Array
  4061.                         {
  4062.                             Item Count=0
  4063.                         }
  4064.                         Alert AI=CTurnToTargetAlertAI
  4065.                         {
  4066.                             SubAI=
  4067.                             Marked For Deletion=0
  4068.                             Broadcaster=
  4069.                             AI Instigator=
  4070.                             AI Trigger=
  4071.                             Turn behavior=CEntityBehaviorTurnToAngle
  4072.                             {
  4073.                                 Old Stationary Flag=0
  4074.                                 Angle To Turn To=0
  4075.                             }
  4076.                             Idle behavior=CEntityBehaviorIdle
  4077.                             {
  4078.                                 Num Seconds=1
  4079.                                 Seconds Have Transitioned=0
  4080.                                 Override Fidget Options=
  4081.                                 Time Until Next Fidget=0
  4082.                                 FPS Play Ratio=1
  4083.                                 Fidgeting=0
  4084.                             }
  4085.                         }
  4086.                         Alert Time=1
  4087.                         Start Action=
  4088.                         End Action=
  4089.                         Next State=Got a Target
  4090.                     }
  4091.                     Attack=CBorgStateAttack
  4092.                     {
  4093.                         Last State=Any
  4094.                         Move Mode=Walk
  4095.                         Old AI=Array
  4096.                         {
  4097.                             Item Count=0
  4098.                         }
  4099.                         Attack AI=CStarTrekStandGroundAttackAI
  4100.                         {
  4101.                             SubAI=
  4102.                             Marked For Deletion=0
  4103.                             Broadcaster=
  4104.                             AI Instigator=
  4105.                             AI Trigger=
  4106.                             Behavior=CShootWeaponBehavior
  4107.                             {
  4108.                                 Play Sequence=
  4109.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  4110.                                 {
  4111.                                 }
  4112.                                 Idle Behavior=CEntityBehaviorIdle
  4113.                                 {
  4114.                                     Num Seconds=1
  4115.                                     Seconds Have Transitioned=0
  4116.                                     Override Fidget Options=
  4117.                                     Time Until Next Fidget=0
  4118.                                     FPS Play Ratio=1
  4119.                                     Fidgeting=0
  4120.                                 }
  4121.                                 State=Finished
  4122.                                 Weapon Definition=!None
  4123.                                 Wait Behavior=
  4124.                             }
  4125.                         }
  4126.                         Start Action=CRandomAction
  4127.                         {
  4128.                             Action=Array
  4129.                             {
  4130.                                 Item Count=6
  4131.                                 Action=CPlaySoundAction
  4132.                                 {
  4133.                                     Sound=ENEMIES/Federation/speech/halt.ogg
  4134.                                     Position=$Trigger
  4135.                                 }
  4136.                                 Action=
  4137.                                 Action=
  4138.                                 Action=CPlaySoundAction
  4139.                                 {
  4140.                                     Sound=ENEMIES/Federation/speech/stop.ogg
  4141.                                     Position=$Trigger
  4142.                                 }
  4143.                                 Action=
  4144.                                 Action=
  4145.                             }
  4146.                         }
  4147.                         End Action=
  4148.                     }
  4149.                     Pursue=CBorgStatePursue
  4150.                     {
  4151.                         Last State=Any
  4152.                         Move Mode=Walk
  4153.                         Old AI=Array
  4154.                         {
  4155.                             Item Count=0
  4156.                         }
  4157.                         Pursue AI=CChasePursueAI
  4158.                         {
  4159.                             SubAI=
  4160.                             Marked For Deletion=0
  4161.                             Broadcaster=
  4162.                             AI Instigator=
  4163.                             AI Trigger=
  4164.                             AFloat=CEntityBehaviorMoveToPos
  4165.                             {
  4166.                                 Old Stationary Flag=0
  4167.                                 Angle To Turn To=0
  4168.                                 Play Ratio=1
  4169.                                 Smooth Turning=0
  4170.                                 Do Path Finding=1
  4171.                                 Finished=1
  4172.                                 Failed Last Path=0
  4173.                                 Move To Rate=0
  4174.                                 CurTargetNormalX=0
  4175.                                 CurTargetNormalY=0
  4176.                                 Path Finding Params=CWayPointPath
  4177.                                 {
  4178.                                     Start Point=0,0
  4179.                                     End Point=0,0
  4180.                                     Length=0
  4181.                                     Max Dist To Travel=0
  4182.                                     Num Failed Paths=0
  4183.                                     Max Failed Paths=0
  4184.                                     Pos To Move Index=0
  4185.                                     Dist So Far=0
  4186.                                     Path=
  4187.                                 }
  4188.                                 Pos Moving From=0.000000,0.000000
  4189.                                 Final Dest=0.000000,0.000000
  4190.                                 Cur Dest Move To=0.000000,0.000000
  4191.                                 Last Neg Dist=0
  4192.                                 NumTimesLostGound=0
  4193.                                 Path Collide Checker=CPathCollideChecker
  4194.                                 {
  4195.                                 }
  4196.                             }
  4197.                             Play Ratio=0
  4198.                             Next Try To Move=0
  4199.                         }
  4200.                         Start Action=
  4201.                         End Action=
  4202.                     }
  4203.                     DoSomething=CBorgStateDoSomething
  4204.                     {
  4205.                         Last State=Any
  4206.                         Move Mode=Walk
  4207.                         Old AI=Array
  4208.                         {
  4209.                             Item Count=0
  4210.                         }
  4211.                         DoSomething AI=
  4212.                         Start Action=
  4213.                         End Action=
  4214.                     }
  4215.                     Inactive=CBorgStateInactive
  4216.                     {
  4217.                         Last State=Any
  4218.                         Move Mode=Walk
  4219.                         Old AI=Array
  4220.                         {
  4221.                             Item Count=0
  4222.                         }
  4223.                         Inactive AI=
  4224.                         Start Action=
  4225.                         End Action=
  4226.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  4227.                         {
  4228.                             Sequence=Idle
  4229.                             Speed To Play=1
  4230.                             Done Sequence=Idle
  4231.                             Done Frame=0
  4232.                             Was Stationary=0
  4233.                             Old Play Ratio=0
  4234.                         }
  4235.                         Current State=Shutting Down
  4236.                     }
  4237.                     Stun=CBorgStateStun
  4238.                     {
  4239.                         Last State=Any
  4240.                         Move Mode=Walk
  4241.                         Old AI=Array
  4242.                         {
  4243.                             Item Count=0
  4244.                         }
  4245.                         Stun AI=CStunAI
  4246.                         {
  4247.                             SubAI=
  4248.                             Marked For Deletion=0
  4249.                             Broadcaster=
  4250.                             AI Instigator=
  4251.                             AI Trigger=
  4252.                             Time To Stun=30
  4253.                             Show Effect=1
  4254.                             Current State=Start
  4255.                             Die Sequence=Death
  4256.                             Dead Sequence=Dead
  4257.                             Stand Up Sequence=GetUp
  4258.                             OldFlag=0
  4259.                             Warp Effect=
  4260.                             Current Sequence=
  4261.                             Count Down=0
  4262.                             Attached to=
  4263.                             Ignore Begin=0
  4264.                         }
  4265.                         Start Action=
  4266.                         End Action=CChangeStateAction
  4267.                         {
  4268.                         }
  4269.                         Next State=Investigate
  4270.                         Old Flags=
  4271.                     }
  4272.                     Dead=CBorgStateDead
  4273.                     {
  4274.                         Last State=Any
  4275.                         Move Mode=Walk
  4276.                         Old AI=Array
  4277.                         {
  4278.                             Item Count=0
  4279.                         }
  4280.                     }
  4281.                     Retreat=CBorgStateRetreat
  4282.                     {
  4283.                         Last State=Any
  4284.                         Move Mode=Walk
  4285.                         Old AI=Array
  4286.                         {
  4287.                             Item Count=0
  4288.                         }
  4289.                         Retreat AI=
  4290.                         Start Action=
  4291.                         End Action=
  4292.                     }
  4293.                     Investigate=CBorgStateInvestigate
  4294.                     {
  4295.                         Last State=Any
  4296.                         Move Mode=Walk
  4297.                         Old AI=Array
  4298.                         {
  4299.                             Item Count=0
  4300.                         }
  4301.                         Investigate AI=CChaseInvestigateAI
  4302.                         {
  4303.                             SubAI=
  4304.                             Marked For Deletion=0
  4305.                             Broadcaster=
  4306.                             AI Instigator=
  4307.                             AI Trigger=
  4308.                             AFloat=CEntityBehaviorMoveToPos
  4309.                             {
  4310.                                 Old Stationary Flag=0
  4311.                                 Angle To Turn To=0
  4312.                                 Play Ratio=1
  4313.                                 Smooth Turning=0
  4314.                                 Do Path Finding=1
  4315.                                 Finished=1
  4316.                                 Failed Last Path=0
  4317.                                 Move To Rate=0
  4318.                                 CurTargetNormalX=0
  4319.                                 CurTargetNormalY=0
  4320.                                 Path Finding Params=CWayPointPath
  4321.                                 {
  4322.                                     Start Point=0,0
  4323.                                     End Point=0,0
  4324.                                     Length=0
  4325.                                     Max Dist To Travel=0
  4326.                                     Num Failed Paths=0
  4327.                                     Max Failed Paths=0
  4328.                                     Pos To Move Index=0
  4329.                                     Dist So Far=0
  4330.                                     Path=
  4331.                                 }
  4332.                                 Pos Moving From=0.000000,0.000000
  4333.                                 Final Dest=0.000000,0.000000
  4334.                                 Cur Dest Move To=0.000000,0.000000
  4335.                                 Last Neg Dist=0
  4336.                                 NumTimesLostGound=0
  4337.                                 Path Collide Checker=CPathCollideChecker
  4338.                                 {
  4339.                                 }
  4340.                             }
  4341.                             Turn Behavior=CEntityBehaviorTurnToAngle
  4342.                             {
  4343.                                 Old Stationary Flag=0
  4344.                                 Angle To Turn To=0
  4345.                             }
  4346.                             Play Ratio=0
  4347.                             Next Try To Move=0
  4348.                             Time To Investigate=5
  4349.                             Count To Investigate=0
  4350.                             Radius to Investigate Point=20
  4351.                             Run To Investigate=1
  4352.                             State=Chasing
  4353.                             Investigate AI=CScanInvestigateAI
  4354.                             {
  4355.                                 SubAI=
  4356.                                 Marked For Deletion=0
  4357.                                 Broadcaster=
  4358.                                 AI Instigator=
  4359.                                 AI Trigger=
  4360.                                 AI=CScanAreaAI
  4361.                                 {
  4362.                                     SubAI=
  4363.                                     Marked For Deletion=0
  4364.                                     Broadcaster=
  4365.                                     AI Instigator=
  4366.                                     AI Trigger=
  4367.                                     Starting Angle=-30
  4368.                                     Ending Angle=30
  4369.                                     Turning Speed=10
  4370.                                     Time Between Turning=0
  4371.                                     Start Out Waiting=0
  4372.                                     Start Counterclockwise=0
  4373.                                     Turn Sequence Name=Idle
  4374.                                     End Turn Action=CSendAIDoneMessage
  4375.                                     {
  4376.                                         Target=$Trigger
  4377.                                     }
  4378.                                     Execute Each Turn=0
  4379.                                     Reset Each Begin=1
  4380.                                     Current Time To Wait=0
  4381.                                     Current Start Angle=0
  4382.                                     Current End Angle=0
  4383.                                     Waiting=1
  4384.                                     Turning Flag=0
  4385.                                     Starting Facing Angle=-999
  4386.                                     Complete Turn Time=0
  4387.                                     Current Turn Time=0
  4388.                                 }
  4389.                             }
  4390.                         }
  4391.                         Start Action=
  4392.                         End Action=
  4393.                         Time to track target=0
  4394.                     }
  4395.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  4396.                     {
  4397.                         Last State=Any
  4398.                         Move Mode=Run
  4399.                         Old AI=Array
  4400.                         {
  4401.                             Item Count=0
  4402.                         }
  4403.                         Investigate Dead Body AI=CChaseInvestigateAI
  4404.                         {
  4405.                             SubAI=
  4406.                             Marked For Deletion=0
  4407.                             Broadcaster=
  4408.                             AI Instigator=
  4409.                             AI Trigger=
  4410.                             AFloat=CEntityBehaviorMoveToPos
  4411.                             {
  4412.                                 Old Stationary Flag=0
  4413.                                 Angle To Turn To=0
  4414.                                 Play Ratio=1
  4415.                                 Smooth Turning=0
  4416.                                 Do Path Finding=1
  4417.                                 Finished=1
  4418.                                 Failed Last Path=0
  4419.                                 Move To Rate=0
  4420.                                 CurTargetNormalX=0
  4421.                                 CurTargetNormalY=0
  4422.                                 Path Finding Params=CWayPointPath
  4423.                                 {
  4424.                                     Start Point=0,0
  4425.                                     End Point=0,0
  4426.                                     Length=0
  4427.                                     Max Dist To Travel=0
  4428.                                     Num Failed Paths=0
  4429.                                     Max Failed Paths=0
  4430.                                     Pos To Move Index=0
  4431.                                     Dist So Far=0
  4432.                                     Path=
  4433.                                 }
  4434.                                 Pos Moving From=0.000000,0.000000
  4435.                                 Final Dest=0.000000,0.000000
  4436.                                 Cur Dest Move To=0.000000,0.000000
  4437.                                 Last Neg Dist=0
  4438.                                 NumTimesLostGound=0
  4439.                                 Path Collide Checker=CPathCollideChecker
  4440.                                 {
  4441.                                 }
  4442.                             }
  4443.                             Turn Behavior=CEntityBehaviorTurnToAngle
  4444.                             {
  4445.                                 Old Stationary Flag=0
  4446.                                 Angle To Turn To=0
  4447.                             }
  4448.                             Play Ratio=0
  4449.                             Next Try To Move=0
  4450.                             Time To Investigate=10
  4451.                             Count To Investigate=0
  4452.                             Radius to Investigate Point=25
  4453.                             Run To Investigate=1
  4454.                             State=Chasing
  4455.                             Investigate AI=CScanInvestigateAI
  4456.                             {
  4457.                                 SubAI=
  4458.                                 Marked For Deletion=0
  4459.                                 Broadcaster=
  4460.                                 AI Instigator=
  4461.                                 AI Trigger=
  4462.                                 AI=CScanAreaAI
  4463.                                 {
  4464.                                     SubAI=
  4465.                                     Marked For Deletion=0
  4466.                                     Broadcaster=
  4467.                                     AI Instigator=
  4468.                                     AI Trigger=
  4469.                                     Starting Angle=-45
  4470.                                     Ending Angle=45
  4471.                                     Turning Speed=25
  4472.                                     Time Between Turning=1
  4473.                                     Start Out Waiting=0
  4474.                                     Start Counterclockwise=0
  4475.                                     Turn Sequence Name=Idle
  4476.                                     End Turn Action=CMultipleActionsAction
  4477.                                     {
  4478.                                         Action=Array
  4479.                                         {
  4480.                                             Item Count=2
  4481.                                             Action=CDelayAction
  4482.                                             {
  4483.                                                 Next Action=CSendAIDoneMessage
  4484.                                                 {
  4485.                                                     Target=$Trigger
  4486.                                                 }
  4487.                                                 Delay=3.5
  4488.                                                 Forget Trigger=0
  4489.                                             }
  4490.                                             Action=CDoOnAllWithinRadiusAction
  4491.                                             {
  4492.                                                 Target Entity=$Trigger
  4493.                                                 Start Action=
  4494.                                                 Touching Action=CAddEffectAction
  4495.                                                 {
  4496.                                                     Who To Warp=$Instigator
  4497.                                                     Warp Sound=Transporter Beaming Out.ogg
  4498.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  4499.                                                     {
  4500.                                                         Warp In=1
  4501.                                                         Fade In=0
  4502.                                                         Warp Time=1.75
  4503.                                                         Warp Effect=CSimpleWarpEffect
  4504.                                                         {
  4505.                                                             Warp Effect=Transporter Effect
  4506.                                                         }
  4507.                                                         Cur Warp Time=0
  4508.                                                         Delete When Finished=1
  4509.                                                         Who we are connected to=
  4510.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  4511.                                                         {
  4512.                                                             Overlay Effect=Transporter Overlay
  4513.                                                             Current Frame=0
  4514.                                                         }
  4515.                                                         Num Rotations=1
  4516.                                                     }
  4517.                                                 }
  4518.                                                 Done Action=
  4519.                                                 Who To Ignore=
  4520.                                                 Name Filter=
  4521.                                                 Who To Affect=Dead Bodies
  4522.                                                 Radius=40
  4523.                                                 Y To X Ratio=0.712766
  4524.                                             }
  4525.                                         }
  4526.                                     }
  4527.                                     Execute Each Turn=0
  4528.                                     Reset Each Begin=1
  4529.                                     Current Time To Wait=0
  4530.                                     Current Start Angle=0
  4531.                                     Current End Angle=0
  4532.                                     Waiting=1
  4533.                                     Turning Flag=0
  4534.                                     Starting Facing Angle=-999
  4535.                                     Complete Turn Time=0
  4536.                                     Current Turn Time=0
  4537.                                 }
  4538.                             }
  4539.                         }
  4540.                         Start Action=CPlaySoundAction
  4541.                         {
  4542.                             Sound=ENEMIES/Federation/speech/what happened.ogg
  4543.                             Position=$Trigger
  4544.                         }
  4545.                         End Action=
  4546.                     }
  4547.                     GotATarget=CBorgStateGotATarget
  4548.                     {
  4549.                         Last State=Any
  4550.                         Move Mode=Walk
  4551.                         Old AI=Array
  4552.                         {
  4553.                             Item Count=0
  4554.                         }
  4555.                         Acquired a Target=Attack
  4556.                         Had a Target=Investigate
  4557.                         Dead Body=Investigate Dead Body
  4558.                         Default=Patrol
  4559.                     }
  4560.                     LostATarget=CBorgStateLostATarget
  4561.                     {
  4562.                         Last State=Any
  4563.                         Move Mode=Walk
  4564.                         Old AI=Array
  4565.                         {
  4566.                             Item Count=0
  4567.                         }
  4568.                         Had a Target=Investigate
  4569.                         Default=Patrol
  4570.                     }
  4571.                     TargetAcquired=CBorgStateTargetAcquired
  4572.                     {
  4573.                         Last State=Any
  4574.                         Move Mode=Walk
  4575.                         Old AI=Array
  4576.                         {
  4577.                             Item Count=0
  4578.                         }
  4579.                     }
  4580.                     TargetLost=CBorgStateTargetLost
  4581.                     {
  4582.                         Last State=Any
  4583.                         Move Mode=Walk
  4584.                         Old AI=Array
  4585.                         {
  4586.                             Item Count=0
  4587.                         }
  4588.                     }
  4589.                     Paused=CBorgStatePaused
  4590.                     {
  4591.                         Last State=Patrol
  4592.                         Move Mode=Walk
  4593.                         Old AI=Array
  4594.                         {
  4595.                             Item Count=0
  4596.                         }
  4597.                         Idle Behavior=CEntityBehaviorIdle
  4598.                         {
  4599.                             Num Seconds=1
  4600.                             Seconds Have Transitioned=0
  4601.                             Override Fidget Options=
  4602.                             Time Until Next Fidget=0
  4603.                             FPS Play Ratio=1
  4604.                             Fidgeting=0
  4605.                         }
  4606.                         Idle Started=0
  4607.                     }
  4608.                     RunAway=CBorgStateRunAway
  4609.                     {
  4610.                         Last State=Patrol
  4611.                         Move Mode=Walk
  4612.                         Old AI=Array
  4613.                         {
  4614.                             Item Count=0
  4615.                         }
  4616.                         RunAway AI=CRunAwayRetreatAI
  4617.                         {
  4618.                             SubAI=
  4619.                             Marked For Deletion=0
  4620.                             Broadcaster=
  4621.                             AI Instigator=
  4622.                             AI Trigger=
  4623.                             TimeOfLastChangeDirectionDueToCollide=0
  4624.                             Moving=CEntityBehaviorMoveToPos
  4625.                             {
  4626.                                 Old Stationary Flag=0
  4627.                                 Angle To Turn To=0
  4628.                                 Play Ratio=1
  4629.                                 Smooth Turning=0
  4630.                                 Do Path Finding=1
  4631.                                 Finished=1
  4632.                                 Failed Last Path=0
  4633.                                 Move To Rate=0
  4634.                                 CurTargetNormalX=0
  4635.                                 CurTargetNormalY=0
  4636.                                 Path Finding Params=CWayPointPath
  4637.                                 {
  4638.                                     Start Point=0,0
  4639.                                     End Point=0,0
  4640.                                     Length=0
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  6699.                 Item Count=1
  6700.                 Activity=CRelayAI
  6701.                 {
  6702.                     SubAI=
  6703.                     Marked For Deletion=0
  6704.                     Broadcaster=
  6705.                     AI Instigator=
  6706.                     AI Trigger=
  6707.                     Action=COnlyOnceEveryXSecondsAction
  6708.                     {
  6709.                         Action=CShuffledSeriesAction
  6710.                         {
  6711.                             Action=Array
  6712.                             {
  6713.                                 Item Count=5
  6714.                                 Action=CPlaySoundAction
  6715.                                 {
  6716.                                     Sound=ENEMIES/Federation/speech/halt.ogg
  6717.                                     Position=$trigger
  6718.                                 }
  6719.                                 Action=CPlaySoundAction
  6720.                                 {
  6721.                                     Sound=ENEMIES/Federation/speech/Give it up.ogg
  6722.                                     Position=$trigger
  6723.                                 }
  6724.                                 Action=CPlaySoundAction
  6725.                                 {
  6726.                                     Sound=ENEMIES/Federation/speech/stop.ogg
  6727.                                     Position=$trigger
  6728.                                 }
  6729.                                 Action=CPlaySoundAction
  6730.                                 {
  6731.                                     Sound=ENEMIES/Federation/speech/stop.ogg
  6732.                                     Position=$trigger
  6733.                                 }
  6734.                                 Action=CPlaySoundAction
  6735.                                 {
  6736.                                     Sound=ENEMIES/Federation/speech/area restricted.ogg
  6737.                                     Position=$trigger
  6738.                                 }
  6739.                             }
  6740.                             When Done=Repeat Series
  6741.                             Require Success To Advance=1
  6742.                             Next Action Index=0
  6743.                         }
  6744.                         Min Time=3
  6745.                         Next Alowable Time=0
  6746.                         Fail Action=
  6747.                     }
  6748.                     Trigger Only Once=0
  6749.                     Was Triggered=0
  6750.                 }
  6751.             }
  6752.             Category=
  6753.             Current Target=
  6754.             Targeting Point=0.000000,0.000000
  6755.             Broadcaster=
  6756.             Model=Editor/Relay
  6757.             Position X=288
  6758.             Position Y=1014
  6759.             Rendering Height=0
  6760.             Rendering Height Float=0
  6761.             Cur Sequence=Idle
  6762.         }
  6763.         Level Part=CEntityBase
  6764.         {
  6765.             Name=Stun Done Voice Relay
  6766.             Child List=
  6767.             Visible=0
  6768.             Collideable=1
  6769.             Half Height=0
  6770.             Full Height=1
  6771.             Tries To Collide=0
  6772.             Has Hit Points=0
  6773.             Stationary=1
  6774.             Active=1
  6775.             Is Temporarily Excluded=0
  6776.             Is Marked For Deletion=0
  6777.             Occludes Sound=0
  6778.             AI=
  6779.             Activity=Array
  6780.             {
  6781.                 Item Count=1
  6782.                 Activity=CRelayAI
  6783.                 {
  6784.                     SubAI=
  6785.                     Marked For Deletion=0
  6786.                     Broadcaster=
  6787.                     AI Instigator=
  6788.                     AI Trigger=
  6789.                     Action=COnlyOnceEveryXSecondsAction
  6790.                     {
  6791.                         Action=CShuffledSeriesAction
  6792.                         {
  6793.                             Action=Array
  6794.                             {
  6795.                                 Item Count=5
  6796.                                 Action=CPlaySoundAction
  6797.                                 {
  6798.                                     Sound=ENEMIES/Federation/speech/headache.ogg
  6799.                                     Position=$trigger
  6800.                                 }
  6801.                                 Action=CPlaySoundAction
  6802.                                 {
  6803.                                     Sound=ENEMIES/Federation/speech/Replicate Aspirin.ogg
  6804.                                     Position=$trigger
  6805.                                 }
  6806.                                 Action=CPlaySoundAction
  6807.                                 {
  6808.                                     Sound=ENEMIES/Federation/speech/sickbay feelbad.ogg
  6809.                                     Position=$trigger
  6810.                                 }
  6811.                                 Action=CPlaySoundAction
  6812.                                 {
  6813.                                     Sound=ENEMIES/Federation/speech/what happened.ogg
  6814.                                     Position=$trigger
  6815.                                 }
  6816.                                 Action=CPlaySoundAction
  6817.                                 {
  6818.                                     Sound=ENEMIES/Federation/speech/what that.ogg
  6819.                                     Position=$trigger
  6820.                                 }
  6821.                             }
  6822.                             When Done=Repeat Series
  6823.                             Require Success To Advance=1
  6824.                             Next Action Index=0
  6825.                         }
  6826.                         Min Time=3
  6827.                         Next Alowable Time=0
  6828.                         Fail Action=
  6829.                     }
  6830.                     Trigger Only Once=0
  6831.                     Was Triggered=0
  6832.                 }
  6833.             }
  6834.             Category=
  6835.             Current Target=
  6836.             Targeting Point=0.000000,0.000000
  6837.             Broadcaster=
  6838.             Model=Editor/Relay
  6839.             Position X=304
  6840.             Position Y=1025
  6841.             Rendering Height=0
  6842.             Rendering Height Float=0
  6843.             Cur Sequence=Idle
  6844.         }
  6845.         Level Part=CEntityBase
  6846.         {
  6847.             Name=Dead Investigate Sounds
  6848.             Child List=
  6849.             Visible=0
  6850.             Collideable=1
  6851.             Half Height=0
  6852.             Full Height=1
  6853.             Tries To Collide=0
  6854.             Has Hit Points=0
  6855.             Stationary=1
  6856.             Active=1
  6857.             Is Temporarily Excluded=0
  6858.             Is Marked For Deletion=0
  6859.             Occludes Sound=0
  6860.             AI=
  6861.             Activity=Array
  6862.             {
  6863.                 Item Count=1
  6864.                 Activity=CRelayAI
  6865.                 {
  6866.                     SubAI=
  6867.                     Marked For Deletion=0
  6868.                     Broadcaster=
  6869.                     AI Instigator=
  6870.                     AI Trigger=
  6871.                     Action=COnlyOnceEveryXSecondsAction
  6872.                     {
  6873.                         Action=CShuffledSeriesAction
  6874.                         {
  6875.                             Action=Array
  6876.                             {
  6877.                                 Item Count=3
  6878.                                 Action=CMultipleActionsAction
  6879.                                 {
  6880.                                     Action=Array
  6881.                                     {
  6882.                                         Item Count=2
  6883.                                         Action=CDelayAction
  6884.                                         {
  6885.                                             Next Action=CPlaySoundAction
  6886.                                             {
  6887.                                                 Sound=ENEMIES/Federation/speech/ID Man Down.ogg
  6888.                                                 Position=$instigator
  6889.                                             }
  6890.                                             Delay=0.5
  6891.                                             Forget Trigger=0
  6892.                                         }
  6893.                                         Action=CPlaySoundAction
  6894.                                         {
  6895.                                             Sound=Devices/Communicator Beep 1.ogg
  6896.                                             Position=$Trigger
  6897.                                         }
  6898.                                     }
  6899.                                 }
  6900.                                 Action=CMultipleActionsAction
  6901.                                 {
  6902.                                     Action=Array
  6903.                                     {
  6904.                                         Item Count=2
  6905.                                         Action=CDelayAction
  6906.                                         {
  6907.                                             Next Action=CPlaySoundAction
  6908.                                             {
  6909.                                                 Sound=ENEMIES/Federation/speech/ID Medical Emergency.ogg
  6910.                                                 Position=$instigator
  6911.                                             }
  6912.                                             Delay=0.5
  6913.                                             Forget Trigger=0
  6914.                                         }
  6915.                                         Action=CPlaySoundAction
  6916.                                         {
  6917.                                             Sound=Devices/Communicator Beep 1.ogg
  6918.                                             Position=$Trigger
  6919.                                         }
  6920.                                     }
  6921.                                 }
  6922.                                 Action=CMultipleActionsAction
  6923.                                 {
  6924.                                     Action=Array
  6925.                                     {
  6926.                                         Item Count=2
  6927.                                         Action=CDelayAction
  6928.                                         {
  6929.                                             Next Action=CPlaySoundAction
  6930.                                             {
  6931.                                                 Sound=ENEMIES/Federation/speech/IDMedical Assist.ogg
  6932.                                                 Position=$instigator
  6933.                                             }
  6934.                                             Delay=0.5
  6935.                                             Forget Trigger=0
  6936.                                         }
  6937.                                         Action=CPlaySoundAction
  6938.                                         {
  6939.                                             Sound=Devices/Communicator Beep 1.ogg
  6940.                                             Position=$Trigger
  6941.                                         }
  6942.                                     }
  6943.                                 }
  6944.                             }
  6945.                             When Done=Repeat Series
  6946.                             Require Success To Advance=1
  6947.                             Next Action Index=0
  6948.                         }
  6949.                         Min Time=3
  6950.                         Next Alowable Time=0
  6951.                         Fail Action=
  6952.                     }
  6953.                     Trigger Only Once=0
  6954.                     Was Triggered=0
  6955.                 }
  6956.             }
  6957.             Category=
  6958.             Current Target=
  6959.             Targeting Point=0.000000,0.000000
  6960.             Broadcaster=
  6961.             Model=Editor/Relay
  6962.             Position X=321
  6963.             Position Y=1036
  6964.             Rendering Height=0
  6965.             Rendering Height Float=0
  6966.             Cur Sequence=Idle
  6967.         }
  6968.         Level Part=CEntityOverlayWalking
  6969.         {
  6970.             Name=first encounter
  6971.             Child List=
  6972.             Visible=1
  6973.             Collideable=1
  6974.             Half Height=0
  6975.             Full Height=1
  6976.             Tries To Collide=0
  6977.             Has Hit Points=1
  6978.             Stationary=1
  6979.             Active=0
  6980.             Is Temporarily Excluded=0
  6981.             Is Marked For Deletion=0
  6982.             Occludes Sound=0
  6983.             AI=
  6984.             Activity=Array
  6985.             {
  6986.                 Item Count=1
  6987.                 Activity=CBorgAI
  6988.                 {
  6989.                     SubAI=
  6990.                     Marked For Deletion=0
  6991.                     Broadcaster=
  6992.                     AI Instigator=
  6993.                     AI Trigger=
  6994.                     Any=CBorgStateAny
  6995.                     {
  6996.                         Last State=Any
  6997.                         Move Mode=Walk
  6998.                         Old AI=Array
  6999.                         {
  7000.                             Item Count=0
  7001.                         }
  7002.                     }
  7003.                     Recharge=CBorgStateRecharge
  7004.                     {
  7005.                         Last State=Any
  7006.                         Move Mode=Walk
  7007.                         Old AI=Array
  7008.                         {
  7009.                             Item Count=0
  7010.                         }
  7011.                         Recharge AI=CSeriesAI
  7012.                         {
  7013.                             SubAI=
  7014.                             Marked For Deletion=0
  7015.                             Broadcaster=
  7016.                             AI Instigator=
  7017.                             AI Trigger=
  7018.                             AIs=Array
  7019.                             {
  7020.                                 Item Count=2
  7021.                                 AI=CScanAreaAI
  7022.                                 {
  7023.                                     SubAI=
  7024.                                     Marked For Deletion=0
  7025.                                     Broadcaster=
  7026.                                     AI Instigator=
  7027.                                     AI Trigger=
  7028.                                     Starting Angle=0
  7029.                                     Ending Angle=180
  7030.                                     Turning Speed=200
  7031.                                     Time Between Turning=0
  7032.                                     Start Out Waiting=0
  7033.                                     Start Counterclockwise=0
  7034.                                     Turn Sequence Name=Idle
  7035.                                     End Turn Action=CSendAIDoneMessage
  7036.                                     {
  7037.                                         Target=$Trigger
  7038.                                     }
  7039.                                     Execute Each Turn=0
  7040.                                     Reset Each Begin=1
  7041.                                     Current Time To Wait=0
  7042.                                     Current Start Angle=0
  7043.                                     Current End Angle=0
  7044.                                     Waiting=1
  7045.                                     Turning Flag=0
  7046.                                     Starting Facing Angle=-999
  7047.                                     Complete Turn Time=0
  7048.                                     Current Turn Time=0
  7049.                                 }
  7050.                                 AI=CScanAreaAI
  7051.                                 {
  7052.                                     SubAI=
  7053.                                     Marked For Deletion=0
  7054.                                     Broadcaster=
  7055.                                     AI Instigator=
  7056.                                     AI Trigger=
  7057.                                     Starting Angle=0
  7058.                                     Ending Angle=-180
  7059.                                     Turning Speed=200
  7060.                                     Time Between Turning=0
  7061.                                     Start Out Waiting=0
  7062.                                     Start Counterclockwise=0
  7063.                                     Turn Sequence Name=Idle
  7064.                                     End Turn Action=CSendAIDoneMessage
  7065.                                     {
  7066.                                         Target=$Trigger
  7067.                                     }
  7068.                                     Execute Each Turn=0
  7069.                                     Reset Each Begin=1
  7070.                                     Current Time To Wait=0
  7071.                                     Current Start Angle=0
  7072.                                     Current End Angle=0
  7073.                                     Waiting=1
  7074.                                     Turning Flag=0
  7075.                                     Starting Facing Angle=-999
  7076.                                     Complete Turn Time=0
  7077.                                     Current Turn Time=0
  7078.                                 }
  7079.                             }
  7080.                             Current AI=0
  7081.                             When Done=Do Nothing
  7082.                             Restart Series Next Begin=0
  7083.                         }
  7084.                         Time To Recharge=2.5
  7085.                         Current Recharge Time=0
  7086.                         Start Action=
  7087.                         End Action=
  7088.                     }
  7089.                     EndRecharge=CBorgStateEndRecharge
  7090.                     {
  7091.                         Last State=Any
  7092.                         Move Mode=Walk
  7093.                         Old AI=Array
  7094.                         {
  7095.                             Item Count=0
  7096.                         }
  7097.                         End Recharge AI=CActionAI
  7098.                         {
  7099.                             SubAI=
  7100.                             Marked For Deletion=0
  7101.                             Broadcaster=
  7102.                             AI Instigator=
  7103.                             AI Trigger=
  7104.                             Action=CTriggerRelayAction
  7105.                             {
  7106.                                 Relay Name=stun 1 relay
  7107.                             }
  7108.                             Executed Action=0
  7109.                         }
  7110.                     }
  7111.                     Patrol=CBorgStatePatrol
  7112.                     {
  7113.                         Last State=Any
  7114.                         Move Mode=Walk
  7115.                         Old AI=Array
  7116.                         {
  7117.                             Item Count=0
  7118.                         }
  7119.                         Patrol AI=CPatrolAnAreaAI
  7120.                         {
  7121.                             SubAI=
  7122.                             Marked For Deletion=0
  7123.                             Broadcaster=
  7124.                             AI Instigator=
  7125.                             AI Trigger=
  7126.                             Radius=375
  7127.                             TimeOfLastChangeDirectionDueToCollide=0
  7128.                             Moving=CEntityBehaviorMoveToPos
  7129.                             {
  7130.                                 Old Stationary Flag=0
  7131.                                 Angle To Turn To=0
  7132.                                 Play Ratio=1
  7133.                                 Smooth Turning=0
  7134.                                 Do Path Finding=1
  7135.                                 Finished=1
  7136.                                 Failed Last Path=0
  7137.                                 Move To Rate=0
  7138.                                 CurTargetNormalX=0
  7139.                                 CurTargetNormalY=0
  7140.                                 Path Finding Params=CWayPointPath
  7141.                                 {
  7142.                                     Start Point=0,0
  7143.                                     End Point=0,0
  7144.                                     Length=0
  7145.                                     Max Dist To Travel=0
  7146.                                     Num Failed Paths=0
  7147.                                     Max Failed Paths=0
  7148.                                     Pos To Move Index=0
  7149.                                     Dist So Far=0
  7150.                                     Path=
  7151.                                 }
  7152.                                 Pos Moving From=0.000000,0.000000
  7153.                                 Final Dest=0.000000,0.000000
  7154.                                 Cur Dest Move To=0.000000,0.000000
  7155.                                 Last Neg Dist=0
  7156.                                 NumTimesLostGound=0
  7157.                                 Path Collide Checker=CPathCollideChecker
  7158.                                 {
  7159.                                 }
  7160.                             }
  7161.                             Retry New Point=0
  7162.                             HomePos=0.000000,0.000000
  7163.                         }
  7164.                         Time to Patrol=-1
  7165.                         How long have Patrolled=1
  7166.                         Start Action=
  7167.                         End Action=
  7168.                         Current State=0
  7169.                         Move Behavior=CEntityBehaviorMoveToPos
  7170.                         {
  7171.                             Old Stationary Flag=0
  7172.                             Angle To Turn To=0
  7173.                             Play Ratio=1
  7174.                             Smooth Turning=0
  7175.                             Do Path Finding=1
  7176.                             Finished=1
  7177.                             Failed Last Path=0
  7178.                             Move To Rate=0
  7179.                             CurTargetNormalX=0
  7180.                             CurTargetNormalY=0
  7181.                             Path Finding Params=CWayPointPath
  7182.                             {
  7183.                                 Start Point=0,0
  7184.                                 End Point=0,0
  7185.                                 Length=0
  7186.                                 Max Dist To Travel=0
  7187.                                 Num Failed Paths=0
  7188.                                 Max Failed Paths=0
  7189.                                 Pos To Move Index=0
  7190.                                 Dist So Far=0
  7191.                                 Path=
  7192.                             }
  7193.                             Pos Moving From=0.000000,0.000000
  7194.                             Final Dest=0.000000,0.000000
  7195.                             Cur Dest Move To=0.000000,0.000000
  7196.                             Last Neg Dist=0
  7197.                             NumTimesLostGound=0
  7198.                             Path Collide Checker=CPathCollideChecker
  7199.                             {
  7200.                             }
  7201.                         }
  7202.                         Turn Behavior=CEntityBehaviorTurnToAngle
  7203.                         {
  7204.                             Old Stationary Flag=0
  7205.                             Angle To Turn To=0
  7206.                         }
  7207.                     }
  7208.                     Alert=CBorgStateAlert
  7209.                     {
  7210.                         Last State=Any
  7211.                         Move Mode=Run
  7212.                         Old AI=Array
  7213.                         {
  7214.                             Item Count=0
  7215.                         }
  7216.                         Alert AI=CTurnToTargetAlertAI
  7217.                         {
  7218.                             SubAI=
  7219.                             Marked For Deletion=0
  7220.                             Broadcaster=
  7221.                             AI Instigator=
  7222.                             AI Trigger=
  7223.                             Turn behavior=CEntityBehaviorTurnToAngle
  7224.                             {
  7225.                                 Old Stationary Flag=0
  7226.                                 Angle To Turn To=0
  7227.                             }
  7228.                             Idle behavior=CEntityBehaviorIdle
  7229.                             {
  7230.                                 Num Seconds=1
  7231.                                 Seconds Have Transitioned=0
  7232.                                 Override Fidget Options=
  7233.                                 Time Until Next Fidget=0
  7234.                                 FPS Play Ratio=1
  7235.                                 Fidgeting=0
  7236.                             }
  7237.                         }
  7238.                         Alert Time=2
  7239.                         Start Action=
  7240.                         End Action=
  7241.                         Next State=Got a Target
  7242.                     }
  7243.                     Attack=CBorgStateAttack
  7244.                     {
  7245.                         Last State=Any
  7246.                         Move Mode=Run
  7247.                         Old AI=Array
  7248.                         {
  7249.                             Item Count=0
  7250.                         }
  7251.                         Attack AI=CStarTrekStandGroundAttackAI
  7252.                         {
  7253.                             SubAI=
  7254.                             Marked For Deletion=0
  7255.                             Broadcaster=
  7256.                             AI Instigator=
  7257.                             AI Trigger=
  7258.                             Behavior=CShootWeaponBehavior
  7259.                             {
  7260.                                 Play Sequence=
  7261.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  7262.                                 {
  7263.                                 }
  7264.                                 Idle Behavior=CEntityBehaviorIdle
  7265.                                 {
  7266.                                     Num Seconds=1
  7267.                                     Seconds Have Transitioned=0
  7268.                                     Override Fidget Options=
  7269.                                     Time Until Next Fidget=0
  7270.                                     FPS Play Ratio=1
  7271.                                     Fidgeting=0
  7272.                                 }
  7273.                                 State=Finished
  7274.                                 Weapon Definition=!None
  7275.                                 Wait Behavior=
  7276.                             }
  7277.                         }
  7278.                         Start Action=
  7279.                         End Action=
  7280.                     }
  7281.                     Pursue=CBorgStatePursue
  7282.                     {
  7283.                         Last State=Any
  7284.                         Move Mode=Run
  7285.                         Old AI=Array
  7286.                         {
  7287.                             Item Count=0
  7288.                         }
  7289.                         Pursue AI=CChasePursueAI
  7290.                         {
  7291.                             SubAI=
  7292.                             Marked For Deletion=0
  7293.                             Broadcaster=
  7294.                             AI Instigator=
  7295.                             AI Trigger=
  7296.                             AFloat=CEntityBehaviorMoveToPos
  7297.                             {
  7298.                                 Old Stationary Flag=0
  7299.                                 Angle To Turn To=0
  7300.                                 Play Ratio=1
  7301.                                 Smooth Turning=0
  7302.                                 Do Path Finding=1
  7303.                                 Finished=1
  7304.                                 Failed Last Path=0
  7305.                                 Move To Rate=0
  7306.                                 CurTargetNormalX=0
  7307.                                 CurTargetNormalY=0
  7308.                                 Path Finding Params=CWayPointPath
  7309.                                 {
  7310.                                     Start Point=0,0
  7311.                                     End Point=0,0
  7312.                                     Length=0
  7313.                                     Max Dist To Travel=0
  7314.                                     Num Failed Paths=0
  7315.                                     Max Failed Paths=0
  7316.                                     Pos To Move Index=0
  7317.                                     Dist So Far=0
  7318.                                     Path=
  7319.                                 }
  7320.                                 Pos Moving From=0.000000,0.000000
  7321.                                 Final Dest=0.000000,0.000000
  7322.                                 Cur Dest Move To=0.000000,0.000000
  7323.                                 Last Neg Dist=0
  7324.                                 NumTimesLostGound=0
  7325.                                 Path Collide Checker=CPathCollideChecker
  7326.                                 {
  7327.                                 }
  7328.                             }
  7329.                             Play Ratio=0
  7330.                             Next Try To Move=0
  7331.                         }
  7332.                         Start Action=
  7333.                         End Action=
  7334.                     }
  7335.                     DoSomething=CBorgStateDoSomething
  7336.                     {
  7337.                         Last State=Any
  7338.                         Move Mode=Walk
  7339.                         Old AI=Array
  7340.                         {
  7341.                             Item Count=0
  7342.                         }
  7343.                         DoSomething AI=
  7344.                         Start Action=
  7345.                         End Action=
  7346.                     }
  7347.                     Inactive=CBorgStateInactive
  7348.                     {
  7349.                         Last State=Any
  7350.                         Move Mode=Run
  7351.                         Old AI=Array
  7352.                         {
  7353.                             Item Count=0
  7354.                         }
  7355.                         Inactive AI=
  7356.                         Start Action=
  7357.                         End Action=
  7358.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  7359.                         {
  7360.                             Sequence=Idle
  7361.                             Speed To Play=1
  7362.                             Done Sequence=Idle
  7363.                             Done Frame=0
  7364.                             Was Stationary=0
  7365.                             Old Play Ratio=0
  7366.                         }
  7367.                         Current State=Shutting Down
  7368.                     }
  7369.                     Stun=CBorgStateStun
  7370.                     {
  7371.                         Last State=Any
  7372.                         Move Mode=Run
  7373.                         Old AI=Array
  7374.                         {
  7375.                             Item Count=0
  7376.                         }
  7377.                         Stun AI=CStunAI
  7378.                         {
  7379.                             SubAI=
  7380.                             Marked For Deletion=0
  7381.                             Broadcaster=
  7382.                             AI Instigator=
  7383.                             AI Trigger=
  7384.                             Time To Stun=30
  7385.                             Show Effect=1
  7386.                             Current State=Start
  7387.                             Die Sequence=Death
  7388.                             Dead Sequence=Dead
  7389.                             Stand Up Sequence=GetUp
  7390.                             OldFlag=0
  7391.                             Warp Effect=
  7392.                             Current Sequence=
  7393.                             Count Down=0
  7394.                             Attached to=
  7395.                             Ignore Begin=0
  7396.                         }
  7397.                         Start Action=CTriggerRelayAction
  7398.                         {
  7399.                             Relay Name=the stun relay
  7400.                         }
  7401.                         End Action=
  7402.                         Next State=Recharge
  7403.                         Old Flags=
  7404.                     }
  7405.                     Dead=CBorgStateDead
  7406.                     {
  7407.                         Last State=Any
  7408.                         Move Mode=Walk
  7409.                         Old AI=Array
  7410.                         {
  7411.                             Item Count=0
  7412.                         }
  7413.                     }
  7414.                     Retreat=CBorgStateRetreat
  7415.                     {
  7416.                         Last State=Any
  7417.                         Move Mode=Run
  7418.                         Old AI=Array
  7419.                         {
  7420.                             Item Count=0
  7421.                         }
  7422.                         Retreat AI=
  7423.                         Start Action=
  7424.                         End Action=
  7425.                     }
  7426.                     Investigate=CBorgStateInvestigate
  7427.                     {
  7428.                         Last State=Any
  7429.                         Move Mode=Run
  7430.                         Old AI=Array
  7431.                         {
  7432.                             Item Count=0
  7433.                         }
  7434.                         Investigate AI=CChaseInvestigateAI
  7435.                         {
  7436.                             SubAI=
  7437.                             Marked For Deletion=0
  7438.                             Broadcaster=
  7439.                             AI Instigator=
  7440.                             AI Trigger=
  7441.                             AFloat=CEntityBehaviorMoveToPos
  7442.                             {
  7443.                                 Old Stationary Flag=0
  7444.                                 Angle To Turn To=0
  7445.                                 Play Ratio=1
  7446.                                 Smooth Turning=0
  7447.                                 Do Path Finding=1
  7448.                                 Finished=1
  7449.                                 Failed Last Path=0
  7450.                                 Move To Rate=0
  7451.                                 CurTargetNormalX=0
  7452.                                 CurTargetNormalY=0
  7453.                                 Path Finding Params=CWayPointPath
  7454.                                 {
  7455.                                     Start Point=0,0
  7456.                                     End Point=0,0
  7457.                                     Length=0
  7458.                                     Max Dist To Travel=0
  7459.                                     Num Failed Paths=0
  7460.                                     Max Failed Paths=0
  7461.                                     Pos To Move Index=0
  7462.                                     Dist So Far=0
  7463.                                     Path=
  7464.                                 }
  7465.                                 Pos Moving From=0.000000,0.000000
  7466.                                 Final Dest=0.000000,0.000000
  7467.                                 Cur Dest Move To=0.000000,0.000000
  7468.                                 Last Neg Dist=0
  7469.                                 NumTimesLostGound=0
  7470.                                 Path Collide Checker=CPathCollideChecker
  7471.                                 {
  7472.                                 }
  7473.                             }
  7474.                             Turn Behavior=CEntityBehaviorTurnToAngle
  7475.                             {
  7476.                                 Old Stationary Flag=0
  7477.                                 Angle To Turn To=0
  7478.                             }
  7479.                             Play Ratio=0
  7480.                             Next Try To Move=0
  7481.                             Time To Investigate=5
  7482.                             Count To Investigate=0
  7483.                             Radius to Investigate Point=27.5
  7484.                             Run To Investigate=1
  7485.                             State=Chasing
  7486.                             Investigate AI=CScanInvestigateAI
  7487.                             {
  7488.                                 SubAI=
  7489.                                 Marked For Deletion=0
  7490.                                 Broadcaster=
  7491.                                 AI Instigator=
  7492.                                 AI Trigger=
  7493.                                 AI=CScanAreaAI
  7494.                                 {
  7495.                                     SubAI=
  7496.                                     Marked For Deletion=0
  7497.                                     Broadcaster=
  7498.                                     AI Instigator=
  7499.                                     AI Trigger=
  7500.                                     Starting Angle=-20
  7501.                                     Ending Angle=20
  7502.                                     Turning Speed=10
  7503.                                     Time Between Turning=0.5
  7504.                                     Start Out Waiting=0
  7505.                                     Start Counterclockwise=0
  7506.                                     Turn Sequence Name=Idle
  7507.                                     End Turn Action=CSendAIDoneMessage
  7508.                                     {
  7509.                                         Target=$Trigger
  7510.                                     }
  7511.                                     Execute Each Turn=1
  7512.                                     Reset Each Begin=1
  7513.                                     Current Time To Wait=0
  7514.                                     Current Start Angle=0
  7515.                                     Current End Angle=0
  7516.                                     Waiting=1
  7517.                                     Turning Flag=0
  7518.                                     Starting Facing Angle=-999
  7519.                                     Complete Turn Time=0
  7520.                                     Current Turn Time=0
  7521.                                 }
  7522.                             }
  7523.                         }
  7524.                         Start Action=
  7525.                         End Action=
  7526.                         Time to track target=0
  7527.                     }
  7528.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  7529.                     {
  7530.                         Last State=Any
  7531.                         Move Mode=Run
  7532.                         Old AI=Array
  7533.                         {
  7534.                             Item Count=0
  7535.                         }
  7536.                         Investigate Dead Body AI=CChaseInvestigateAI
  7537.                         {
  7538.                             SubAI=
  7539.                             Marked For Deletion=0
  7540.                             Broadcaster=
  7541.                             AI Instigator=
  7542.                             AI Trigger=
  7543.                             AFloat=CEntityBehaviorMoveToPos
  7544.                             {
  7545.                                 Old Stationary Flag=0
  7546.                                 Angle To Turn To=0
  7547.                                 Play Ratio=1
  7548.                                 Smooth Turning=0
  7549.                                 Do Path Finding=1
  7550.                                 Finished=1
  7551.                                 Failed Last Path=0
  7552.                                 Move To Rate=0
  7553.                                 CurTargetNormalX=0
  7554.                                 CurTargetNormalY=0
  7555.                                 Path Finding Params=CWayPointPath
  7556.                                 {
  7557.                                     Start Point=0,0
  7558.                                     End Point=0,0
  7559.                                     Length=0
  7560.                                     Max Dist To Travel=0
  7561.                                     Num Failed Paths=0
  7562.                                     Max Failed Paths=0
  7563.                                     Pos To Move Index=0
  7564.                                     Dist So Far=0
  7565.                                     Path=
  7566.                                 }
  7567.                                 Pos Moving From=0.000000,0.000000
  7568.                                 Final Dest=0.000000,0.000000
  7569.                                 Cur Dest Move To=0.000000,0.000000
  7570.                                 Last Neg Dist=0
  7571.                                 NumTimesLostGound=0
  7572.                                 Path Collide Checker=CPathCollideChecker
  7573.                                 {
  7574.                                 }
  7575.                             }
  7576.                             Turn Behavior=CEntityBehaviorTurnToAngle
  7577.                             {
  7578.                                 Old Stationary Flag=0
  7579.                                 Angle To Turn To=0
  7580.                             }
  7581.                             Play Ratio=0
  7582.                             Next Try To Move=0
  7583.                             Time To Investigate=10
  7584.                             Count To Investigate=0
  7585.                             Radius to Investigate Point=25
  7586.                             Run To Investigate=1
  7587.                             State=Chasing
  7588.                             Investigate AI=CScanInvestigateAI
  7589.                             {
  7590.                                 SubAI=
  7591.                                 Marked For Deletion=0
  7592.                                 Broadcaster=
  7593.                                 AI Instigator=
  7594.                                 AI Trigger=
  7595.                                 AI=CScanAreaAI
  7596.                                 {
  7597.                                     SubAI=
  7598.                                     Marked For Deletion=0
  7599.                                     Broadcaster=
  7600.                                     AI Instigator=
  7601.                                     AI Trigger=
  7602.                                     Starting Angle=-45
  7603.                                     Ending Angle=45
  7604.                                     Turning Speed=25
  7605.                                     Time Between Turning=1
  7606.                                     Start Out Waiting=0
  7607.                                     Start Counterclockwise=0
  7608.                                     Turn Sequence Name=Idle
  7609.                                     End Turn Action=CMultipleActionsAction
  7610.                                     {
  7611.                                         Action=Array
  7612.                                         {
  7613.                                             Item Count=2
  7614.                                             Action=CDelayAction
  7615.                                             {
  7616.                                                 Next Action=CSendAIDoneMessage
  7617.                                                 {
  7618.                                                     Target=$Trigger
  7619.                                                 }
  7620.                                                 Delay=3.5
  7621.                                                 Forget Trigger=0
  7622.                                             }
  7623.                                             Action=CDoOnAllWithinRadiusAction
  7624.                                             {
  7625.                                                 Target Entity=$instigator
  7626.                                                 Start Action=
  7627.                                                 Touching Action=CAddEffectAction
  7628.                                                 {
  7629.                                                     Who To Warp=$Instigator
  7630.                                                     Warp Sound=Transporter Beaming Out.ogg
  7631.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  7632.                                                     {
  7633.                                                         Warp In=0
  7634.                                                         Fade In=1
  7635.                                                         Warp Time=1.75
  7636.                                                         Warp Effect=CSimpleWarpEffect
  7637.                                                         {
  7638.                                                             Warp Effect=Transporter Effect
  7639.                                                         }
  7640.                                                         Cur Warp Time=0
  7641.                                                         Delete When Finished=1
  7642.                                                         Who we are connected to=
  7643.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  7644.                                                         {
  7645.                                                             Overlay Effect=Transporter Bodies Federation
  7646.                                                             Current Frame=0
  7647.                                                         }
  7648.                                                         Num Rotations=4
  7649.                                                     }
  7650.                                                 }
  7651.                                                 Done Action=
  7652.                                                 Who To Ignore=
  7653.                                                 Name Filter=
  7654.                                                 Who To Affect=Dead Bodies
  7655.                                                 Radius=40
  7656.                                                 Y To X Ratio=0.712766
  7657.                                             }
  7658.                                         }
  7659.                                     }
  7660.                                     Execute Each Turn=0
  7661.                                     Reset Each Begin=1
  7662.                                     Current Time To Wait=0
  7663.                                     Current Start Angle=0
  7664.                                     Current End Angle=0
  7665.                                     Waiting=1
  7666.                                     Turning Flag=0
  7667.                                     Starting Facing Angle=-999
  7668.                                     Complete Turn Time=0
  7669.                                     Current Turn Time=0
  7670.                                 }
  7671.                             }
  7672.                         }
  7673.                         Start Action=CTriggerRelayAction
  7674.                         {
  7675.                             Relay Name=Dead Investigate Sounds
  7676.                         }
  7677.                         End Action=
  7678.                     }
  7679.                     GotATarget=CBorgStateGotATarget
  7680.                     {
  7681.                         Last State=Any
  7682.                         Move Mode=Walk
  7683.                         Old AI=Array
  7684.                         {
  7685.                             Item Count=0
  7686.                         }
  7687.                         Acquired a Target=Attack
  7688.                         Had a Target=Investigate
  7689.                         Dead Body=Investigate Dead Body
  7690.                         Default=Patrol
  7691.                     }
  7692.                     LostATarget=CBorgStateLostATarget
  7693.                     {
  7694.                         Last State=Any
  7695.                         Move Mode=Walk
  7696.                         Old AI=Array
  7697.                         {
  7698.                             Item Count=0
  7699.                         }
  7700.                         Had a Target=Investigate
  7701.                         Default=Patrol
  7702.                     }
  7703.                     TargetAcquired=CBorgStateTargetAcquired
  7704.                     {
  7705.                         Last State=Any
  7706.                         Move Mode=Walk
  7707.                         Old AI=Array
  7708.                         {
  7709.                             Item Count=0
  7710.                         }
  7711.                     }
  7712.                     TargetLost=CBorgStateTargetLost
  7713.                     {
  7714.                         Last State=Any
  7715.                         Move Mode=Walk
  7716.                         Old AI=Array
  7717.                         {
  7718.                             Item Count=0
  7719.                         }
  7720.                     }
  7721.                     Paused=CBorgStatePaused
  7722.                     {
  7723.                         Last State=Patrol
  7724.                         Move Mode=Walk
  7725.                         Old AI=Array
  7726.                         {
  7727.                             Item Count=0
  7728.                         }
  7729.                         Idle Behavior=CEntityBehaviorIdle
  7730.                         {
  7731.                             Num Seconds=1
  7732.                             Seconds Have Transitioned=0
  7733.                             Override Fidget Options=
  7734.                             Time Until Next Fidget=0
  7735.                             FPS Play Ratio=1
  7736.                             Fidgeting=0
  7737.                         }
  7738.                         Idle Started=0
  7739.                     }
  7740.                     RunAway=CBorgStateRunAway
  7741.                     {
  7742.                         Last State=Patrol
  7743.                         Move Mode=Walk
  7744.                         Old AI=Array
  7745.                         {
  7746.                             Item Count=0
  7747.                         }
  7748.                         RunAway AI=CRunAwayRetreatAI
  7749.                         {
  7750.                             SubAI=
  7751.                             Marked For Deletion=0
  7752.                             Broadcaster=
  7753.                             AI Instigator=
  7754.                             AI Trigger=
  7755.                             TimeOfLastChangeDirectionDueToCollide=0
  7756.                             Moving=CEntityBehaviorMoveToPos
  7757.                             {
  7758.                                 Old Stationary Flag=0
  7759.                                 Angle To Turn To=0
  7760.                                 Play Ratio=1
  7761.                                 Smooth Turning=0
  7762.                                 Do Path Finding=1
  7763.                                 Finished=1
  7764.                                 Failed Last Path=0
  7765.                                 Move To Rate=0
  7766.                                 CurTargetNormalX=0
  7767.                                 CurTargetNormalY=0
  7768.                                 Path Finding Params=CWayPointPath
  7769.                                 {
  7770.                                     Start Point=0,0
  7771.                                     End Point=0,0
  7772.                                     Length=0
  7773.                                     Max Dist To Travel=0
  7774.                                     Num Failed Paths=0
  7775.                                     Max Failed Paths=0
  7776.                                     Pos To Move Index=0
  7777.                                     Dist So Far=0
  7778.                                     Path=
  7779.                                 }
  7780.                                 Pos Moving From=0.000000,0.000000
  7781.                                 Final Dest=0.000000,0.000000
  7782.                                 Cur Dest Move To=0.000000,0.000000
  7783.                                 Last Neg Dist=0
  7784.                                 NumTimesLostGound=0
  7785.                                 Path Collide Checker=CPathCollideChecker
  7786.                                 {
  7787.                                 }
  7788.                             }
  7789.                             Retry New Point=0
  7790.                             Radius=0
  7791.                         }
  7792.                     }
  7793.                     Target If Hit=1
  7794.                     Investigate Sounds=1
  7795.                     Damage Action=
  7796.                     Stun State=Stun
  7797.                     Run Away If Too Close=1
  7798.                     Targeting=CBorgSetClosestTarget
  7799.                     {
  7800.                         Max Distance=450
  7801.                         Vision Cone=120
  7802.                         Must Be Collideable=1
  7803.                         Must Have HPs=1
  7804.                         Valid Targets=Player
  7805.                     }
  7806.                     Current State=Patrol
  7807.                     Retreat At Percent=20
  7808.                     Had Target=0
  7809.                     Weapon Dist=0
  7810.                     Weapon Dist Sqrd=0
  7811.                     Transitions=CBorgTransitionHolder
  7812.                     {
  7813.                         Transition=Array
  7814.                         {
  7815.                             Array Count=1
  7816.                             Array Item=CBorgTransition
  7817.                             {
  7818.                                 Trigger=Every Time
  7819.                                 From State=Stun
  7820.                                 To State=Any
  7821.                                 Action=CTriggerRelayAction
  7822.                                 {
  7823.                                     Relay Name=Stun Done Voice Relay
  7824.                                 }
  7825.                                 IsDone=0
  7826.                             }
  7827.                         }
  7828.                     }
  7829.                     Debug=0
  7830.                     Dead Bodies=Array
  7831.                     {
  7832.                         Item Count=0
  7833.                     }
  7834.                     State To Change To=Any
  7835.                     Need To Change State=0
  7836.                     AI Paused=0
  7837.                     Start Position=0.000000,0.000000
  7838.                     Original Weapon Setting=4294967295
  7839.                     Blind Time=0
  7840.                     Retreat Time=0
  7841.                     Stand Ground Time=0
  7842.                     Check New Target Delay Countdown=0
  7843.                 }
  7844.             }
  7845.             Category=Enemy
  7846.             Current Target=
  7847.             Targeting Point=0.000000,0.000000
  7848.             Broadcaster=
  7849.             Model=Characters/Federation Generic Body
  7850.             Position X=319.364
  7851.             Position Y=1173.54
  7852.             Rendering Height=0
  7853.             Rendering Height Float=0
  7854.             Cur Sequence=Idle
  7855.             Cur Damage=0
  7856.             Destroyed Action=CMultipleActionsAction
  7857.             {
  7858.                 Action=Array
  7859.                 {
  7860.                     Item Count=2
  7861.                     Action=COtherMapAction
  7862.                     {
  7863.                         Action=CTriggerRelayAction
  7864.                         {
  7865.                             Relay Name=Death relay
  7866.                         }
  7867.                         Other Map Name=Mission 02/02 Security Deck.zax
  7868.                     }
  7869.                     Action=CTriggerRelayAction
  7870.                     {
  7871.                         Relay Name=the stun relay
  7872.                     }
  7873.                 }
  7874.             }
  7875.             Default Death Type=Klingon
  7876.             Show Health If Player=1
  7877.             Play Ratio=0
  7878.             Facing Angle=4.11898
  7879.             Start FacingAngle=4.11898
  7880.             Updates Since Relocate=0
  7881.             Current Frame=0
  7882.             Created By=
  7883.             BehaviorStack=CEntityBehaviorStack
  7884.             {
  7885.                 InProcess=0
  7886.                 Blocking Priority=Idle
  7887.                 BehaviorList=Array
  7888.                 {
  7889.                     Item Count=0
  7890.                 }
  7891.             }
  7892.             Has Seperate Upper Body=0
  7893.             Render Effect List=Array
  7894.             {
  7895.                 Item Count=0
  7896.             }
  7897.             Came From Map=
  7898.             Came From Position X=0
  7899.             Came From Position Y=0
  7900.             Friction=0
  7901.             Velocity X=0
  7902.             Velocity Y=0
  7903.             Acceleration X=0
  7904.             Acceleration Y=0
  7905.             Inventory=CInventory
  7906.             {
  7907.                 Inventory List=Array
  7908.                 {
  7909.                     Item Count=1
  7910.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  7911.                     {
  7912.                         Definition Index=Phaser
  7913.                         Current Delay=0
  7914.                         Broadcaster=
  7915.                         Enhance Time=0
  7916.                         Currently Using=0
  7917.                         Is On Overload=0
  7918.                         Overload Time=0
  7919.                         Max Overload Time=0
  7920.                         Weapon Setting=Kill
  7921.                         Current Energy=100
  7922.                     }
  7923.                 }
  7924.                 Discovered Items=Array
  7925.                 {
  7926.                     Item Count=0
  7927.                 }
  7928.                 Disposed Items=Array
  7929.                 {
  7930.                     Item Count=0
  7931.                 }
  7932.                 Cur Focus Index=4294967295
  7933.             }
  7934.             Home Pos X=319.364
  7935.             Home Pos Y=1173.54
  7936.             Weapons Use Amo=0
  7937.             LastDischargePosX=0
  7938.             LastDischargePosY=0
  7939.             LastDischargeDefIndex=-1
  7940.             LastDischargeSequenceName=
  7941.             Waiting For Discharge=0
  7942.             Still Shooting=0
  7943.             Movement Speed=Walk
  7944.             Overlay Model=Characters/Head Fed Generic 01
  7945.         }
  7946.         Level Part=CWayPointsPolygon
  7947.         {
  7948.             Name=
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  7951.             Collideable=0
  7952.             Half Height=0
  7953.             Full Height=1
  7954.             Tries To Collide=0
  7955.             Has Hit Points=0
  7956.             Stationary=1
  7957.             Active=0
  7958.             Is Temporarily Excluded=0
  7959.             Is Marked For Deletion=0
  7960.             Occludes Sound=0
  7961.             AI=
  7962.             Activity=Array
  7963.             {
  7964.                 Item Count=0
  7965.             }
  7966.             Category=
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  7969.             Broadcaster=
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  7971.             Insertion Priority=Primary
  7972.         }
  7973.         Level Part=CEntityBase
  7974.         {
  7975.             Name=stun 1 relay
  7976.             Child List=
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  7978.             Collideable=1
  7979.             Half Height=0
  7980.             Full Height=1
  7981.             Tries To Collide=0
  7982.             Has Hit Points=0
  7983.             Stationary=1
  7984.             Active=1
  7985.             Is Temporarily Excluded=0
  7986.             Is Marked For Deletion=0
  7987.             Occludes Sound=0
  7988.             AI=
  7989.             Activity=Array
  7990.             {
  7991.                 Item Count=1
  7992.                 Activity=CRelayAI
  7993.                 {
  7994.                     SubAI=
  7995.                     Marked For Deletion=0
  7996.                     Broadcaster=
  7997.                     AI Instigator=
  7998.                     AI Trigger=
  7999.                     Action=CRandomAction
  8000.                     {
  8001.                         Action=Array
  8002.                         {
  8003.                             Item Count=3
  8004.                             Action=CImpersonateAction
  8005.                             {
  8006.                                 Action=CSendInvestigateHereMessageAction
  8007.                                 {
  8008.                                     Target=$instigator
  8009.                                 }
  8010.                                 Trigger=investigating point
  8011.                                 Instigator=$Instigator
  8012.                             }
  8013.                             Action=CImpersonateAction
  8014.                             {
  8015.                                 Action=CSendInvestigateHereMessageAction
  8016.                                 {
  8017.                                     Target=$instigator
  8018.                                 }
  8019.                                 Trigger=Stun Marker 2
  8020.                                 Instigator=$instigator
  8021.                             }
  8022.                             Action=CImpersonateAction
  8023.                             {
  8024.                                 Action=CSendInvestigateHereMessageAction
  8025.                                 {
  8026.                                     Target=$instigator
  8027.                                 }
  8028.                                 Trigger=stun marker 1
  8029.                                 Instigator=$instigator
  8030.                             }
  8031.                         }
  8032.                     }
  8033.                     Trigger Only Once=0
  8034.                     Was Triggered=0
  8035.                 }
  8036.             }
  8037.             Category=
  8038.             Current Target=
  8039.             Targeting Point=0.000000,0.000000
  8040.             Broadcaster=
  8041.             Model=Editor/Relay
  8042.             Position X=290
  8043.             Position Y=1170
  8044.             Rendering Height=0
  8045.             Rendering Height Float=0
  8046.             Cur Sequence=Idle
  8047.         }
  8048.         Level Part=CRenderablePolygon
  8049.         {
  8050.             Name=
  8051.             Child List=
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  8053.             Collideable=0
  8054.             Half Height=0
  8055.             Full Height=1
  8056.             Tries To Collide=0
  8057.             Has Hit Points=0
  8058.             Stationary=1
  8059.             Active=1
  8060.             Is Temporarily Excluded=0
  8061.             Is Marked For Deletion=0
  8062.             Occludes Sound=0
  8063.             AI=
  8064.             Activity=Array
  8065.             {
  8066.                 Item Count=0
  8067.             }
  8068.             Category=
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  8070.             Targeting Point=0.000000,0.000000
  8071.             Broadcaster=
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  8073.             On Ground=0
  8074.             Render Type=Black
  8075.             YSort=267
  8076.             Cur Frame=0
  8077.             Animated Texture=Test Sequence
  8078.             Static Texture=14 Black
  8079.             Warp Effect=!None
  8080.         }
  8081.         Level Part=CEntityBase
  8082.         {
  8083.             Name=Stun Marker 2
  8084.             Child List=
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  8086.             Collideable=1
  8087.             Half Height=0
  8088.             Full Height=1
  8089.             Tries To Collide=0
  8090.             Has Hit Points=0
  8091.             Stationary=1
  8092.             Active=1
  8093.             Is Temporarily Excluded=0
  8094.             Is Marked For Deletion=0
  8095.             Occludes Sound=0
  8096.             AI=
  8097.             Activity=Array
  8098.             {
  8099.                 Item Count=0
  8100.             }
  8101.             Category=
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  8103.             Targeting Point=0.000000,0.000000
  8104.             Broadcaster=
  8105.             Model=Editor/Position Marker
  8106.             Position X=319
  8107.             Position Y=1293
  8108.             Rendering Height=0
  8109.             Rendering Height Float=0
  8110.             Cur Sequence=Idle
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  8112.         Level Part=CEntityBase
  8113.         {
  8114.             Name=
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  8119.             Full Height=1
  8120.             Tries To Collide=0
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  8122.             Stationary=1
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  8125.             Is Marked For Deletion=0
  8126.             Occludes Sound=0
  8127.             AI=
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  8129.             {
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  8132.             Category=
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  8134.             Targeting Point=0.000000,0.000000
  8135.             Broadcaster=
  8136.             Model=Environments/Akira Ship/Interior Walls/Wall Corner 04/Corner 04
  8137.             Position X=340
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  8139.             Rendering Height=0
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  8143.         Level Part=CEntityBase
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  8145.             Name=
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  8151.             Tries To Collide=0
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  8153.             Stationary=1
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  8156.             Is Marked For Deletion=0
  8157.             Occludes Sound=0
  8158.             AI=
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  8163.             Category=
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  8166.             Broadcaster=
  8167.             Model=Environments/StarFleet Command/Office/Shield Control Desk/Desk 06
  8168.             Position X=303.75
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  8180.             Half Height=1
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  8182.             Tries To Collide=0
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  8184.             Stationary=1
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  8187.             Is Marked For Deletion=0
  8188.             Occludes Sound=0
  8189.             AI=
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  8191.             {
  8192.                 Item Count=0
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  8194.             Category=
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  8196.             Targeting Point=0.000000,0.000000
  8197.             Broadcaster=
  8198.             Model=Environments/StarFleet Command/Office/Shield Control Desk/Desk 04
  8199.             Position X=292.75
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  8211.             Half Height=1
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  8215.             Stationary=1
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  8219.             Occludes Sound=0
  8220.             AI=
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  13351.             Active=1
  13352.             Is Temporarily Excluded=0
  13353.             Is Marked For Deletion=0
  13354.             Occludes Sound=0
  13355.             AI=
  13356.             Activity=Array
  13357.             {
  13358.                 Item Count=4
  13359.                 Activity=CDoorAI
  13360.                 {
  13361.                     SubAI=
  13362.                     Marked For Deletion=0
  13363.                     Broadcaster=
  13364.                     AI Instigator=
  13365.                     AI Trigger=
  13366.                     Is Locked=0
  13367.                     Allow Open or Close?=
  13368.                     Before Open=
  13369.                     After Opened=CRemoveAIAction
  13370.                     {
  13371.                         Target Name=$trigger
  13372.                         AI=CMiniMapPointOfInterestAI
  13373.                         Delay Between Removes=0
  13374.                     }
  13375.                     Before Closed=
  13376.                     After Closed=
  13377.                     After Locked=
  13378.                     After Unlocked=
  13379.                     Auto-Close Timeout=0
  13380.                     State=Closed
  13381.                     Timeout Time Left=0
  13382.                     Frame Andvance=0
  13383.                     Next Pain=0
  13384.                     Triggered By Players=1
  13385.                     Triggered By Enemies=1
  13386.                 }
  13387.                 Activity=CAnyTouchingOvalTriggerAI
  13388.                 {
  13389.                     SubAI=
  13390.                     Marked For Deletion=0
  13391.                     Broadcaster=
  13392.                     AI Instigator=
  13393.                     AI Trigger=
  13394.                     Enter Action=COpenDoorAction
  13395.                     {
  13396.                         Door Name=$trigger
  13397.                         Delay Between Doors=0
  13398.                     }
  13399.                     Enter Action Delay=0
  13400.                     Exit Action=CCloseDoorAction
  13401.                     {
  13402.                         Door Name=$trigger
  13403.                         Delay Between Doors=0
  13404.                     }
  13405.                     Exit Action Delay=0.5
  13406.                     Triggered by=Enemy,Player
  13407.                     Anything touching=0
  13408.                     Action to Execute=
  13409.                     Countdown time=0
  13410.                     Instigator=
  13411.                     X Radius=30
  13412.                     YX Ratio=0.712766
  13413.                 }
  13414.                 Activity=CProcessListAI
  13415.                 {
  13416.                     SubAI=
  13417.                     Marked For Deletion=0
  13418.                     Broadcaster=
  13419.                     AI Instigator=
  13420.                     AI Trigger=
  13421.                     Hot Spot=
  13422.                     Process=Array
  13423.                     {
  13424.                         Item Count=1
  13425.                         Process=CProcess
  13426.                         {
  13427.                             Process Type=Use
  13428.                             Process Cursor=Generic Use
  13429.                             Can't Use Cursor=Generic Can't Use
  13430.                             Required Selected Item=!None
  13431.                             Required Item In Inventory=!None
  13432.                             Hint Item In Inventory=!None
  13433.                             Default Use Sound=!None.ogg
  13434.                             Allow Multiple Members=1
  13435.                             Execute if Hovering=0
  13436.                             Use On Others If Empty=0
  13437.                             Process Activity=Array
  13438.                             {
  13439.                                 Item Count=1
  13440.                                 Process Activity=CActionAI
  13441.                                 {
  13442.                                     SubAI=
  13443.                                     Marked For Deletion=0
  13444.                                     Broadcaster=
  13445.                                     AI Instigator=
  13446.                                     AI Trigger=
  13447.                                     Action=CConditionalAction
  13448.                                     {
  13449.                                         Try Action=CCheckTouchingAction
  13450.                                         {
  13451.                                             Target=$instigator
  13452.                                             Target Polygon=bay to deck
  13453.                                         }
  13454.                                         Succeed Action=CAddProcessAIAction
  13455.                                         {
  13456.                                             Target=$instigator
  13457.                                             Process AI=CGotoTargetsAI
  13458.                                             {
  13459.                                                 SubAI=
  13460.                                                 Marked For Deletion=0
  13461.                                                 Broadcaster=
  13462.                                                 AI Instigator=
  13463.                                                 AI Trigger=
  13464.                                                 Movement=
  13465.                                                 Done Action=CSendAIDoneMessage
  13466.                                                 {
  13467.                                                     Target=$instigator
  13468.                                                 }
  13469.                                                 Set Facing Angle Of Target=1
  13470.                                                 Turn Sequence Name=idle
  13471.                                                 Turning=CEntityBehaviorTurnToAngle
  13472.                                                 {
  13473.                                                     Old Stationary Flag=0
  13474.                                                     Angle To Turn To=0
  13475.                                                 }
  13476.                                                 Target=in turbo pos #1-4#
  13477.                                                 State=0
  13478.                                                 Movment Group Name=going to security deck
  13479.                                             }
  13480.                                         }
  13481.                                         Fail Action=CAddProcessAIAction
  13482.                                         {
  13483.                                             Target=$instigator
  13484.                                             Process AI=CGotoTargetsAI
  13485.                                             {
  13486.                                                 SubAI=
  13487.                                                 Marked For Deletion=0
  13488.                                                 Broadcaster=
  13489.                                                 AI Instigator=
  13490.                                                 AI Trigger=
  13491.                                                 Movement=
  13492.                                                 Done Action=CSendAIDoneMessage
  13493.                                                 {
  13494.                                                     Target=$instigator
  13495.                                                 }
  13496.                                                 Set Facing Angle Of Target=1
  13497.                                                 Turn Sequence Name=idle
  13498.                                                 Turning=CEntityBehaviorTurnToAngle
  13499.                                                 {
  13500.                                                     Old Stationary Flag=0
  13501.                                                     Angle To Turn To=0
  13502.                                                 }
  13503.                                                 Target=to security deck #1-4#
  13504.                                                 State=0
  13505.                                                 Movment Group Name=going to security deck
  13506.                                             }
  13507.                                         }
  13508.                                     }
  13509.                                     Executed Action=0
  13510.                                 }
  13511.                             }
  13512.                             Debug Process=0
  13513.                         }
  13514.                     }
  13515.                 }
  13516.                 Activity=CMiniMapPointOfInterestAI
  13517.                 {
  13518.                     SubAI=
  13519.                     Marked For Deletion=0
  13520.                     Broadcaster=
  13521.                     AI Instigator=
  13522.                     AI Trigger=
  13523.                     Layer Index=4294967295
  13524.                 }
  13525.             }
  13526.             Category=Electronic Equipment
  13527.             Current Target=
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  13529.             Broadcaster=
  13530.             Model=Environments/Trek Ship/Doors/Door 04
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  13532.             Position Y=1529.89
  13533.             Rendering Height=0
  13534.             Rendering Height Float=0
  13535.             Cur Sequence=Closed
  13536.             Cur Damage=0
  13537.             Destroyed Action=
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  13539.             Show Health If Player=1
  13540.             Play Ratio=0
  13541.             Facing Angle=0
  13542.             Start FacingAngle=0
  13543.             Updates Since Relocate=0
  13544.             Current Frame=0
  13545.             Created By=
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  13547.             {
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  13549.                 Blocking Priority=Idle
  13550.                 BehaviorList=Array
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  13554.             }
  13555.             Has Seperate Upper Body=0
  13556.             Render Effect List=Array
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  13572.             Active=0
  13573.             Is Temporarily Excluded=0
  13574.             Is Marked For Deletion=0
  13575.             Occludes Sound=0
  13576.             AI=
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  13581.             Category=
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  13586.             Insertion Priority=Primary
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  13588.         Level Part=CEntityWalking
  13589.         {
  13590.             Name=to Security deck 1
  13591.             Child List=
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  13594.             Half Height=0
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  13599.             Active=1
  13600.             Is Temporarily Excluded=0
  13601.             Is Marked For Deletion=0
  13602.             Occludes Sound=0
  13603.             AI=
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  13608.             Category=
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  13611.             Broadcaster=
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  13614.             Position Y=1601.06
  13615.             Rendering Height=0
  13616.             Rendering Height Float=0
  13617.             Cur Sequence=idle
  13618.             Cur Damage=0
  13619.             Destroyed Action=
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  13621.             Show Health If Player=1
  13622.             Play Ratio=0
  13623.             Facing Angle=5.20108
  13624.             Start FacingAngle=5.20108
  13625.             Updates Since Relocate=0
  13626.             Current Frame=0
  13627.             Created By=
  13628.             BehaviorStack=CEntityBehaviorStack
  13629.             {
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  13631.                 Blocking Priority=Idle
  13632.                 BehaviorList=Array
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  13637.             Has Seperate Upper Body=0
  13638.             Render Effect List=Array
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  13642.             Came From Map=
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  13645.             Friction=0
  13646.             Velocity X=0
  13647.             Velocity Y=0
  13648.             Acceleration X=0
  13649.             Acceleration Y=0
  13650.             Inventory=CInventory
  13651.             {
  13652.                 Inventory List=Array
  13653.                 {
  13654.                     Item Count=0
  13655.                 }
  13656.                 Discovered Items=Array
  13657.                 {
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  13660.                 Disposed Items=Array
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  13666.             Home Pos X=573.474
  13667.             Home Pos Y=1601.06
  13668.             Weapons Use Amo=0
  13669.             LastDischargePosX=0
  13670.             LastDischargePosY=0
  13671.             LastDischargeDefIndex=-1
  13672.             LastDischargeSequenceName=
  13673.             Waiting For Discharge=0
  13674.             Still Shooting=0
  13675.             Movement Speed=Walk
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  13677.         Level Part=CRenderablePolygon
  13678.         {
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  13683.             Half Height=0
  13684.             Full Height=1
  13685.             Tries To Collide=0
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  13690.             Is Marked For Deletion=0
  13691.             Occludes Sound=0
  13692.             AI=
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  13696.             }
  13697.             Category=
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  13702.             On Ground=0
  13703.             Render Type=Black
  13704.             YSort=267
  13705.             Cur Frame=0
  13706.             Animated Texture=Test Sequence
  13707.             Static Texture=14 Black
  13708.             Warp Effect=!None
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  13710.         Level Part=CEntityWalking
  13711.         {
  13712.             Name=to Security deck 4
  13713.             Child List=
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  13715.             Collideable=0
  13716.             Half Height=0
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  13720.             Stationary=1
  13721.             Active=1
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  13723.             Is Marked For Deletion=0
  13724.             Occludes Sound=0
  13725.             AI=
  13726.             Activity=Array
  13727.             {
  13728.                 Item Count=0
  13729.             }
  13730.             Category=
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  13732.             Targeting Point=0.000000,0.000000
  13733.             Broadcaster=
  13734.             Model=Characters/Betazed Captive
  13735.             Position X=588.474
  13736.             Position Y=1576.06
  13737.             Rendering Height=0
  13738.             Rendering Height Float=0
  13739.             Cur Sequence=idle
  13740.             Cur Damage=0
  13741.             Destroyed Action=
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  13743.             Show Health If Player=1
  13744.             Play Ratio=0
  13745.             Facing Angle=5.20108
  13746.             Start FacingAngle=5.20108
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  13748.             Current Frame=0
  13749.             Created By=
  13750.             BehaviorStack=CEntityBehaviorStack
  13751.             {
  13752.                 InProcess=0
  13753.                 Blocking Priority=Idle
  13754.                 BehaviorList=Array
  13755.                 {
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  13758.             }
  13759.             Has Seperate Upper Body=0
  13760.             Render Effect List=Array
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  13764.             Came From Map=
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  13766.             Came From Position Y=0
  13767.             Friction=0
  13768.             Velocity X=0
  13769.             Velocity Y=0
  13770.             Acceleration X=0
  13771.             Acceleration Y=0
  13772.             Inventory=CInventory
  13773.             {
  13774.                 Inventory List=Array
  13775.                 {
  13776.                     Item Count=0
  13777.                 }
  13778.                 Discovered Items=Array
  13779.                 {
  13780.                     Item Count=0
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  13782.                 Disposed Items=Array
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  13784.                     Item Count=0
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  13786.                 Cur Focus Index=4294967295
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  13788.             Home Pos X=588.474
  13789.             Home Pos Y=1576.06
  13790.             Weapons Use Amo=0
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  13796.             Still Shooting=0
  13797.             Movement Speed=Walk
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  13799.         Level Part=CFreeRangePoly
  13800.         {
  13801.             Name=Bay to deck
  13802.             Child List=
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  13805.             Half Height=0
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  13807.             Tries To Collide=0
  13808.             Has Hit Points=0
  13809.             Stationary=1
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  13813.             Occludes Sound=0
  13814.             AI=
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  13819.             Category=
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  13825.         Level Part=CEntityWalking
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  13827.             Name=to Security deck 3
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  13839.             Occludes Sound=0
  13840.             AI=
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  13845.             Category=
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  13874.             Has Seperate Upper Body=0
  13875.             Render Effect List=Array
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  13879.             Came From Map=
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  13885.             Acceleration X=0
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  13887.             Inventory=CInventory
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  13889.                 Inventory List=Array
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  13893.                 Discovered Items=Array
  13894.                 {
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  13897.                 Disposed Items=Array
  13898.                 {
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  13901.                 Cur Focus Index=4294967295
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  13903.             Home Pos X=599.474
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  13905.             Weapons Use Amo=0
  13906.             LastDischargePosX=0
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  13908.             LastDischargeDefIndex=-1
  13909.             LastDischargeSequenceName=
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  13911.             Still Shooting=0
  13912.             Movement Speed=Walk
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  13914.         Level Part=CEntityWalking
  13915.         {
  13916.             Name=to Security deck 2
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  13920.             Half Height=0
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  13927.             Is Marked For Deletion=0
  13928.             Occludes Sound=0
  13929.             AI=
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  13936.             Targeting Point=0.000000,0.000000
  13937.             Broadcaster=
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  13945.             Destroyed Action=
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  13947.             Show Health If Player=1
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  13951.             Updates Since Relocate=0
  13952.             Current Frame=0
  13953.             Created By=
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  13955.             {
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  13957.                 Blocking Priority=Idle
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  13963.             Has Seperate Upper Body=0
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  13968.             Came From Map=
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  13974.             Acceleration X=0
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  13976.             Inventory=CInventory
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  13982.                 Discovered Items=Array
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  14000.             Still Shooting=0
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  14003.         Level Part=CEntityBase
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  14142.             AI=
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  14147.             Category=
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  14150.             Broadcaster=
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  14173.             AI=
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  14175.             {
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  14185.                     Allow Open or Close?=
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  14193.                     State=Unknown
  14194.                     Timeout Time Left=0
  14195.                     Frame Andvance=0
  14196.                     Next Pain=0
  14197.                     Triggered By Players=1
  14198.                     Triggered By Enemies=1
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  14200.                 Activity=CAnyTouchingOvalTriggerAI
  14201.                 {
  14202.                     SubAI=
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  14204.                     Broadcaster=
  14205.                     AI Instigator=
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  14210.                         Delay Between Doors=0
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  14214.                     {
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  14216.                         Delay Between Doors=0
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  14218.                     Exit Action Delay=0.5
  14219.                     Triggered by=Enemy,Player
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  14221.                     Action to Execute=
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  14223.                     Instigator=
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  14225.                     YX Ratio=0.712766
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  14231.             Broadcaster=
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  14245.             Updates Since Relocate=0
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  14283.             Category=
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  14314.             Category=
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  14345.             Category=
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  14356.         Level Part=CEntityBase
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  14371.             AI=
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  17982.                         }
  17983.                         Patrol AI=CSeriesAI
  17984.                         {
  17985.                             SubAI=
  17986.                             Marked For Deletion=0
  17987.                             Broadcaster=
  17988.                             AI Instigator=
  17989.                             AI Trigger=
  17990.                             AIs=Array
  17991.                             {
  17992.                                 Item Count=6
  17993.                                 AI=CPatrolPathAI
  17994.                                 {
  17995.                                     SubAI=
  17996.                                     Marked For Deletion=0
  17997.                                     Broadcaster=
  17998.                                     AI Instigator=
  17999.                                     AI Trigger=
  18000.                                     Path Poly=path a
  18001.                                     Order=Go To End
  18002.                                     Ignore last point=0
  18003.                                     End of path action=CSendAIDoneMessage
  18004.                                     {
  18005.                                         Target=$Trigger
  18006.                                     }
  18007.                                     TimeBeforCanReviseData=0
  18008.                                     Revise Point=0.000000,0.000000
  18009.                                     Revising Data=0
  18010.                                     Target Point=0
  18011.                                     Moving=CEntityBehaviorMoveToPos
  18012.                                     {
  18013.                                         Old Stationary Flag=0
  18014.                                         Angle To Turn To=0
  18015.                                         Play Ratio=1
  18016.                                         Smooth Turning=0
  18017.                                         Do Path Finding=1
  18018.                                         Finished=1
  18019.                                         Failed Last Path=0
  18020.                                         Move To Rate=0
  18021.                                         CurTargetNormalX=0
  18022.                                         CurTargetNormalY=0
  18023.                                         Path Finding Params=CWayPointPath
  18024.                                         {
  18025.                                             Start Point=0,0
  18026.                                             End Point=0,0
  18027.                                             Length=0
  18028.                                             Max Dist To Travel=0
  18029.                                             Num Failed Paths=0
  18030.                                             Max Failed Paths=0
  18031.                                             Pos To Move Index=0
  18032.                                             Dist So Far=0
  18033.                                             Path=
  18034.                                         }
  18035.                                         Pos Moving From=0.000000,0.000000
  18036.                                         Final Dest=0.000000,0.000000
  18037.                                         Cur Dest Move To=0.000000,0.000000
  18038.                                         Last Neg Dist=0
  18039.                                         NumTimesLostGound=0
  18040.                                         Path Collide Checker=CPathCollideChecker
  18041.                                         {
  18042.                                         }
  18043.                                     }
  18044.                                 }
  18045.                                 AI=CScanAreaAI
  18046.                                 {
  18047.                                     SubAI=
  18048.                                     Marked For Deletion=0
  18049.                                     Broadcaster=
  18050.                                     AI Instigator=
  18051.                                     AI Trigger=
  18052.                                     Starting Angle=-30
  18053.                                     Ending Angle=30
  18054.                                     Turning Speed=15
  18055.                                     Time Between Turning=0
  18056.                                     Start Out Waiting=0
  18057.                                     Start Counterclockwise=0
  18058.                                     Turn Sequence Name=Idle
  18059.                                     End Turn Action=CSendAIDoneMessage
  18060.                                     {
  18061.                                         Target=$Trigger
  18062.                                     }
  18063.                                     Execute Each Turn=1
  18064.                                     Reset Each Begin=1
  18065.                                     Current Time To Wait=0
  18066.                                     Current Start Angle=0
  18067.                                     Current End Angle=0
  18068.                                     Waiting=1
  18069.                                     Turning Flag=0
  18070.                                     Starting Facing Angle=-999
  18071.                                     Complete Turn Time=0
  18072.                                     Current Turn Time=0
  18073.                                 }
  18074.                                 AI=CPatrolPathAI
  18075.                                 {
  18076.                                     SubAI=
  18077.                                     Marked For Deletion=0
  18078.                                     Broadcaster=
  18079.                                     AI Instigator=
  18080.                                     AI Trigger=
  18081.                                     Path Poly=path a1
  18082.                                     Order=Go To End
  18083.                                     Ignore last point=0
  18084.                                     End of path action=CSendAIDoneMessage
  18085.                                     {
  18086.                                         Target=$Trigger
  18087.                                     }
  18088.                                     TimeBeforCanReviseData=0
  18089.                                     Revise Point=0.000000,0.000000
  18090.                                     Revising Data=0
  18091.                                     Target Point=0
  18092.                                     Moving=CEntityBehaviorMoveToPos
  18093.                                     {
  18094.                                         Old Stationary Flag=0
  18095.                                         Angle To Turn To=0
  18096.                                         Play Ratio=1
  18097.                                         Smooth Turning=0
  18098.                                         Do Path Finding=1
  18099.                                         Finished=1
  18100.                                         Failed Last Path=0
  18101.                                         Move To Rate=0
  18102.                                         CurTargetNormalX=0
  18103.                                         CurTargetNormalY=0
  18104.                                         Path Finding Params=CWayPointPath
  18105.                                         {
  18106.                                             Start Point=0,0
  18107.                                             End Point=0,0
  18108.                                             Length=0
  18109.                                             Max Dist To Travel=0
  18110.                                             Num Failed Paths=0
  18111.                                             Max Failed Paths=0
  18112.                                             Pos To Move Index=0
  18113.                                             Dist So Far=0
  18114.                                             Path=
  18115.                                         }
  18116.                                         Pos Moving From=0.000000,0.000000
  18117.                                         Final Dest=0.000000,0.000000
  18118.                                         Cur Dest Move To=0.000000,0.000000
  18119.                                         Last Neg Dist=0
  18120.                                         NumTimesLostGound=0
  18121.                                         Path Collide Checker=CPathCollideChecker
  18122.                                         {
  18123.                                         }
  18124.                                     }
  18125.                                 }
  18126.                                 AI=CScanAreaAI
  18127.                                 {
  18128.                                     SubAI=
  18129.                                     Marked For Deletion=0
  18130.                                     Broadcaster=
  18131.                                     AI Instigator=
  18132.                                     AI Trigger=
  18133.                                     Starting Angle=-30
  18134.                                     Ending Angle=30
  18135.                                     Turning Speed=15
  18136.                                     Time Between Turning=0
  18137.                                     Start Out Waiting=0
  18138.                                     Start Counterclockwise=0
  18139.                                     Turn Sequence Name=Idle
  18140.                                     End Turn Action=CSendAIDoneMessage
  18141.                                     {
  18142.                                         Target=$Trigger
  18143.                                     }
  18144.                                     Execute Each Turn=1
  18145.                                     Reset Each Begin=1
  18146.                                     Current Time To Wait=0
  18147.                                     Current Start Angle=0
  18148.                                     Current End Angle=0
  18149.                                     Waiting=1
  18150.                                     Turning Flag=0
  18151.                                     Starting Facing Angle=-999
  18152.                                     Complete Turn Time=0
  18153.                                     Current Turn Time=0
  18154.                                 }
  18155.                                 AI=CPatrolPathAI
  18156.                                 {
  18157.                                     SubAI=
  18158.                                     Marked For Deletion=0
  18159.                                     Broadcaster=
  18160.                                     AI Instigator=
  18161.                                     AI Trigger=
  18162.                                     Path Poly=path a2
  18163.                                     Order=Go To End
  18164.                                     Ignore last point=0
  18165.                                     End of path action=CSendAIDoneMessage
  18166.                                     {
  18167.                                         Target=$Trigger
  18168.                                     }
  18169.                                     TimeBeforCanReviseData=0
  18170.                                     Revise Point=0.000000,0.000000
  18171.                                     Revising Data=0
  18172.                                     Target Point=0
  18173.                                     Moving=CEntityBehaviorMoveToPos
  18174.                                     {
  18175.                                         Old Stationary Flag=0
  18176.                                         Angle To Turn To=0
  18177.                                         Play Ratio=1
  18178.                                         Smooth Turning=0
  18179.                                         Do Path Finding=1
  18180.                                         Finished=1
  18181.                                         Failed Last Path=0
  18182.                                         Move To Rate=0
  18183.                                         CurTargetNormalX=0
  18184.                                         CurTargetNormalY=0
  18185.                                         Path Finding Params=CWayPointPath
  18186.                                         {
  18187.                                             Start Point=0,0
  18188.                                             End Point=0,0
  18189.                                             Length=0
  18190.                                             Max Dist To Travel=0
  18191.                                             Num Failed Paths=0
  18192.                                             Max Failed Paths=0
  18193.                                             Pos To Move Index=0
  18194.                                             Dist So Far=0
  18195.                                             Path=
  18196.                                         }
  18197.                                         Pos Moving From=0.000000,0.000000
  18198.                                         Final Dest=0.000000,0.000000
  18199.                                         Cur Dest Move To=0.000000,0.000000
  18200.                                         Last Neg Dist=0
  18201.                                         NumTimesLostGound=0
  18202.                                         Path Collide Checker=CPathCollideChecker
  18203.                                         {
  18204.                                         }
  18205.                                     }
  18206.                                 }
  18207.                                 AI=CScanAreaAI
  18208.                                 {
  18209.                                     SubAI=
  18210.                                     Marked For Deletion=0
  18211.                                     Broadcaster=
  18212.                                     AI Instigator=
  18213.                                     AI Trigger=
  18214.                                     Starting Angle=-30
  18215.                                     Ending Angle=30
  18216.                                     Turning Speed=15
  18217.                                     Time Between Turning=0
  18218.                                     Start Out Waiting=0
  18219.                                     Start Counterclockwise=0
  18220.                                     Turn Sequence Name=Idle
  18221.                                     End Turn Action=CSendAIDoneMessage
  18222.                                     {
  18223.                                         Target=$Trigger
  18224.                                     }
  18225.                                     Execute Each Turn=1
  18226.                                     Reset Each Begin=1
  18227.                                     Current Time To Wait=0
  18228.                                     Current Start Angle=0
  18229.                                     Current End Angle=0
  18230.                                     Waiting=1
  18231.                                     Turning Flag=0
  18232.                                     Starting Facing Angle=-999
  18233.                                     Complete Turn Time=0
  18234.                                     Current Turn Time=0
  18235.                                 }
  18236.                             }
  18237.                             Current AI=0
  18238.                             When Done=Repeat Series
  18239.                             Restart Series Next Begin=0
  18240.                         }
  18241.                         Time to Patrol=-1
  18242.                         How long have Patrolled=1
  18243.                         Start Action=
  18244.                         End Action=
  18245.                         Current State=0
  18246.                         Move Behavior=CEntityBehaviorMoveToPos
  18247.                         {
  18248.                             Old Stationary Flag=0
  18249.                             Angle To Turn To=0
  18250.                             Play Ratio=1
  18251.                             Smooth Turning=0
  18252.                             Do Path Finding=1
  18253.                             Finished=1
  18254.                             Failed Last Path=0
  18255.                             Move To Rate=0
  18256.                             CurTargetNormalX=0
  18257.                             CurTargetNormalY=0
  18258.                             Path Finding Params=CWayPointPath
  18259.                             {
  18260.                                 Start Point=0,0
  18261.                                 End Point=0,0
  18262.                                 Length=0
  18263.                                 Max Dist To Travel=0
  18264.                                 Num Failed Paths=0
  18265.                                 Max Failed Paths=0
  18266.                                 Pos To Move Index=0
  18267.                                 Dist So Far=0
  18268.                                 Path=
  18269.                             }
  18270.                             Pos Moving From=0.000000,0.000000
  18271.                             Final Dest=0.000000,0.000000
  18272.                             Cur Dest Move To=0.000000,0.000000
  18273.                             Last Neg Dist=0
  18274.                             NumTimesLostGound=0
  18275.                             Path Collide Checker=CPathCollideChecker
  18276.                             {
  18277.                             }
  18278.                         }
  18279.                         Turn Behavior=CEntityBehaviorTurnToAngle
  18280.                         {
  18281.                             Old Stationary Flag=0
  18282.                             Angle To Turn To=0
  18283.                         }
  18284.                     }
  18285.                     Alert=CBorgStateAlert
  18286.                     {
  18287.                         Last State=Any
  18288.                         Move Mode=Run
  18289.                         Old AI=Array
  18290.                         {
  18291.                             Item Count=0
  18292.                         }
  18293.                         Alert AI=CTurnToTargetAlertAI
  18294.                         {
  18295.                             SubAI=
  18296.                             Marked For Deletion=0
  18297.                             Broadcaster=
  18298.                             AI Instigator=
  18299.                             AI Trigger=
  18300.                             Turn behavior=CEntityBehaviorTurnToAngle
  18301.                             {
  18302.                                 Old Stationary Flag=0
  18303.                                 Angle To Turn To=0
  18304.                             }
  18305.                             Idle behavior=CEntityBehaviorIdle
  18306.                             {
  18307.                                 Num Seconds=1
  18308.                                 Seconds Have Transitioned=0
  18309.                                 Override Fidget Options=
  18310.                                 Time Until Next Fidget=0
  18311.                                 FPS Play Ratio=1
  18312.                                 Fidgeting=0
  18313.                             }
  18314.                         }
  18315.                         Alert Time=2
  18316.                         Start Action=CTriggerRelayAction
  18317.                         {
  18318.                             Relay Name=Attack Voice Relay
  18319.                         }
  18320.                         End Action=
  18321.                         Next State=Got a Target
  18322.                     }
  18323.                     Attack=CBorgStateAttack
  18324.                     {
  18325.                         Last State=Any
  18326.                         Move Mode=Run
  18327.                         Old AI=Array
  18328.                         {
  18329.                             Item Count=0
  18330.                         }
  18331.                         Attack AI=CStarTrekStandGroundAttackAI
  18332.                         {
  18333.                             SubAI=
  18334.                             Marked For Deletion=0
  18335.                             Broadcaster=
  18336.                             AI Instigator=
  18337.                             AI Trigger=
  18338.                             Behavior=CShootWeaponBehavior
  18339.                             {
  18340.                                 Play Sequence=
  18341.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  18342.                                 {
  18343.                                 }
  18344.                                 Idle Behavior=CEntityBehaviorIdle
  18345.                                 {
  18346.                                     Num Seconds=1
  18347.                                     Seconds Have Transitioned=0
  18348.                                     Override Fidget Options=
  18349.                                     Time Until Next Fidget=0
  18350.                                     FPS Play Ratio=1
  18351.                                     Fidgeting=0
  18352.                                 }
  18353.                                 State=Finished
  18354.                                 Weapon Definition=!None
  18355.                                 Wait Behavior=
  18356.                             }
  18357.                         }
  18358.                         Start Action=
  18359.                         End Action=
  18360.                     }
  18361.                     Pursue=CBorgStatePursue
  18362.                     {
  18363.                         Last State=Any
  18364.                         Move Mode=Run
  18365.                         Old AI=Array
  18366.                         {
  18367.                             Item Count=0
  18368.                         }
  18369.                         Pursue AI=CChasePursueAI
  18370.                         {
  18371.                             SubAI=
  18372.                             Marked For Deletion=0
  18373.                             Broadcaster=
  18374.                             AI Instigator=
  18375.                             AI Trigger=
  18376.                             AFloat=CEntityBehaviorMoveToPos
  18377.                             {
  18378.                                 Old Stationary Flag=0
  18379.                                 Angle To Turn To=0
  18380.                                 Play Ratio=1
  18381.                                 Smooth Turning=0
  18382.                                 Do Path Finding=1
  18383.                                 Finished=1
  18384.                                 Failed Last Path=0
  18385.                                 Move To Rate=0
  18386.                                 CurTargetNormalX=0
  18387.                                 CurTargetNormalY=0
  18388.                                 Path Finding Params=CWayPointPath
  18389.                                 {
  18390.                                     Start Point=0,0
  18391.                                     End Point=0,0
  18392.                                     Length=0
  18393.                                     Max Dist To Travel=0
  18394.                                     Num Failed Paths=0
  18395.                                     Max Failed Paths=0
  18396.                                     Pos To Move Index=0
  18397.                                     Dist So Far=0
  18398.                                     Path=
  18399.                                 }
  18400.                                 Pos Moving From=0.000000,0.000000
  18401.                                 Final Dest=0.000000,0.000000
  18402.                                 Cur Dest Move To=0.000000,0.000000
  18403.                                 Last Neg Dist=0
  18404.                                 NumTimesLostGound=0
  18405.                                 Path Collide Checker=CPathCollideChecker
  18406.                                 {
  18407.                                 }
  18408.                             }
  18409.                             Play Ratio=0
  18410.                             Next Try To Move=0
  18411.                         }
  18412.                         Start Action=
  18413.                         End Action=
  18414.                     }
  18415.                     DoSomething=CBorgStateDoSomething
  18416.                     {
  18417.                         Last State=Any
  18418.                         Move Mode=Walk
  18419.                         Old AI=Array
  18420.                         {
  18421.                             Item Count=0
  18422.                         }
  18423.                         DoSomething AI=
  18424.                         Start Action=
  18425.                         End Action=
  18426.                     }
  18427.                     Inactive=CBorgStateInactive
  18428.                     {
  18429.                         Last State=Any
  18430.                         Move Mode=Walk
  18431.                         Old AI=Array
  18432.                         {
  18433.                             Item Count=0
  18434.                         }
  18435.                         Inactive AI=
  18436.                         Start Action=
  18437.                         End Action=
  18438.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  18439.                         {
  18440.                             Sequence=Idle
  18441.                             Speed To Play=1
  18442.                             Done Sequence=Idle
  18443.                             Done Frame=0
  18444.                             Was Stationary=0
  18445.                             Old Play Ratio=0
  18446.                         }
  18447.                         Current State=Shutting Down
  18448.                     }
  18449.                     Stun=CBorgStateStun
  18450.                     {
  18451.                         Last State=Any
  18452.                         Move Mode=Run
  18453.                         Old AI=Array
  18454.                         {
  18455.                             Item Count=0
  18456.                         }
  18457.                         Stun AI=CStunAI
  18458.                         {
  18459.                             SubAI=
  18460.                             Marked For Deletion=0
  18461.                             Broadcaster=
  18462.                             AI Instigator=
  18463.                             AI Trigger=
  18464.                             Time To Stun=30
  18465.                             Show Effect=1
  18466.                             Current State=Start
  18467.                             Die Sequence=Death
  18468.                             Dead Sequence=Dead
  18469.                             Stand Up Sequence=GetUp
  18470.                             OldFlag=0
  18471.                             Warp Effect=
  18472.                             Current Sequence=
  18473.                             Count Down=0
  18474.                             Attached to=
  18475.                             Ignore Begin=0
  18476.                         }
  18477.                         Start Action=
  18478.                         End Action=
  18479.                         Next State=Recharge
  18480.                         Old Flags=
  18481.                     }
  18482.                     Dead=CBorgStateDead
  18483.                     {
  18484.                         Last State=Any
  18485.                         Move Mode=Walk
  18486.                         Old AI=Array
  18487.                         {
  18488.                             Item Count=0
  18489.                         }
  18490.                     }
  18491.                     Retreat=CBorgStateRetreat
  18492.                     {
  18493.                         Last State=Any
  18494.                         Move Mode=Run
  18495.                         Old AI=Array
  18496.                         {
  18497.                             Item Count=0
  18498.                         }
  18499.                         Retreat AI=
  18500.                         Start Action=
  18501.                         End Action=
  18502.                     }
  18503.                     Investigate=CBorgStateInvestigate
  18504.                     {
  18505.                         Last State=Any
  18506.                         Move Mode=Run
  18507.                         Old AI=Array
  18508.                         {
  18509.                             Item Count=0
  18510.                         }
  18511.                         Investigate AI=CChaseInvestigateAI
  18512.                         {
  18513.                             SubAI=
  18514.                             Marked For Deletion=0
  18515.                             Broadcaster=
  18516.                             AI Instigator=
  18517.                             AI Trigger=
  18518.                             AFloat=CEntityBehaviorMoveToPos
  18519.                             {
  18520.                                 Old Stationary Flag=0
  18521.                                 Angle To Turn To=0
  18522.                                 Play Ratio=1
  18523.                                 Smooth Turning=0
  18524.                                 Do Path Finding=1
  18525.                                 Finished=1
  18526.                                 Failed Last Path=0
  18527.                                 Move To Rate=0
  18528.                                 CurTargetNormalX=0
  18529.                                 CurTargetNormalY=0
  18530.                                 Path Finding Params=CWayPointPath
  18531.                                 {
  18532.                                     Start Point=0,0
  18533.                                     End Point=0,0
  18534.                                     Length=0
  18535.                                     Max Dist To Travel=0
  18536.                                     Num Failed Paths=0
  18537.                                     Max Failed Paths=0
  18538.                                     Pos To Move Index=0
  18539.                                     Dist So Far=0
  18540.                                     Path=
  18541.                                 }
  18542.                                 Pos Moving From=0.000000,0.000000
  18543.                                 Final Dest=0.000000,0.000000
  18544.                                 Cur Dest Move To=0.000000,0.000000
  18545.                                 Last Neg Dist=0
  18546.                                 NumTimesLostGound=0
  18547.                                 Path Collide Checker=CPathCollideChecker
  18548.                                 {
  18549.                                 }
  18550.                             }
  18551.                             Turn Behavior=CEntityBehaviorTurnToAngle
  18552.                             {
  18553.                                 Old Stationary Flag=0
  18554.                                 Angle To Turn To=0
  18555.                             }
  18556.                             Play Ratio=0
  18557.                             Next Try To Move=0
  18558.                             Time To Investigate=5
  18559.                             Count To Investigate=0
  18560.                             Radius to Investigate Point=27.5
  18561.                             Run To Investigate=1
  18562.                             State=Chasing
  18563.                             Investigate AI=CScanInvestigateAI
  18564.                             {
  18565.                                 SubAI=
  18566.                                 Marked For Deletion=0
  18567.                                 Broadcaster=
  18568.                                 AI Instigator=
  18569.                                 AI Trigger=
  18570.                                 AI=CScanAreaAI
  18571.                                 {
  18572.                                     SubAI=
  18573.                                     Marked For Deletion=0
  18574.                                     Broadcaster=
  18575.                                     AI Instigator=
  18576.                                     AI Trigger=
  18577.                                     Starting Angle=-20
  18578.                                     Ending Angle=20
  18579.                                     Turning Speed=10
  18580.                                     Time Between Turning=0.5
  18581.                                     Start Out Waiting=0
  18582.                                     Start Counterclockwise=0
  18583.                                     Turn Sequence Name=Idle
  18584.                                     End Turn Action=CSendAIDoneMessage
  18585.                                     {
  18586.                                         Target=$Trigger
  18587.                                     }
  18588.                                     Execute Each Turn=1
  18589.                                     Reset Each Begin=1
  18590.                                     Current Time To Wait=0
  18591.                                     Current Start Angle=0
  18592.                                     Current End Angle=0
  18593.                                     Waiting=1
  18594.                                     Turning Flag=0
  18595.                                     Starting Facing Angle=-999
  18596.                                     Complete Turn Time=0
  18597.                                     Current Turn Time=0
  18598.                                 }
  18599.                             }
  18600.                         }
  18601.                         Start Action=
  18602.                         End Action=
  18603.                         Time to track target=0
  18604.                     }
  18605.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  18606.                     {
  18607.                         Last State=Any
  18608.                         Move Mode=Run
  18609.                         Old AI=Array
  18610.                         {
  18611.                             Item Count=0
  18612.                         }
  18613.                         Investigate Dead Body AI=CChaseInvestigateAI
  18614.                         {
  18615.                             SubAI=
  18616.                             Marked For Deletion=0
  18617.                             Broadcaster=
  18618.                             AI Instigator=
  18619.                             AI Trigger=
  18620.                             AFloat=CEntityBehaviorMoveToPos
  18621.                             {
  18622.                                 Old Stationary Flag=0
  18623.                                 Angle To Turn To=0
  18624.                                 Play Ratio=1
  18625.                                 Smooth Turning=0
  18626.                                 Do Path Finding=1
  18627.                                 Finished=1
  18628.                                 Failed Last Path=0
  18629.                                 Move To Rate=0
  18630.                                 CurTargetNormalX=0
  18631.                                 CurTargetNormalY=0
  18632.                                 Path Finding Params=CWayPointPath
  18633.                                 {
  18634.                                     Start Point=0,0
  18635.                                     End Point=0,0
  18636.                                     Length=0
  18637.                                     Max Dist To Travel=0
  18638.                                     Num Failed Paths=0
  18639.                                     Max Failed Paths=0
  18640.                                     Pos To Move Index=0
  18641.                                     Dist So Far=0
  18642.                                     Path=
  18643.                                 }
  18644.                                 Pos Moving From=0.000000,0.000000
  18645.                                 Final Dest=0.000000,0.000000
  18646.                                 Cur Dest Move To=0.000000,0.000000
  18647.                                 Last Neg Dist=0
  18648.                                 NumTimesLostGound=0
  18649.                                 Path Collide Checker=CPathCollideChecker
  18650.                                 {
  18651.                                 }
  18652.                             }
  18653.                             Turn Behavior=CEntityBehaviorTurnToAngle
  18654.                             {
  18655.                                 Old Stationary Flag=0
  18656.                                 Angle To Turn To=0
  18657.                             }
  18658.                             Play Ratio=0
  18659.                             Next Try To Move=0
  18660.                             Time To Investigate=10
  18661.                             Count To Investigate=0
  18662.                             Radius to Investigate Point=25
  18663.                             Run To Investigate=1
  18664.                             State=Chasing
  18665.                             Investigate AI=CScanInvestigateAI
  18666.                             {
  18667.                                 SubAI=
  18668.                                 Marked For Deletion=0
  18669.                                 Broadcaster=
  18670.                                 AI Instigator=
  18671.                                 AI Trigger=
  18672.                                 AI=CScanAreaAI
  18673.                                 {
  18674.                                     SubAI=
  18675.                                     Marked For Deletion=0
  18676.                                     Broadcaster=
  18677.                                     AI Instigator=
  18678.                                     AI Trigger=
  18679.                                     Starting Angle=-45
  18680.                                     Ending Angle=45
  18681.                                     Turning Speed=25
  18682.                                     Time Between Turning=1
  18683.                                     Start Out Waiting=0
  18684.                                     Start Counterclockwise=0
  18685.                                     Turn Sequence Name=Idle
  18686.                                     End Turn Action=CMultipleActionsAction
  18687.                                     {
  18688.                                         Action=Array
  18689.                                         {
  18690.                                             Item Count=2
  18691.                                             Action=CDelayAction
  18692.                                             {
  18693.                                                 Next Action=CSendAIDoneMessage
  18694.                                                 {
  18695.                                                     Target=$Trigger
  18696.                                                 }
  18697.                                                 Delay=3.5
  18698.                                                 Forget Trigger=0
  18699.                                             }
  18700.                                             Action=CDoOnAllWithinRadiusAction
  18701.                                             {
  18702.                                                 Target Entity=$instigator
  18703.                                                 Start Action=
  18704.                                                 Touching Action=CAddEffectAction
  18705.                                                 {
  18706.                                                     Who To Warp=$Instigator
  18707.                                                     Warp Sound=Transporter Beaming Out.ogg
  18708.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  18709.                                                     {
  18710.                                                         Warp In=0
  18711.                                                         Fade In=1
  18712.                                                         Warp Time=1.75
  18713.                                                         Warp Effect=CSimpleWarpEffect
  18714.                                                         {
  18715.                                                             Warp Effect=Transporter Effect
  18716.                                                         }
  18717.                                                         Cur Warp Time=0
  18718.                                                         Delete When Finished=1
  18719.                                                         Who we are connected to=
  18720.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  18721.                                                         {
  18722.                                                             Overlay Effect=Transporter Bodies Federation
  18723.                                                             Current Frame=0
  18724.                                                         }
  18725.                                                         Num Rotations=4
  18726.                                                     }
  18727.                                                 }
  18728.                                                 Done Action=
  18729.                                                 Who To Ignore=
  18730.                                                 Name Filter=
  18731.                                                 Who To Affect=Dead Bodies
  18732.                                                 Radius=40
  18733.                                                 Y To X Ratio=0.712766
  18734.                                             }
  18735.                                         }
  18736.                                     }
  18737.                                     Execute Each Turn=0
  18738.                                     Reset Each Begin=1
  18739.                                     Current Time To Wait=0
  18740.                                     Current Start Angle=0
  18741.                                     Current End Angle=0
  18742.                                     Waiting=1
  18743.                                     Turning Flag=0
  18744.                                     Starting Facing Angle=-999
  18745.                                     Complete Turn Time=0
  18746.                                     Current Turn Time=0
  18747.                                 }
  18748.                             }
  18749.                         }
  18750.                         Start Action=CTriggerRelayAction
  18751.                         {
  18752.                             Relay Name=Dead Investigate Sounds
  18753.                         }
  18754.                         End Action=
  18755.                     }
  18756.                     GotATarget=CBorgStateGotATarget
  18757.                     {
  18758.                         Last State=Any
  18759.                         Move Mode=Walk
  18760.                         Old AI=Array
  18761.                         {
  18762.                             Item Count=0
  18763.                         }
  18764.                         Acquired a Target=Attack
  18765.                         Had a Target=Investigate
  18766.                         Dead Body=Investigate Dead Body
  18767.                         Default=Patrol
  18768.                     }
  18769.                     LostATarget=CBorgStateLostATarget
  18770.                     {
  18771.                         Last State=Any
  18772.                         Move Mode=Walk
  18773.                         Old AI=Array
  18774.                         {
  18775.                             Item Count=0
  18776.                         }
  18777.                         Had a Target=Investigate
  18778.                         Default=Patrol
  18779.                     }
  18780.                     TargetAcquired=CBorgStateTargetAcquired
  18781.                     {
  18782.                         Last State=Any
  18783.                         Move Mode=Walk
  18784.                         Old AI=Array
  18785.                         {
  18786.                             Item Count=0
  18787.                         }
  18788.                     }
  18789.                     TargetLost=CBorgStateTargetLost
  18790.                     {
  18791.                         Last State=Any
  18792.                         Move Mode=Walk
  18793.                         Old AI=Array
  18794.                         {
  18795.                             Item Count=0
  18796.                         }
  18797.                     }
  18798.                     Paused=CBorgStatePaused
  18799.                     {
  18800.                         Last State=Patrol
  18801.                         Move Mode=Walk
  18802.                         Old AI=Array
  18803.                         {
  18804.                             Item Count=0
  18805.                         }
  18806.                         Idle Behavior=CEntityBehaviorIdle
  18807.                         {
  18808.                             Num Seconds=1
  18809.                             Seconds Have Transitioned=0
  18810.                             Override Fidget Options=
  18811.                             Time Until Next Fidget=0
  18812.                             FPS Play Ratio=1
  18813.                             Fidgeting=0
  18814.                         }
  18815.                         Idle Started=0
  18816.                     }
  18817.                     RunAway=CBorgStateRunAway
  18818.                     {
  18819.                         Last State=Patrol
  18820.                         Move Mode=Walk
  18821.                         Old AI=Array
  18822.                         {
  18823.                             Item Count=0
  18824.                         }
  18825.                         RunAway AI=CRunAwayRetreatAI
  18826.                         {
  18827.                             SubAI=
  18828.                             Marked For Deletion=0
  18829.                             Broadcaster=
  18830.                             AI Instigator=
  18831.                             AI Trigger=
  18832.                             TimeOfLastChangeDirectionDueToCollide=0
  18833.                             Moving=CEntityBehaviorMoveToPos
  18834.                             {
  18835.                                 Old Stationary Flag=0
  18836.                                 Angle To Turn To=0
  18837.                                 Play Ratio=1
  18838.                                 Smooth Turning=0
  18839.                                 Do Path Finding=1
  18840.                                 Finished=1
  18841.                                 Failed Last Path=0
  18842.                                 Move To Rate=0
  18843.                                 CurTargetNormalX=0
  18844.                                 CurTargetNormalY=0
  18845.                                 Path Finding Params=CWayPointPath
  18846.                                 {
  18847.                                     Start Point=0,0
  18848.                                     End Point=0,0
  18849.                                     Length=0
  18850.                                     Max Dist To Travel=0
  18851.                                     Num Failed Paths=0
  18852.                                     Max Failed Paths=0
  18853.                                     Pos To Move Index=0
  18854.                                     Dist So Far=0
  18855.                                     Path=
  18856.                                 }
  18857.                                 Pos Moving From=0.000000,0.000000
  18858.                                 Final Dest=0.000000,0.000000
  18859.                                 Cur Dest Move To=0.000000,0.000000
  18860.                                 Last Neg Dist=0
  18861.                                 NumTimesLostGound=0
  18862.                                 Path Collide Checker=CPathCollideChecker
  18863.                                 {
  18864.                                 }
  18865.                             }
  18866.                             Retry New Point=0
  18867.                             Radius=0
  18868.                         }
  18869.                     }
  18870.                     Target If Hit=1
  18871.                     Investigate Sounds=1
  18872.                     Damage Action=
  18873.                     Stun State=Stun
  18874.                     Run Away If Too Close=1
  18875.                     Targeting=CBorgSetClosestTarget
  18876.                     {
  18877.                         Max Distance=350
  18878.                         Vision Cone=120
  18879.                         Must Be Collideable=1
  18880.                         Must Have HPs=1
  18881.                         Valid Targets=Player
  18882.                     }
  18883.                     Current State=Patrol
  18884.                     Retreat At Percent=20
  18885.                     Had Target=0
  18886.                     Weapon Dist=0
  18887.                     Weapon Dist Sqrd=0
  18888.                     Transitions=CBorgTransitionHolder
  18889.                     {
  18890.                         Transition=Array
  18891.                         {
  18892.                             Array Count=1
  18893.                             Array Item=CBorgTransition
  18894.                             {
  18895.                                 Trigger=Every Time
  18896.                                 From State=Stun
  18897.                                 To State=Any
  18898.                                 Action=CTriggerRelayAction
  18899.                                 {
  18900.                                     Relay Name=Stun Done Voice Relay
  18901.                                 }
  18902.                                 IsDone=0
  18903.                             }
  18904.                         }
  18905.                     }
  18906.                     Debug=0
  18907.                     Dead Bodies=Array
  18908.                     {
  18909.                         Item Count=0
  18910.                     }
  18911.                     State To Change To=Any
  18912.                     Need To Change State=0
  18913.                     AI Paused=0
  18914.                     Start Position=0.000000,0.000000
  18915.                     Original Weapon Setting=4294967295
  18916.                     Blind Time=0
  18917.                     Retreat Time=0
  18918.                     Stand Ground Time=0
  18919.                     Check New Target Delay Countdown=0
  18920.                 }
  18921.             }
  18922.             Category=Enemy
  18923.             Current Target=
  18924.             Targeting Point=0.000000,0.000000
  18925.             Broadcaster=
  18926.             Model=Characters/Federation Generic Body
  18927.             Position X=871
  18928.             Position Y=1826
  18929.             Rendering Height=0
  18930.             Rendering Height Float=0
  18931.             Cur Sequence=Idle
  18932.             Cur Damage=0
  18933.             Destroyed Action=CMultipleActionsAction
  18934.             {
  18935.                 Action=Array
  18936.                 {
  18937.                     Item Count=2
  18938.                     Action=COtherMapAction
  18939.                     {
  18940.                         Action=CTriggerRelayAction
  18941.                         {
  18942.                             Relay Name=Death relay
  18943.                         }
  18944.                         Other Map Name=Mission 02/02 Security Deck.zax
  18945.                     }
  18946.                     Action=CTriggerRelayAction
  18947.                     {
  18948.                         Relay Name=the stun relay
  18949.                     }
  18950.                 }
  18951.             }
  18952.             Default Death Type=Klingon
  18953.             Show Health If Player=1
  18954.             Play Ratio=0
  18955.             Facing Angle=0
  18956.             Start FacingAngle=0
  18957.             Updates Since Relocate=0
  18958.             Current Frame=0
  18959.             Created By=
  18960.             BehaviorStack=CEntityBehaviorStack
  18961.             {
  18962.                 InProcess=0
  18963.                 Blocking Priority=Idle
  18964.                 BehaviorList=Array
  18965.                 {
  18966.                     Item Count=0
  18967.                 }
  18968.             }
  18969.             Has Seperate Upper Body=0
  18970.             Render Effect List=Array
  18971.             {
  18972.                 Item Count=0
  18973.             }
  18974.             Came From Map=
  18975.             Came From Position X=0
  18976.             Came From Position Y=0
  18977.             Friction=0
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  20001.             Position X=899.07
  20002.             Position Y=1347
  20003.             Rendering Height=0
  20004.             Rendering Height Float=0
  20005.             Cur Sequence=Idle
  20006.             Cur Damage=0
  20007.             Destroyed Action=
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  20009.             Show Health If Player=1
  20010.             Play Ratio=0
  20011.             Facing Angle=0
  20012.             Start FacingAngle=0
  20013.             Updates Since Relocate=0
  20014.             Current Frame=0
  20015.             Created By=
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  20017.             {
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  20019.                 Blocking Priority=Idle
  20020.                 BehaviorList=Array
  20021.                 {
  20022.                     Item Count=0
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  20024.             }
  20025.             Has Seperate Upper Body=0
  20026.             Render Effect List=Array
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  20031.         Level Part=CEntityBase
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  20041.             Stationary=1
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  20044.             Is Marked For Deletion=0
  20045.             Occludes Sound=0
  20046.             AI=
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  20048.             {
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  20051.             Category=
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  20054.             Broadcaster=
  20055.             Model=Environments/Akira Ship/Walls/Wall 08/Wall8 03
  20056.             Position X=967.75
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  20062.         Level Part=CEntityBase
  20063.         {
  20064.             Name=
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  20067.             Collideable=1
  20068.             Half Height=0
  20069.             Full Height=1
  20070.             Tries To Collide=0
  20071.             Has Hit Points=0
  20072.             Stationary=1
  20073.             Active=1
  20074.             Is Temporarily Excluded=0
  20075.             Is Marked For Deletion=0
  20076.             Occludes Sound=0
  20077.             AI=
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  20079.             {
  20080.                 Item Count=0
  20081.             }
  20082.             Category=
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  20084.             Targeting Point=0.000000,0.000000
  20085.             Broadcaster=
  20086.             Model=Environments/Akira Ship/Force Field Walls/Force Field 04 Side2
  20087.             Position X=899.07
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  20089.             Rendering Height=0
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  20093.         Level Part=CEntityBase
  20094.         {
  20095.             Name=
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  20098.             Collideable=1
  20099.             Half Height=0
  20100.             Full Height=1
  20101.             Tries To Collide=0
  20102.             Has Hit Points=0
  20103.             Stationary=1
  20104.             Active=1
  20105.             Is Temporarily Excluded=0
  20106.             Is Marked For Deletion=0
  20107.             Occludes Sound=0
  20108.             AI=
  20109.             Activity=Array
  20110.             {
  20111.                 Item Count=0
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  20113.             Category=
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  20115.             Targeting Point=0.000000,0.000000
  20116.             Broadcaster=
  20117.             Model=Environments/Akira Ship/Interior Walls/Wall Corner 01/Corner 04
  20118.             Position X=963.5
  20119.             Position Y=1433
  20120.             Rendering Height=0
  20121.             Rendering Height Float=0
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  20124.         Level Part=CFreeRangePoly
  20125.         {
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  20130.             Half Height=0
  20131.             Full Height=1
  20132.             Tries To Collide=0
  20133.             Has Hit Points=0
  20134.             Stationary=1
  20135.             Active=1
  20136.             Is Temporarily Excluded=0
  20137.             Is Marked For Deletion=0
  20138.             Occludes Sound=0
  20139.             AI=
  20140.             Activity=Array
  20141.             {
  20142.                 Item Count=0
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  20144.             Category=
  20145.             Current Target=
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  20147.             Broadcaster=
  20148.             Polygon=886, 1345, 929, 1396, 923, 1398, 881, 1344, 886, 1345
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  20150.         Level Part=CFreeRangePoly
  20151.         {
  20152.             Name=
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  20156.             Half Height=0
  20157.             Full Height=1
  20158.             Tries To Collide=0
  20159.             Has Hit Points=0
  20160.             Stationary=1
  20161.             Active=1
  20162.             Is Temporarily Excluded=0
  20163.             Is Marked For Deletion=0
  20164.             Occludes Sound=0
  20165.             AI=
  20166.             Activity=Array
  20167.             {
  20168.                 Item Count=0
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  20170.             Category=
  20171.             Current Target=
  20172.             Targeting Point=0.000000,0.000000
  20173.             Broadcaster=
  20174.             Polygon=886.07, 1344, 932.07, 1399, 919.07, 1404, 875.07, 1349, 886.07, 1344
  20175.         }
  20176.         Level Part=CEntityBase
  20177.         {
  20178.             Name=
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  20180.             Visible=1
  20181.             Collideable=1
  20182.             Half Height=0
  20183.             Full Height=1
  20184.             Tries To Collide=0
  20185.             Has Hit Points=0
  20186.             Stationary=1
  20187.             Active=1
  20188.             Is Temporarily Excluded=0
  20189.             Is Marked For Deletion=0
  20190.             Occludes Sound=0
  20191.             AI=
  20192.             Activity=Array
  20193.             {
  20194.                 Item Count=0
  20195.             }
  20196.             Category=
  20197.             Current Target=
  20198.             Targeting Point=0.000000,0.000000
  20199.             Broadcaster=
  20200.             Model=Environments/StarFleet Command/Office/Desk1/Desk 02
  20201.             Position X=896.5
  20202.             Position Y=1499
  20203.             Rendering Height=0
  20204.             Rendering Height Float=0
  20205.             Cur Sequence=Idle
  20206.         }
  20207.         Level Part=CEntityOverlayWalking
  20208.         {
  20209.             Name=crewmembers
  20210.             Child List=
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  20212.             Collideable=1
  20213.             Half Height=0
  20214.             Full Height=1
  20215.             Tries To Collide=0
  20216.             Has Hit Points=1
  20217.             Stationary=1
  20218.             Active=1
  20219.             Is Temporarily Excluded=0
  20220.             Is Marked For Deletion=0
  20221.             Occludes Sound=0
  20222.             AI=
  20223.             Activity=Array
  20224.             {
  20225.                 Item Count=1
  20226.                 Activity=CBorgAI
  20227.                 {
  20228.                     SubAI=
  20229.                     Marked For Deletion=0
  20230.                     Broadcaster=
  20231.                     AI Instigator=
  20232.                     AI Trigger=
  20233.                     Any=CBorgStateAny
  20234.                     {
  20235.                         Last State=Any
  20236.                         Move Mode=Walk
  20237.                         Old AI=Array
  20238.                         {
  20239.                             Item Count=0
  20240.                         }
  20241.                     }
  20242.                     Recharge=CBorgStateRecharge
  20243.                     {
  20244.                         Last State=Any
  20245.                         Move Mode=Walk
  20246.                         Old AI=Array
  20247.                         {
  20248.                             Item Count=0
  20249.                         }
  20250.                         Recharge AI=CSeriesAI
  20251.                         {
  20252.                             SubAI=
  20253.                             Marked For Deletion=0
  20254.                             Broadcaster=
  20255.                             AI Instigator=
  20256.                             AI Trigger=
  20257.                             AIs=Array
  20258.                             {
  20259.                                 Item Count=2
  20260.                                 AI=CScanAreaAI
  20261.                                 {
  20262.                                     SubAI=
  20263.                                     Marked For Deletion=0
  20264.                                     Broadcaster=
  20265.                                     AI Instigator=
  20266.                                     AI Trigger=
  20267.                                     Starting Angle=0
  20268.                                     Ending Angle=180
  20269.                                     Turning Speed=200
  20270.                                     Time Between Turning=0
  20271.                                     Start Out Waiting=0
  20272.                                     Start Counterclockwise=0
  20273.                                     Turn Sequence Name=Idle
  20274.                                     End Turn Action=CSendAIDoneMessage
  20275.                                     {
  20276.                                         Target=$Trigger
  20277.                                     }
  20278.                                     Execute Each Turn=0
  20279.                                     Reset Each Begin=1
  20280.                                     Current Time To Wait=0
  20281.                                     Current Start Angle=0
  20282.                                     Current End Angle=0
  20283.                                     Waiting=1
  20284.                                     Turning Flag=0
  20285.                                     Starting Facing Angle=-999
  20286.                                     Complete Turn Time=0
  20287.                                     Current Turn Time=0
  20288.                                 }
  20289.                                 AI=CScanAreaAI
  20290.                                 {
  20291.                                     SubAI=
  20292.                                     Marked For Deletion=0
  20293.                                     Broadcaster=
  20294.                                     AI Instigator=
  20295.                                     AI Trigger=
  20296.                                     Starting Angle=0
  20297.                                     Ending Angle=-180
  20298.                                     Turning Speed=200
  20299.                                     Time Between Turning=0
  20300.                                     Start Out Waiting=0
  20301.                                     Start Counterclockwise=0
  20302.                                     Turn Sequence Name=Idle
  20303.                                     End Turn Action=CSendAIDoneMessage
  20304.                                     {
  20305.                                         Target=$Trigger
  20306.                                     }
  20307.                                     Execute Each Turn=0
  20308.                                     Reset Each Begin=1
  20309.                                     Current Time To Wait=0
  20310.                                     Current Start Angle=0
  20311.                                     Current End Angle=0
  20312.                                     Waiting=1
  20313.                                     Turning Flag=0
  20314.                                     Starting Facing Angle=-999
  20315.                                     Complete Turn Time=0
  20316.                                     Current Turn Time=0
  20317.                                 }
  20318.                             }
  20319.                             Current AI=0
  20320.                             When Done=Do Nothing
  20321.                             Restart Series Next Begin=0
  20322.                         }
  20323.                         Time To Recharge=2.5
  20324.                         Current Recharge Time=0
  20325.                         Start Action=
  20326.                         End Action=
  20327.                     }
  20328.                     EndRecharge=CBorgStateEndRecharge
  20329.                     {
  20330.                         Last State=Any
  20331.                         Move Mode=Walk
  20332.                         Old AI=Array
  20333.                         {
  20334.                             Item Count=0
  20335.                         }
  20336.                         End Recharge AI=CActionAI
  20337.                         {
  20338.                             SubAI=
  20339.                             Marked For Deletion=0
  20340.                             Broadcaster=
  20341.                             AI Instigator=
  20342.                             AI Trigger=
  20343.                             Action=CTriggerRelayAction
  20344.                             {
  20345.                                 Relay Name=stun 2 relay
  20346.                             }
  20347.                             Executed Action=0
  20348.                         }
  20349.                     }
  20350.                     Patrol=CBorgStatePatrol
  20351.                     {
  20352.                         Last State=Any
  20353.                         Move Mode=Walk
  20354.                         Old AI=Array
  20355.                         {
  20356.                             Item Count=0
  20357.                         }
  20358.                         Patrol AI=CSeriesAI
  20359.                         {
  20360.                             SubAI=
  20361.                             Marked For Deletion=0
  20362.                             Broadcaster=
  20363.                             AI Instigator=
  20364.                             AI Trigger=
  20365.                             AIs=Array
  20366.                             {
  20367.                                 Item Count=4
  20368.                                 AI=CScanAreaAI
  20369.                                 {
  20370.                                     SubAI=
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  20372.                                     Broadcaster=
  20373.                                     AI Instigator=
  20374.                                     AI Trigger=
  20375.                                     Starting Angle=0
  20376.                                     Ending Angle=-1
  20377.                                     Turning Speed=1
  20378.                                     Time Between Turning=2
  20379.                                     Start Out Waiting=0
  20380.                                     Start Counterclockwise=0
  20381.                                     Turn Sequence Name=Idle
  20382.                                     End Turn Action=CSendAIDoneMessage
  20383.                                     {
  20384.                                         Target=$Trigger
  20385.                                     }
  20386.                                     Execute Each Turn=0
  20387.                                     Reset Each Begin=1
  20388.                                     Current Time To Wait=0
  20389.                                     Current Start Angle=0
  20390.                                     Current End Angle=0
  20391.                                     Waiting=1
  20392.                                     Turning Flag=0
  20393.                                     Starting Facing Angle=-999
  20394.                                     Complete Turn Time=0
  20395.                                     Current Turn Time=0
  20396.                                 }
  20397.                                 AI=CPatrolPathAI
  20398.                                 {
  20399.                                     SubAI=
  20400.                                     Marked For Deletion=0
  20401.                                     Broadcaster=
  20402.                                     AI Instigator=
  20403.                                     AI Trigger=
  20404.                                     Path Poly=fake path z
  20405.                                     Order=Go To End
  20406.                                     Ignore last point=0
  20407.                                     End of path action=CMultipleActionsAction
  20408.                                     {
  20409.                                         Action=Array
  20410.                                         {
  20411.                                             Item Count=2
  20412.                                             Action=CSendAIDoneMessage
  20413.                                             {
  20414.                                                 Target=$Trigger
  20415.                                             }
  20416.                                             Action=CPlaySoundAction
  20417.                                             {
  20418.                                                 Sound=Computer Beeps/Eng. Beep 1.ogg
  20419.                                                 Position=$Trigger
  20420.                                             }
  20421.                                         }
  20422.                                     }
  20423.                                     TimeBeforCanReviseData=0
  20424.                                     Revise Point=0.000000,0.000000
  20425.                                     Revising Data=0
  20426.                                     Target Point=0
  20427.                                     Moving=CEntityBehaviorMoveToPos
  20428.                                     {
  20429.                                         Old Stationary Flag=0
  20430.                                         Angle To Turn To=0
  20431.                                         Play Ratio=1
  20432.                                         Smooth Turning=0
  20433.                                         Do Path Finding=1
  20434.                                         Finished=1
  20435.                                         Failed Last Path=0
  20436.                                         Move To Rate=0
  20437.                                         CurTargetNormalX=0
  20438.                                         CurTargetNormalY=0
  20439.                                         Path Finding Params=CWayPointPath
  20440.                                         {
  20441.                                             Start Point=0,0
  20442.                                             End Point=0,0
  20443.                                             Length=0
  20444.                                             Max Dist To Travel=0
  20445.                                             Num Failed Paths=0
  20446.                                             Max Failed Paths=0
  20447.                                             Pos To Move Index=0
  20448.                                             Dist So Far=0
  20449.                                             Path=
  20450.                                         }
  20451.                                         Pos Moving From=0.000000,0.000000
  20452.                                         Final Dest=0.000000,0.000000
  20453.                                         Cur Dest Move To=0.000000,0.000000
  20454.                                         Last Neg Dist=0
  20455.                                         NumTimesLostGound=0
  20456.                                         Path Collide Checker=CPathCollideChecker
  20457.                                         {
  20458.                                         }
  20459.                                     }
  20460.                                 }
  20461.                                 AI=CScanAreaAI
  20462.                                 {
  20463.                                     SubAI=
  20464.                                     Marked For Deletion=0
  20465.                                     Broadcaster=
  20466.                                     AI Instigator=
  20467.                                     AI Trigger=
  20468.                                     Starting Angle=0
  20469.                                     Ending Angle=-1
  20470.                                     Turning Speed=1
  20471.                                     Time Between Turning=2
  20472.                                     Start Out Waiting=0
  20473.                                     Start Counterclockwise=0
  20474.                                     Turn Sequence Name=Idle
  20475.                                     End Turn Action=CSendAIDoneMessage
  20476.                                     {
  20477.                                         Target=$Trigger
  20478.                                     }
  20479.                                     Execute Each Turn=0
  20480.                                     Reset Each Begin=1
  20481.                                     Current Time To Wait=0
  20482.                                     Current Start Angle=0
  20483.                                     Current End Angle=0
  20484.                                     Waiting=1
  20485.                                     Turning Flag=0
  20486.                                     Starting Facing Angle=-999
  20487.                                     Complete Turn Time=0
  20488.                                     Current Turn Time=0
  20489.                                 }
  20490.                                 AI=CPatrolPathAI
  20491.                                 {
  20492.                                     SubAI=
  20493.                                     Marked For Deletion=0
  20494.                                     Broadcaster=
  20495.                                     AI Instigator=
  20496.                                     AI Trigger=
  20497.                                     Path Poly=fake path za
  20498.                                     Order=Go To End
  20499.                                     Ignore last point=0
  20500.                                     End of path action=CMultipleActionsAction
  20501.                                     {
  20502.                                         Action=Array
  20503.                                         {
  20504.                                             Item Count=2
  20505.                                             Action=CSendAIDoneMessage
  20506.                                             {
  20507.                                                 Target=$Trigger
  20508.                                             }
  20509.                                             Action=CPlaySoundAction
  20510.                                             {
  20511.                                                 Sound=Computer Beeps/Eng. Readout-Sensor #1.ogg
  20512.                                                 Position=$Trigger
  20513.                                             }
  20514.                                         }
  20515.                                     }
  20516.                                     TimeBeforCanReviseData=0
  20517.                                     Revise Point=0.000000,0.000000
  20518.                                     Revising Data=0
  20519.                                     Target Point=0
  20520.                                     Moving=CEntityBehaviorMoveToPos
  20521.                                     {
  20522.                                         Old Stationary Flag=0
  20523.                                         Angle To Turn To=0
  20524.                                         Play Ratio=1
  20525.                                         Smooth Turning=0
  20526.                                         Do Path Finding=1
  20527.                                         Finished=1
  20528.                                         Failed Last Path=0
  20529.                                         Move To Rate=0
  20530.                                         CurTargetNormalX=0
  20531.                                         CurTargetNormalY=0
  20532.                                         Path Finding Params=CWayPointPath
  20533.                                         {
  20534.                                             Start Point=0,0
  20535.                                             End Point=0,0
  20536.                                             Length=0
  20537.                                             Max Dist To Travel=0
  20538.                                             Num Failed Paths=0
  20539.                                             Max Failed Paths=0
  20540.                                             Pos To Move Index=0
  20541.                                             Dist So Far=0
  20542.                                             Path=
  20543.                                         }
  20544.                                         Pos Moving From=0.000000,0.000000
  20545.                                         Final Dest=0.000000,0.000000
  20546.                                         Cur Dest Move To=0.000000,0.000000
  20547.                                         Last Neg Dist=0
  20548.                                         NumTimesLostGound=0
  20549.                                         Path Collide Checker=CPathCollideChecker
  20550.                                         {
  20551.                                         }
  20552.                                     }
  20553.                                 }
  20554.                             }
  20555.                             Current AI=0
  20556.                             When Done=Repeat Series
  20557.                             Restart Series Next Begin=0
  20558.                         }
  20559.                         Time to Patrol=-1
  20560.                         How long have Patrolled=1
  20561.                         Start Action=
  20562.                         End Action=
  20563.                         Current State=0
  20564.                         Move Behavior=CEntityBehaviorMoveToPos
  20565.                         {
  20566.                             Old Stationary Flag=0
  20567.                             Angle To Turn To=0
  20568.                             Play Ratio=1
  20569.                             Smooth Turning=0
  20570.                             Do Path Finding=1
  20571.                             Finished=1
  20572.                             Failed Last Path=0
  20573.                             Move To Rate=0
  20574.                             CurTargetNormalX=0
  20575.                             CurTargetNormalY=0
  20576.                             Path Finding Params=CWayPointPath
  20577.                             {
  20578.                                 Start Point=0,0
  20579.                                 End Point=0,0
  20580.                                 Length=0
  20581.                                 Max Dist To Travel=0
  20582.                                 Num Failed Paths=0
  20583.                                 Max Failed Paths=0
  20584.                                 Pos To Move Index=0
  20585.                                 Dist So Far=0
  20586.                                 Path=
  20587.                             }
  20588.                             Pos Moving From=0.000000,0.000000
  20589.                             Final Dest=0.000000,0.000000
  20590.                             Cur Dest Move To=0.000000,0.000000
  20591.                             Last Neg Dist=0
  20592.                             NumTimesLostGound=0
  20593.                             Path Collide Checker=CPathCollideChecker
  20594.                             {
  20595.                             }
  20596.                         }
  20597.                         Turn Behavior=CEntityBehaviorTurnToAngle
  20598.                         {
  20599.                             Old Stationary Flag=0
  20600.                             Angle To Turn To=0
  20601.                         }
  20602.                     }
  20603.                     Alert=CBorgStateAlert
  20604.                     {
  20605.                         Last State=Any
  20606.                         Move Mode=Run
  20607.                         Old AI=Array
  20608.                         {
  20609.                             Item Count=0
  20610.                         }
  20611.                         Alert AI=CTurnToTargetAlertAI
  20612.                         {
  20613.                             SubAI=
  20614.                             Marked For Deletion=0
  20615.                             Broadcaster=
  20616.                             AI Instigator=
  20617.                             AI Trigger=
  20618.                             Turn behavior=CEntityBehaviorTurnToAngle
  20619.                             {
  20620.                                 Old Stationary Flag=0
  20621.                                 Angle To Turn To=0
  20622.                             }
  20623.                             Idle behavior=CEntityBehaviorIdle
  20624.                             {
  20625.                                 Num Seconds=1
  20626.                                 Seconds Have Transitioned=0
  20627.                                 Override Fidget Options=
  20628.                                 Time Until Next Fidget=0
  20629.                                 FPS Play Ratio=1
  20630.                                 Fidgeting=0
  20631.                             }
  20632.                         }
  20633.                         Alert Time=1.5
  20634.                         Start Action=CTriggerRelayAction
  20635.                         {
  20636.                             Relay Name=Attack Voice Relay
  20637.                         }
  20638.                         End Action=
  20639.                         Next State=Got a Target
  20640.                     }
  20641.                     Attack=CBorgStateAttack
  20642.                     {
  20643.                         Last State=Any
  20644.                         Move Mode=Run
  20645.                         Old AI=Array
  20646.                         {
  20647.                             Item Count=0
  20648.                         }
  20649.                         Attack AI=CStarTrekStandGroundAttackAI
  20650.                         {
  20651.                             SubAI=
  20652.                             Marked For Deletion=0
  20653.                             Broadcaster=
  20654.                             AI Instigator=
  20655.                             AI Trigger=
  20656.                             Behavior=CShootWeaponBehavior
  20657.                             {
  20658.                                 Play Sequence=
  20659.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  20660.                                 {
  20661.                                 }
  20662.                                 Idle Behavior=CEntityBehaviorIdle
  20663.                                 {
  20664.                                     Num Seconds=1
  20665.                                     Seconds Have Transitioned=0
  20666.                                     Override Fidget Options=
  20667.                                     Time Until Next Fidget=0
  20668.                                     FPS Play Ratio=1
  20669.                                     Fidgeting=0
  20670.                                 }
  20671.                                 State=Finished
  20672.                                 Weapon Definition=!None
  20673.                                 Wait Behavior=
  20674.                             }
  20675.                         }
  20676.                         Start Action=
  20677.                         End Action=
  20678.                     }
  20679.                     Pursue=CBorgStatePursue
  20680.                     {
  20681.                         Last State=Any
  20682.                         Move Mode=Run
  20683.                         Old AI=Array
  20684.                         {
  20685.                             Item Count=0
  20686.                         }
  20687.                         Pursue AI=CChasePursueAI
  20688.                         {
  20689.                             SubAI=
  20690.                             Marked For Deletion=0
  20691.                             Broadcaster=
  20692.                             AI Instigator=
  20693.                             AI Trigger=
  20694.                             AFloat=CEntityBehaviorMoveToPos
  20695.                             {
  20696.                                 Old Stationary Flag=0
  20697.                                 Angle To Turn To=0
  20698.                                 Play Ratio=1
  20699.                                 Smooth Turning=0
  20700.                                 Do Path Finding=1
  20701.                                 Finished=1
  20702.                                 Failed Last Path=0
  20703.                                 Move To Rate=0
  20704.                                 CurTargetNormalX=0
  20705.                                 CurTargetNormalY=0
  20706.                                 Path Finding Params=CWayPointPath
  20707.                                 {
  20708.                                     Start Point=0,0
  20709.                                     End Point=0,0
  20710.                                     Length=0
  20711.                                     Max Dist To Travel=0
  20712.                                     Num Failed Paths=0
  20713.                                     Max Failed Paths=0
  20714.                                     Pos To Move Index=0
  20715.                                     Dist So Far=0
  20716.                                     Path=
  20717.                                 }
  20718.                                 Pos Moving From=0.000000,0.000000
  20719.                                 Final Dest=0.000000,0.000000
  20720.                                 Cur Dest Move To=0.000000,0.000000
  20721.                                 Last Neg Dist=0
  20722.                                 NumTimesLostGound=0
  20723.                                 Path Collide Checker=CPathCollideChecker
  20724.                                 {
  20725.                                 }
  20726.                             }
  20727.                             Play Ratio=0
  20728.                             Next Try To Move=0
  20729.                         }
  20730.                         Start Action=
  20731.                         End Action=
  20732.                     }
  20733.                     DoSomething=CBorgStateDoSomething
  20734.                     {
  20735.                         Last State=Any
  20736.                         Move Mode=Walk
  20737.                         Old AI=Array
  20738.                         {
  20739.                             Item Count=0
  20740.                         }
  20741.                         DoSomething AI=
  20742.                         Start Action=
  20743.                         End Action=
  20744.                     }
  20745.                     Inactive=CBorgStateInactive
  20746.                     {
  20747.                         Last State=Any
  20748.                         Move Mode=Walk
  20749.                         Old AI=Array
  20750.                         {
  20751.                             Item Count=0
  20752.                         }
  20753.                         Inactive AI=
  20754.                         Start Action=
  20755.                         End Action=
  20756.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  20757.                         {
  20758.                             Sequence=Idle
  20759.                             Speed To Play=1
  20760.                             Done Sequence=Idle
  20761.                             Done Frame=0
  20762.                             Was Stationary=0
  20763.                             Old Play Ratio=0
  20764.                         }
  20765.                         Current State=Shutting Down
  20766.                     }
  20767.                     Stun=CBorgStateStun
  20768.                     {
  20769.                         Last State=Any
  20770.                         Move Mode=Run
  20771.                         Old AI=Array
  20772.                         {
  20773.                             Item Count=0
  20774.                         }
  20775.                         Stun AI=CStunAI
  20776.                         {
  20777.                             SubAI=
  20778.                             Marked For Deletion=0
  20779.                             Broadcaster=
  20780.                             AI Instigator=
  20781.                             AI Trigger=
  20782.                             Time To Stun=30
  20783.                             Show Effect=1
  20784.                             Current State=Start
  20785.                             Die Sequence=Death
  20786.                             Dead Sequence=Dead
  20787.                             Stand Up Sequence=GetUp
  20788.                             OldFlag=0
  20789.                             Warp Effect=
  20790.                             Current Sequence=
  20791.                             Count Down=0
  20792.                             Attached to=
  20793.                             Ignore Begin=0
  20794.                         }
  20795.                         Start Action=
  20796.                         End Action=
  20797.                         Next State=Recharge
  20798.                         Old Flags=
  20799.                     }
  20800.                     Dead=CBorgStateDead
  20801.                     {
  20802.                         Last State=Any
  20803.                         Move Mode=Walk
  20804.                         Old AI=Array
  20805.                         {
  20806.                             Item Count=0
  20807.                         }
  20808.                     }
  20809.                     Retreat=CBorgStateRetreat
  20810.                     {
  20811.                         Last State=Any
  20812.                         Move Mode=Run
  20813.                         Old AI=Array
  20814.                         {
  20815.                             Item Count=0
  20816.                         }
  20817.                         Retreat AI=
  20818.                         Start Action=
  20819.                         End Action=
  20820.                     }
  20821.                     Investigate=CBorgStateInvestigate
  20822.                     {
  20823.                         Last State=Any
  20824.                         Move Mode=Run
  20825.                         Old AI=Array
  20826.                         {
  20827.                             Item Count=0
  20828.                         }
  20829.                         Investigate AI=CChaseInvestigateAI
  20830.                         {
  20831.                             SubAI=
  20832.                             Marked For Deletion=0
  20833.                             Broadcaster=
  20834.                             AI Instigator=
  20835.                             AI Trigger=
  20836.                             AFloat=CEntityBehaviorMoveToPos
  20837.                             {
  20838.                                 Old Stationary Flag=0
  20839.                                 Angle To Turn To=0
  20840.                                 Play Ratio=1
  20841.                                 Smooth Turning=0
  20842.                                 Do Path Finding=1
  20843.                                 Finished=1
  20844.                                 Failed Last Path=0
  20845.                                 Move To Rate=0
  20846.                                 CurTargetNormalX=0
  20847.                                 CurTargetNormalY=0
  20848.                                 Path Finding Params=CWayPointPath
  20849.                                 {
  20850.                                     Start Point=0,0
  20851.                                     End Point=0,0
  20852.                                     Length=0
  20853.                                     Max Dist To Travel=0
  20854.                                     Num Failed Paths=0
  20855.                                     Max Failed Paths=0
  20856.                                     Pos To Move Index=0
  20857.                                     Dist So Far=0
  20858.                                     Path=
  20859.                                 }
  20860.                                 Pos Moving From=0.000000,0.000000
  20861.                                 Final Dest=0.000000,0.000000
  20862.                                 Cur Dest Move To=0.000000,0.000000
  20863.                                 Last Neg Dist=0
  20864.                                 NumTimesLostGound=0
  20865.                                 Path Collide Checker=CPathCollideChecker
  20866.                                 {
  20867.                                 }
  20868.                             }
  20869.                             Turn Behavior=CEntityBehaviorTurnToAngle
  20870.                             {
  20871.                                 Old Stationary Flag=0
  20872.                                 Angle To Turn To=0
  20873.                             }
  20874.                             Play Ratio=0
  20875.                             Next Try To Move=0
  20876.                             Time To Investigate=5
  20877.                             Count To Investigate=0
  20878.                             Radius to Investigate Point=27.5
  20879.                             Run To Investigate=1
  20880.                             State=Chasing
  20881.                             Investigate AI=CScanInvestigateAI
  20882.                             {
  20883.                                 SubAI=
  20884.                                 Marked For Deletion=0
  20885.                                 Broadcaster=
  20886.                                 AI Instigator=
  20887.                                 AI Trigger=
  20888.                                 AI=CScanAreaAI
  20889.                                 {
  20890.                                     SubAI=
  20891.                                     Marked For Deletion=0
  20892.                                     Broadcaster=
  20893.                                     AI Instigator=
  20894.                                     AI Trigger=
  20895.                                     Starting Angle=-20
  20896.                                     Ending Angle=20
  20897.                                     Turning Speed=10
  20898.                                     Time Between Turning=0.5
  20899.                                     Start Out Waiting=0
  20900.                                     Start Counterclockwise=0
  20901.                                     Turn Sequence Name=Idle
  20902.                                     End Turn Action=CSendAIDoneMessage
  20903.                                     {
  20904.                                         Target=$Trigger
  20905.                                     }
  20906.                                     Execute Each Turn=1
  20907.                                     Reset Each Begin=1
  20908.                                     Current Time To Wait=0
  20909.                                     Current Start Angle=0
  20910.                                     Current End Angle=0
  20911.                                     Waiting=1
  20912.                                     Turning Flag=0
  20913.                                     Starting Facing Angle=-999
  20914.                                     Complete Turn Time=0
  20915.                                     Current Turn Time=0
  20916.                                 }
  20917.                             }
  20918.                         }
  20919.                         Start Action=
  20920.                         End Action=
  20921.                         Time to track target=0
  20922.                     }
  20923.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  20924.                     {
  20925.                         Last State=Any
  20926.                         Move Mode=Run
  20927.                         Old AI=Array
  20928.                         {
  20929.                             Item Count=0
  20930.                         }
  20931.                         Investigate Dead Body AI=CChaseInvestigateAI
  20932.                         {
  20933.                             SubAI=
  20934.                             Marked For Deletion=0
  20935.                             Broadcaster=
  20936.                             AI Instigator=
  20937.                             AI Trigger=
  20938.                             AFloat=CEntityBehaviorMoveToPos
  20939.                             {
  20940.                                 Old Stationary Flag=0
  20941.                                 Angle To Turn To=0
  20942.                                 Play Ratio=1
  20943.                                 Smooth Turning=0
  20944.                                 Do Path Finding=1
  20945.                                 Finished=1
  20946.                                 Failed Last Path=0
  20947.                                 Move To Rate=0
  20948.                                 CurTargetNormalX=0
  20949.                                 CurTargetNormalY=0
  20950.                                 Path Finding Params=CWayPointPath
  20951.                                 {
  20952.                                     Start Point=0,0
  20953.                                     End Point=0,0
  20954.                                     Length=0
  20955.                                     Max Dist To Travel=0
  20956.                                     Num Failed Paths=0
  20957.                                     Max Failed Paths=0
  20958.                                     Pos To Move Index=0
  20959.                                     Dist So Far=0
  20960.                                     Path=
  20961.                                 }
  20962.                                 Pos Moving From=0.000000,0.000000
  20963.                                 Final Dest=0.000000,0.000000
  20964.                                 Cur Dest Move To=0.000000,0.000000
  20965.                                 Last Neg Dist=0
  20966.                                 NumTimesLostGound=0
  20967.                                 Path Collide Checker=CPathCollideChecker
  20968.                                 {
  20969.                                 }
  20970.                             }
  20971.                             Turn Behavior=CEntityBehaviorTurnToAngle
  20972.                             {
  20973.                                 Old Stationary Flag=0
  20974.                                 Angle To Turn To=0
  20975.                             }
  20976.                             Play Ratio=0
  20977.                             Next Try To Move=0
  20978.                             Time To Investigate=10
  20979.                             Count To Investigate=0
  20980.                             Radius to Investigate Point=25
  20981.                             Run To Investigate=1
  20982.                             State=Chasing
  20983.                             Investigate AI=CScanInvestigateAI
  20984.                             {
  20985.                                 SubAI=
  20986.                                 Marked For Deletion=0
  20987.                                 Broadcaster=
  20988.                                 AI Instigator=
  20989.                                 AI Trigger=
  20990.                                 AI=CScanAreaAI
  20991.                                 {
  20992.                                     SubAI=
  20993.                                     Marked For Deletion=0
  20994.                                     Broadcaster=
  20995.                                     AI Instigator=
  20996.                                     AI Trigger=
  20997.                                     Starting Angle=-45
  20998.                                     Ending Angle=45
  20999.                                     Turning Speed=25
  21000.                                     Time Between Turning=1
  21001.                                     Start Out Waiting=0
  21002.                                     Start Counterclockwise=0
  21003.                                     Turn Sequence Name=Idle
  21004.                                     End Turn Action=CMultipleActionsAction
  21005.                                     {
  21006.                                         Action=Array
  21007.                                         {
  21008.                                             Item Count=2
  21009.                                             Action=CDelayAction
  21010.                                             {
  21011.                                                 Next Action=CSendAIDoneMessage
  21012.                                                 {
  21013.                                                     Target=$Trigger
  21014.                                                 }
  21015.                                                 Delay=3.5
  21016.                                                 Forget Trigger=0
  21017.                                             }
  21018.                                             Action=CDoOnAllWithinRadiusAction
  21019.                                             {
  21020.                                                 Target Entity=$instigator
  21021.                                                 Start Action=
  21022.                                                 Touching Action=CAddEffectAction
  21023.                                                 {
  21024.                                                     Who To Warp=$Instigator
  21025.                                                     Warp Sound=Transporter Beaming Out.ogg
  21026.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  21027.                                                     {
  21028.                                                         Warp In=0
  21029.                                                         Fade In=1
  21030.                                                         Warp Time=1.75
  21031.                                                         Warp Effect=CSimpleWarpEffect
  21032.                                                         {
  21033.                                                             Warp Effect=Transporter Effect
  21034.                                                         }
  21035.                                                         Cur Warp Time=0
  21036.                                                         Delete When Finished=1
  21037.                                                         Who we are connected to=
  21038.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  21039.                                                         {
  21040.                                                             Overlay Effect=Transporter Bodies Federation
  21041.                                                             Current Frame=0
  21042.                                                         }
  21043.                                                         Num Rotations=4
  21044.                                                     }
  21045.                                                 }
  21046.                                                 Done Action=
  21047.                                                 Who To Ignore=
  21048.                                                 Name Filter=
  21049.                                                 Who To Affect=Dead Bodies
  21050.                                                 Radius=40
  21051.                                                 Y To X Ratio=0.712766
  21052.                                             }
  21053.                                         }
  21054.                                     }
  21055.                                     Execute Each Turn=0
  21056.                                     Reset Each Begin=1
  21057.                                     Current Time To Wait=0
  21058.                                     Current Start Angle=0
  21059.                                     Current End Angle=0
  21060.                                     Waiting=1
  21061.                                     Turning Flag=0
  21062.                                     Starting Facing Angle=-999
  21063.                                     Complete Turn Time=0
  21064.                                     Current Turn Time=0
  21065.                                 }
  21066.                             }
  21067.                         }
  21068.                         Start Action=CTriggerRelayAction
  21069.                         {
  21070.                             Relay Name=Dead Investigate Sounds
  21071.                         }
  21072.                         End Action=
  21073.                     }
  21074.                     GotATarget=CBorgStateGotATarget
  21075.                     {
  21076.                         Last State=Any
  21077.                         Move Mode=Walk
  21078.                         Old AI=Array
  21079.                         {
  21080.                             Item Count=0
  21081.                         }
  21082.                         Acquired a Target=Attack
  21083.                         Had a Target=Investigate
  21084.                         Dead Body=Investigate Dead Body
  21085.                         Default=Patrol
  21086.                     }
  21087.                     LostATarget=CBorgStateLostATarget
  21088.                     {
  21089.                         Last State=Any
  21090.                         Move Mode=Walk
  21091.                         Old AI=Array
  21092.                         {
  21093.                             Item Count=0
  21094.                         }
  21095.                         Had a Target=Investigate
  21096.                         Default=Patrol
  21097.                     }
  21098.                     TargetAcquired=CBorgStateTargetAcquired
  21099.                     {
  21100.                         Last State=Any
  21101.                         Move Mode=Walk
  21102.                         Old AI=Array
  21103.                         {
  21104.                             Item Count=0
  21105.                         }
  21106.                     }
  21107.                     TargetLost=CBorgStateTargetLost
  21108.                     {
  21109.                         Last State=Any
  21110.                         Move Mode=Walk
  21111.                         Old AI=Array
  21112.                         {
  21113.                             Item Count=0
  21114.                         }
  21115.                     }
  21116.                     Paused=CBorgStatePaused
  21117.                     {
  21118.                         Last State=Patrol
  21119.                         Move Mode=Walk
  21120.                         Old AI=Array
  21121.                         {
  21122.                             Item Count=0
  21123.                         }
  21124.                         Idle Behavior=CEntityBehaviorIdle
  21125.                         {
  21126.                             Num Seconds=1
  21127.                             Seconds Have Transitioned=0
  21128.                             Override Fidget Options=
  21129.                             Time Until Next Fidget=0
  21130.                             FPS Play Ratio=1
  21131.                             Fidgeting=0
  21132.                         }
  21133.                         Idle Started=0
  21134.                     }
  21135.                     RunAway=CBorgStateRunAway
  21136.                     {
  21137.                         Last State=Patrol
  21138.                         Move Mode=Walk
  21139.                         Old AI=Array
  21140.                         {
  21141.                             Item Count=0
  21142.                         }
  21143.                         RunAway AI=CRunAwayRetreatAI
  21144.                         {
  21145.                             SubAI=
  21146.                             Marked For Deletion=0
  21147.                             Broadcaster=
  21148.                             AI Instigator=
  21149.                             AI Trigger=
  21150.                             TimeOfLastChangeDirectionDueToCollide=0
  21151.                             Moving=CEntityBehaviorMoveToPos
  21152.                             {
  21153.                                 Old Stationary Flag=0
  21154.                                 Angle To Turn To=0
  21155.                                 Play Ratio=1
  21156.                                 Smooth Turning=0
  21157.                                 Do Path Finding=1
  21158.                                 Finished=1
  21159.                                 Failed Last Path=0
  21160.                                 Move To Rate=0
  21161.                                 CurTargetNormalX=0
  21162.                                 CurTargetNormalY=0
  21163.                                 Path Finding Params=CWayPointPath
  21164.                                 {
  21165.                                     Start Point=0,0
  21166.                                     End Point=0,0
  21167.                                     Length=0
  21168.                                     Max Dist To Travel=0
  21169.                                     Num Failed Paths=0
  21170.                                     Max Failed Paths=0
  21171.                                     Pos To Move Index=0
  21172.                                     Dist So Far=0
  21173.                                     Path=
  21174.                                 }
  21175.                                 Pos Moving From=0.000000,0.000000
  21176.                                 Final Dest=0.000000,0.000000
  21177.                                 Cur Dest Move To=0.000000,0.000000
  21178.                                 Last Neg Dist=0
  21179.                                 NumTimesLostGound=0
  21180.                                 Path Collide Checker=CPathCollideChecker
  21181.                                 {
  21182.                                 }
  21183.                             }
  21184.                             Retry New Point=0
  21185.                             Radius=0
  21186.                         }
  21187.                     }
  21188.                     Target If Hit=1
  21189.                     Investigate Sounds=1
  21190.                     Damage Action=
  21191.                     Stun State=Stun
  21192.                     Run Away If Too Close=1
  21193.                     Targeting=CBorgSetClosestTarget
  21194.                     {
  21195.                         Max Distance=450
  21196.                         Vision Cone=120
  21197.                         Must Be Collideable=1
  21198.                         Must Have HPs=1
  21199.                         Valid Targets=Player
  21200.                     }
  21201.                     Current State=Patrol
  21202.                     Retreat At Percent=20
  21203.                     Had Target=0
  21204.                     Weapon Dist=0
  21205.                     Weapon Dist Sqrd=0
  21206.                     Transitions=CBorgTransitionHolder
  21207.                     {
  21208.                         Transition=Array
  21209.                         {
  21210.                             Array Count=1
  21211.                             Array Item=CBorgTransition
  21212.                             {
  21213.                                 Trigger=Every Time
  21214.                                 From State=Stun
  21215.                                 To State=Any
  21216.                                 Action=CTriggerRelayAction
  21217.                                 {
  21218.                                     Relay Name=Stun Done Voice Relay
  21219.                                 }
  21220.                                 IsDone=0
  21221.                             }
  21222.                         }
  21223.                     }
  21224.                     Debug=0
  21225.                     Dead Bodies=Array
  21226.                     {
  21227.                         Item Count=0
  21228.                     }
  21229.                     State To Change To=Any
  21230.                     Need To Change State=0
  21231.                     AI Paused=0
  21232.                     Start Position=0.000000,0.000000
  21233.                     Original Weapon Setting=4294967295
  21234.                     Blind Time=0
  21235.                     Retreat Time=0
  21236.                     Stand Ground Time=0
  21237.                     Check New Target Delay Countdown=0
  21238.                 }
  21239.             }
  21240.             Category=Enemy
  21241.             Current Target=
  21242.             Targeting Point=0.000000,0.000000
  21243.             Broadcaster=
  21244.             Model=Characters/Federation Generic Body
  21245.             Position X=917
  21246.             Position Y=1518
  21247.             Rendering Height=0
  21248.             Rendering Height Float=0
  21249.             Cur Sequence=Idle
  21250.             Cur Damage=0
  21251.             Destroyed Action=CMultipleActionsAction
  21252.             {
  21253.                 Action=Array
  21254.                 {
  21255.                     Item Count=2
  21256.                     Action=COtherMapAction
  21257.                     {
  21258.                         Action=CTriggerRelayAction
  21259.                         {
  21260.                             Relay Name=Death relay
  21261.                         }
  21262.                         Other Map Name=Mission 02/02 Security Deck.zax
  21263.                     }
  21264.                     Action=CTriggerRelayAction
  21265.                     {
  21266.                         Relay Name=the stun relay
  21267.                     }
  21268.                 }
  21269.             }
  21270.             Default Death Type=Klingon
  21271.             Show Health If Player=1
  21272.             Play Ratio=0
  21273.             Facing Angle=4.18879
  21274.             Start FacingAngle=4.18879
  21275.             Updates Since Relocate=0
  21276.             Current Frame=0
  21277.             Created By=
  21278.             BehaviorStack=CEntityBehaviorStack
  21279.             {
  21280.                 InProcess=0
  21281.                 Blocking Priority=Idle
  21282.                 BehaviorList=Array
  21283.                 {
  21284.                     Item Count=0
  21285.                 }
  21286.             }
  21287.             Has Seperate Upper Body=0
  21288.             Render Effect List=Array
  21289.             {
  21290.                 Item Count=0
  21291.             }
  21292.             Came From Map=
  21293.             Came From Position X=0
  21294.             Came From Position Y=0
  21295.             Friction=0
  21296.             Velocity X=0
  21297.             Velocity Y=0
  21298.             Acceleration X=0
  21299.             Acceleration Y=0
  21300.             Inventory=CInventory
  21301.             {
  21302.                 Inventory List=Array
  21303.                 {
  21304.                     Item Count=1
  21305.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  21306.                     {
  21307.                         Definition Index=Phaser
  21308.                         Current Delay=0
  21309.                         Broadcaster=
  21310.                         Enhance Time=0
  21311.                         Currently Using=0
  21312.                         Is On Overload=0
  21313.                         Overload Time=0
  21314.                         Max Overload Time=0
  21315.                         Weapon Setting=Kill
  21316.                         Current Energy=100
  21317.                     }
  21318.                 }
  21319.                 Discovered Items=Array
  21320.                 {
  21321.                     Item Count=0
  21322.                 }
  21323.                 Disposed Items=Array
  21324.                 {
  21325.                     Item Count=0
  21326.                 }
  21327.                 Cur Focus Index=4294967295
  21328.             }
  21329.             Home Pos X=917
  21330.             Home Pos Y=1518
  21331.             Weapons Use Amo=0
  21332.             LastDischargePosX=0
  21333.             LastDischargePosY=0
  21334.             LastDischargeDefIndex=-1
  21335.             LastDischargeSequenceName=
  21336.             Waiting For Discharge=0
  21337.             Still Shooting=0
  21338.             Movement Speed=Walk
  21339.             Overlay Model=Characters/Head Fed Generic 01
  21340.         }
  21341.         Level Part=CEntityBase
  21342.         {
  21343.             Name=
  21344.             Child List=
  21345.             Visible=1
  21346.             Collideable=1
  21347.             Half Height=0
  21348.             Full Height=1
  21349.             Tries To Collide=0
  21350.             Has Hit Points=0
  21351.             Stationary=1
  21352.             Active=1
  21353.             Is Temporarily Excluded=0
  21354.             Is Marked For Deletion=0
  21355.             Occludes Sound=0
  21356.             AI=
  21357.             Activity=Array
  21358.             {
  21359.                 Item Count=0
  21360.             }
  21361.             Category=
  21362.             Current Target=
  21363.             Targeting Point=0.000000,0.000000
  21364.             Broadcaster=
  21365.             Model=Environments/Akira Ship/Interior Walls/Wall Corner 02/Corner 02
  21366.             Position X=896.5
  21367.             Position Y=1589
  21368.             Rendering Height=0
  21369.             Rendering Height Float=0
  21370.             Cur Sequence=Idle
  21371.         }
  21372.         Level Part=CEntityBase
  21373.         {
  21374.             Name=
  21375.             Child List=
  21376.             Visible=1
  21377.             Collideable=1
  21378.             Half Height=1
  21379.             Full Height=0
  21380.             Tries To Collide=0
  21381.             Has Hit Points=0
  21382.             Stationary=1
  21383.             Active=1
  21384.             Is Temporarily Excluded=0
  21385.             Is Marked For Deletion=0
  21386.             Occludes Sound=0
  21387.             AI=
  21388.             Activity=Array
  21389.             {
  21390.                 Item Count=0
  21391.             }
  21392.             Category=
  21393.             Current Target=
  21394.             Targeting Point=0.000000,0.000000
  21395.             Broadcaster=
  21396.             Model=Environments/StarFleet Command/Office/Desk2/Desk 01
  21397.             Position X=888.25
  21398.             Position Y=1643.75
  21399.             Rendering Height=0
  21400.             Rendering Height Float=0
  21401.             Cur Sequence=Idle
  21402.         }
  21403.         Level Part=CRenderablePolygon
  21404.         {
  21405.             Name=
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  21408.             Collideable=0
  21409.             Half Height=0
  21410.             Full Height=1
  21411.             Tries To Collide=0
  21412.             Has Hit Points=0
  21413.             Stationary=1
  21414.             Active=1
  21415.             Is Temporarily Excluded=0
  21416.             Is Marked For Deletion=0
  21417.             Occludes Sound=0
  21418.             AI=
  21419.             Activity=Array
  21420.             {
  21421.                 Item Count=0
  21422.             }
  21423.             Category=
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  21425.             Targeting Point=0.000000,0.000000
  21426.             Broadcaster=
  21427.             Polygon=1111, 1624, 1139, 1638, 898, 1732, 886, 1713, 1111, 1624
  21428.             On Ground=0
  21429.             Render Type=Black
  21430.             YSort=267
  21431.             Cur Frame=0
  21432.             Animated Texture=Test Sequence
  21433.             Static Texture=14 Black
  21434.             Warp Effect=!None
  21435.         }
  21436.         Level Part=CFreeRangePoly
  21437.         {
  21438.             Name=path a2
  21439.             Child List=
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  21441.             Collideable=0
  21442.             Half Height=0
  21443.             Full Height=1
  21444.             Tries To Collide=0
  21445.             Has Hit Points=0
  21446.             Stationary=1
  21447.             Active=1
  21448.             Is Temporarily Excluded=0
  21449.             Is Marked For Deletion=0
  21450.             Occludes Sound=0
  21451.             AI=
  21452.             Activity=Array
  21453.             {
  21454.                 Item Count=0
  21455.             }
  21456.             Category=
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  21458.             Targeting Point=0.000000,0.000000
  21459.             Broadcaster=
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  21462.         Level Part=CEntityBase
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  21464.             Name=
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  21467.             Collideable=1
  21468.             Half Height=0
  21469.             Full Height=1
  21470.             Tries To Collide=0
  21471.             Has Hit Points=0
  21472.             Stationary=1
  21473.             Active=1
  21474.             Is Temporarily Excluded=0
  21475.             Is Marked For Deletion=0
  21476.             Occludes Sound=0
  21477.             AI=
  21478.             Activity=Array
  21479.             {
  21480.                 Item Count=0
  21481.             }
  21482.             Category=
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  21484.             Targeting Point=0.000000,0.000000
  21485.             Broadcaster=
  21486.             Model=Environments/Akira Ship/Walls/Wall 08/Wall8 03
  21487.             Position X=943.75
  21488.             Position Y=1755.5
  21489.             Rendering Height=0
  21490.             Rendering Height Float=0
  21491.             Cur Sequence=Idle
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  21493.         Level Part=CEntityBase
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  21495.             Name=
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  21499.             Half Height=0
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  21501.             Tries To Collide=0
  21502.             Has Hit Points=0
  21503.             Stationary=1
  21504.             Active=1
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  21506.             Is Marked For Deletion=0
  21507.             Occludes Sound=0
  21508.             AI=
  21509.             Activity=Array
  21510.             {
  21511.                 Item Count=0
  21512.             }
  21513.             Category=
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  21516.             Broadcaster=
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  23051.                         Ending Behavior=Stop at end
  23052.                         Current Value=0
  23053.                         Using Start=1
  23054.                         Direction=1
  23055.                     }
  23056.                     Cone Trajectory=CTrajectoryEnvelope
  23057.                     {
  23058.                         Start Value=-59.5
  23059.                         End Value=0
  23060.                         Speed=0
  23061.                         Ending Behavior=Stop at end
  23062.                         Current Value=0
  23063.                         Using Start=1
  23064.                         Direction=1
  23065.                     }
  23066.                     Burst Frequency=0.1
  23067.                     Burst Frequency Variance=0.05
  23068.                     Num Bursts To Stop After=0
  23069.                     Start Point Type=CPointParticleStartPositionType
  23070.                     {
  23071.                     }
  23072.                     Orient To Parent's Rotation=0
  23073.                     X Offset=0
  23074.                     Y Offset=0
  23075.                     Height=35
  23076.                     Speed=CSpeedEnvelope
  23077.                     {
  23078.                         Start Value=27
  23079.                         End Value=0
  23080.                         Speed=0
  23081.                         Ending Behavior=Stop at end
  23082.                         Current Value=0
  23083.                         Using Start=1
  23084.                         Direction=1
  23085.                     }
  23086.                     Speed Variance=9
  23087.                     Age=CTimeEnvelope
  23088.                     {
  23089.                         Start Value=1
  23090.                         End Value=0
  23091.                         Speed=0
  23092.                         Ending Behavior=Stop at end
  23093.                         Current Value=0
  23094.                         Using Start=1
  23095.                         Direction=1
  23096.                     }
  23097.                     Age Variance=0.5
  23098.                     Use Particle As Shot=0
  23099.                     Particles=Array
  23100.                     {
  23101.                         Item Count=3
  23102.                         Particles=CParticleInfo
  23103.                         {
  23104.                             Model=Particles/Ember
  23105.                             AI=CGravityParticleAI
  23106.                             {
  23107.                                 SubAI=
  23108.                                 Marked For Deletion=0
  23109.                                 Broadcaster=
  23110.                                 AI Instigator=
  23111.                                 AI Trigger=
  23112.                                 X Center Pos=0
  23113.                                 Y Center Pos=0
  23114.                                 Z Center Pos=0
  23115.                                 Animated=0
  23116.                                 Obey Sequence FPS=0
  23117.                                 Y To X Ratio=0
  23118.                                 Gravity=5
  23119.                                 Bounce Sound=!None.ogg
  23120.                                 Use Velocity to Advance Frames=0
  23121.                                 Bounced Last Frame=0
  23122.                                 Gravity Constant=0
  23123.                             }
  23124.                             Animated=1
  23125.                             Obey Sequence FPS=0
  23126.                             Tries To Collide=1
  23127.                             Collidable=0
  23128.                             Num Particles=2
  23129.                             Num Particles Variance=1
  23130.                         }
  23131.                         Particles=CParticleInfo
  23132.                         {
  23133.                             Model=Particles/EmberYellow
  23134.                             AI=CGravityParticleAI
  23135.                             {
  23136.                                 SubAI=
  23137.                                 Marked For Deletion=0
  23138.                                 Broadcaster=
  23139.                                 AI Instigator=
  23140.                                 AI Trigger=
  23141.                                 X Center Pos=0
  23142.                                 Y Center Pos=0
  23143.                                 Z Center Pos=0
  23144.                                 Animated=0
  23145.                                 Obey Sequence FPS=0
  23146.                                 Y To X Ratio=0
  23147.                                 Gravity=5
  23148.                                 Bounce Sound=!None.ogg
  23149.                                 Use Velocity to Advance Frames=0
  23150.                                 Bounced Last Frame=0
  23151.                                 Gravity Constant=0
  23152.                             }
  23153.                             Animated=1
  23154.                             Obey Sequence FPS=0
  23155.                             Tries To Collide=1
  23156.                             Collidable=0
  23157.                             Num Particles=2
  23158.                             Num Particles Variance=1
  23159.                         }
  23160.                         Particles=CParticleInfo
  23161.                         {
  23162.                             Model=Particles/Metal Gib Trail Fire
  23163.                             AI=CFloatParticleAI
  23164.                             {
  23165.                                 SubAI=
  23166.                                 Marked For Deletion=0
  23167.                                 Broadcaster=
  23168.                                 AI Instigator=
  23169.                                 AI Trigger=
  23170.                                 X Center Pos=0
  23171.                                 Y Center Pos=0
  23172.                                 Z Center Pos=0
  23173.                                 Animated=0
  23174.                                 Obey Sequence FPS=0
  23175.                                 Y To X Ratio=0
  23176.                             }
  23177.                             Animated=1
  23178.                             Obey Sequence FPS=0
  23179.                             Tries To Collide=1
  23180.                             Collidable=0
  23181.                             Num Particles=1
  23182.                             Num Particles Variance=0
  23183.                         }
  23184.                     }
  23185.                     NumBursts=0
  23186.                     CurFrequency=0
  23187.                     Enabled=1
  23188.                     Choose Sound Based On Burst=1
  23189.                     Sounds=Array
  23190.                     {
  23191.                         Item Count=2
  23192.                         Sounds=elec sparks1.ogg
  23193.                         Sounds=elec sparks3.ogg
  23194.                     }
  23195.                 }
  23196.             }
  23197.             Category=
  23198.             Current Target=
  23199.             Targeting Point=0.000000,0.000000
  23200.             Broadcaster=
  23201.             Model=Environments/General/Black Mask smll
  23202.             Position X=1020.99
  23203.             Position Y=179.076
  23204.             Rendering Height=0
  23205.             Rendering Height Float=0
  23206.             Cur Sequence=Idle
  23207.         }
  23208.         Level Part=CEntityBase
  23209.         {
  23210.             Name=Away Team Spawn Point 4
  23211.             Child List=
  23212.             Visible=0
  23213.             Collideable=1
  23214.             Half Height=0
  23215.             Full Height=1
  23216.             Tries To Collide=0
  23217.             Has Hit Points=0
  23218.             Stationary=1
  23219.             Active=1
  23220.             Is Temporarily Excluded=0
  23221.             Is Marked For Deletion=0
  23222.             Occludes Sound=0
  23223.             AI=
  23224.             Activity=Array
  23225.             {
  23226.                 Item Count=1
  23227.                 Activity=CSpawnPointAI
  23228.                 {
  23229.                     SubAI=
  23230.                     Marked For Deletion=0
  23231.                     Broadcaster=
  23232.                     AI Instigator=
  23233.                     AI Trigger=
  23234.                     Spawn Action=CAddMissionObjectiveAction
  23235.                     {
  23236.                         Objective=CProtectMissionObjective
  23237.                         {
  23238.                             Objective Name=Protect
  23239.                             Mission Status=Incomplete
  23240.                             Display Status=Hidden
  23241.                             Required To End Mission=0
  23242.                             Points=0
  23243.                             Fail Action=CDelayAction
  23244.                             {
  23245.                                 Next Action=CDisplayMissionFailedScreenAction
  23246.                                 {
  23247.                                     Script=Mission Ending Messages
  23248.                                     Mission Over Text=One of your Team
  23249.                                 }
  23250.                                 Delay=1.5
  23251.                                 Forget Trigger=0
  23252.                             }
  23253.                             Success Action=
  23254.                             Objective Script=Mission Objectives
  23255.                             Objective Line=!None
  23256.                             WhoToProtect=$instigator
  23257.                         }
  23258.                     }
  23259.                     Set Facing Angle=1
  23260.                     Facing Angle=80
  23261.                 }
  23262.             }
  23263.             Category=
  23264.             Current Target=
  23265.             Targeting Point=0.000000,0.000000
  23266.             Broadcaster=
  23267.             Model=Editor/Spawn Point
  23268.             Position X=1049.62
  23269.             Position Y=383.612
  23270.             Rendering Height=0
  23271.             Rendering Height Float=0
  23272.             Cur Sequence=Idle
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  23274.         Level Part=CFreeRangePoly
  23275.         {
  23276.             Name=out of ship
  23277.             Child List=
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  23279.             Collideable=0
  23280.             Half Height=0
  23281.             Full Height=1
  23282.             Tries To Collide=0
  23283.             Has Hit Points=0
  23284.             Stationary=1
  23285.             Active=1
  23286.             Is Temporarily Excluded=0
  23287.             Is Marked For Deletion=0
  23288.             Occludes Sound=0
  23289.             AI=
  23290.             Activity=Array
  23291.             {
  23292.                 Item Count=0
  23293.             }
  23294.             Category=
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  23297.             Broadcaster=
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  23300.         Level Part=CEntityAnimatedClient
  23301.         {
  23302.             Name=Temporary Entity
  23303.             Child List=
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  23305.             Collideable=0
  23306.             Half Height=0
  23307.             Full Height=1
  23308.             Tries To Collide=0
  23309.             Has Hit Points=0
  23310.             Stationary=1
  23311.             Active=1
  23312.             Is Temporarily Excluded=0
  23313.             Is Marked For Deletion=1
  23314.             Occludes Sound=0
  23315.             AI=
  23316.             Activity=Array
  23317.             {
  23318.                 Item Count=0
  23319.             }
  23320.             Category=
  23321.             Current Target=
  23322.             Targeting Point=0.000000,0.000000
  23323.             Broadcaster=
  23324.             Model=Interface/Selection
  23325.             Position X=1029.69
  23326.             Position Y=455.684
  23327.             Rendering Height=0
  23328.             Rendering Height Float=0
  23329.             Cur Sequence=Walk
  23330.             Cur Damage=0
  23331.             Destroyed Action=
  23332.             Default Death Type=!None
  23333.             Show Health If Player=1
  23334.             Play Ratio=0
  23335.             Facing Angle=0
  23336.             Start FacingAngle=0
  23337.             Updates Since Relocate=120
  23338.             Current Frame=9.19001
  23339.             Created By=
  23340.             BehaviorStack=CEntityBehaviorStack
  23341.             {
  23342.                 InProcess=0
  23343.                 Blocking Priority=Idle
  23344.                 BehaviorList=Array
  23345.                 {
  23346.                     Item Count=0
  23347.                 }
  23348.             }
  23349.             Has Seperate Upper Body=0
  23350.             Render Effect List=Array
  23351.             {
  23352.                 Item Count=0
  23353.             }
  23354.             Remote Player Model=!Unknown Model
  23355.         }
  23356.         Level Part=CEntityBase
  23357.         {
  23358.             Name=Away Team Spawn Point 1
  23359.             Child List=
  23360.             Visible=0
  23361.             Collideable=1
  23362.             Half Height=0
  23363.             Full Height=1
  23364.             Tries To Collide=0
  23365.             Has Hit Points=0
  23366.             Stationary=1
  23367.             Active=1
  23368.             Is Temporarily Excluded=0
  23369.             Is Marked For Deletion=0
  23370.             Occludes Sound=0
  23371.             AI=
  23372.             Activity=Array
  23373.             {
  23374.                 Item Count=1
  23375.                 Activity=CSpawnPointAI
  23376.                 {
  23377.                     SubAI=
  23378.                     Marked For Deletion=0
  23379.                     Broadcaster=
  23380.                     AI Instigator=
  23381.                     AI Trigger=
  23382.                     Spawn Action=CMultipleActionsAction
  23383.                     {
  23384.                         Action=Array
  23385.                         {
  23386.                             Item Count=2
  23387.                             Action=CAssignTemporaryTaskAction
  23388.                             {
  23389.                                 Target=$instigator
  23390.                                 Temporary Task AI=CGoToAI
  23391.                                 {
  23392.                                     SubAI=
  23393.                                     Marked For Deletion=0
  23394.                                     Broadcaster=
  23395.                                     AI Instigator=
  23396.                                     AI Trigger=
  23397.                                     Destination=out of ship
  23398.                                     Offset=0.000000,0.000000
  23399.                                     Starting Action=
  23400.                                     Finished=0
  23401.                                     Move Finished=0
  23402.                                     Failed Path=0
  23403.                                     Move Behavior=CEntityBehaviorMoveToPos
  23404.                                     {
  23405.                                         Old Stationary Flag=0
  23406.                                         Angle To Turn To=0
  23407.                                         Play Ratio=1
  23408.                                         Smooth Turning=0
  23409.                                         Do Path Finding=1
  23410.                                         Finished=1
  23411.                                         Failed Last Path=0
  23412.                                         Move To Rate=0
  23413.                                         CurTargetNormalX=0
  23414.                                         CurTargetNormalY=0
  23415.                                         Path Finding Params=CWayPointPath
  23416.                                         {
  23417.                                             Start Point=0,0
  23418.                                             End Point=0,0
  23419.                                             Length=0
  23420.                                             Max Dist To Travel=0
  23421.                                             Num Failed Paths=0
  23422.                                             Max Failed Paths=0
  23423.                                             Pos To Move Index=0
  23424.                                             Dist So Far=0
  23425.                                             Path=
  23426.                                         }
  23427.                                         Pos Moving From=0.000000,0.000000
  23428.                                         Final Dest=0.000000,0.000000
  23429.                                         Cur Dest Move To=0.000000,0.000000
  23430.                                         Last Neg Dist=0
  23431.                                         NumTimesLostGound=0
  23432.                                         Path Collide Checker=CPathCollideChecker
  23433.                                         {
  23434.                                         }
  23435.                                     }
  23436.                                     Done action=CSendAIDoneMessage
  23437.                                     {
  23438.                                         Target=$instigator
  23439.                                     }
  23440.                                     Make New Home=0
  23441.                                     Play Ratio=0
  23442.                                     Time To Try To Move=0
  23443.                                     Set Facing Angle=0
  23444.                                     Turn Sequence Name=Idle
  23445.                                     Facing Angle=CEntityBehaviorTurnToAngle
  23446.                                     {
  23447.                                         Old Stationary Flag=0
  23448.                                         Angle To Turn To=0
  23449.                                     }
  23450.                                     Need to Call Start=1
  23451.                                 }
  23452.                             }
  23453.                             Action=CAddMissionObjectiveAction
  23454.                             {
  23455.                                 Objective=CProtectMissionObjective
  23456.                                 {
  23457.                                     Objective Name=Protect
  23458.                                     Mission Status=Incomplete
  23459.                                     Display Status=Hidden
  23460.                                     Required To End Mission=0
  23461.                                     Points=0
  23462.                                     Fail Action=CDelayAction
  23463.                                     {
  23464.                                         Next Action=CDisplayMissionFailedScreenAction
  23465.                                         {
  23466.                                             Script=Mission Ending Messages
  23467.                                             Mission Over Text=One of your Team
  23468.                                         }
  23469.                                         Delay=1.5
  23470.                                         Forget Trigger=0
  23471.                                     }
  23472.                                     Success Action=
  23473.                                     Objective Script=Mission Objectives
  23474.                                     Objective Line=!None
  23475.                                     WhoToProtect=$instigator
  23476.                                 }
  23477.                             }
  23478.                         }
  23479.                     }
  23480.                     Set Facing Angle=1
  23481.                     Facing Angle=235
  23482.                 }
  23483.             }
  23484.             Category=
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  23487.             Broadcaster=
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  23489.             Position X=1056.62
  23490.             Position Y=489.616
  23491.             Rendering Height=0
  23492.             Rendering Height Float=0
  23493.             Cur Sequence=Idle
  23494.         }
  23495.         Level Part=CEntityBase
  23496.         {
  23497.             Name=
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  23500.             Collideable=0
  23501.             Half Height=1
  23502.             Full Height=0
  23503.             Tries To Collide=0
  23504.             Has Hit Points=0
  23505.             Stationary=1
  23506.             Active=1
  23507.             Is Temporarily Excluded=0
  23508.             Is Marked For Deletion=0
  23509.             Occludes Sound=0
  23510.             AI=
  23511.             Activity=Array
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  23513.                 Item Count=0
  23514.             }
  23515.             Category=
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  23518.             Broadcaster=
  23519.             Model=Environments/Trek Ship/Cargo/Tech Crate/Tech Crate 03
  23520.             Position X=1293.5
  23521.             Position Y=1230.75
  23522.             Rendering Height=419
  23523.             Rendering Height Float=419
  23524.             Cur Sequence=Idle
  23525.         }
  23526.         Level Part=CEntityBase
  23527.         {
  23528.             Name=
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  23531.             Collideable=1
  23532.             Half Height=0
  23533.             Full Height=1
  23534.             Tries To Collide=0
  23535.             Has Hit Points=0
  23536.             Stationary=1
  23537.             Active=1
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  23539.             Is Marked For Deletion=0
  23540.             Occludes Sound=0
  23541.             AI=
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  23543.             {
  23544.                 Item Count=0
  23545.             }
  23546.             Category=
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  23549.             Broadcaster=
  23550.             Model=Environments/Akira Ship/Walls/Wall 06/Wall6 06
  23551.             Position X=1234
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  23553.             Rendering Height=257
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  24589.             Model=Environments/Akira Ship/Walls/Wall 06/Wall6 06
  24590.             Position X=1318
  24591.             Position Y=1098.5
  24592.             Rendering Height=257
  24593.             Rendering Height Float=257
  24594.             Cur Sequence=Idle
  24595.         }
  24596.         Level Part=CEntityBase
  24597.         {
  24598.             Name=
  24599.             Child List=
  24600.             Visible=1
  24601.             Collideable=0
  24602.             Half Height=0
  24603.             Full Height=1
  24604.             Tries To Collide=0
  24605.             Has Hit Points=0
  24606.             Stationary=1
  24607.             Active=1
  24608.             Is Temporarily Excluded=0
  24609.             Is Marked For Deletion=0
  24610.             Occludes Sound=0
  24611.             AI=
  24612.             Activity=Array
  24613.             {
  24614.                 Item Count=0
  24615.             }
  24616.             Category=
  24617.             Current Target=
  24618.             Targeting Point=0.000000,0.000000
  24619.             Broadcaster=
  24620.             Model=Environments/Shuttle Bay/Walls/Railing/Rail Corners/Rail Corner 07
  24621.             Position X=1339
  24622.             Position Y=1116
  24623.             Rendering Height=381
  24624.             Rendering Height Float=381
  24625.             Cur Sequence=Idle
  24626.         }
  24627.         Level Part=CEntityBase
  24628.         {
  24629.             Name=
  24630.             Child List=
  24631.             Visible=1
  24632.             Collideable=1
  24633.             Half Height=0
  24634.             Full Height=1
  24635.             Tries To Collide=0
  24636.             Has Hit Points=0
  24637.             Stationary=1
  24638.             Active=1
  24639.             Is Temporarily Excluded=0
  24640.             Is Marked For Deletion=0
  24641.             Occludes Sound=0
  24642.             AI=
  24643.             Activity=Array
  24644.             {
  24645.                 Item Count=0
  24646.             }
  24647.             Category=
  24648.             Current Target=
  24649.             Targeting Point=0.000000,0.000000
  24650.             Broadcaster=
  24651.             Model=Environments/Akira Ship/Walls/Wall 06/Wall6 06
  24652.             Position X=1129
  24653.             Position Y=886
  24654.             Rendering Height=0
  24655.             Rendering Height Float=0
  24656.             Cur Sequence=Idle
  24657.         }
  24658.         Level Part=CEntityBase
  24659.         {
  24660.             Name=
  24661.             Child List=
  24662.             Visible=1
  24663.             Collideable=1
  24664.             Half Height=0
  24665.             Full Height=1
  24666.             Tries To Collide=0
  24667.             Has Hit Points=0
  24668.             Stationary=1
  24669.             Active=1
  24670.             Is Temporarily Excluded=0
  24671.             Is Marked For Deletion=0
  24672.             Occludes Sound=0
  24673.             AI=
  24674.             Activity=Array
  24675.             {
  24676.                 Item Count=0
  24677.             }
  24678.             Category=
  24679.             Current Target=
  24680.             Targeting Point=0.000000,0.000000
  24681.             Broadcaster=
  24682.             Model=Environments/Akira Ship/Walls/Wall 09/Wall9 02
  24683.             Position X=1162.4
  24684.             Position Y=1187.2
  24685.             Rendering Height=0
  24686.             Rendering Height Float=0
  24687.             Cur Sequence=Idle
  24688.         }
  24689.         Level Part=CFreeRangePoly
  24690.         {
  24691.             Name=path b1
  24692.             Child List=
  24693.             Visible=1
  24694.             Collideable=0
  24695.             Half Height=0
  24696.             Full Height=1
  24697.             Tries To Collide=0
  24698.             Has Hit Points=0
  24699.             Stationary=1
  24700.             Active=1
  24701.             Is Temporarily Excluded=0
  24702.             Is Marked For Deletion=0
  24703.             Occludes Sound=0
  24704.             AI=
  24705.             Activity=Array
  24706.             {
  24707.                 Item Count=0
  24708.             }
  24709.             Category=
  24710.             Current Target=
  24711.             Targeting Point=0.000000,0.000000
  24712.             Broadcaster=
  24713.             Polygon=1470, 1211, 1324, 1250, 1221, 1233, 1047, 1300, 1214, 1519, 1470, 1211
  24714.         }
  24715.         Level Part=CEntityOverlayWalking
  24716.         {
  24717.             Name=crewmembers
  24718.             Child List=
  24719.             Visible=1
  24720.             Collideable=1
  24721.             Half Height=0
  24722.             Full Height=1
  24723.             Tries To Collide=0
  24724.             Has Hit Points=1
  24725.             Stationary=1
  24726.             Active=1
  24727.             Is Temporarily Excluded=0
  24728.             Is Marked For Deletion=0
  24729.             Occludes Sound=0
  24730.             AI=
  24731.             Activity=Array
  24732.             {
  24733.                 Item Count=1
  24734.                 Activity=CBorgAI
  24735.                 {
  24736.                     SubAI=
  24737.                     Marked For Deletion=0
  24738.                     Broadcaster=
  24739.                     AI Instigator=
  24740.                     AI Trigger=
  24741.                     Any=CBorgStateAny
  24742.                     {
  24743.                         Last State=Any
  24744.                         Move Mode=Walk
  24745.                         Old AI=Array
  24746.                         {
  24747.                             Item Count=0
  24748.                         }
  24749.                     }
  24750.                     Recharge=CBorgStateRecharge
  24751.                     {
  24752.                         Last State=Any
  24753.                         Move Mode=Walk
  24754.                         Old AI=Array
  24755.                         {
  24756.                             Item Count=0
  24757.                         }
  24758.                         Recharge AI=CSeriesAI
  24759.                         {
  24760.                             SubAI=
  24761.                             Marked For Deletion=0
  24762.                             Broadcaster=
  24763.                             AI Instigator=
  24764.                             AI Trigger=
  24765.                             AIs=Array
  24766.                             {
  24767.                                 Item Count=2
  24768.                                 AI=CScanAreaAI
  24769.                                 {
  24770.                                     SubAI=
  24771.                                     Marked For Deletion=0
  24772.                                     Broadcaster=
  24773.                                     AI Instigator=
  24774.                                     AI Trigger=
  24775.                                     Starting Angle=0
  24776.                                     Ending Angle=180
  24777.                                     Turning Speed=200
  24778.                                     Time Between Turning=0
  24779.                                     Start Out Waiting=0
  24780.                                     Start Counterclockwise=0
  24781.                                     Turn Sequence Name=Idle
  24782.                                     End Turn Action=CSendAIDoneMessage
  24783.                                     {
  24784.                                         Target=$Trigger
  24785.                                     }
  24786.                                     Execute Each Turn=0
  24787.                                     Reset Each Begin=1
  24788.                                     Current Time To Wait=0
  24789.                                     Current Start Angle=0
  24790.                                     Current End Angle=0
  24791.                                     Waiting=1
  24792.                                     Turning Flag=0
  24793.                                     Starting Facing Angle=-999
  24794.                                     Complete Turn Time=0
  24795.                                     Current Turn Time=0
  24796.                                 }
  24797.                                 AI=CScanAreaAI
  24798.                                 {
  24799.                                     SubAI=
  24800.                                     Marked For Deletion=0
  24801.                                     Broadcaster=
  24802.                                     AI Instigator=
  24803.                                     AI Trigger=
  24804.                                     Starting Angle=0
  24805.                                     Ending Angle=-180
  24806.                                     Turning Speed=200
  24807.                                     Time Between Turning=0
  24808.                                     Start Out Waiting=0
  24809.                                     Start Counterclockwise=0
  24810.                                     Turn Sequence Name=Idle
  24811.                                     End Turn Action=CSendAIDoneMessage
  24812.                                     {
  24813.                                         Target=$Trigger
  24814.                                     }
  24815.                                     Execute Each Turn=0
  24816.                                     Reset Each Begin=1
  24817.                                     Current Time To Wait=0
  24818.                                     Current Start Angle=0
  24819.                                     Current End Angle=0
  24820.                                     Waiting=1
  24821.                                     Turning Flag=0
  24822.                                     Starting Facing Angle=-999
  24823.                                     Complete Turn Time=0
  24824.                                     Current Turn Time=0
  24825.                                 }
  24826.                             }
  24827.                             Current AI=0
  24828.                             When Done=Do Nothing
  24829.                             Restart Series Next Begin=0
  24830.                         }
  24831.                         Time To Recharge=2.5
  24832.                         Current Recharge Time=0
  24833.                         Start Action=
  24834.                         End Action=
  24835.                     }
  24836.                     EndRecharge=CBorgStateEndRecharge
  24837.                     {
  24838.                         Last State=Any
  24839.                         Move Mode=Walk
  24840.                         Old AI=Array
  24841.                         {
  24842.                             Item Count=0
  24843.                         }
  24844.                         End Recharge AI=CActionAI
  24845.                         {
  24846.                             SubAI=
  24847.                             Marked For Deletion=0
  24848.                             Broadcaster=
  24849.                             AI Instigator=
  24850.                             AI Trigger=
  24851.                             Action=CTriggerRelayAction
  24852.                             {
  24853.                                 Relay Name=stun 3 relay
  24854.                             }
  24855.                             Executed Action=0
  24856.                         }
  24857.                     }
  24858.                     Patrol=CBorgStatePatrol
  24859.                     {
  24860.                         Last State=Any
  24861.                         Move Mode=Walk
  24862.                         Old AI=Array
  24863.                         {
  24864.                             Item Count=0
  24865.                         }
  24866.                         Patrol AI=CSeriesAI
  24867.                         {
  24868.                             SubAI=
  24869.                             Marked For Deletion=0
  24870.                             Broadcaster=
  24871.                             AI Instigator=
  24872.                             AI Trigger=
  24873.                             AIs=Array
  24874.                             {
  24875.                                 Item Count=4
  24876.                                 AI=CPatrolPathAI
  24877.                                 {
  24878.                                     SubAI=
  24879.                                     Marked For Deletion=0
  24880.                                     Broadcaster=
  24881.                                     AI Instigator=
  24882.                                     AI Trigger=
  24883.                                     Path Poly=path b
  24884.                                     Order=Go To End
  24885.                                     Ignore last point=0
  24886.                                     End of path action=CSendAIDoneMessage
  24887.                                     {
  24888.                                         Target=$Trigger
  24889.                                     }
  24890.                                     TimeBeforCanReviseData=0
  24891.                                     Revise Point=0.000000,0.000000
  24892.                                     Revising Data=0
  24893.                                     Target Point=0
  24894.                                     Moving=CEntityBehaviorMoveToPos
  24895.                                     {
  24896.                                         Old Stationary Flag=0
  24897.                                         Angle To Turn To=0
  24898.                                         Play Ratio=1
  24899.                                         Smooth Turning=0
  24900.                                         Do Path Finding=1
  24901.                                         Finished=1
  24902.                                         Failed Last Path=0
  24903.                                         Move To Rate=0
  24904.                                         CurTargetNormalX=0
  24905.                                         CurTargetNormalY=0
  24906.                                         Path Finding Params=CWayPointPath
  24907.                                         {
  24908.                                             Start Point=0,0
  24909.                                             End Point=0,0
  24910.                                             Length=0
  24911.                                             Max Dist To Travel=0
  24912.                                             Num Failed Paths=0
  24913.                                             Max Failed Paths=0
  24914.                                             Pos To Move Index=0
  24915.                                             Dist So Far=0
  24916.                                             Path=
  24917.                                         }
  24918.                                         Pos Moving From=0.000000,0.000000
  24919.                                         Final Dest=0.000000,0.000000
  24920.                                         Cur Dest Move To=0.000000,0.000000
  24921.                                         Last Neg Dist=0
  24922.                                         NumTimesLostGound=0
  24923.                                         Path Collide Checker=CPathCollideChecker
  24924.                                         {
  24925.                                         }
  24926.                                     }
  24927.                                 }
  24928.                                 AI=CScanAreaAI
  24929.                                 {
  24930.                                     SubAI=
  24931.                                     Marked For Deletion=0
  24932.                                     Broadcaster=
  24933.                                     AI Instigator=
  24934.                                     AI Trigger=
  24935.                                     Starting Angle=-30
  24936.                                     Ending Angle=30
  24937.                                     Turning Speed=15
  24938.                                     Time Between Turning=0
  24939.                                     Start Out Waiting=0
  24940.                                     Start Counterclockwise=0
  24941.                                     Turn Sequence Name=Idle
  24942.                                     End Turn Action=CSendAIDoneMessage
  24943.                                     {
  24944.                                         Target=$Trigger
  24945.                                     }
  24946.                                     Execute Each Turn=1
  24947.                                     Reset Each Begin=1
  24948.                                     Current Time To Wait=0
  24949.                                     Current Start Angle=0
  24950.                                     Current End Angle=0
  24951.                                     Waiting=1
  24952.                                     Turning Flag=0
  24953.                                     Starting Facing Angle=-999
  24954.                                     Complete Turn Time=0
  24955.                                     Current Turn Time=0
  24956.                                 }
  24957.                                 AI=CPatrolPathAI
  24958.                                 {
  24959.                                     SubAI=
  24960.                                     Marked For Deletion=0
  24961.                                     Broadcaster=
  24962.                                     AI Instigator=
  24963.                                     AI Trigger=
  24964.                                     Path Poly=path b1
  24965.                                     Order=Go To End
  24966.                                     Ignore last point=0
  24967.                                     End of path action=CSendAIDoneMessage
  24968.                                     {
  24969.                                         Target=$Trigger
  24970.                                     }
  24971.                                     TimeBeforCanReviseData=0
  24972.                                     Revise Point=0.000000,0.000000
  24973.                                     Revising Data=0
  24974.                                     Target Point=0
  24975.                                     Moving=CEntityBehaviorMoveToPos
  24976.                                     {
  24977.                                         Old Stationary Flag=0
  24978.                                         Angle To Turn To=0
  24979.                                         Play Ratio=1
  24980.                                         Smooth Turning=0
  24981.                                         Do Path Finding=1
  24982.                                         Finished=1
  24983.                                         Failed Last Path=0
  24984.                                         Move To Rate=0
  24985.                                         CurTargetNormalX=0
  24986.                                         CurTargetNormalY=0
  24987.                                         Path Finding Params=CWayPointPath
  24988.                                         {
  24989.                                             Start Point=0,0
  24990.                                             End Point=0,0
  24991.                                             Length=0
  24992.                                             Max Dist To Travel=0
  24993.                                             Num Failed Paths=0
  24994.                                             Max Failed Paths=0
  24995.                                             Pos To Move Index=0
  24996.                                             Dist So Far=0
  24997.                                             Path=
  24998.                                         }
  24999.                                         Pos Moving From=0.000000,0.000000
  25000.                                         Final Dest=0.000000,0.000000
  25001.                                         Cur Dest Move To=0.000000,0.000000
  25002.                                         Last Neg Dist=0
  25003.                                         NumTimesLostGound=0
  25004.                                         Path Collide Checker=CPathCollideChecker
  25005.                                         {
  25006.                                         }
  25007.                                     }
  25008.                                 }
  25009.                                 AI=CScanAreaAI
  25010.                                 {
  25011.                                     SubAI=
  25012.                                     Marked For Deletion=0
  25013.                                     Broadcaster=
  25014.                                     AI Instigator=
  25015.                                     AI Trigger=
  25016.                                     Starting Angle=-30
  25017.                                     Ending Angle=30
  25018.                                     Turning Speed=15
  25019.                                     Time Between Turning=0
  25020.                                     Start Out Waiting=0
  25021.                                     Start Counterclockwise=0
  25022.                                     Turn Sequence Name=Idle
  25023.                                     End Turn Action=CSendAIDoneMessage
  25024.                                     {
  25025.                                         Target=$Trigger
  25026.                                     }
  25027.                                     Execute Each Turn=1
  25028.                                     Reset Each Begin=1
  25029.                                     Current Time To Wait=0
  25030.                                     Current Start Angle=0
  25031.                                     Current End Angle=0
  25032.                                     Waiting=1
  25033.                                     Turning Flag=0
  25034.                                     Starting Facing Angle=-999
  25035.                                     Complete Turn Time=0
  25036.                                     Current Turn Time=0
  25037.                                 }
  25038.                             }
  25039.                             Current AI=0
  25040.                             When Done=Repeat Series
  25041.                             Restart Series Next Begin=0
  25042.                         }
  25043.                         Time to Patrol=-1
  25044.                         How long have Patrolled=1
  25045.                         Start Action=
  25046.                         End Action=
  25047.                         Current State=0
  25048.                         Move Behavior=CEntityBehaviorMoveToPos
  25049.                         {
  25050.                             Old Stationary Flag=0
  25051.                             Angle To Turn To=0
  25052.                             Play Ratio=1
  25053.                             Smooth Turning=0
  25054.                             Do Path Finding=1
  25055.                             Finished=1
  25056.                             Failed Last Path=0
  25057.                             Move To Rate=0
  25058.                             CurTargetNormalX=0
  25059.                             CurTargetNormalY=0
  25060.                             Path Finding Params=CWayPointPath
  25061.                             {
  25062.                                 Start Point=0,0
  25063.                                 End Point=0,0
  25064.                                 Length=0
  25065.                                 Max Dist To Travel=0
  25066.                                 Num Failed Paths=0
  25067.                                 Max Failed Paths=0
  25068.                                 Pos To Move Index=0
  25069.                                 Dist So Far=0
  25070.                                 Path=
  25071.                             }
  25072.                             Pos Moving From=0.000000,0.000000
  25073.                             Final Dest=0.000000,0.000000
  25074.                             Cur Dest Move To=0.000000,0.000000
  25075.                             Last Neg Dist=0
  25076.                             NumTimesLostGound=0
  25077.                             Path Collide Checker=CPathCollideChecker
  25078.                             {
  25079.                             }
  25080.                         }
  25081.                         Turn Behavior=CEntityBehaviorTurnToAngle
  25082.                         {
  25083.                             Old Stationary Flag=0
  25084.                             Angle To Turn To=0
  25085.                         }
  25086.                     }
  25087.                     Alert=CBorgStateAlert
  25088.                     {
  25089.                         Last State=Any
  25090.                         Move Mode=Run
  25091.                         Old AI=Array
  25092.                         {
  25093.                             Item Count=0
  25094.                         }
  25095.                         Alert AI=CTurnToTargetAlertAI
  25096.                         {
  25097.                             SubAI=
  25098.                             Marked For Deletion=0
  25099.                             Broadcaster=
  25100.                             AI Instigator=
  25101.                             AI Trigger=
  25102.                             Turn behavior=CEntityBehaviorTurnToAngle
  25103.                             {
  25104.                                 Old Stationary Flag=0
  25105.                                 Angle To Turn To=0
  25106.                             }
  25107.                             Idle behavior=CEntityBehaviorIdle
  25108.                             {
  25109.                                 Num Seconds=1
  25110.                                 Seconds Have Transitioned=0
  25111.                                 Override Fidget Options=
  25112.                                 Time Until Next Fidget=0
  25113.                                 FPS Play Ratio=1
  25114.                                 Fidgeting=0
  25115.                             }
  25116.                         }
  25117.                         Alert Time=1.5
  25118.                         Start Action=CTriggerRelayAction
  25119.                         {
  25120.                             Relay Name=Attack Voice Relay
  25121.                         }
  25122.                         End Action=
  25123.                         Next State=Got a Target
  25124.                     }
  25125.                     Attack=CBorgStateAttack
  25126.                     {
  25127.                         Last State=Any
  25128.                         Move Mode=Run
  25129.                         Old AI=Array
  25130.                         {
  25131.                             Item Count=0
  25132.                         }
  25133.                         Attack AI=CStarTrekStandGroundAttackAI
  25134.                         {
  25135.                             SubAI=
  25136.                             Marked For Deletion=0
  25137.                             Broadcaster=
  25138.                             AI Instigator=
  25139.                             AI Trigger=
  25140.                             Behavior=CShootWeaponBehavior
  25141.                             {
  25142.                                 Play Sequence=
  25143.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  25144.                                 {
  25145.                                 }
  25146.                                 Idle Behavior=CEntityBehaviorIdle
  25147.                                 {
  25148.                                     Num Seconds=1
  25149.                                     Seconds Have Transitioned=0
  25150.                                     Override Fidget Options=
  25151.                                     Time Until Next Fidget=0
  25152.                                     FPS Play Ratio=1
  25153.                                     Fidgeting=0
  25154.                                 }
  25155.                                 State=Finished
  25156.                                 Weapon Definition=!None
  25157.                                 Wait Behavior=
  25158.                             }
  25159.                         }
  25160.                         Start Action=
  25161.                         End Action=
  25162.                     }
  25163.                     Pursue=CBorgStatePursue
  25164.                     {
  25165.                         Last State=Any
  25166.                         Move Mode=Run
  25167.                         Old AI=Array
  25168.                         {
  25169.                             Item Count=0
  25170.                         }
  25171.                         Pursue AI=CChasePursueAI
  25172.                         {
  25173.                             SubAI=
  25174.                             Marked For Deletion=0
  25175.                             Broadcaster=
  25176.                             AI Instigator=
  25177.                             AI Trigger=
  25178.                             AFloat=CEntityBehaviorMoveToPos
  25179.                             {
  25180.                                 Old Stationary Flag=0
  25181.                                 Angle To Turn To=0
  25182.                                 Play Ratio=1
  25183.                                 Smooth Turning=0
  25184.                                 Do Path Finding=1
  25185.                                 Finished=1
  25186.                                 Failed Last Path=0
  25187.                                 Move To Rate=0
  25188.                                 CurTargetNormalX=0
  25189.                                 CurTargetNormalY=0
  25190.                                 Path Finding Params=CWayPointPath
  25191.                                 {
  25192.                                     Start Point=0,0
  25193.                                     End Point=0,0
  25194.                                     Length=0
  25195.                                     Max Dist To Travel=0
  25196.                                     Num Failed Paths=0
  25197.                                     Max Failed Paths=0
  25198.                                     Pos To Move Index=0
  25199.                                     Dist So Far=0
  25200.                                     Path=
  25201.                                 }
  25202.                                 Pos Moving From=0.000000,0.000000
  25203.                                 Final Dest=0.000000,0.000000
  25204.                                 Cur Dest Move To=0.000000,0.000000
  25205.                                 Last Neg Dist=0
  25206.                                 NumTimesLostGound=0
  25207.                                 Path Collide Checker=CPathCollideChecker
  25208.                                 {
  25209.                                 }
  25210.                             }
  25211.                             Play Ratio=0
  25212.                             Next Try To Move=0
  25213.                         }
  25214.                         Start Action=
  25215.                         End Action=
  25216.                     }
  25217.                     DoSomething=CBorgStateDoSomething
  25218.                     {
  25219.                         Last State=Any
  25220.                         Move Mode=Walk
  25221.                         Old AI=Array
  25222.                         {
  25223.                             Item Count=0
  25224.                         }
  25225.                         DoSomething AI=
  25226.                         Start Action=
  25227.                         End Action=
  25228.                     }
  25229.                     Inactive=CBorgStateInactive
  25230.                     {
  25231.                         Last State=Any
  25232.                         Move Mode=Walk
  25233.                         Old AI=Array
  25234.                         {
  25235.                             Item Count=0
  25236.                         }
  25237.                         Inactive AI=
  25238.                         Start Action=
  25239.                         End Action=
  25240.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  25241.                         {
  25242.                             Sequence=Idle
  25243.                             Speed To Play=1
  25244.                             Done Sequence=Idle
  25245.                             Done Frame=0
  25246.                             Was Stationary=0
  25247.                             Old Play Ratio=0
  25248.                         }
  25249.                         Current State=Shutting Down
  25250.                     }
  25251.                     Stun=CBorgStateStun
  25252.                     {
  25253.                         Last State=Any
  25254.                         Move Mode=Run
  25255.                         Old AI=Array
  25256.                         {
  25257.                             Item Count=0
  25258.                         }
  25259.                         Stun AI=CStunAI
  25260.                         {
  25261.                             SubAI=
  25262.                             Marked For Deletion=0
  25263.                             Broadcaster=
  25264.                             AI Instigator=
  25265.                             AI Trigger=
  25266.                             Time To Stun=30
  25267.                             Show Effect=1
  25268.                             Current State=Start
  25269.                             Die Sequence=Death
  25270.                             Dead Sequence=Dead
  25271.                             Stand Up Sequence=GetUp
  25272.                             OldFlag=0
  25273.                             Warp Effect=
  25274.                             Current Sequence=
  25275.                             Count Down=0
  25276.                             Attached to=
  25277.                             Ignore Begin=0
  25278.                         }
  25279.                         Start Action=
  25280.                         End Action=
  25281.                         Next State=Recharge
  25282.                         Old Flags=
  25283.                     }
  25284.                     Dead=CBorgStateDead
  25285.                     {
  25286.                         Last State=Any
  25287.                         Move Mode=Walk
  25288.                         Old AI=Array
  25289.                         {
  25290.                             Item Count=0
  25291.                         }
  25292.                     }
  25293.                     Retreat=CBorgStateRetreat
  25294.                     {
  25295.                         Last State=Any
  25296.                         Move Mode=Run
  25297.                         Old AI=Array
  25298.                         {
  25299.                             Item Count=0
  25300.                         }
  25301.                         Retreat AI=
  25302.                         Start Action=
  25303.                         End Action=
  25304.                     }
  25305.                     Investigate=CBorgStateInvestigate
  25306.                     {
  25307.                         Last State=Any
  25308.                         Move Mode=Run
  25309.                         Old AI=Array
  25310.                         {
  25311.                             Item Count=0
  25312.                         }
  25313.                         Investigate AI=CChaseInvestigateAI
  25314.                         {
  25315.                             SubAI=
  25316.                             Marked For Deletion=0
  25317.                             Broadcaster=
  25318.                             AI Instigator=
  25319.                             AI Trigger=
  25320.                             AFloat=CEntityBehaviorMoveToPos
  25321.                             {
  25322.                                 Old Stationary Flag=0
  25323.                                 Angle To Turn To=0
  25324.                                 Play Ratio=1
  25325.                                 Smooth Turning=0
  25326.                                 Do Path Finding=1
  25327.                                 Finished=1
  25328.                                 Failed Last Path=0
  25329.                                 Move To Rate=0
  25330.                                 CurTargetNormalX=0
  25331.                                 CurTargetNormalY=0
  25332.                                 Path Finding Params=CWayPointPath
  25333.                                 {
  25334.                                     Start Point=0,0
  25335.                                     End Point=0,0
  25336.                                     Length=0
  25337.                                     Max Dist To Travel=0
  25338.                                     Num Failed Paths=0
  25339.                                     Max Failed Paths=0
  25340.                                     Pos To Move Index=0
  25341.                                     Dist So Far=0
  25342.                                     Path=
  25343.                                 }
  25344.                                 Pos Moving From=0.000000,0.000000
  25345.                                 Final Dest=0.000000,0.000000
  25346.                                 Cur Dest Move To=0.000000,0.000000
  25347.                                 Last Neg Dist=0
  25348.                                 NumTimesLostGound=0
  25349.                                 Path Collide Checker=CPathCollideChecker
  25350.                                 {
  25351.                                 }
  25352.                             }
  25353.                             Turn Behavior=CEntityBehaviorTurnToAngle
  25354.                             {
  25355.                                 Old Stationary Flag=0
  25356.                                 Angle To Turn To=0
  25357.                             }
  25358.                             Play Ratio=0
  25359.                             Next Try To Move=0
  25360.                             Time To Investigate=5
  25361.                             Count To Investigate=0
  25362.                             Radius to Investigate Point=27.5
  25363.                             Run To Investigate=1
  25364.                             State=Chasing
  25365.                             Investigate AI=CScanInvestigateAI
  25366.                             {
  25367.                                 SubAI=
  25368.                                 Marked For Deletion=0
  25369.                                 Broadcaster=
  25370.                                 AI Instigator=
  25371.                                 AI Trigger=
  25372.                                 AI=CScanAreaAI
  25373.                                 {
  25374.                                     SubAI=
  25375.                                     Marked For Deletion=0
  25376.                                     Broadcaster=
  25377.                                     AI Instigator=
  25378.                                     AI Trigger=
  25379.                                     Starting Angle=-20
  25380.                                     Ending Angle=20
  25381.                                     Turning Speed=10
  25382.                                     Time Between Turning=0.5
  25383.                                     Start Out Waiting=0
  25384.                                     Start Counterclockwise=0
  25385.                                     Turn Sequence Name=Idle
  25386.                                     End Turn Action=CSendAIDoneMessage
  25387.                                     {
  25388.                                         Target=$Trigger
  25389.                                     }
  25390.                                     Execute Each Turn=1
  25391.                                     Reset Each Begin=1
  25392.                                     Current Time To Wait=0
  25393.                                     Current Start Angle=0
  25394.                                     Current End Angle=0
  25395.                                     Waiting=1
  25396.                                     Turning Flag=0
  25397.                                     Starting Facing Angle=-999
  25398.                                     Complete Turn Time=0
  25399.                                     Current Turn Time=0
  25400.                                 }
  25401.                             }
  25402.                         }
  25403.                         Start Action=
  25404.                         End Action=
  25405.                         Time to track target=0
  25406.                     }
  25407.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  25408.                     {
  25409.                         Last State=Any
  25410.                         Move Mode=Run
  25411.                         Old AI=Array
  25412.                         {
  25413.                             Item Count=0
  25414.                         }
  25415.                         Investigate Dead Body AI=CChaseInvestigateAI
  25416.                         {
  25417.                             SubAI=
  25418.                             Marked For Deletion=0
  25419.                             Broadcaster=
  25420.                             AI Instigator=
  25421.                             AI Trigger=
  25422.                             AFloat=CEntityBehaviorMoveToPos
  25423.                             {
  25424.                                 Old Stationary Flag=0
  25425.                                 Angle To Turn To=0
  25426.                                 Play Ratio=1
  25427.                                 Smooth Turning=0
  25428.                                 Do Path Finding=1
  25429.                                 Finished=1
  25430.                                 Failed Last Path=0
  25431.                                 Move To Rate=0
  25432.                                 CurTargetNormalX=0
  25433.                                 CurTargetNormalY=0
  25434.                                 Path Finding Params=CWayPointPath
  25435.                                 {
  25436.                                     Start Point=0,0
  25437.                                     End Point=0,0
  25438.                                     Length=0
  25439.                                     Max Dist To Travel=0
  25440.                                     Num Failed Paths=0
  25441.                                     Max Failed Paths=0
  25442.                                     Pos To Move Index=0
  25443.                                     Dist So Far=0
  25444.                                     Path=
  25445.                                 }
  25446.                                 Pos Moving From=0.000000,0.000000
  25447.                                 Final Dest=0.000000,0.000000
  25448.                                 Cur Dest Move To=0.000000,0.000000
  25449.                                 Last Neg Dist=0
  25450.                                 NumTimesLostGound=0
  25451.                                 Path Collide Checker=CPathCollideChecker
  25452.                                 {
  25453.                                 }
  25454.                             }
  25455.                             Turn Behavior=CEntityBehaviorTurnToAngle
  25456.                             {
  25457.                                 Old Stationary Flag=0
  25458.                                 Angle To Turn To=0
  25459.                             }
  25460.                             Play Ratio=0
  25461.                             Next Try To Move=0
  25462.                             Time To Investigate=10
  25463.                             Count To Investigate=0
  25464.                             Radius to Investigate Point=25
  25465.                             Run To Investigate=1
  25466.                             State=Chasing
  25467.                             Investigate AI=CScanInvestigateAI
  25468.                             {
  25469.                                 SubAI=
  25470.                                 Marked For Deletion=0
  25471.                                 Broadcaster=
  25472.                                 AI Instigator=
  25473.                                 AI Trigger=
  25474.                                 AI=CScanAreaAI
  25475.                                 {
  25476.                                     SubAI=
  25477.                                     Marked For Deletion=0
  25478.                                     Broadcaster=
  25479.                                     AI Instigator=
  25480.                                     AI Trigger=
  25481.                                     Starting Angle=-45
  25482.                                     Ending Angle=45
  25483.                                     Turning Speed=25
  25484.                                     Time Between Turning=1
  25485.                                     Start Out Waiting=0
  25486.                                     Start Counterclockwise=0
  25487.                                     Turn Sequence Name=Idle
  25488.                                     End Turn Action=CMultipleActionsAction
  25489.                                     {
  25490.                                         Action=Array
  25491.                                         {
  25492.                                             Item Count=2
  25493.                                             Action=CDelayAction
  25494.                                             {
  25495.                                                 Next Action=CSendAIDoneMessage
  25496.                                                 {
  25497.                                                     Target=$Trigger
  25498.                                                 }
  25499.                                                 Delay=3.5
  25500.                                                 Forget Trigger=0
  25501.                                             }
  25502.                                             Action=CDoOnAllWithinRadiusAction
  25503.                                             {
  25504.                                                 Target Entity=$instigator
  25505.                                                 Start Action=
  25506.                                                 Touching Action=CAddEffectAction
  25507.                                                 {
  25508.                                                     Who To Warp=$Instigator
  25509.                                                     Warp Sound=Transporter Beaming Out.ogg
  25510.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  25511.                                                     {
  25512.                                                         Warp In=0
  25513.                                                         Fade In=1
  25514.                                                         Warp Time=1.75
  25515.                                                         Warp Effect=CSimpleWarpEffect
  25516.                                                         {
  25517.                                                             Warp Effect=Transporter Effect
  25518.                                                         }
  25519.                                                         Cur Warp Time=0
  25520.                                                         Delete When Finished=1
  25521.                                                         Who we are connected to=
  25522.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  25523.                                                         {
  25524.                                                             Overlay Effect=Transporter Bodies Federation
  25525.                                                             Current Frame=0
  25526.                                                         }
  25527.                                                         Num Rotations=4
  25528.                                                     }
  25529.                                                 }
  25530.                                                 Done Action=
  25531.                                                 Who To Ignore=
  25532.                                                 Name Filter=
  25533.                                                 Who To Affect=Dead Bodies
  25534.                                                 Radius=40
  25535.                                                 Y To X Ratio=0.712766
  25536.                                             }
  25537.                                         }
  25538.                                     }
  25539.                                     Execute Each Turn=0
  25540.                                     Reset Each Begin=1
  25541.                                     Current Time To Wait=0
  25542.                                     Current Start Angle=0
  25543.                                     Current End Angle=0
  25544.                                     Waiting=1
  25545.                                     Turning Flag=0
  25546.                                     Starting Facing Angle=-999
  25547.                                     Complete Turn Time=0
  25548.                                     Current Turn Time=0
  25549.                                 }
  25550.                             }
  25551.                         }
  25552.                         Start Action=CTriggerRelayAction
  25553.                         {
  25554.                             Relay Name=Dead Investigate Sounds
  25555.                         }
  25556.                         End Action=
  25557.                     }
  25558.                     GotATarget=CBorgStateGotATarget
  25559.                     {
  25560.                         Last State=Any
  25561.                         Move Mode=Walk
  25562.                         Old AI=Array
  25563.                         {
  25564.                             Item Count=0
  25565.                         }
  25566.                         Acquired a Target=Attack
  25567.                         Had a Target=Investigate
  25568.                         Dead Body=Investigate Dead Body
  25569.                         Default=Patrol
  25570.                     }
  25571.                     LostATarget=CBorgStateLostATarget
  25572.                     {
  25573.                         Last State=Any
  25574.                         Move Mode=Walk
  25575.                         Old AI=Array
  25576.                         {
  25577.                             Item Count=0
  25578.                         }
  25579.                         Had a Target=Investigate
  25580.                         Default=Patrol
  25581.                     }
  25582.                     TargetAcquired=CBorgStateTargetAcquired
  25583.                     {
  25584.                         Last State=Any
  25585.                         Move Mode=Walk
  25586.                         Old AI=Array
  25587.                         {
  25588.                             Item Count=0
  25589.                         }
  25590.                     }
  25591.                     TargetLost=CBorgStateTargetLost
  25592.                     {
  25593.                         Last State=Any
  25594.                         Move Mode=Walk
  25595.                         Old AI=Array
  25596.                         {
  25597.                             Item Count=0
  25598.                         }
  25599.                     }
  25600.                     Paused=CBorgStatePaused
  25601.                     {
  25602.                         Last State=Patrol
  25603.                         Move Mode=Walk
  25604.                         Old AI=Array
  25605.                         {
  25606.                             Item Count=0
  25607.                         }
  25608.                         Idle Behavior=CEntityBehaviorIdle
  25609.                         {
  25610.                             Num Seconds=1
  25611.                             Seconds Have Transitioned=0
  25612.                             Override Fidget Options=
  25613.                             Time Until Next Fidget=0
  25614.                             FPS Play Ratio=1
  25615.                             Fidgeting=0
  25616.                         }
  25617.                         Idle Started=0
  25618.                     }
  25619.                     RunAway=CBorgStateRunAway
  25620.                     {
  25621.                         Last State=Patrol
  25622.                         Move Mode=Walk
  25623.                         Old AI=Array
  25624.                         {
  25625.                             Item Count=0
  25626.                         }
  25627.                         RunAway AI=CRunAwayRetreatAI
  25628.                         {
  25629.                             SubAI=
  25630.                             Marked For Deletion=0
  25631.                             Broadcaster=
  25632.                             AI Instigator=
  25633.                             AI Trigger=
  25634.                             TimeOfLastChangeDirectionDueToCollide=0
  25635.                             Moving=CEntityBehaviorMoveToPos
  25636.                             {
  25637.                                 Old Stationary Flag=0
  25638.                                 Angle To Turn To=0
  25639.                                 Play Ratio=1
  25640.                                 Smooth Turning=0
  25641.                                 Do Path Finding=1
  25642.                                 Finished=1
  25643.                                 Failed Last Path=0
  25644.                                 Move To Rate=0
  25645.                                 CurTargetNormalX=0
  25646.                                 CurTargetNormalY=0
  25647.                                 Path Finding Params=CWayPointPath
  25648.                                 {
  25649.                                     Start Point=0,0
  25650.                                     End Point=0,0
  25651.                                     Length=0
  25652.                                     Max Dist To Travel=0
  25653.                                     Num Failed Paths=0
  25654.                                     Max Failed Paths=0
  25655.                                     Pos To Move Index=0
  25656.                                     Dist So Far=0
  25657.                                     Path=
  25658.                                 }
  25659.                                 Pos Moving From=0.000000,0.000000
  25660.                                 Final Dest=0.000000,0.000000
  25661.                                 Cur Dest Move To=0.000000,0.000000
  25662.                                 Last Neg Dist=0
  25663.                                 NumTimesLostGound=0
  25664.                                 Path Collide Checker=CPathCollideChecker
  25665.                                 {
  25666.                                 }
  25667.                             }
  25668.                             Retry New Point=0
  25669.                             Radius=0
  25670.                         }
  25671.                     }
  25672.                     Target If Hit=1
  25673.                     Investigate Sounds=1
  25674.                     Damage Action=
  25675.                     Stun State=Stun
  25676.                     Run Away If Too Close=1
  25677.                     Targeting=CBorgSetClosestTarget
  25678.                     {
  25679.                         Max Distance=350
  25680.                         Vision Cone=120
  25681.                         Must Be Collideable=1
  25682.                         Must Have HPs=1
  25683.                         Valid Targets=Player
  25684.                     }
  25685.                     Current State=Patrol
  25686.                     Retreat At Percent=20
  25687.                     Had Target=0
  25688.                     Weapon Dist=0
  25689.                     Weapon Dist Sqrd=0
  25690.                     Transitions=CBorgTransitionHolder
  25691.                     {
  25692.                         Transition=Array
  25693.                         {
  25694.                             Array Count=1
  25695.                             Array Item=CBorgTransition
  25696.                             {
  25697.                                 Trigger=Every Time
  25698.                                 From State=Stun
  25699.                                 To State=Any
  25700.                                 Action=CTriggerRelayAction
  25701.                                 {
  25702.                                     Relay Name=Stun Done Voice Relay
  25703.                                 }
  25704.                                 IsDone=0
  25705.                             }
  25706.                         }
  25707.                     }
  25708.                     Debug=0
  25709.                     Dead Bodies=Array
  25710.                     {
  25711.                         Item Count=0
  25712.                     }
  25713.                     State To Change To=Any
  25714.                     Need To Change State=0
  25715.                     AI Paused=0
  25716.                     Start Position=0.000000,0.000000
  25717.                     Original Weapon Setting=4294967295
  25718.                     Blind Time=0
  25719.                     Retreat Time=0
  25720.                     Stand Ground Time=0
  25721.                     Check New Target Delay Countdown=0
  25722.                 }
  25723.             }
  25724.             Category=Enemy
  25725.             Current Target=
  25726.             Targeting Point=0.000000,0.000000
  25727.             Broadcaster=
  25728.             Model=Characters/Federation Generic Body
  25729.             Position X=1122
  25730.             Position Y=1289
  25731.             Rendering Height=0
  25732.             Rendering Height Float=0
  25733.             Cur Sequence=Idle
  25734.             Cur Damage=0
  25735.             Destroyed Action=CMultipleActionsAction
  25736.             {
  25737.                 Action=Array
  25738.                 {
  25739.                     Item Count=2
  25740.                     Action=COtherMapAction
  25741.                     {
  25742.                         Action=CTriggerRelayAction
  25743.                         {
  25744.                             Relay Name=Death relay
  25745.                         }
  25746.                         Other Map Name=Mission 02/02 Security Deck.zax
  25747.                     }
  25748.                     Action=CTriggerRelayAction
  25749.                     {
  25750.                         Relay Name=the stun relay
  25751.                     }
  25752.                 }
  25753.             }
  25754.             Default Death Type=Klingon
  25755.             Show Health If Player=1
  25756.             Play Ratio=0
  25757.             Facing Angle=0
  25758.             Start FacingAngle=0
  25759.             Updates Since Relocate=0
  25760.             Current Frame=0
  25761.             Created By=
  25762.             BehaviorStack=CEntityBehaviorStack
  25763.             {
  25764.                 InProcess=0
  25765.                 Blocking Priority=Idle
  25766.                 BehaviorList=Array
  25767.                 {
  25768.                     Item Count=0
  25769.                 }
  25770.             }
  25771.             Has Seperate Upper Body=0
  25772.             Render Effect List=Array
  25773.             {
  25774.                 Item Count=0
  25775.             }
  25776.             Came From Map=
  25777.             Came From Position X=0
  25778.             Came From Position Y=0
  25779.             Friction=0
  25780.             Velocity X=0
  25781.             Velocity Y=0
  25782.             Acceleration X=0
  25783.             Acceleration Y=0
  25784.             Inventory=CInventory
  25785.             {
  25786.                 Inventory List=Array
  25787.                 {
  25788.                     Item Count=1
  25789.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  25790.                     {
  25791.                         Definition Index=Phaser
  25792.                         Current Delay=0
  25793.                         Broadcaster=
  25794.                         Enhance Time=0
  25795.                         Currently Using=0
  25796.                         Is On Overload=0
  25797.                         Overload Time=0
  25798.                         Max Overload Time=0
  25799.                         Weapon Setting=Kill
  25800.                         Current Energy=100
  25801.                     }
  25802.                 }
  25803.                 Discovered Items=Array
  25804.                 {
  25805.                     Item Count=0
  25806.                 }
  25807.                 Disposed Items=Array
  25808.                 {
  25809.                     Item Count=0
  25810.                 }
  25811.                 Cur Focus Index=4294967295
  25812.             }
  25813.             Home Pos X=1122
  25814.             Home Pos Y=1289
  25815.             Weapons Use Amo=0
  25816.             LastDischargePosX=0
  25817.             LastDischargePosY=0
  25818.             LastDischargeDefIndex=-1
  25819.             LastDischargeSequenceName=
  25820.             Waiting For Discharge=0
  25821.             Still Shooting=0
  25822.             Movement Speed=Walk
  25823.             Overlay Model=Characters/Head Fed Generic 01
  25824.         }
  25825.         Level Part=CEntityBase
  25826.         {
  25827.             Name=stun 3 relay
  25828.             Child List=
  25829.             Visible=0
  25830.             Collideable=1
  25831.             Half Height=0
  25832.             Full Height=1
  25833.             Tries To Collide=0
  25834.             Has Hit Points=0
  25835.             Stationary=1
  25836.             Active=1
  25837.             Is Temporarily Excluded=0
  25838.             Is Marked For Deletion=0
  25839.             Occludes Sound=0
  25840.             AI=
  25841.             Activity=Array
  25842.             {
  25843.                 Item Count=1
  25844.                 Activity=CRelayAI
  25845.                 {
  25846.                     SubAI=
  25847.                     Marked For Deletion=0
  25848.                     Broadcaster=
  25849.                     AI Instigator=
  25850.                     AI Trigger=
  25851.                     Action=CRandomAction
  25852.                     {
  25853.                         Action=Array
  25854.                         {
  25855.                             Item Count=2
  25856.                             Action=CImpersonateAction
  25857.                             {
  25858.                                 Action=CSendInvestigateHereMessageAction
  25859.                                 {
  25860.                                     Target=$instigator
  25861.                                 }
  25862.                                 Trigger=Stun Marker 3
  25863.                                 Instigator=$Instigator
  25864.                             }
  25865.                             Action=CImpersonateAction
  25866.                             {
  25867.                                 Action=CSendInvestigateHereMessageAction
  25868.                                 {
  25869.                                     Target=$instigator
  25870.                                 }
  25871.                                 Trigger=Stun Marker 14
  25872.                                 Instigator=$instigator
  25873.                             }
  25874.                         }
  25875.                     }
  25876.                     Trigger Only Once=0
  25877.                     Was Triggered=0
  25878.                 }
  25879.             }
  25880.             Category=
  25881.             Current Target=
  25882.             Targeting Point=0.000000,0.000000
  25883.             Broadcaster=
  25884.             Model=Editor/Relay
  25885.             Position X=1075
  25886.             Position Y=1273
  25887.             Rendering Height=0
  25888.             Rendering Height Float=0
  25889.             Cur Sequence=Idle
  25890.         }
  25891.         Level Part=CWayPointsPolygon
  25892.         {
  25893.             Name=
  25894.             Child List=
  25895.             Visible=1
  25896.             Collideable=0
  25897.             Half Height=0
  25898.             Full Height=1
  25899.             Tries To Collide=0
  25900.             Has Hit Points=0
  25901.             Stationary=1
  25902.             Active=0
  25903.             Is Temporarily Excluded=0
  25904.             Is Marked For Deletion=0
  25905.             Occludes Sound=0
  25906.             AI=
  25907.             Activity=Array
  25908.             {
  25909.                 Item Count=0
  25910.             }
  25911.             Category=
  25912.             Current Target=
  25913.             Targeting Point=0.000000,0.000000
  25914.             Broadcaster=
  25915.             Polygon=1065, 1377, 1216, 1577, 1260, 1555, 1107, 1348, 1065, 1377
  25916.             Insertion Priority=Primary
  25917.         }
  25918.         Level Part=CFreeRangePoly
  25919.         {
  25920.             Name=
  25921.             Child List=
  25922.             Visible=1
  25923.             Collideable=1
  25924.             Half Height=0
  25925.             Full Height=0
  25926.             Tries To Collide=0
  25927.             Has Hit Points=0
  25928.             Stationary=1
  25929.             Active=1
  25930.             Is Temporarily Excluded=0
  25931.             Is Marked For Deletion=0
  25932.             Occludes Sound=0
  25933.             AI=
  25934.             Activity=Array
  25935.             {
  25936.                 Item Count=0
  25937.             }
  25938.             Category=
  25939.             Current Target=
  25940.             Targeting Point=0.000000,0.000000
  25941.             Broadcaster=
  25942.             Polygon=1034, 1374, 1091, 1440, 1092, 1468, 1040, 1409, 1034, 1374
  25943.         }
  25944.         Level Part=CEntityBase
  25945.         {
  25946.             Name=
  25947.             Child List=
  25948.             Visible=1
  25949.             Collideable=1
  25950.             Half Height=0
  25951.             Full Height=1
  25952.             Tries To Collide=0
  25953.             Has Hit Points=0
  25954.             Stationary=1
  25955.             Active=1
  25956.             Is Temporarily Excluded=0
  25957.             Is Marked For Deletion=0
  25958.             Occludes Sound=0
  25959.             AI=
  25960.             Activity=Array
  25961.             {
  25962.                 Item Count=0
  25963.             }
  25964.             Category=
  25965.             Current Target=
  25966.             Targeting Point=0.000000,0.000000
  25967.             Broadcaster=
  25968.             Model=Environments/Akira Ship/Doors/Interior Door/Interior Door 04 Side2
  25969.             Position X=1114.5
  25970.             Position Y=1498
  25971.             Rendering Height=0
  25972.             Rendering Height Float=0
  25973.             Cur Sequence=Idle
  25974.         }
  25975.         Level Part=CEntityAnimated
  25976.         {
  25977.             Name=
  25978.             Child List=
  25979.             Visible=1
  25980.             Collideable=1
  25981.             Half Height=0
  25982.             Full Height=1
  25983.             Tries To Collide=0
  25984.             Has Hit Points=0
  25985.             Stationary=1
  25986.             Active=1
  25987.             Is Temporarily Excluded=0
  25988.             Is Marked For Deletion=0
  25989.             Occludes Sound=0
  25990.             AI=
  25991.             Activity=Array
  25992.             {
  25993.                 Item Count=2
  25994.                 Activity=CDoorAI
  25995.                 {
  25996.                     SubAI=
  25997.                     Marked For Deletion=0
  25998.                     Broadcaster=
  25999.                     AI Instigator=
  26000.                     AI Trigger=
  26001.                     Is Locked=0
  26002.                     Allow Open or Close?=
  26003.                     Before Open=
  26004.                     After Opened=
  26005.                     Before Closed=
  26006.                     After Closed=
  26007.                     After Locked=
  26008.                     After Unlocked=
  26009.                     Auto-Close Timeout=0
  26010.                     State=Closed
  26011.                     Timeout Time Left=0
  26012.                     Frame Andvance=0
  26013.                     Next Pain=0
  26014.                     Triggered By Players=1
  26015.                     Triggered By Enemies=1
  26016.                 }
  26017.                 Activity=CAnyTouchingOvalTriggerAI
  26018.                 {
  26019.                     SubAI=
  26020.                     Marked For Deletion=0
  26021.                     Broadcaster=
  26022.                     AI Instigator=
  26023.                     AI Trigger=
  26024.                     Enter Action=COpenDoorAction
  26025.                     {
  26026.                         Door Name=$trigger
  26027.                         Delay Between Doors=0
  26028.                     }
  26029.                     Enter Action Delay=0
  26030.                     Exit Action=CCloseDoorAction
  26031.                     {
  26032.                         Door Name=$trigger
  26033.                         Delay Between Doors=0
  26034.                     }
  26035.                     Exit Action Delay=0.5
  26036.                     Triggered by=Enemy,Player
  26037.                     Anything touching=0
  26038.                     Action to Execute=
  26039.                     Countdown time=0
  26040.                     Instigator=
  26041.                     X Radius=30
  26042.                     YX Ratio=0.712766
  26043.                 }
  26044.             }
  26045.             Category=
  26046.             Current Target=
  26047.             Targeting Point=0.000000,0.000000
  26048.             Broadcaster=
  26049.             Model=Environments/Akira Ship/Doors/Interior Door/Interior Door 04
  26050.             Position X=1113.5
  26051.             Position Y=1501
  26052.             Rendering Height=0
  26053.             Rendering Height Float=0
  26054.             Cur Sequence=closed
  26055.             Cur Damage=0
  26056.             Destroyed Action=
  26057.             Default Death Type=!None
  26058.             Show Health If Player=1
  26059.             Play Ratio=0
  26060.             Facing Angle=0
  26061.             Start FacingAngle=0
  26062.             Updates Since Relocate=0
  26063.             Current Frame=0
  26064.             Created By=
  26065.             BehaviorStack=CEntityBehaviorStack
  26066.             {
  26067.                 InProcess=0
  26068.                 Blocking Priority=Idle
  26069.                 BehaviorList=Array
  26070.                 {
  26071.                     Item Count=0
  26072.                 }
  26073.             }
  26074.             Has Seperate Upper Body=0
  26075.             Render Effect List=Array
  26076.             {
  26077.                 Item Count=0
  26078.             }
  26079.         }
  26080.         Level Part=CEntityBase
  26081.         {
  26082.             Name=
  26083.             Child List=
  26084.             Visible=1
  26085.             Collideable=1
  26086.             Half Height=0
  26087.             Full Height=1
  26088.             Tries To Collide=0
  26089.             Has Hit Points=0
  26090.             Stationary=1
  26091.             Active=1
  26092.             Is Temporarily Excluded=0
  26093.             Is Marked For Deletion=0
  26094.             Occludes Sound=0
  26095.             AI=
  26096.             Activity=Array
  26097.             {
  26098.                 Item Count=0
  26099.             }
  26100.             Category=
  26101.             Current Target=
  26102.             Targeting Point=0.000000,0.000000
  26103.             Broadcaster=
  26104.             Model=Environments/Akira Ship/Doors/Interior Door/Interior Door 04 Top
  26105.             Position X=1114.5
  26106.             Position Y=1498
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  31222.             Rendering Height Float=0
  31223.             Cur Sequence=idle
  31224.             Cur Damage=0
  31225.             Destroyed Action=
  31226.             Default Death Type=!None
  31227.             Show Health If Player=1
  31228.             Play Ratio=0
  31229.             Facing Angle=0.802851
  31230.             Start FacingAngle=0.802851
  31231.             Updates Since Relocate=0
  31232.             Current Frame=0
  31233.             Created By=
  31234.             BehaviorStack=CEntityBehaviorStack
  31235.             {
  31236.                 InProcess=0
  31237.                 Blocking Priority=Idle
  31238.                 BehaviorList=Array
  31239.                 {
  31240.                     Item Count=0
  31241.                 }
  31242.             }
  31243.             Has Seperate Upper Body=0
  31244.             Render Effect List=Array
  31245.             {
  31246.                 Item Count=0
  31247.             }
  31248.             Came From Map=
  31249.             Came From Position X=0
  31250.             Came From Position Y=0
  31251.             Friction=0
  31252.             Velocity X=0
  31253.             Velocity Y=0
  31254.             Acceleration X=0
  31255.             Acceleration Y=0
  31256.             Inventory=CInventory
  31257.             {
  31258.                 Inventory List=Array
  31259.                 {
  31260.                     Item Count=0
  31261.                 }
  31262.                 Discovered Items=Array
  31263.                 {
  31264.                     Item Count=0
  31265.                 }
  31266.                 Disposed Items=Array
  31267.                 {
  31268.                     Item Count=0
  31269.                 }
  31270.                 Cur Focus Index=4294967295
  31271.             }
  31272.             Home Pos X=1425.77
  31273.             Home Pos Y=1050.44
  31274.             Weapons Use Amo=0
  31275.             LastDischargePosX=0
  31276.             LastDischargePosY=0
  31277.             LastDischargeDefIndex=-1
  31278.             LastDischargeSequenceName=
  31279.             Waiting For Discharge=0
  31280.             Still Shooting=0
  31281.             Movement Speed=Walk
  31282.         }
  31283.         Level Part=CEntityBase
  31284.         {
  31285.             Name=
  31286.             Child List=
  31287.             Visible=1
  31288.             Collideable=1
  31289.             Half Height=0
  31290.             Full Height=1
  31291.             Tries To Collide=0
  31292.             Has Hit Points=0
  31293.             Stationary=1
  31294.             Active=1
  31295.             Is Temporarily Excluded=0
  31296.             Is Marked For Deletion=0
  31297.             Occludes Sound=0
  31298.             AI=
  31299.             Activity=Array
  31300.             {
  31301.                 Item Count=1
  31302.                 Activity=CProcessListAI
  31303.                 {
  31304.                     SubAI=
  31305.                     Marked For Deletion=0
  31306.                     Broadcaster=
  31307.                     AI Instigator=
  31308.                     AI Trigger=
  31309.                     Hot Spot=
  31310.                     Process=Array
  31311.                     {
  31312.                         Item Count=1
  31313.                         Process=CProcess
  31314.                         {
  31315.                             Process Type=Use
  31316.                             Process Cursor=Generic Use
  31317.                             Can't Use Cursor=Generic Can't Use
  31318.                             Required Selected Item=!None
  31319.                             Required Item In Inventory=!None
  31320.                             Hint Item In Inventory=!None
  31321.                             Default Use Sound=!None.ogg
  31322.                             Allow Multiple Members=1
  31323.                             Execute if Hovering=0
  31324.                             Use On Others If Empty=0
  31325.                             Process Activity=Array
  31326.                             {
  31327.                                 Item Count=1
  31328.                                 Process Activity=CActionAI
  31329.                                 {
  31330.                                     SubAI=
  31331.                                     Marked For Deletion=0
  31332.                                     Broadcaster=
  31333.                                     AI Instigator=
  31334.                                     AI Trigger=
  31335.                                     Action=CConditionalAction
  31336.                                     {
  31337.                                         Try Action=CCheckCurSequenceAction
  31338.                                         {
  31339.                                             Target Name=turbo door 2
  31340.                                             Animation=closed
  31341.                                         }
  31342.                                         Succeed Action=CStarTrekRelocateTeamAction
  31343.                                         {
  31344.                                             New Map Name=Mission 02/02 Security Deck.zax
  31345.                                             New Location=to upper bay
  31346.                                             Who To Switch=$Instigator
  31347.                                             Touching Poly=Bay to deck middle
  31348.                                             Make this map active=1
  31349.                                             Only on this map=0
  31350.                                             Only Relocated Selected Members=1
  31351.                                         }
  31352.                                         Fail Action=CDelayAction
  31353.                                         {
  31354.                                             Next Action=CConditionalAction
  31355.                                             {
  31356.                                                 Try Action=CCheckCurSequenceAction
  31357.                                                 {
  31358.                                                     Target Name=turbo door 2
  31359.                                                     Animation=closed
  31360.                                                 }
  31361.                                                 Succeed Action=CStarTrekRelocateTeamAction
  31362.                                                 {
  31363.                                                     New Map Name=Mission 02/02 Security Deck.zax
  31364.                                                     New Location=to upper bay
  31365.                                                     Who To Switch=$Instigator
  31366.                                                     Touching Poly=Bay to deck middle
  31367.                                                     Make this map active=1
  31368.                                                     Only on this map=0
  31369.                                                     Only Relocated Selected Members=1
  31370.                                                 }
  31371.                                                 Fail Action=
  31372.                                             }
  31373.                                             Delay=0.5
  31374.                                             Forget Trigger=0
  31375.                                         }
  31376.                                     }
  31377.                                     Executed Action=0
  31378.                                 }
  31379.                             }
  31380.                             Debug Process=0
  31381.                         }
  31382.                     }
  31383.                 }
  31384.             }
  31385.             Category=
  31386.             Current Target=
  31387.             Targeting Point=0.000000,0.000000
  31388.             Broadcaster=
  31389.             Model=Environments/Trek Ship/Door Panel/Door Panel 02
  31390.             Position X=1401.63
  31391.             Position Y=1034.16
  31392.             Rendering Height=0
  31393.             Rendering Height Float=0
  31394.             Cur Sequence=Idle
  31395.         }
  31396.         Level Part=CEntityBase
  31397.         {
  31398.             Name=
  31399.             Child List=
  31400.             Visible=1
  31401.             Collideable=1
  31402.             Half Height=0
  31403.             Full Height=1
  31404.             Tries To Collide=0
  31405.             Has Hit Points=0
  31406.             Stationary=1
  31407.             Active=1
  31408.             Is Temporarily Excluded=0
  31409.             Is Marked For Deletion=0
  31410.             Occludes Sound=0
  31411.             AI=
  31412.             Activity=Array
  31413.             {
  31414.                 Item Count=0
  31415.             }
  31416.             Category=
  31417.             Current Target=
  31418.             Targeting Point=0.000000,0.000000
  31419.             Broadcaster=
  31420.             Model=Environments/Trek Ship/Doors/Door 05  Lft
  31421.             Position X=1455.05
  31422.             Position Y=1090.02
  31423.             Rendering Height=0
  31424.             Rendering Height Float=0
  31425.             Cur Sequence=Idle Floor
  31426.         }
  31427.         Level Part=CEntityBase
  31428.         {
  31429.             Name=
  31430.             Child List=
  31431.             Visible=1
  31432.             Collideable=1
  31433.             Half Height=0
  31434.             Full Height=1
  31435.             Tries To Collide=0
  31436.             Has Hit Points=0
  31437.             Stationary=1
  31438.             Active=1
  31439.             Is Temporarily Excluded=0
  31440.             Is Marked For Deletion=0
  31441.             Occludes Sound=0
  31442.             AI=
  31443.             Activity=Array
  31444.             {
  31445.                 Item Count=0
  31446.             }
  31447.             Category=
  31448.             Current Target=
  31449.             Targeting Point=0.000000,0.000000
  31450.             Broadcaster=
  31451.             Model=Environments/Akira Ship/Walls/Wall Corner 06/Wall Corner6 03
  31452.             Position X=1430.4
  31453.             Position Y=1106.2
  31454.             Rendering Height=0
  31455.             Rendering Height Float=0
  31456.             Cur Sequence=Idle
  31457.         }
  31458.         Level Part=CEntityBase
  31459.         {
  31460.             Name=
  31461.             Child List=
  31462.             Visible=1
  31463.             Collideable=1
  31464.             Half Height=0
  31465.             Full Height=1
  31466.             Tries To Collide=0
  31467.             Has Hit Points=0
  31468.             Stationary=1
  31469.             Active=1
  31470.             Is Temporarily Excluded=0
  31471.             Is Marked For Deletion=0
  31472.             Occludes Sound=0
  31473.             AI=
  31474.             Activity=Array
  31475.             {
  31476.                 Item Count=0
  31477.             }
  31478.             Category=
  31479.             Current Target=
  31480.             Targeting Point=0.000000,0.000000
  31481.             Broadcaster=
  31482.             Model=Environments/Akira Ship/Walls/Wall Corner 05/Wall Corner5 07
  31483.             Position X=1425.72
  31484.             Position Y=1131.33
  31485.             Rendering Height=0
  31486.             Rendering Height Float=0
  31487.             Cur Sequence=Idle
  31488.         }
  31489.         Level Part=CEntityBase
  31490.         {
  31491.             Name=
  31492.             Child List=
  31493.             Visible=1
  31494.             Collideable=1
  31495.             Half Height=0
  31496.             Full Height=1
  31497.             Tries To Collide=0
  31498.             Has Hit Points=0
  31499.             Stationary=1
  31500.             Active=1
  31501.             Is Temporarily Excluded=0
  31502.             Is Marked For Deletion=0
  31503.             Occludes Sound=0
  31504.             AI=
  31505.             Activity=Array
  31506.             {
  31507.                 Item Count=0
  31508.             }
  31509.             Category=
  31510.             Current Target=
  31511.             Targeting Point=0.000000,0.000000
  31512.             Broadcaster=
  31513.             Model=Environments/Trek Ship/Doors/Door 05 Top
  31514.             Position X=1455.05
  31515.             Position Y=1090.02
  31516.             Rendering Height=0
  31517.             Rendering Height Float=0
  31518.             Cur Sequence=Idle Top
  31519.         }
  31520.         Level Part=CEntityBase
  31521.         {
  31522.             Name=
  31523.             Child List=
  31524.             Visible=1
  31525.             Collideable=1
  31526.             Half Height=0
  31527.             Full Height=1
  31528.             Tries To Collide=0
  31529.             Has Hit Points=0
  31530.             Stationary=1
  31531.             Active=1
  31532.             Is Temporarily Excluded=0
  31533.             Is Marked For Deletion=0
  31534.             Occludes Sound=0
  31535.             AI=
  31536.             Activity=Array
  31537.             {
  31538.                 Item Count=0
  31539.             }
  31540.             Category=
  31541.             Current Target=
  31542.             Targeting Point=0.000000,0.000000
  31543.             Broadcaster=
  31544.             Model=Environments/Akira Ship/Walls/Wall Corner 06/Wall Corner6 02
  31545.             Position X=1425.4
  31546.             Position Y=1120.2
  31547.             Rendering Height=0
  31548.             Rendering Height Float=0
  31549.             Cur Sequence=Idle
  31550.         }
  31551.         Level Part=CFreeRangePoly
  31552.         {
  31553.             Name=Bay to deck middle
  31554.             Child List=
  31555.             Visible=1
  31556.             Collideable=0
  31557.             Half Height=0
  31558.             Full Height=1
  31559.             Tries To Collide=0
  31560.             Has Hit Points=0
  31561.             Stationary=1
  31562.             Active=1
  31563.             Is Temporarily Excluded=0
  31564.             Is Marked For Deletion=0
  31565.             Occludes Sound=0
  31566.             AI=
  31567.             Activity=Array
  31568.             {
  31569.                 Item Count=0
  31570.             }
  31571.             Category=
  31572.             Current Target=
  31573.             Targeting Point=0.000000,0.000000
  31574.             Broadcaster=
  31575.             Polygon=1450.93, 1033.2, 1474.93, 1047.2, 1484.93, 1078.2, 1469.93, 1103.2, 1432.93, 1111.2, 1398.93, 1100.2, 1388.93, 1074.2, 1393.93, 1046.2, 1421.93, 1031.2, 1450.93, 1033.2
  31576.         }
  31577.         Level Part=CEntityWalking
  31578.         {
  31579.             Name=to deck middle 2
  31580.             Child List=
  31581.             Visible=0
  31582.             Collideable=0
  31583.             Half Height=0
  31584.             Full Height=1
  31585.             Tries To Collide=0
  31586.             Has Hit Points=1
  31587.             Stationary=1
  31588.             Active=1
  31589.             Is Temporarily Excluded=0
  31590.             Is Marked For Deletion=0
  31591.             Occludes Sound=0
  31592.             AI=
  31593.             Activity=Array
  31594.             {
  31595.                 Item Count=0
  31596.             }
  31597.             Category=
  31598.             Current Target=
  31599.             Targeting Point=0.000000,0.000000
  31600.             Broadcaster=
  31601.             Model=Characters/Betazed Captive
  31602.             Position X=1414.77
  31603.             Position Y=1072.44
  31604.             Rendering Height=0
  31605.             Rendering Height Float=0
  31606.             Cur Sequence=idle
  31607.             Cur Damage=0
  31608.             Destroyed Action=
  31609.             Default Death Type=!None
  31610.             Show Health If Player=1
  31611.             Play Ratio=0
  31612.             Facing Angle=0.802851
  31613.             Start FacingAngle=0.802851
  31614.             Updates Since Relocate=0
  31615.             Current Frame=0
  31616.             Created By=
  31617.             BehaviorStack=CEntityBehaviorStack
  31618.             {
  31619.                 InProcess=0
  31620.                 Blocking Priority=Idle
  31621.                 BehaviorList=Array
  31622.                 {
  31623.                     Item Count=0
  31624.                 }
  31625.             }
  31626.             Has Seperate Upper Body=0
  31627.             Render Effect List=Array
  31628.             {
  31629.                 Item Count=0
  31630.             }
  31631.             Came From Map=
  31632.             Came From Position X=0
  31633.             Came From Position Y=0
  31634.             Friction=0
  31635.             Velocity X=0
  31636.             Velocity Y=0
  31637.             Acceleration X=0
  31638.             Acceleration Y=0
  31639.             Inventory=CInventory
  31640.             {
  31641.                 Inventory List=Array
  31642.                 {
  31643.                     Item Count=0
  31644.                 }
  31645.                 Discovered Items=Array
  31646.                 {
  31647.                     Item Count=0
  31648.                 }
  31649.                 Disposed Items=Array
  31650.                 {
  31651.                     Item Count=0
  31652.                 }
  31653.                 Cur Focus Index=4294967295
  31654.             }
  31655.             Home Pos X=1414.77
  31656.             Home Pos Y=1072.44
  31657.             Weapons Use Amo=0
  31658.             LastDischargePosX=0
  31659.             LastDischargePosY=0
  31660.             LastDischargeDefIndex=-1
  31661.             LastDischargeSequenceName=
  31662.             Waiting For Discharge=0
  31663.             Still Shooting=0
  31664.             Movement Speed=Walk
  31665.         }
  31666.         Level Part=CEntityAnimated
  31667.         {
  31668.             Name=turbo door 2
  31669.             Child List=
  31670.             Visible=1
  31671.             Collideable=1
  31672.             Half Height=0
  31673.             Full Height=1
  31674.             Tries To Collide=0
  31675.             Has Hit Points=0
  31676.             Stationary=1
  31677.             Active=1
  31678.             Is Temporarily Excluded=0
  31679.             Is Marked For Deletion=0
  31680.             Occludes Sound=0
  31681.             AI=
  31682.             Activity=Array
  31683.             {
  31684.                 Item Count=3
  31685.                 Activity=CDoorAI
  31686.                 {
  31687.                     SubAI=
  31688.                     Marked For Deletion=0
  31689.                     Broadcaster=
  31690.                     AI Instigator=
  31691.                     AI Trigger=
  31692.                     Is Locked=0
  31693.                     Allow Open or Close?=
  31694.                     Before Open=
  31695.                     After Opened=
  31696.                     Before Closed=
  31697.                     After Closed=
  31698.                     After Locked=
  31699.                     After Unlocked=
  31700.                     Auto-Close Timeout=0
  31701.                     State=Closed
  31702.                     Timeout Time Left=0
  31703.                     Frame Andvance=0
  31704.                     Next Pain=0
  31705.                     Triggered By Players=1
  31706.                     Triggered By Enemies=1
  31707.                 }
  31708.                 Activity=CAnyTouchingOvalTriggerAI
  31709.                 {
  31710.                     SubAI=
  31711.                     Marked For Deletion=0
  31712.                     Broadcaster=
  31713.                     AI Instigator=
  31714.                     AI Trigger=
  31715.                     Enter Action=COpenDoorAction
  31716.                     {
  31717.                         Door Name=$trigger
  31718.                         Delay Between Doors=0
  31719.                     }
  31720.                     Enter Action Delay=0
  31721.                     Exit Action=CCloseDoorAction
  31722.                     {
  31723.                         Door Name=$trigger
  31724.                         Delay Between Doors=0
  31725.                     }
  31726.                     Exit Action Delay=0.5
  31727.                     Triggered by=Enemy,Player
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  33329.                 Discovered Items=Array
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  33333.                 Disposed Items=Array
  33334.                 {
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  33418.                 Discovered Items=Array
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  33507.                 Discovered Items=Array
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  33596.                 Discovered Items=Array
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  35833.             Child List=
  35834.             Visible=1
  35835.             Collideable=1
  35836.             Half Height=0
  35837.             Full Height=1
  35838.             Tries To Collide=1
  35839.             Has Hit Points=1
  35840.             Stationary=1
  35841.             Active=1
  35842.             Is Temporarily Excluded=0
  35843.             Is Marked For Deletion=0
  35844.             Occludes Sound=0
  35845.             AI=
  35846.             Activity=Array
  35847.             {
  35848.                 Item Count=1
  35849.                 Activity=CBorgAI
  35850.                 {
  35851.                     SubAI=
  35852.                     Marked For Deletion=0
  35853.                     Broadcaster=
  35854.                     AI Instigator=
  35855.                     AI Trigger=
  35856.                     Any=CBorgStateAny
  35857.                     {
  35858.                         Last State=Any
  35859.                         Move Mode=Walk
  35860.                         Old AI=Array
  35861.                         {
  35862.                             Item Count=0
  35863.                         }
  35864.                     }
  35865.                     Recharge=CBorgStateRecharge
  35866.                     {
  35867.                         Last State=Any
  35868.                         Move Mode=Walk
  35869.                         Old AI=Array
  35870.                         {
  35871.                             Item Count=0
  35872.                         }
  35873.                         Recharge AI=CSeriesAI
  35874.                         {
  35875.                             SubAI=
  35876.                             Marked For Deletion=0
  35877.                             Broadcaster=
  35878.                             AI Instigator=
  35879.                             AI Trigger=
  35880.                             AIs=Array
  35881.                             {
  35882.                                 Item Count=2
  35883.                                 AI=CScanAreaAI
  35884.                                 {
  35885.                                     SubAI=
  35886.                                     Marked For Deletion=0
  35887.                                     Broadcaster=
  35888.                                     AI Instigator=
  35889.                                     AI Trigger=
  35890.                                     Starting Angle=0
  35891.                                     Ending Angle=180
  35892.                                     Turning Speed=200
  35893.                                     Time Between Turning=0
  35894.                                     Start Out Waiting=0
  35895.                                     Start Counterclockwise=0
  35896.                                     Turn Sequence Name=Idle
  35897.                                     End Turn Action=CSendAIDoneMessage
  35898.                                     {
  35899.                                         Target=$Trigger
  35900.                                     }
  35901.                                     Execute Each Turn=0
  35902.                                     Reset Each Begin=1
  35903.                                     Current Time To Wait=0
  35904.                                     Current Start Angle=0
  35905.                                     Current End Angle=0
  35906.                                     Waiting=1
  35907.                                     Turning Flag=0
  35908.                                     Starting Facing Angle=-999
  35909.                                     Complete Turn Time=0
  35910.                                     Current Turn Time=0
  35911.                                 }
  35912.                                 AI=CScanAreaAI
  35913.                                 {
  35914.                                     SubAI=
  35915.                                     Marked For Deletion=0
  35916.                                     Broadcaster=
  35917.                                     AI Instigator=
  35918.                                     AI Trigger=
  35919.                                     Starting Angle=0
  35920.                                     Ending Angle=-180
  35921.                                     Turning Speed=200
  35922.                                     Time Between Turning=0
  35923.                                     Start Out Waiting=0
  35924.                                     Start Counterclockwise=0
  35925.                                     Turn Sequence Name=Idle
  35926.                                     End Turn Action=CSendAIDoneMessage
  35927.                                     {
  35928.                                         Target=$Trigger
  35929.                                     }
  35930.                                     Execute Each Turn=0
  35931.                                     Reset Each Begin=1
  35932.                                     Current Time To Wait=0
  35933.                                     Current Start Angle=0
  35934.                                     Current End Angle=0
  35935.                                     Waiting=1
  35936.                                     Turning Flag=0
  35937.                                     Starting Facing Angle=-999
  35938.                                     Complete Turn Time=0
  35939.                                     Current Turn Time=0
  35940.                                 }
  35941.                             }
  35942.                             Current AI=0
  35943.                             When Done=Do Nothing
  35944.                             Restart Series Next Begin=0
  35945.                         }
  35946.                         Time To Recharge=2.5
  35947.                         Current Recharge Time=0
  35948.                         Start Action=
  35949.                         End Action=
  35950.                     }
  35951.                     EndRecharge=CBorgStateEndRecharge
  35952.                     {
  35953.                         Last State=Any
  35954.                         Move Mode=Walk
  35955.                         Old AI=Array
  35956.                         {
  35957.                             Item Count=0
  35958.                         }
  35959.                         End Recharge AI=CActionAI
  35960.                         {
  35961.                             SubAI=
  35962.                             Marked For Deletion=0
  35963.                             Broadcaster=
  35964.                             AI Instigator=
  35965.                             AI Trigger=
  35966.                             Action=CTriggerRelayAction
  35967.                             {
  35968.                                 Relay Name=stun 6 relay
  35969.                             }
  35970.                             Executed Action=0
  35971.                         }
  35972.                     }
  35973.                     Patrol=CBorgStatePatrol
  35974.                     {
  35975.                         Last State=Any
  35976.                         Move Mode=Walk
  35977.                         Old AI=Array
  35978.                         {
  35979.                             Item Count=0
  35980.                         }
  35981.                         Patrol AI=CSeriesAI
  35982.                         {
  35983.                             SubAI=
  35984.                             Marked For Deletion=0
  35985.                             Broadcaster=
  35986.                             AI Instigator=
  35987.                             AI Trigger=
  35988.                             AIs=Array
  35989.                             {
  35990.                                 Item Count=4
  35991.                                 AI=CPatrolPathAI
  35992.                                 {
  35993.                                     SubAI=
  35994.                                     Marked For Deletion=0
  35995.                                     Broadcaster=
  35996.                                     AI Instigator=
  35997.                                     AI Trigger=
  35998.                                     Path Poly=path d
  35999.                                     Order=Go To End
  36000.                                     Ignore last point=0
  36001.                                     End of path action=CSendAIDoneMessage
  36002.                                     {
  36003.                                         Target=$Trigger
  36004.                                     }
  36005.                                     TimeBeforCanReviseData=0
  36006.                                     Revise Point=0.000000,0.000000
  36007.                                     Revising Data=0
  36008.                                     Target Point=0
  36009.                                     Moving=CEntityBehaviorMoveToPos
  36010.                                     {
  36011.                                         Old Stationary Flag=0
  36012.                                         Angle To Turn To=0
  36013.                                         Play Ratio=1
  36014.                                         Smooth Turning=0
  36015.                                         Do Path Finding=1
  36016.                                         Finished=0
  36017.                                         Failed Last Path=0
  36018.                                         Move To Rate=0
  36019.                                         CurTargetNormalX=-0.492057
  36020.                                         CurTargetNormalY=-0.870563
  36021.                                         Path Finding Params=CWayPointPath
  36022.                                         {
  36023.                                             Start Point=1629,1802
  36024.                                             End Point=1655,1848
  36025.                                             Length=52.8394
  36026.                                             Max Dist To Travel=105.679
  36027.                                             Num Failed Paths=0
  36028.                                             Max Failed Paths=1
  36029.                                             Pos To Move Index=2
  36030.                                             Dist So Far=0
  36031.                                             Path=
  36032.                                         }
  36033.                                         Pos Moving From=1629.000000,1802.000000
  36034.                                         Final Dest=1655.000000,1848.000000
  36035.                                         Cur Dest Move To=1655.000000,1848.000000
  36036.                                         Last Neg Dist=0
  36037.                                         NumTimesLostGound=0
  36038.                                         Path Collide Checker=CPathCollideChecker
  36039.                                         {
  36040.                                         }
  36041.                                     }
  36042.                                 }
  36043.                                 AI=CScanAreaAI
  36044.                                 {
  36045.                                     SubAI=
  36046.                                     Marked For Deletion=0
  36047.                                     Broadcaster=
  36048.                                     AI Instigator=
  36049.                                     AI Trigger=
  36050.                                     Starting Angle=-30
  36051.                                     Ending Angle=30
  36052.                                     Turning Speed=15
  36053.                                     Time Between Turning=0
  36054.                                     Start Out Waiting=0
  36055.                                     Start Counterclockwise=0
  36056.                                     Turn Sequence Name=Idle
  36057.                                     End Turn Action=CSendAIDoneMessage
  36058.                                     {
  36059.                                         Target=$Trigger
  36060.                                     }
  36061.                                     Execute Each Turn=1
  36062.                                     Reset Each Begin=1
  36063.                                     Current Time To Wait=0
  36064.                                     Current Start Angle=0
  36065.                                     Current End Angle=0
  36066.                                     Waiting=1
  36067.                                     Turning Flag=0
  36068.                                     Starting Facing Angle=-999
  36069.                                     Complete Turn Time=0
  36070.                                     Current Turn Time=0
  36071.                                 }
  36072.                                 AI=CPatrolPathAI
  36073.                                 {
  36074.                                     SubAI=
  36075.                                     Marked For Deletion=0
  36076.                                     Broadcaster=
  36077.                                     AI Instigator=
  36078.                                     AI Trigger=
  36079.                                     Path Poly=path d1
  36080.                                     Order=Go To End
  36081.                                     Ignore last point=0
  36082.                                     End of path action=CSendAIDoneMessage
  36083.                                     {
  36084.                                         Target=$Trigger
  36085.                                     }
  36086.                                     TimeBeforCanReviseData=0
  36087.                                     Revise Point=0.000000,0.000000
  36088.                                     Revising Data=0
  36089.                                     Target Point=0
  36090.                                     Moving=CEntityBehaviorMoveToPos
  36091.                                     {
  36092.                                         Old Stationary Flag=0
  36093.                                         Angle To Turn To=0
  36094.                                         Play Ratio=1
  36095.                                         Smooth Turning=0
  36096.                                         Do Path Finding=1
  36097.                                         Finished=1
  36098.                                         Failed Last Path=0
  36099.                                         Move To Rate=0
  36100.                                         CurTargetNormalX=0
  36101.                                         CurTargetNormalY=0
  36102.                                         Path Finding Params=CWayPointPath
  36103.                                         {
  36104.                                             Start Point=0,0
  36105.                                             End Point=0,0
  36106.                                             Length=0
  36107.                                             Max Dist To Travel=0
  36108.                                             Num Failed Paths=0
  36109.                                             Max Failed Paths=0
  36110.                                             Pos To Move Index=0
  36111.                                             Dist So Far=0
  36112.                                             Path=
  36113.                                         }
  36114.                                         Pos Moving From=0.000000,0.000000
  36115.                                         Final Dest=0.000000,0.000000
  36116.                                         Cur Dest Move To=0.000000,0.000000
  36117.                                         Last Neg Dist=0
  36118.                                         NumTimesLostGound=0
  36119.                                         Path Collide Checker=CPathCollideChecker
  36120.                                         {
  36121.                                         }
  36122.                                     }
  36123.                                 }
  36124.                                 AI=CScanAreaAI
  36125.                                 {
  36126.                                     SubAI=
  36127.                                     Marked For Deletion=0
  36128.                                     Broadcaster=
  36129.                                     AI Instigator=
  36130.                                     AI Trigger=
  36131.                                     Starting Angle=-1
  36132.                                     Ending Angle=1
  36133.                                     Turning Speed=1
  36134.                                     Time Between Turning=0
  36135.                                     Start Out Waiting=0
  36136.                                     Start Counterclockwise=0
  36137.                                     Turn Sequence Name=Idle
  36138.                                     End Turn Action=CMultipleActionsAction
  36139.                                     {
  36140.                                         Action=Array
  36141.                                         {
  36142.                                             Item Count=2
  36143.                                             Action=CSendAIDoneMessage
  36144.                                             {
  36145.                                                 Target=$Trigger
  36146.                                             }
  36147.                                             Action=CPlaySoundAction
  36148.                                             {
  36149.                                                 Sound=Computer Beeps/Eng. Beep 3x 3.ogg
  36150.                                                 Position=$Trigger
  36151.                                             }
  36152.                                         }
  36153.                                     }
  36154.                                     Execute Each Turn=1
  36155.                                     Reset Each Begin=1
  36156.                                     Current Time To Wait=0
  36157.                                     Current Start Angle=0
  36158.                                     Current End Angle=0
  36159.                                     Waiting=1
  36160.                                     Turning Flag=0
  36161.                                     Starting Facing Angle=-999
  36162.                                     Complete Turn Time=0
  36163.                                     Current Turn Time=0
  36164.                                 }
  36165.                             }
  36166.                             Current AI=0
  36167.                             When Done=Repeat Series
  36168.                             Restart Series Next Begin=0
  36169.                         }
  36170.                         Time to Patrol=-1
  36171.                         How long have Patrolled=-1
  36172.                         Start Action=
  36173.                         End Action=
  36174.                         Current State=0
  36175.                         Move Behavior=CEntityBehaviorMoveToPos
  36176.                         {
  36177.                             Old Stationary Flag=0
  36178.                             Angle To Turn To=0
  36179.                             Play Ratio=1
  36180.                             Smooth Turning=0
  36181.                             Do Path Finding=1
  36182.                             Finished=1
  36183.                             Failed Last Path=0
  36184.                             Move To Rate=0
  36185.                             CurTargetNormalX=0
  36186.                             CurTargetNormalY=0
  36187.                             Path Finding Params=CWayPointPath
  36188.                             {
  36189.                                 Start Point=0,0
  36190.                                 End Point=0,0
  36191.                                 Length=0
  36192.                                 Max Dist To Travel=0
  36193.                                 Num Failed Paths=0
  36194.                                 Max Failed Paths=0
  36195.                                 Pos To Move Index=0
  36196.                                 Dist So Far=0
  36197.                                 Path=
  36198.                             }
  36199.                             Pos Moving From=0.000000,0.000000
  36200.                             Final Dest=0.000000,0.000000
  36201.                             Cur Dest Move To=0.000000,0.000000
  36202.                             Last Neg Dist=0
  36203.                             NumTimesLostGound=0
  36204.                             Path Collide Checker=CPathCollideChecker
  36205.                             {
  36206.                             }
  36207.                         }
  36208.                         Turn Behavior=CEntityBehaviorTurnToAngle
  36209.                         {
  36210.                             Old Stationary Flag=0
  36211.                             Angle To Turn To=0
  36212.                         }
  36213.                     }
  36214.                     Alert=CBorgStateAlert
  36215.                     {
  36216.                         Last State=Any
  36217.                         Move Mode=Run
  36218.                         Old AI=Array
  36219.                         {
  36220.                             Item Count=0
  36221.                         }
  36222.                         Alert AI=CTurnToTargetAlertAI
  36223.                         {
  36224.                             SubAI=
  36225.                             Marked For Deletion=0
  36226.                             Broadcaster=
  36227.                             AI Instigator=
  36228.                             AI Trigger=
  36229.                             Turn behavior=CEntityBehaviorTurnToAngle
  36230.                             {
  36231.                                 Old Stationary Flag=0
  36232.                                 Angle To Turn To=0
  36233.                             }
  36234.                             Idle behavior=CEntityBehaviorIdle
  36235.                             {
  36236.                                 Num Seconds=1
  36237.                                 Seconds Have Transitioned=0
  36238.                                 Override Fidget Options=
  36239.                                 Time Until Next Fidget=0
  36240.                                 FPS Play Ratio=1
  36241.                                 Fidgeting=0
  36242.                             }
  36243.                         }
  36244.                         Alert Time=2
  36245.                         Start Action=CTriggerRelayAction
  36246.                         {
  36247.                             Relay Name=Attack Voice Relay
  36248.                         }
  36249.                         End Action=
  36250.                         Next State=Got a Target
  36251.                     }
  36252.                     Attack=CBorgStateAttack
  36253.                     {
  36254.                         Last State=Any
  36255.                         Move Mode=Run
  36256.                         Old AI=Array
  36257.                         {
  36258.                             Item Count=0
  36259.                         }
  36260.                         Attack AI=CStarTrekStandGroundAttackAI
  36261.                         {
  36262.                             SubAI=
  36263.                             Marked For Deletion=0
  36264.                             Broadcaster=
  36265.                             AI Instigator=
  36266.                             AI Trigger=
  36267.                             Behavior=CShootWeaponBehavior
  36268.                             {
  36269.                                 Play Sequence=
  36270.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  36271.                                 {
  36272.                                 }
  36273.                                 Idle Behavior=CEntityBehaviorIdle
  36274.                                 {
  36275.                                     Num Seconds=1
  36276.                                     Seconds Have Transitioned=0
  36277.                                     Override Fidget Options=
  36278.                                     Time Until Next Fidget=0
  36279.                                     FPS Play Ratio=1
  36280.                                     Fidgeting=0
  36281.                                 }
  36282.                                 State=Finished
  36283.                                 Weapon Definition=!None
  36284.                                 Wait Behavior=
  36285.                             }
  36286.                         }
  36287.                         Start Action=
  36288.                         End Action=
  36289.                     }
  36290.                     Pursue=CBorgStatePursue
  36291.                     {
  36292.                         Last State=Any
  36293.                         Move Mode=Run
  36294.                         Old AI=Array
  36295.                         {
  36296.                             Item Count=0
  36297.                         }
  36298.                         Pursue AI=CChasePursueAI
  36299.                         {
  36300.                             SubAI=
  36301.                             Marked For Deletion=0
  36302.                             Broadcaster=
  36303.                             AI Instigator=
  36304.                             AI Trigger=
  36305.                             AFloat=CEntityBehaviorMoveToPos
  36306.                             {
  36307.                                 Old Stationary Flag=0
  36308.                                 Angle To Turn To=0
  36309.                                 Play Ratio=1
  36310.                                 Smooth Turning=0
  36311.                                 Do Path Finding=1
  36312.                                 Finished=1
  36313.                                 Failed Last Path=0
  36314.                                 Move To Rate=0
  36315.                                 CurTargetNormalX=0
  36316.                                 CurTargetNormalY=0
  36317.                                 Path Finding Params=CWayPointPath
  36318.                                 {
  36319.                                     Start Point=0,0
  36320.                                     End Point=0,0
  36321.                                     Length=0
  36322.                                     Max Dist To Travel=0
  36323.                                     Num Failed Paths=0
  36324.                                     Max Failed Paths=0
  36325.                                     Pos To Move Index=0
  36326.                                     Dist So Far=0
  36327.                                     Path=
  36328.                                 }
  36329.                                 Pos Moving From=0.000000,0.000000
  36330.                                 Final Dest=0.000000,0.000000
  36331.                                 Cur Dest Move To=0.000000,0.000000
  36332.                                 Last Neg Dist=0
  36333.                                 NumTimesLostGound=0
  36334.                                 Path Collide Checker=CPathCollideChecker
  36335.                                 {
  36336.                                 }
  36337.                             }
  36338.                             Play Ratio=0
  36339.                             Next Try To Move=0
  36340.                         }
  36341.                         Start Action=
  36342.                         End Action=
  36343.                     }
  36344.                     DoSomething=CBorgStateDoSomething
  36345.                     {
  36346.                         Last State=Any
  36347.                         Move Mode=Walk
  36348.                         Old AI=Array
  36349.                         {
  36350.                             Item Count=0
  36351.                         }
  36352.                         DoSomething AI=
  36353.                         Start Action=
  36354.                         End Action=
  36355.                     }
  36356.                     Inactive=CBorgStateInactive
  36357.                     {
  36358.                         Last State=Any
  36359.                         Move Mode=Walk
  36360.                         Old AI=Array
  36361.                         {
  36362.                             Item Count=0
  36363.                         }
  36364.                         Inactive AI=
  36365.                         Start Action=
  36366.                         End Action=
  36367.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  36368.                         {
  36369.                             Sequence=Idle
  36370.                             Speed To Play=1
  36371.                             Done Sequence=Idle
  36372.                             Done Frame=0
  36373.                             Was Stationary=0
  36374.                             Old Play Ratio=0
  36375.                         }
  36376.                         Current State=Shutting Down
  36377.                     }
  36378.                     Stun=CBorgStateStun
  36379.                     {
  36380.                         Last State=Any
  36381.                         Move Mode=Run
  36382.                         Old AI=Array
  36383.                         {
  36384.                             Item Count=0
  36385.                         }
  36386.                         Stun AI=CStunAI
  36387.                         {
  36388.                             SubAI=
  36389.                             Marked For Deletion=0
  36390.                             Broadcaster=
  36391.                             AI Instigator=
  36392.                             AI Trigger=
  36393.                             Time To Stun=30
  36394.                             Show Effect=1
  36395.                             Current State=Start
  36396.                             Die Sequence=Death
  36397.                             Dead Sequence=Dead
  36398.                             Stand Up Sequence=GetUp
  36399.                             OldFlag=0
  36400.                             Warp Effect=
  36401.                             Current Sequence=
  36402.                             Count Down=0
  36403.                             Attached to=
  36404.                             Ignore Begin=0
  36405.                         }
  36406.                         Start Action=
  36407.                         End Action=
  36408.                         Next State=Recharge
  36409.                         Old Flags=
  36410.                     }
  36411.                     Dead=CBorgStateDead
  36412.                     {
  36413.                         Last State=Any
  36414.                         Move Mode=Walk
  36415.                         Old AI=Array
  36416.                         {
  36417.                             Item Count=0
  36418.                         }
  36419.                     }
  36420.                     Retreat=CBorgStateRetreat
  36421.                     {
  36422.                         Last State=Any
  36423.                         Move Mode=Run
  36424.                         Old AI=Array
  36425.                         {
  36426.                             Item Count=0
  36427.                         }
  36428.                         Retreat AI=
  36429.                         Start Action=
  36430.                         End Action=
  36431.                     }
  36432.                     Investigate=CBorgStateInvestigate
  36433.                     {
  36434.                         Last State=Any
  36435.                         Move Mode=Run
  36436.                         Old AI=Array
  36437.                         {
  36438.                             Item Count=0
  36439.                         }
  36440.                         Investigate AI=CChaseInvestigateAI
  36441.                         {
  36442.                             SubAI=
  36443.                             Marked For Deletion=0
  36444.                             Broadcaster=
  36445.                             AI Instigator=
  36446.                             AI Trigger=
  36447.                             AFloat=CEntityBehaviorMoveToPos
  36448.                             {
  36449.                                 Old Stationary Flag=0
  36450.                                 Angle To Turn To=0
  36451.                                 Play Ratio=1
  36452.                                 Smooth Turning=0
  36453.                                 Do Path Finding=1
  36454.                                 Finished=1
  36455.                                 Failed Last Path=0
  36456.                                 Move To Rate=0
  36457.                                 CurTargetNormalX=0
  36458.                                 CurTargetNormalY=0
  36459.                                 Path Finding Params=CWayPointPath
  36460.                                 {
  36461.                                     Start Point=0,0
  36462.                                     End Point=0,0
  36463.                                     Length=0
  36464.                                     Max Dist To Travel=0
  36465.                                     Num Failed Paths=0
  36466.                                     Max Failed Paths=0
  36467.                                     Pos To Move Index=0
  36468.                                     Dist So Far=0
  36469.                                     Path=
  36470.                                 }
  36471.                                 Pos Moving From=0.000000,0.000000
  36472.                                 Final Dest=0.000000,0.000000
  36473.                                 Cur Dest Move To=0.000000,0.000000
  36474.                                 Last Neg Dist=0
  36475.                                 NumTimesLostGound=0
  36476.                                 Path Collide Checker=CPathCollideChecker
  36477.                                 {
  36478.                                 }
  36479.                             }
  36480.                             Turn Behavior=CEntityBehaviorTurnToAngle
  36481.                             {
  36482.                                 Old Stationary Flag=0
  36483.                                 Angle To Turn To=0
  36484.                             }
  36485.                             Play Ratio=0
  36486.                             Next Try To Move=0
  36487.                             Time To Investigate=5
  36488.                             Count To Investigate=0
  36489.                             Radius to Investigate Point=27.5
  36490.                             Run To Investigate=1
  36491.                             State=Chasing
  36492.                             Investigate AI=CScanInvestigateAI
  36493.                             {
  36494.                                 SubAI=
  36495.                                 Marked For Deletion=0
  36496.                                 Broadcaster=
  36497.                                 AI Instigator=
  36498.                                 AI Trigger=
  36499.                                 AI=CScanAreaAI
  36500.                                 {
  36501.                                     SubAI=
  36502.                                     Marked For Deletion=0
  36503.                                     Broadcaster=
  36504.                                     AI Instigator=
  36505.                                     AI Trigger=
  36506.                                     Starting Angle=-20
  36507.                                     Ending Angle=20
  36508.                                     Turning Speed=10
  36509.                                     Time Between Turning=0.5
  36510.                                     Start Out Waiting=0
  36511.                                     Start Counterclockwise=0
  36512.                                     Turn Sequence Name=Idle
  36513.                                     End Turn Action=CSendAIDoneMessage
  36514.                                     {
  36515.                                         Target=$Trigger
  36516.                                     }
  36517.                                     Execute Each Turn=1
  36518.                                     Reset Each Begin=1
  36519.                                     Current Time To Wait=0
  36520.                                     Current Start Angle=0
  36521.                                     Current End Angle=0
  36522.                                     Waiting=1
  36523.                                     Turning Flag=0
  36524.                                     Starting Facing Angle=-999
  36525.                                     Complete Turn Time=0
  36526.                                     Current Turn Time=0
  36527.                                 }
  36528.                             }
  36529.                         }
  36530.                         Start Action=
  36531.                         End Action=
  36532.                         Time to track target=0
  36533.                     }
  36534.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  36535.                     {
  36536.                         Last State=Any
  36537.                         Move Mode=Run
  36538.                         Old AI=Array
  36539.                         {
  36540.                             Item Count=0
  36541.                         }
  36542.                         Investigate Dead Body AI=CChaseInvestigateAI
  36543.                         {
  36544.                             SubAI=
  36545.                             Marked For Deletion=0
  36546.                             Broadcaster=
  36547.                             AI Instigator=
  36548.                             AI Trigger=
  36549.                             AFloat=CEntityBehaviorMoveToPos
  36550.                             {
  36551.                                 Old Stationary Flag=0
  36552.                                 Angle To Turn To=0
  36553.                                 Play Ratio=1
  36554.                                 Smooth Turning=0
  36555.                                 Do Path Finding=1
  36556.                                 Finished=1
  36557.                                 Failed Last Path=0
  36558.                                 Move To Rate=0
  36559.                                 CurTargetNormalX=0
  36560.                                 CurTargetNormalY=0
  36561.                                 Path Finding Params=CWayPointPath
  36562.                                 {
  36563.                                     Start Point=0,0
  36564.                                     End Point=0,0
  36565.                                     Length=0
  36566.                                     Max Dist To Travel=0
  36567.                                     Num Failed Paths=0
  36568.                                     Max Failed Paths=0
  36569.                                     Pos To Move Index=0
  36570.                                     Dist So Far=0
  36571.                                     Path=
  36572.                                 }
  36573.                                 Pos Moving From=0.000000,0.000000
  36574.                                 Final Dest=0.000000,0.000000
  36575.                                 Cur Dest Move To=0.000000,0.000000
  36576.                                 Last Neg Dist=0
  36577.                                 NumTimesLostGound=0
  36578.                                 Path Collide Checker=CPathCollideChecker
  36579.                                 {
  36580.                                 }
  36581.                             }
  36582.                             Turn Behavior=CEntityBehaviorTurnToAngle
  36583.                             {
  36584.                                 Old Stationary Flag=0
  36585.                                 Angle To Turn To=0
  36586.                             }
  36587.                             Play Ratio=0
  36588.                             Next Try To Move=0
  36589.                             Time To Investigate=10
  36590.                             Count To Investigate=0
  36591.                             Radius to Investigate Point=25
  36592.                             Run To Investigate=1
  36593.                             State=Chasing
  36594.                             Investigate AI=CScanInvestigateAI
  36595.                             {
  36596.                                 SubAI=
  36597.                                 Marked For Deletion=0
  36598.                                 Broadcaster=
  36599.                                 AI Instigator=
  36600.                                 AI Trigger=
  36601.                                 AI=CScanAreaAI
  36602.                                 {
  36603.                                     SubAI=
  36604.                                     Marked For Deletion=0
  36605.                                     Broadcaster=
  36606.                                     AI Instigator=
  36607.                                     AI Trigger=
  36608.                                     Starting Angle=-45
  36609.                                     Ending Angle=45
  36610.                                     Turning Speed=25
  36611.                                     Time Between Turning=1
  36612.                                     Start Out Waiting=0
  36613.                                     Start Counterclockwise=0
  36614.                                     Turn Sequence Name=Idle
  36615.                                     End Turn Action=CMultipleActionsAction
  36616.                                     {
  36617.                                         Action=Array
  36618.                                         {
  36619.                                             Item Count=2
  36620.                                             Action=CDelayAction
  36621.                                             {
  36622.                                                 Next Action=CSendAIDoneMessage
  36623.                                                 {
  36624.                                                     Target=$Trigger
  36625.                                                 }
  36626.                                                 Delay=3.5
  36627.                                                 Forget Trigger=0
  36628.                                             }
  36629.                                             Action=CDoOnAllWithinRadiusAction
  36630.                                             {
  36631.                                                 Target Entity=$instigator
  36632.                                                 Start Action=
  36633.                                                 Touching Action=CAddEffectAction
  36634.                                                 {
  36635.                                                     Who To Warp=$Instigator
  36636.                                                     Warp Sound=Transporter Beaming Out.ogg
  36637.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  36638.                                                     {
  36639.                                                         Warp In=0
  36640.                                                         Fade In=1
  36641.                                                         Warp Time=1.75
  36642.                                                         Warp Effect=CSimpleWarpEffect
  36643.                                                         {
  36644.                                                             Warp Effect=Transporter Effect
  36645.                                                         }
  36646.                                                         Cur Warp Time=0
  36647.                                                         Delete When Finished=1
  36648.                                                         Who we are connected to=
  36649.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  36650.                                                         {
  36651.                                                             Overlay Effect=Transporter Bodies Federation
  36652.                                                             Current Frame=0
  36653.                                                         }
  36654.                                                         Num Rotations=4
  36655.                                                     }
  36656.                                                 }
  36657.                                                 Done Action=
  36658.                                                 Who To Ignore=
  36659.                                                 Name Filter=
  36660.                                                 Who To Affect=Dead Bodies
  36661.                                                 Radius=40
  36662.                                                 Y To X Ratio=0.712766
  36663.                                             }
  36664.                                         }
  36665.                                     }
  36666.                                     Execute Each Turn=0
  36667.                                     Reset Each Begin=1
  36668.                                     Current Time To Wait=0
  36669.                                     Current Start Angle=0
  36670.                                     Current End Angle=0
  36671.                                     Waiting=1
  36672.                                     Turning Flag=0
  36673.                                     Starting Facing Angle=-999
  36674.                                     Complete Turn Time=0
  36675.                                     Current Turn Time=0
  36676.                                 }
  36677.                             }
  36678.                         }
  36679.                         Start Action=CTriggerRelayAction
  36680.                         {
  36681.                             Relay Name=Dead Investigate Sounds
  36682.                         }
  36683.                         End Action=
  36684.                     }
  36685.                     GotATarget=CBorgStateGotATarget
  36686.                     {
  36687.                         Last State=Any
  36688.                         Move Mode=Walk
  36689.                         Old AI=Array
  36690.                         {
  36691.                             Item Count=0
  36692.                         }
  36693.                         Acquired a Target=Attack
  36694.                         Had a Target=Investigate
  36695.                         Dead Body=Investigate Dead Body
  36696.                         Default=Patrol
  36697.                     }
  36698.                     LostATarget=CBorgStateLostATarget
  36699.                     {
  36700.                         Last State=Any
  36701.                         Move Mode=Walk
  36702.                         Old AI=Array
  36703.                         {
  36704.                             Item Count=0
  36705.                         }
  36706.                         Had a Target=Investigate
  36707.                         Default=Patrol
  36708.                     }
  36709.                     TargetAcquired=CBorgStateTargetAcquired
  36710.                     {
  36711.                         Last State=Any
  36712.                         Move Mode=Walk
  36713.                         Old AI=Array
  36714.                         {
  36715.                             Item Count=0
  36716.                         }
  36717.                     }
  36718.                     TargetLost=CBorgStateTargetLost
  36719.                     {
  36720.                         Last State=Any
  36721.                         Move Mode=Walk
  36722.                         Old AI=Array
  36723.                         {
  36724.                             Item Count=0
  36725.                         }
  36726.                     }
  36727.                     Paused=CBorgStatePaused
  36728.                     {
  36729.                         Last State=Patrol
  36730.                         Move Mode=Walk
  36731.                         Old AI=Array
  36732.                         {
  36733.                             Item Count=0
  36734.                         }
  36735.                         Idle Behavior=CEntityBehaviorIdle
  36736.                         {
  36737.                             Num Seconds=1
  36738.                             Seconds Have Transitioned=0
  36739.                             Override Fidget Options=
  36740.                             Time Until Next Fidget=0
  36741.                             FPS Play Ratio=1
  36742.                             Fidgeting=0
  36743.                         }
  36744.                         Idle Started=0
  36745.                     }
  36746.                     RunAway=CBorgStateRunAway
  36747.                     {
  36748.                         Last State=Patrol
  36749.                         Move Mode=Walk
  36750.                         Old AI=Array
  36751.                         {
  36752.                             Item Count=0
  36753.                         }
  36754.                         RunAway AI=CRunAwayRetreatAI
  36755.                         {
  36756.                             SubAI=
  36757.                             Marked For Deletion=0
  36758.                             Broadcaster=
  36759.                             AI Instigator=
  36760.                             AI Trigger=
  36761.                             TimeOfLastChangeDirectionDueToCollide=0
  36762.                             Moving=CEntityBehaviorMoveToPos
  36763.                             {
  36764.                                 Old Stationary Flag=0
  36765.                                 Angle To Turn To=0
  36766.                                 Play Ratio=1
  36767.                                 Smooth Turning=0
  36768.                                 Do Path Finding=1
  36769.                                 Finished=1
  36770.                                 Failed Last Path=0
  36771.                                 Move To Rate=0
  36772.                                 CurTargetNormalX=0
  36773.                                 CurTargetNormalY=0
  36774.                                 Path Finding Params=CWayPointPath
  36775.                                 {
  36776.                                     Start Point=0,0
  36777.                                     End Point=0,0
  36778.                                     Length=0
  36779.                                     Max Dist To Travel=0
  36780.                                     Num Failed Paths=0
  36781.                                     Max Failed Paths=0
  36782.                                     Pos To Move Index=0
  36783.                                     Dist So Far=0
  36784.                                     Path=
  36785.                                 }
  36786.                                 Pos Moving From=0.000000,0.000000
  36787.                                 Final Dest=0.000000,0.000000
  36788.                                 Cur Dest Move To=0.000000,0.000000
  36789.                                 Last Neg Dist=0
  36790.                                 NumTimesLostGound=0
  36791.                                 Path Collide Checker=CPathCollideChecker
  36792.                                 {
  36793.                                 }
  36794.                             }
  36795.                             Retry New Point=0
  36796.                             Radius=0
  36797.                         }
  36798.                     }
  36799.                     Target If Hit=1
  36800.                     Investigate Sounds=1
  36801.                     Damage Action=
  36802.                     Stun State=Stun
  36803.                     Run Away If Too Close=1
  36804.                     Targeting=CBorgSetClosestTarget
  36805.                     {
  36806.                         Max Distance=350
  36807.                         Vision Cone=120
  36808.                         Must Be Collideable=1
  36809.                         Must Have HPs=1
  36810.                         Valid Targets=Player
  36811.                     }
  36812.                     Current State=Patrol
  36813.                     Retreat At Percent=20
  36814.                     Had Target=0
  36815.                     Weapon Dist=0
  36816.                     Weapon Dist Sqrd=0
  36817.                     Transitions=CBorgTransitionHolder
  36818.                     {
  36819.                         Transition=Array
  36820.                         {
  36821.                             Array Count=1
  36822.                             Array Item=CBorgTransition
  36823.                             {
  36824.                                 Trigger=Every Time
  36825.                                 From State=Stun
  36826.                                 To State=Any
  36827.                                 Action=CTriggerRelayAction
  36828.                                 {
  36829.                                     Relay Name=Stun Done Voice Relay
  36830.                                 }
  36831.                                 IsDone=0
  36832.                             }
  36833.                         }
  36834.                     }
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  38891.                                     Starting Angle=0
  38892.                                     Ending Angle=-1
  38893.                                     Turning Speed=1
  38894.                                     Time Between Turning=2
  38895.                                     Start Out Waiting=0
  38896.                                     Start Counterclockwise=0
  38897.                                     Turn Sequence Name=Idle
  38898.                                     End Turn Action=CSendAIDoneMessage
  38899.                                     {
  38900.                                         Target=$Trigger
  38901.                                     }
  38902.                                     Execute Each Turn=0
  38903.                                     Reset Each Begin=1
  38904.                                     Current Time To Wait=0
  38905.                                     Current Start Angle=0
  38906.                                     Current End Angle=0
  38907.                                     Waiting=1
  38908.                                     Turning Flag=0
  38909.                                     Starting Facing Angle=-999
  38910.                                     Complete Turn Time=0
  38911.                                     Current Turn Time=0
  38912.                                 }
  38913.                                 AI=CPatrolPathAI
  38914.                                 {
  38915.                                     SubAI=
  38916.                                     Marked For Deletion=0
  38917.                                     Broadcaster=
  38918.                                     AI Instigator=
  38919.                                     AI Trigger=
  38920.                                     Path Poly=norm path 1
  38921.                                     Order=Go To End
  38922.                                     Ignore last point=0
  38923.                                     End of path action=CMultipleActionsAction
  38924.                                     {
  38925.                                         Action=Array
  38926.                                         {
  38927.                                             Item Count=2
  38928.                                             Action=CSendAIDoneMessage
  38929.                                             {
  38930.                                                 Target=$Trigger
  38931.                                             }
  38932.                                             Action=CPlaySoundAction
  38933.                                             {
  38934.                                                 Sound=Computer Beeps/Eng. Beep 3x 3.ogg
  38935.                                                 Position=$Trigger
  38936.                                             }
  38937.                                         }
  38938.                                     }
  38939.                                     TimeBeforCanReviseData=0
  38940.                                     Revise Point=0.000000,0.000000
  38941.                                     Revising Data=0
  38942.                                     Target Point=0
  38943.                                     Moving=CEntityBehaviorMoveToPos
  38944.                                     {
  38945.                                         Old Stationary Flag=0
  38946.                                         Angle To Turn To=0
  38947.                                         Play Ratio=1
  38948.                                         Smooth Turning=0
  38949.                                         Do Path Finding=1
  38950.                                         Finished=1
  38951.                                         Failed Last Path=0
  38952.                                         Move To Rate=0
  38953.                                         CurTargetNormalX=0
  38954.                                         CurTargetNormalY=0
  38955.                                         Path Finding Params=CWayPointPath
  38956.                                         {
  38957.                                             Start Point=0,0
  38958.                                             End Point=0,0
  38959.                                             Length=0
  38960.                                             Max Dist To Travel=0
  38961.                                             Num Failed Paths=0
  38962.                                             Max Failed Paths=0
  38963.                                             Pos To Move Index=0
  38964.                                             Dist So Far=0
  38965.                                             Path=
  38966.                                         }
  38967.                                         Pos Moving From=0.000000,0.000000
  38968.                                         Final Dest=0.000000,0.000000
  38969.                                         Cur Dest Move To=0.000000,0.000000
  38970.                                         Last Neg Dist=0
  38971.                                         NumTimesLostGound=0
  38972.                                         Path Collide Checker=CPathCollideChecker
  38973.                                         {
  38974.                                         }
  38975.                                     }
  38976.                                 }
  38977.                                 AI=CScanAreaAI
  38978.                                 {
  38979.                                     SubAI=
  38980.                                     Marked For Deletion=0
  38981.                                     Broadcaster=
  38982.                                     AI Instigator=
  38983.                                     AI Trigger=
  38984.                                     Starting Angle=0
  38985.                                     Ending Angle=-1
  38986.                                     Turning Speed=1
  38987.                                     Time Between Turning=2
  38988.                                     Start Out Waiting=0
  38989.                                     Start Counterclockwise=0
  38990.                                     Turn Sequence Name=Idle
  38991.                                     End Turn Action=CSendAIDoneMessage
  38992.                                     {
  38993.                                         Target=$Trigger
  38994.                                     }
  38995.                                     Execute Each Turn=0
  38996.                                     Reset Each Begin=1
  38997.                                     Current Time To Wait=0
  38998.                                     Current Start Angle=0
  38999.                                     Current End Angle=0
  39000.                                     Waiting=1
  39001.                                     Turning Flag=0
  39002.                                     Starting Facing Angle=-999
  39003.                                     Complete Turn Time=0
  39004.                                     Current Turn Time=0
  39005.                                 }
  39006.                                 AI=CPatrolPathAI
  39007.                                 {
  39008.                                     SubAI=
  39009.                                     Marked For Deletion=0
  39010.                                     Broadcaster=
  39011.                                     AI Instigator=
  39012.                                     AI Trigger=
  39013.                                     Path Poly=norm path 2
  39014.                                     Order=Go To End
  39015.                                     Ignore last point=0
  39016.                                     End of path action=CMultipleActionsAction
  39017.                                     {
  39018.                                         Action=Array
  39019.                                         {
  39020.                                             Item Count=2
  39021.                                             Action=CSendAIDoneMessage
  39022.                                             {
  39023.                                                 Target=$Trigger
  39024.                                             }
  39025.                                             Action=CPlaySoundAction
  39026.                                             {
  39027.                                                 Sound=Computer Beeps/Eng. Beep 3x 4.ogg
  39028.                                                 Position=$Trigger
  39029.                                             }
  39030.                                         }
  39031.                                     }
  39032.                                     TimeBeforCanReviseData=0
  39033.                                     Revise Point=0.000000,0.000000
  39034.                                     Revising Data=0
  39035.                                     Target Point=0
  39036.                                     Moving=CEntityBehaviorMoveToPos
  39037.                                     {
  39038.                                         Old Stationary Flag=0
  39039.                                         Angle To Turn To=0
  39040.                                         Play Ratio=1
  39041.                                         Smooth Turning=0
  39042.                                         Do Path Finding=1
  39043.                                         Finished=1
  39044.                                         Failed Last Path=0
  39045.                                         Move To Rate=0
  39046.                                         CurTargetNormalX=0
  39047.                                         CurTargetNormalY=0
  39048.                                         Path Finding Params=CWayPointPath
  39049.                                         {
  39050.                                             Start Point=0,0
  39051.                                             End Point=0,0
  39052.                                             Length=0
  39053.                                             Max Dist To Travel=0
  39054.                                             Num Failed Paths=0
  39055.                                             Max Failed Paths=0
  39056.                                             Pos To Move Index=0
  39057.                                             Dist So Far=0
  39058.                                             Path=
  39059.                                         }
  39060.                                         Pos Moving From=0.000000,0.000000
  39061.                                         Final Dest=0.000000,0.000000
  39062.                                         Cur Dest Move To=0.000000,0.000000
  39063.                                         Last Neg Dist=0
  39064.                                         NumTimesLostGound=0
  39065.                                         Path Collide Checker=CPathCollideChecker
  39066.                                         {
  39067.                                         }
  39068.                                     }
  39069.                                 }
  39070.                             }
  39071.                             Current AI=0
  39072.                             When Done=Repeat Series
  39073.                             Restart Series Next Begin=0
  39074.                         }
  39075.                         Time to Patrol=-1
  39076.                         How long have Patrolled=1
  39077.                         Start Action=
  39078.                         End Action=
  39079.                         Current State=0
  39080.                         Move Behavior=CEntityBehaviorMoveToPos
  39081.                         {
  39082.                             Old Stationary Flag=0
  39083.                             Angle To Turn To=0
  39084.                             Play Ratio=1
  39085.                             Smooth Turning=0
  39086.                             Do Path Finding=1
  39087.                             Finished=1
  39088.                             Failed Last Path=0
  39089.                             Move To Rate=0
  39090.                             CurTargetNormalX=0
  39091.                             CurTargetNormalY=0
  39092.                             Path Finding Params=CWayPointPath
  39093.                             {
  39094.                                 Start Point=0,0
  39095.                                 End Point=0,0
  39096.                                 Length=0
  39097.                                 Max Dist To Travel=0
  39098.                                 Num Failed Paths=0
  39099.                                 Max Failed Paths=0
  39100.                                 Pos To Move Index=0
  39101.                                 Dist So Far=0
  39102.                                 Path=
  39103.                             }
  39104.                             Pos Moving From=0.000000,0.000000
  39105.                             Final Dest=0.000000,0.000000
  39106.                             Cur Dest Move To=0.000000,0.000000
  39107.                             Last Neg Dist=0
  39108.                             NumTimesLostGound=0
  39109.                             Path Collide Checker=CPathCollideChecker
  39110.                             {
  39111.                             }
  39112.                         }
  39113.                         Turn Behavior=CEntityBehaviorTurnToAngle
  39114.                         {
  39115.                             Old Stationary Flag=0
  39116.                             Angle To Turn To=0
  39117.                         }
  39118.                     }
  39119.                     Alert=CBorgStateAlert
  39120.                     {
  39121.                         Last State=Any
  39122.                         Move Mode=Run
  39123.                         Old AI=Array
  39124.                         {
  39125.                             Item Count=0
  39126.                         }
  39127.                         Alert AI=CTurnToTargetAlertAI
  39128.                         {
  39129.                             SubAI=
  39130.                             Marked For Deletion=0
  39131.                             Broadcaster=
  39132.                             AI Instigator=
  39133.                             AI Trigger=
  39134.                             Turn behavior=CEntityBehaviorTurnToAngle
  39135.                             {
  39136.                                 Old Stationary Flag=0
  39137.                                 Angle To Turn To=0
  39138.                             }
  39139.                             Idle behavior=CEntityBehaviorIdle
  39140.                             {
  39141.                                 Num Seconds=1
  39142.                                 Seconds Have Transitioned=0
  39143.                                 Override Fidget Options=
  39144.                                 Time Until Next Fidget=0
  39145.                                 FPS Play Ratio=1
  39146.                                 Fidgeting=0
  39147.                             }
  39148.                         }
  39149.                         Alert Time=2
  39150.                         Start Action=CTriggerRelayAction
  39151.                         {
  39152.                             Relay Name=Attack Voice Relay
  39153.                         }
  39154.                         End Action=
  39155.                         Next State=Got a Target
  39156.                     }
  39157.                     Attack=CBorgStateAttack
  39158.                     {
  39159.                         Last State=Any
  39160.                         Move Mode=Run
  39161.                         Old AI=Array
  39162.                         {
  39163.                             Item Count=0
  39164.                         }
  39165.                         Attack AI=CStarTrekStandGroundAttackAI
  39166.                         {
  39167.                             SubAI=
  39168.                             Marked For Deletion=0
  39169.                             Broadcaster=
  39170.                             AI Instigator=
  39171.                             AI Trigger=
  39172.                             Behavior=CShootWeaponBehavior
  39173.                             {
  39174.                                 Play Sequence=
  39175.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  39176.                                 {
  39177.                                 }
  39178.                                 Idle Behavior=CEntityBehaviorIdle
  39179.                                 {
  39180.                                     Num Seconds=1
  39181.                                     Seconds Have Transitioned=0
  39182.                                     Override Fidget Options=
  39183.                                     Time Until Next Fidget=0
  39184.                                     FPS Play Ratio=1
  39185.                                     Fidgeting=0
  39186.                                 }
  39187.                                 State=Finished
  39188.                                 Weapon Definition=!None
  39189.                                 Wait Behavior=
  39190.                             }
  39191.                         }
  39192.                         Start Action=
  39193.                         End Action=
  39194.                     }
  39195.                     Pursue=CBorgStatePursue
  39196.                     {
  39197.                         Last State=Any
  39198.                         Move Mode=Run
  39199.                         Old AI=Array
  39200.                         {
  39201.                             Item Count=0
  39202.                         }
  39203.                         Pursue AI=CChasePursueAI
  39204.                         {
  39205.                             SubAI=
  39206.                             Marked For Deletion=0
  39207.                             Broadcaster=
  39208.                             AI Instigator=
  39209.                             AI Trigger=
  39210.                             AFloat=CEntityBehaviorMoveToPos
  39211.                             {
  39212.                                 Old Stationary Flag=0
  39213.                                 Angle To Turn To=0
  39214.                                 Play Ratio=1
  39215.                                 Smooth Turning=0
  39216.                                 Do Path Finding=1
  39217.                                 Finished=1
  39218.                                 Failed Last Path=0
  39219.                                 Move To Rate=0
  39220.                                 CurTargetNormalX=0
  39221.                                 CurTargetNormalY=0
  39222.                                 Path Finding Params=CWayPointPath
  39223.                                 {
  39224.                                     Start Point=0,0
  39225.                                     End Point=0,0
  39226.                                     Length=0
  39227.                                     Max Dist To Travel=0
  39228.                                     Num Failed Paths=0
  39229.                                     Max Failed Paths=0
  39230.                                     Pos To Move Index=0
  39231.                                     Dist So Far=0
  39232.                                     Path=
  39233.                                 }
  39234.                                 Pos Moving From=0.000000,0.000000
  39235.                                 Final Dest=0.000000,0.000000
  39236.                                 Cur Dest Move To=0.000000,0.000000
  39237.                                 Last Neg Dist=0
  39238.                                 NumTimesLostGound=0
  39239.                                 Path Collide Checker=CPathCollideChecker
  39240.                                 {
  39241.                                 }
  39242.                             }
  39243.                             Play Ratio=0
  39244.                             Next Try To Move=0
  39245.                         }
  39246.                         Start Action=
  39247.                         End Action=
  39248.                     }
  39249.                     DoSomething=CBorgStateDoSomething
  39250.                     {
  39251.                         Last State=Any
  39252.                         Move Mode=Walk
  39253.                         Old AI=Array
  39254.                         {
  39255.                             Item Count=0
  39256.                         }
  39257.                         DoSomething AI=
  39258.                         Start Action=
  39259.                         End Action=
  39260.                     }
  39261.                     Inactive=CBorgStateInactive
  39262.                     {
  39263.                         Last State=Any
  39264.                         Move Mode=Walk
  39265.                         Old AI=Array
  39266.                         {
  39267.                             Item Count=0
  39268.                         }
  39269.                         Inactive AI=
  39270.                         Start Action=
  39271.                         End Action=
  39272.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  39273.                         {
  39274.                             Sequence=Idle
  39275.                             Speed To Play=1
  39276.                             Done Sequence=Idle
  39277.                             Done Frame=0
  39278.                             Was Stationary=0
  39279.                             Old Play Ratio=0
  39280.                         }
  39281.                         Current State=Shutting Down
  39282.                     }
  39283.                     Stun=CBorgStateStun
  39284.                     {
  39285.                         Last State=Any
  39286.                         Move Mode=Run
  39287.                         Old AI=Array
  39288.                         {
  39289.                             Item Count=0
  39290.                         }
  39291.                         Stun AI=CStunAI
  39292.                         {
  39293.                             SubAI=
  39294.                             Marked For Deletion=0
  39295.                             Broadcaster=
  39296.                             AI Instigator=
  39297.                             AI Trigger=
  39298.                             Time To Stun=30
  39299.                             Show Effect=1
  39300.                             Current State=Start
  39301.                             Die Sequence=Death
  39302.                             Dead Sequence=Dead
  39303.                             Stand Up Sequence=GetUp
  39304.                             OldFlag=0
  39305.                             Warp Effect=
  39306.                             Current Sequence=
  39307.                             Count Down=0
  39308.                             Attached to=
  39309.                             Ignore Begin=0
  39310.                         }
  39311.                         Start Action=
  39312.                         End Action=
  39313.                         Next State=Recharge
  39314.                         Old Flags=
  39315.                     }
  39316.                     Dead=CBorgStateDead
  39317.                     {
  39318.                         Last State=Any
  39319.                         Move Mode=Walk
  39320.                         Old AI=Array
  39321.                         {
  39322.                             Item Count=0
  39323.                         }
  39324.                     }
  39325.                     Retreat=CBorgStateRetreat
  39326.                     {
  39327.                         Last State=Any
  39328.                         Move Mode=Run
  39329.                         Old AI=Array
  39330.                         {
  39331.                             Item Count=0
  39332.                         }
  39333.                         Retreat AI=
  39334.                         Start Action=
  39335.                         End Action=
  39336.                     }
  39337.                     Investigate=CBorgStateInvestigate
  39338.                     {
  39339.                         Last State=Any
  39340.                         Move Mode=Run
  39341.                         Old AI=Array
  39342.                         {
  39343.                             Item Count=0
  39344.                         }
  39345.                         Investigate AI=CChaseInvestigateAI
  39346.                         {
  39347.                             SubAI=
  39348.                             Marked For Deletion=0
  39349.                             Broadcaster=
  39350.                             AI Instigator=
  39351.                             AI Trigger=
  39352.                             AFloat=CEntityBehaviorMoveToPos
  39353.                             {
  39354.                                 Old Stationary Flag=0
  39355.                                 Angle To Turn To=0
  39356.                                 Play Ratio=1
  39357.                                 Smooth Turning=0
  39358.                                 Do Path Finding=1
  39359.                                 Finished=1
  39360.                                 Failed Last Path=0
  39361.                                 Move To Rate=0
  39362.                                 CurTargetNormalX=0
  39363.                                 CurTargetNormalY=0
  39364.                                 Path Finding Params=CWayPointPath
  39365.                                 {
  39366.                                     Start Point=0,0
  39367.                                     End Point=0,0
  39368.                                     Length=0
  39369.                                     Max Dist To Travel=0
  39370.                                     Num Failed Paths=0
  39371.                                     Max Failed Paths=0
  39372.                                     Pos To Move Index=0
  39373.                                     Dist So Far=0
  39374.                                     Path=
  39375.                                 }
  39376.                                 Pos Moving From=0.000000,0.000000
  39377.                                 Final Dest=0.000000,0.000000
  39378.                                 Cur Dest Move To=0.000000,0.000000
  39379.                                 Last Neg Dist=0
  39380.                                 NumTimesLostGound=0
  39381.                                 Path Collide Checker=CPathCollideChecker
  39382.                                 {
  39383.                                 }
  39384.                             }
  39385.                             Turn Behavior=CEntityBehaviorTurnToAngle
  39386.                             {
  39387.                                 Old Stationary Flag=0
  39388.                                 Angle To Turn To=0
  39389.                             }
  39390.                             Play Ratio=0
  39391.                             Next Try To Move=0
  39392.                             Time To Investigate=5
  39393.                             Count To Investigate=0
  39394.                             Radius to Investigate Point=27.5
  39395.                             Run To Investigate=1
  39396.                             State=Chasing
  39397.                             Investigate AI=CScanInvestigateAI
  39398.                             {
  39399.                                 SubAI=
  39400.                                 Marked For Deletion=0
  39401.                                 Broadcaster=
  39402.                                 AI Instigator=
  39403.                                 AI Trigger=
  39404.                                 AI=CScanAreaAI
  39405.                                 {
  39406.                                     SubAI=
  39407.                                     Marked For Deletion=0
  39408.                                     Broadcaster=
  39409.                                     AI Instigator=
  39410.                                     AI Trigger=
  39411.                                     Starting Angle=-20
  39412.                                     Ending Angle=20
  39413.                                     Turning Speed=10
  39414.                                     Time Between Turning=0.5
  39415.                                     Start Out Waiting=0
  39416.                                     Start Counterclockwise=0
  39417.                                     Turn Sequence Name=Idle
  39418.                                     End Turn Action=CSendAIDoneMessage
  39419.                                     {
  39420.                                         Target=$Trigger
  39421.                                     }
  39422.                                     Execute Each Turn=1
  39423.                                     Reset Each Begin=1
  39424.                                     Current Time To Wait=0
  39425.                                     Current Start Angle=0
  39426.                                     Current End Angle=0
  39427.                                     Waiting=1
  39428.                                     Turning Flag=0
  39429.                                     Starting Facing Angle=-999
  39430.                                     Complete Turn Time=0
  39431.                                     Current Turn Time=0
  39432.                                 }
  39433.                             }
  39434.                         }
  39435.                         Start Action=
  39436.                         End Action=
  39437.                         Time to track target=0
  39438.                     }
  39439.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  39440.                     {
  39441.                         Last State=Any
  39442.                         Move Mode=Run
  39443.                         Old AI=Array
  39444.                         {
  39445.                             Item Count=0
  39446.                         }
  39447.                         Investigate Dead Body AI=CChaseInvestigateAI
  39448.                         {
  39449.                             SubAI=
  39450.                             Marked For Deletion=0
  39451.                             Broadcaster=
  39452.                             AI Instigator=
  39453.                             AI Trigger=
  39454.                             AFloat=CEntityBehaviorMoveToPos
  39455.                             {
  39456.                                 Old Stationary Flag=0
  39457.                                 Angle To Turn To=0
  39458.                                 Play Ratio=1
  39459.                                 Smooth Turning=0
  39460.                                 Do Path Finding=1
  39461.                                 Finished=1
  39462.                                 Failed Last Path=0
  39463.                                 Move To Rate=0
  39464.                                 CurTargetNormalX=0
  39465.                                 CurTargetNormalY=0
  39466.                                 Path Finding Params=CWayPointPath
  39467.                                 {
  39468.                                     Start Point=0,0
  39469.                                     End Point=0,0
  39470.                                     Length=0
  39471.                                     Max Dist To Travel=0
  39472.                                     Num Failed Paths=0
  39473.                                     Max Failed Paths=0
  39474.                                     Pos To Move Index=0
  39475.                                     Dist So Far=0
  39476.                                     Path=
  39477.                                 }
  39478.                                 Pos Moving From=0.000000,0.000000
  39479.                                 Final Dest=0.000000,0.000000
  39480.                                 Cur Dest Move To=0.000000,0.000000
  39481.                                 Last Neg Dist=0
  39482.                                 NumTimesLostGound=0
  39483.                                 Path Collide Checker=CPathCollideChecker
  39484.                                 {
  39485.                                 }
  39486.                             }
  39487.                             Turn Behavior=CEntityBehaviorTurnToAngle
  39488.                             {
  39489.                                 Old Stationary Flag=0
  39490.                                 Angle To Turn To=0
  39491.                             }
  39492.                             Play Ratio=0
  39493.                             Next Try To Move=0
  39494.                             Time To Investigate=10
  39495.                             Count To Investigate=0
  39496.                             Radius to Investigate Point=25
  39497.                             Run To Investigate=1
  39498.                             State=Chasing
  39499.                             Investigate AI=CScanInvestigateAI
  39500.                             {
  39501.                                 SubAI=
  39502.                                 Marked For Deletion=0
  39503.                                 Broadcaster=
  39504.                                 AI Instigator=
  39505.                                 AI Trigger=
  39506.                                 AI=CScanAreaAI
  39507.                                 {
  39508.                                     SubAI=
  39509.                                     Marked For Deletion=0
  39510.                                     Broadcaster=
  39511.                                     AI Instigator=
  39512.                                     AI Trigger=
  39513.                                     Starting Angle=-45
  39514.                                     Ending Angle=45
  39515.                                     Turning Speed=25
  39516.                                     Time Between Turning=1
  39517.                                     Start Out Waiting=0
  39518.                                     Start Counterclockwise=0
  39519.                                     Turn Sequence Name=Idle
  39520.                                     End Turn Action=CMultipleActionsAction
  39521.                                     {
  39522.                                         Action=Array
  39523.                                         {
  39524.                                             Item Count=2
  39525.                                             Action=CDelayAction
  39526.                                             {
  39527.                                                 Next Action=CSendAIDoneMessage
  39528.                                                 {
  39529.                                                     Target=$Trigger
  39530.                                                 }
  39531.                                                 Delay=3.5
  39532.                                                 Forget Trigger=0
  39533.                                             }
  39534.                                             Action=CDoOnAllWithinRadiusAction
  39535.                                             {
  39536.                                                 Target Entity=$instigator
  39537.                                                 Start Action=
  39538.                                                 Touching Action=CAddEffectAction
  39539.                                                 {
  39540.                                                     Who To Warp=$Instigator
  39541.                                                     Warp Sound=Transporter Beaming Out.ogg
  39542.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  39543.                                                     {
  39544.                                                         Warp In=0
  39545.                                                         Fade In=1
  39546.                                                         Warp Time=1.75
  39547.                                                         Warp Effect=CSimpleWarpEffect
  39548.                                                         {
  39549.                                                             Warp Effect=Transporter Effect
  39550.                                                         }
  39551.                                                         Cur Warp Time=0
  39552.                                                         Delete When Finished=1
  39553.                                                         Who we are connected to=
  39554.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  39555.                                                         {
  39556.                                                             Overlay Effect=Transporter Bodies Federation
  39557.                                                             Current Frame=0
  39558.                                                         }
  39559.                                                         Num Rotations=4
  39560.                                                     }
  39561.                                                 }
  39562.                                                 Done Action=
  39563.                                                 Who To Ignore=
  39564.                                                 Name Filter=
  39565.                                                 Who To Affect=Dead Bodies
  39566.                                                 Radius=40
  39567.                                                 Y To X Ratio=0.712766
  39568.                                             }
  39569.                                         }
  39570.                                     }
  39571.                                     Execute Each Turn=0
  39572.                                     Reset Each Begin=1
  39573.                                     Current Time To Wait=0
  39574.                                     Current Start Angle=0
  39575.                                     Current End Angle=0
  39576.                                     Waiting=1
  39577.                                     Turning Flag=0
  39578.                                     Starting Facing Angle=-999
  39579.                                     Complete Turn Time=0
  39580.                                     Current Turn Time=0
  39581.                                 }
  39582.                             }
  39583.                         }
  39584.                         Start Action=CTriggerRelayAction
  39585.                         {
  39586.                             Relay Name=Dead Investigate Sounds
  39587.                         }
  39588.                         End Action=
  39589.                     }
  39590.                     GotATarget=CBorgStateGotATarget
  39591.                     {
  39592.                         Last State=Any
  39593.                         Move Mode=Walk
  39594.                         Old AI=Array
  39595.                         {
  39596.                             Item Count=0
  39597.                         }
  39598.                         Acquired a Target=Attack
  39599.                         Had a Target=Investigate
  39600.                         Dead Body=Investigate Dead Body
  39601.                         Default=Patrol
  39602.                     }
  39603.                     LostATarget=CBorgStateLostATarget
  39604.                     {
  39605.                         Last State=Any
  39606.                         Move Mode=Walk
  39607.                         Old AI=Array
  39608.                         {
  39609.                             Item Count=0
  39610.                         }
  39611.                         Had a Target=Investigate
  39612.                         Default=Patrol
  39613.                     }
  39614.                     TargetAcquired=CBorgStateTargetAcquired
  39615.                     {
  39616.                         Last State=Any
  39617.                         Move Mode=Walk
  39618.                         Old AI=Array
  39619.                         {
  39620.                             Item Count=0
  39621.                         }
  39622.                     }
  39623.                     TargetLost=CBorgStateTargetLost
  39624.                     {
  39625.                         Last State=Any
  39626.                         Move Mode=Walk
  39627.                         Old AI=Array
  39628.                         {
  39629.                             Item Count=0
  39630.                         }
  39631.                     }
  39632.                     Paused=CBorgStatePaused
  39633.                     {
  39634.                         Last State=Patrol
  39635.                         Move Mode=Walk
  39636.                         Old AI=Array
  39637.                         {
  39638.                             Item Count=0
  39639.                         }
  39640.                         Idle Behavior=CEntityBehaviorIdle
  39641.                         {
  39642.                             Num Seconds=1
  39643.                             Seconds Have Transitioned=0
  39644.                             Override Fidget Options=
  39645.                             Time Until Next Fidget=0
  39646.                             FPS Play Ratio=1
  39647.                             Fidgeting=0
  39648.                         }
  39649.                         Idle Started=0
  39650.                     }
  39651.                     RunAway=CBorgStateRunAway
  39652.                     {
  39653.                         Last State=Patrol
  39654.                         Move Mode=Walk
  39655.                         Old AI=Array
  39656.                         {
  39657.                             Item Count=0
  39658.                         }
  39659.                         RunAway AI=CRunAwayRetreatAI
  39660.                         {
  39661.                             SubAI=
  39662.                             Marked For Deletion=0
  39663.                             Broadcaster=
  39664.                             AI Instigator=
  39665.                             AI Trigger=
  39666.                             TimeOfLastChangeDirectionDueToCollide=0
  39667.                             Moving=CEntityBehaviorMoveToPos
  39668.                             {
  39669.                                 Old Stationary Flag=0
  39670.                                 Angle To Turn To=0
  39671.                                 Play Ratio=1
  39672.                                 Smooth Turning=0
  39673.                                 Do Path Finding=1
  39674.                                 Finished=1
  39675.                                 Failed Last Path=0
  39676.                                 Move To Rate=0
  39677.                                 CurTargetNormalX=0
  39678.                                 CurTargetNormalY=0
  39679.                                 Path Finding Params=CWayPointPath
  39680.                                 {
  39681.                                     Start Point=0,0
  39682.                                     End Point=0,0
  39683.                                     Length=0
  39684.                                     Max Dist To Travel=0
  39685.                                     Num Failed Paths=0
  39686.                                     Max Failed Paths=0
  39687.                                     Pos To Move Index=0
  39688.                                     Dist So Far=0
  39689.                                     Path=
  39690.                                 }
  39691.                                 Pos Moving From=0.000000,0.000000
  39692.                                 Final Dest=0.000000,0.000000
  39693.                                 Cur Dest Move To=0.000000,0.000000
  39694.                                 Last Neg Dist=0
  39695.                                 NumTimesLostGound=0
  39696.                                 Path Collide Checker=CPathCollideChecker
  39697.                                 {
  39698.                                 }
  39699.                             }
  39700.                             Retry New Point=0
  39701.                             Radius=0
  39702.                         }
  39703.                     }
  39704.                     Target If Hit=1
  39705.                     Investigate Sounds=1
  39706.                     Damage Action=
  39707.                     Stun State=Stun
  39708.                     Run Away If Too Close=1
  39709.                     Targeting=CBorgSetClosestTarget
  39710.                     {
  39711.                         Max Distance=450
  39712.                         Vision Cone=120
  39713.                         Must Be Collideable=1
  39714.                         Must Have HPs=1
  39715.                         Valid Targets=Player
  39716.                     }
  39717.                     Current State=Patrol
  39718.                     Retreat At Percent=20
  39719.                     Had Target=0
  39720.                     Weapon Dist=0
  39721.                     Weapon Dist Sqrd=0
  39722.                     Transitions=CBorgTransitionHolder
  39723.                     {
  39724.                         Transition=Array
  39725.                         {
  39726.                             Array Count=1
  39727.                             Array Item=CBorgTransition
  39728.                             {
  39729.                                 Trigger=Every Time
  39730.                                 From State=Stun
  39731.                                 To State=Any
  39732.                                 Action=CTriggerRelayAction
  39733.                                 {
  39734.                                     Relay Name=Stun Done Voice Relay
  39735.                                 }
  39736.                                 IsDone=0
  39737.                             }
  39738.                         }
  39739.                     }
  39740.                     Debug=0
  39741.                     Dead Bodies=Array
  39742.                     {
  39743.                         Item Count=0
  39744.                     }
  39745.                     State To Change To=Any
  39746.                     Need To Change State=0
  39747.                     AI Paused=0
  39748.                     Start Position=0.000000,0.000000
  39749.                     Original Weapon Setting=4294967295
  39750.                     Blind Time=0
  39751.                     Retreat Time=0
  39752.                     Stand Ground Time=0
  39753.                     Check New Target Delay Countdown=0
  39754.                 }
  39755.             }
  39756.             Category=Enemy
  39757.             Current Target=
  39758.             Targeting Point=0.000000,0.000000
  39759.             Broadcaster=
  39760.             Model=Characters/Federation Generic Body
  39761.             Position X=1732
  39762.             Position Y=1372.59
  39763.             Rendering Height=0
  39764.             Rendering Height Float=0
  39765.             Cur Sequence=Idle
  39766.             Cur Damage=0
  39767.             Destroyed Action=CMultipleActionsAction
  39768.             {
  39769.                 Action=Array
  39770.                 {
  39771.                     Item Count=2
  39772.                     Action=COtherMapAction
  39773.                     {
  39774.                         Action=CTriggerRelayAction
  39775.                         {
  39776.                             Relay Name=Death relay
  39777.                         }
  39778.                         Other Map Name=Mission 02/02 Security Deck.zax
  39779.                     }
  39780.                     Action=CTriggerRelayAction
  39781.                     {
  39782.                         Relay Name=the stun relay
  39783.                     }
  39784.                 }
  39785.             }
  39786.             Default Death Type=Klingon
  39787.             Show Health If Player=1
  39788.             Play Ratio=0
  39789.             Facing Angle=1.91986
  39790.             Start FacingAngle=1.91986
  39791.             Updates Since Relocate=0
  39792.             Current Frame=0
  39793.             Created By=
  39794.             BehaviorStack=CEntityBehaviorStack
  39795.             {
  39796.                 InProcess=0
  39797.                 Blocking Priority=Idle
  39798.                 BehaviorList=Array
  39799.                 {
  39800.                     Item Count=0
  39801.                 }
  39802.             }
  39803.             Has Seperate Upper Body=0
  39804.             Render Effect List=Array
  39805.             {
  39806.                 Item Count=0
  39807.             }
  39808.             Came From Map=
  39809.             Came From Position X=0
  39810.             Came From Position Y=0
  39811.             Friction=0
  39812.             Velocity X=0
  39813.             Velocity Y=0
  39814.             Acceleration X=0
  39815.             Acceleration Y=0
  39816.             Inventory=CInventory
  39817.             {
  39818.                 Inventory List=Array
  39819.                 {
  39820.                     Item Count=1
  39821.                     Inventory Item=CStarTrekEnergyWeaponInventoryItem
  39822.                     {
  39823.                         Definition Index=Phaser
  39824.                         Current Delay=0
  39825.                         Broadcaster=
  39826.                         Enhance Time=0
  39827.                         Currently Using=0
  39828.                         Is On Overload=0
  39829.                         Overload Time=0
  39830.                         Max Overload Time=0
  39831.                         Weapon Setting=Kill
  39832.                         Current Energy=100
  39833.                     }
  39834.                 }
  39835.                 Discovered Items=Array
  39836.                 {
  39837.                     Item Count=0
  39838.                 }
  39839.                 Disposed Items=Array
  39840.                 {
  39841.                     Item Count=0
  39842.                 }
  39843.                 Cur Focus Index=4294967295
  39844.             }
  39845.             Home Pos X=1732
  39846.             Home Pos Y=1372.59
  39847.             Weapons Use Amo=0
  39848.             LastDischargePosX=0
  39849.             LastDischargePosY=0
  39850.             LastDischargeDefIndex=-1
  39851.             LastDischargeSequenceName=
  39852.             Waiting For Discharge=0
  39853.             Still Shooting=0
  39854.             Movement Speed=Walk
  39855.             Overlay Model=Characters/Head Fed Generic 01
  39856.         }
  39857.         Level Part=CEntityBase
  39858.         {
  39859.             Name=
  39860.             Child List=
  39861.             Visible=1
  39862.             Collideable=1
  39863.             Half Height=0
  39864.             Full Height=1
  39865.             Tries To Collide=0
  39866.             Has Hit Points=0
  39867.             Stationary=1
  39868.             Active=1
  39869.             Is Temporarily Excluded=0
  39870.             Is Marked For Deletion=0
  39871.             Occludes Sound=0
  39872.             AI=
  39873.             Activity=Array
  39874.             {
  39875.                 Item Count=0
  39876.             }
  39877.             Category=
  39878.             Current Target=
  39879.             Targeting Point=0.000000,0.000000
  39880.             Broadcaster=
  39881.             Model=Environments/StarFleet Command/Office/Desk2/Desk 07
  39882.             Position X=1719.75
  39883.             Position Y=1389.5
  39884.             Rendering Height=0
  39885.             Rendering Height Float=0
  39886.             Cur Sequence=Idle
  39887.         }
  39888.         Level Part=CFreeRangePoly
  39889.         {
  39890.             Name=
  39891.             Child List=
  39892.             Visible=1
  39893.             Collideable=1
  39894.             Half Height=0
  39895.             Full Height=0
  39896.             Tries To Collide=0
  39897.             Has Hit Points=0
  39898.             Stationary=1
  39899.             Active=1
  39900.             Is Temporarily Excluded=0
  39901.             Is Marked For Deletion=0
  39902.             Occludes Sound=0
  39903.             AI=
  39904.             Activity=Array
  39905.             {
  39906.                 Item Count=0
  39907.             }
  39908.             Category=
  39909.             Current Target=
  39910.             Targeting Point=0.000000,0.000000
  39911.             Broadcaster=
  39912.             Polygon=1714, 1422, 1856, 1359, 1874, 1387, 1714, 1422
  39913.         }
  39914.         Level Part=CEntityOverlayWalking
  39915.         {
  39916.             Name=crewmembers
  39917.             Child List=
  39918.             Visible=1
  39919.             Collideable=1
  39920.             Half Height=0
  39921.             Full Height=1
  39922.             Tries To Collide=1
  39923.             Has Hit Points=1
  39924.             Stationary=0
  39925.             Active=1
  39926.             Is Temporarily Excluded=0
  39927.             Is Marked For Deletion=0
  39928.             Occludes Sound=0
  39929.             AI=
  39930.             Activity=Array
  39931.             {
  39932.                 Item Count=1
  39933.                 Activity=CBorgAI
  39934.                 {
  39935.                     SubAI=
  39936.                     Marked For Deletion=0
  39937.                     Broadcaster=
  39938.                     AI Instigator=
  39939.                     AI Trigger=
  39940.                     Any=CBorgStateAny
  39941.                     {
  39942.                         Last State=Any
  39943.                         Move Mode=Walk
  39944.                         Old AI=Array
  39945.                         {
  39946.                             Item Count=0
  39947.                         }
  39948.                     }
  39949.                     Recharge=CBorgStateRecharge
  39950.                     {
  39951.                         Last State=Any
  39952.                         Move Mode=Walk
  39953.                         Old AI=Array
  39954.                         {
  39955.                             Item Count=0
  39956.                         }
  39957.                         Recharge AI=CSeriesAI
  39958.                         {
  39959.                             SubAI=
  39960.                             Marked For Deletion=0
  39961.                             Broadcaster=
  39962.                             AI Instigator=
  39963.                             AI Trigger=
  39964.                             AIs=Array
  39965.                             {
  39966.                                 Item Count=2
  39967.                                 AI=CScanAreaAI
  39968.                                 {
  39969.                                     SubAI=
  39970.                                     Marked For Deletion=0
  39971.                                     Broadcaster=
  39972.                                     AI Instigator=
  39973.                                     AI Trigger=
  39974.                                     Starting Angle=0
  39975.                                     Ending Angle=180
  39976.                                     Turning Speed=200
  39977.                                     Time Between Turning=0
  39978.                                     Start Out Waiting=0
  39979.                                     Start Counterclockwise=0
  39980.                                     Turn Sequence Name=Idle
  39981.                                     End Turn Action=CSendAIDoneMessage
  39982.                                     {
  39983.                                         Target=$Trigger
  39984.                                     }
  39985.                                     Execute Each Turn=0
  39986.                                     Reset Each Begin=1
  39987.                                     Current Time To Wait=0
  39988.                                     Current Start Angle=0
  39989.                                     Current End Angle=0
  39990.                                     Waiting=1
  39991.                                     Turning Flag=0
  39992.                                     Starting Facing Angle=-999
  39993.                                     Complete Turn Time=0
  39994.                                     Current Turn Time=0
  39995.                                 }
  39996.                                 AI=CScanAreaAI
  39997.                                 {
  39998.                                     SubAI=
  39999.                                     Marked For Deletion=0
  40000.                                     Broadcaster=
  40001.                                     AI Instigator=
  40002.                                     AI Trigger=
  40003.                                     Starting Angle=0
  40004.                                     Ending Angle=-180
  40005.                                     Turning Speed=200
  40006.                                     Time Between Turning=0
  40007.                                     Start Out Waiting=0
  40008.                                     Start Counterclockwise=0
  40009.                                     Turn Sequence Name=Idle
  40010.                                     End Turn Action=CSendAIDoneMessage
  40011.                                     {
  40012.                                         Target=$Trigger
  40013.                                     }
  40014.                                     Execute Each Turn=0
  40015.                                     Reset Each Begin=1
  40016.                                     Current Time To Wait=0
  40017.                                     Current Start Angle=0
  40018.                                     Current End Angle=0
  40019.                                     Waiting=1
  40020.                                     Turning Flag=0
  40021.                                     Starting Facing Angle=-999
  40022.                                     Complete Turn Time=0
  40023.                                     Current Turn Time=0
  40024.                                 }
  40025.                             }
  40026.                             Current AI=0
  40027.                             When Done=Do Nothing
  40028.                             Restart Series Next Begin=0
  40029.                         }
  40030.                         Time To Recharge=2.5
  40031.                         Current Recharge Time=0
  40032.                         Start Action=
  40033.                         End Action=
  40034.                     }
  40035.                     EndRecharge=CBorgStateEndRecharge
  40036.                     {
  40037.                         Last State=Any
  40038.                         Move Mode=Walk
  40039.                         Old AI=Array
  40040.                         {
  40041.                             Item Count=0
  40042.                         }
  40043.                         End Recharge AI=CActionAI
  40044.                         {
  40045.                             SubAI=
  40046.                             Marked For Deletion=0
  40047.                             Broadcaster=
  40048.                             AI Instigator=
  40049.                             AI Trigger=
  40050.                             Action=CTriggerRelayAction
  40051.                             {
  40052.                                 Relay Name=stun 4 relay
  40053.                             }
  40054.                             Executed Action=0
  40055.                         }
  40056.                     }
  40057.                     Patrol=CBorgStatePatrol
  40058.                     {
  40059.                         Last State=Any
  40060.                         Move Mode=Walk
  40061.                         Old AI=Array
  40062.                         {
  40063.                             Item Count=0
  40064.                         }
  40065.                         Patrol AI=CSeriesAI
  40066.                         {
  40067.                             SubAI=
  40068.                             Marked For Deletion=0
  40069.                             Broadcaster=
  40070.                             AI Instigator=
  40071.                             AI Trigger=
  40072.                             AIs=Array
  40073.                             {
  40074.                                 Item Count=4
  40075.                                 AI=CPatrolPathAI
  40076.                                 {
  40077.                                     SubAI=
  40078.                                     Marked For Deletion=0
  40079.                                     Broadcaster=
  40080.                                     AI Instigator=
  40081.                                     AI Trigger=
  40082.                                     Path Poly=path c
  40083.                                     Order=Go To End
  40084.                                     Ignore last point=0
  40085.                                     End of path action=CSendAIDoneMessage
  40086.                                     {
  40087.                                         Target=$Trigger
  40088.                                     }
  40089.                                     TimeBeforCanReviseData=0
  40090.                                     Revise Point=0.000000,0.000000
  40091.                                     Revising Data=0
  40092.                                     Target Point=0
  40093.                                     Moving=CEntityBehaviorMoveToPos
  40094.                                     {
  40095.                                         Old Stationary Flag=0
  40096.                                         Angle To Turn To=0
  40097.                                         Play Ratio=1
  40098.                                         Smooth Turning=0
  40099.                                         Do Path Finding=1
  40100.                                         Finished=0
  40101.                                         Failed Last Path=0
  40102.                                         Move To Rate=0
  40103.                                         CurTargetNormalX=0.967617
  40104.                                         CurTargetNormalY=-0.252422
  40105.                                         Path Finding Params=CWayPointPath
  40106.                                         {
  40107.                                             Start Point=1737,1522
  40108.                                             End Point=1714,1528
  40109.                                             Length=23.7697
  40110.                                             Max Dist To Travel=47.5395
  40111.                                             Num Failed Paths=0
  40112.                                             Max Failed Paths=1
  40113.                                             Pos To Move Index=2
  40114.                                             Dist So Far=0
  40115.                                             Path=
  40116.                                         }
  40117.                                         Pos Moving From=1737.000000,1522.000000
  40118.                                         Final Dest=1714.000000,1528.000000
  40119.                                         Cur Dest Move To=1714.000000,1528.000000
  40120.                                         Last Neg Dist=0
  40121.                                         NumTimesLostGound=0
  40122.                                         Path Collide Checker=CPathCollideChecker
  40123.                                         {
  40124.                                         }
  40125.                                     }
  40126.                                 }
  40127.                                 AI=CScanAreaAI
  40128.                                 {
  40129.                                     SubAI=
  40130.                                     Marked For Deletion=0
  40131.                                     Broadcaster=
  40132.                                     AI Instigator=
  40133.                                     AI Trigger=
  40134.                                     Starting Angle=-30
  40135.                                     Ending Angle=30
  40136.                                     Turning Speed=15
  40137.                                     Time Between Turning=0
  40138.                                     Start Out Waiting=0
  40139.                                     Start Counterclockwise=0
  40140.                                     Turn Sequence Name=Idle
  40141.                                     End Turn Action=CSendAIDoneMessage
  40142.                                     {
  40143.                                         Target=$Trigger
  40144.                                     }
  40145.                                     Execute Each Turn=1
  40146.                                     Reset Each Begin=1
  40147.                                     Current Time To Wait=0
  40148.                                     Current Start Angle=0
  40149.                                     Current End Angle=0
  40150.                                     Waiting=1
  40151.                                     Turning Flag=0
  40152.                                     Starting Facing Angle=-999
  40153.                                     Complete Turn Time=0
  40154.                                     Current Turn Time=0
  40155.                                 }
  40156.                                 AI=CPatrolPathAI
  40157.                                 {
  40158.                                     SubAI=
  40159.                                     Marked For Deletion=0
  40160.                                     Broadcaster=
  40161.                                     AI Instigator=
  40162.                                     AI Trigger=
  40163.                                     Path Poly=path c1
  40164.                                     Order=Go To End
  40165.                                     Ignore last point=0
  40166.                                     End of path action=CSendAIDoneMessage
  40167.                                     {
  40168.                                         Target=$Trigger
  40169.                                     }
  40170.                                     TimeBeforCanReviseData=0
  40171.                                     Revise Point=0.000000,0.000000
  40172.                                     Revising Data=0
  40173.                                     Target Point=0
  40174.                                     Moving=CEntityBehaviorMoveToPos
  40175.                                     {
  40176.                                         Old Stationary Flag=0
  40177.                                         Angle To Turn To=0
  40178.                                         Play Ratio=1
  40179.                                         Smooth Turning=0
  40180.                                         Do Path Finding=1
  40181.                                         Finished=1
  40182.                                         Failed Last Path=0
  40183.                                         Move To Rate=0
  40184.                                         CurTargetNormalX=0
  40185.                                         CurTargetNormalY=0
  40186.                                         Path Finding Params=CWayPointPath
  40187.                                         {
  40188.                                             Start Point=0,0
  40189.                                             End Point=0,0
  40190.                                             Length=0
  40191.                                             Max Dist To Travel=0
  40192.                                             Num Failed Paths=0
  40193.                                             Max Failed Paths=0
  40194.                                             Pos To Move Index=0
  40195.                                             Dist So Far=0
  40196.                                             Path=
  40197.                                         }
  40198.                                         Pos Moving From=0.000000,0.000000
  40199.                                         Final Dest=0.000000,0.000000
  40200.                                         Cur Dest Move To=0.000000,0.000000
  40201.                                         Last Neg Dist=0
  40202.                                         NumTimesLostGound=0
  40203.                                         Path Collide Checker=CPathCollideChecker
  40204.                                         {
  40205.                                         }
  40206.                                     }
  40207.                                 }
  40208.                                 AI=CScanAreaAI
  40209.                                 {
  40210.                                     SubAI=
  40211.                                     Marked For Deletion=0
  40212.                                     Broadcaster=
  40213.                                     AI Instigator=
  40214.                                     AI Trigger=
  40215.                                     Starting Angle=-30
  40216.                                     Ending Angle=30
  40217.                                     Turning Speed=15
  40218.                                     Time Between Turning=0
  40219.                                     Start Out Waiting=0
  40220.                                     Start Counterclockwise=0
  40221.                                     Turn Sequence Name=Idle
  40222.                                     End Turn Action=CSendAIDoneMessage
  40223.                                     {
  40224.                                         Target=$Trigger
  40225.                                     }
  40226.                                     Execute Each Turn=1
  40227.                                     Reset Each Begin=1
  40228.                                     Current Time To Wait=0
  40229.                                     Current Start Angle=0
  40230.                                     Current End Angle=0
  40231.                                     Waiting=1
  40232.                                     Turning Flag=0
  40233.                                     Starting Facing Angle=-999
  40234.                                     Complete Turn Time=0
  40235.                                     Current Turn Time=0
  40236.                                 }
  40237.                             }
  40238.                             Current AI=0
  40239.                             When Done=Repeat Series
  40240.                             Restart Series Next Begin=0
  40241.                         }
  40242.                         Time to Patrol=-1
  40243.                         How long have Patrolled=-1
  40244.                         Start Action=
  40245.                         End Action=
  40246.                         Current State=0
  40247.                         Move Behavior=CEntityBehaviorMoveToPos
  40248.                         {
  40249.                             Old Stationary Flag=0
  40250.                             Angle To Turn To=0
  40251.                             Play Ratio=1
  40252.                             Smooth Turning=0
  40253.                             Do Path Finding=1
  40254.                             Finished=1
  40255.                             Failed Last Path=0
  40256.                             Move To Rate=0
  40257.                             CurTargetNormalX=0
  40258.                             CurTargetNormalY=0
  40259.                             Path Finding Params=CWayPointPath
  40260.                             {
  40261.                                 Start Point=0,0
  40262.                                 End Point=0,0
  40263.                                 Length=0
  40264.                                 Max Dist To Travel=0
  40265.                                 Num Failed Paths=0
  40266.                                 Max Failed Paths=0
  40267.                                 Pos To Move Index=0
  40268.                                 Dist So Far=0
  40269.                                 Path=
  40270.                             }
  40271.                             Pos Moving From=0.000000,0.000000
  40272.                             Final Dest=0.000000,0.000000
  40273.                             Cur Dest Move To=0.000000,0.000000
  40274.                             Last Neg Dist=0
  40275.                             NumTimesLostGound=0
  40276.                             Path Collide Checker=CPathCollideChecker
  40277.                             {
  40278.                             }
  40279.                         }
  40280.                         Turn Behavior=CEntityBehaviorTurnToAngle
  40281.                         {
  40282.                             Old Stationary Flag=0
  40283.                             Angle To Turn To=0
  40284.                         }
  40285.                     }
  40286.                     Alert=CBorgStateAlert
  40287.                     {
  40288.                         Last State=Any
  40289.                         Move Mode=Run
  40290.                         Old AI=Array
  40291.                         {
  40292.                             Item Count=0
  40293.                         }
  40294.                         Alert AI=CTurnToTargetAlertAI
  40295.                         {
  40296.                             SubAI=
  40297.                             Marked For Deletion=0
  40298.                             Broadcaster=
  40299.                             AI Instigator=
  40300.                             AI Trigger=
  40301.                             Turn behavior=CEntityBehaviorTurnToAngle
  40302.                             {
  40303.                                 Old Stationary Flag=0
  40304.                                 Angle To Turn To=0
  40305.                             }
  40306.                             Idle behavior=CEntityBehaviorIdle
  40307.                             {
  40308.                                 Num Seconds=1
  40309.                                 Seconds Have Transitioned=0
  40310.                                 Override Fidget Options=
  40311.                                 Time Until Next Fidget=0
  40312.                                 FPS Play Ratio=1
  40313.                                 Fidgeting=0
  40314.                             }
  40315.                         }
  40316.                         Alert Time=2
  40317.                         Start Action=CTriggerRelayAction
  40318.                         {
  40319.                             Relay Name=Attack Voice Relay
  40320.                         }
  40321.                         End Action=
  40322.                         Next State=Got a Target
  40323.                     }
  40324.                     Attack=CBorgStateAttack
  40325.                     {
  40326.                         Last State=Any
  40327.                         Move Mode=Run
  40328.                         Old AI=Array
  40329.                         {
  40330.                             Item Count=0
  40331.                         }
  40332.                         Attack AI=CStarTrekStandGroundAttackAI
  40333.                         {
  40334.                             SubAI=
  40335.                             Marked For Deletion=0
  40336.                             Broadcaster=
  40337.                             AI Instigator=
  40338.                             AI Trigger=
  40339.                             Behavior=CShootWeaponBehavior
  40340.                             {
  40341.                                 Play Sequence=
  40342.                                 Turn Behavior=CAimWeaponAtTargetBehavior
  40343.                                 {
  40344.                                 }
  40345.                                 Idle Behavior=CEntityBehaviorIdle
  40346.                                 {
  40347.                                     Num Seconds=1
  40348.                                     Seconds Have Transitioned=0
  40349.                                     Override Fidget Options=
  40350.                                     Time Until Next Fidget=0
  40351.                                     FPS Play Ratio=1
  40352.                                     Fidgeting=0
  40353.                                 }
  40354.                                 State=Finished
  40355.                                 Weapon Definition=!None
  40356.                                 Wait Behavior=
  40357.                             }
  40358.                         }
  40359.                         Start Action=
  40360.                         End Action=
  40361.                     }
  40362.                     Pursue=CBorgStatePursue
  40363.                     {
  40364.                         Last State=Any
  40365.                         Move Mode=Run
  40366.                         Old AI=Array
  40367.                         {
  40368.                             Item Count=0
  40369.                         }
  40370.                         Pursue AI=CChasePursueAI
  40371.                         {
  40372.                             SubAI=
  40373.                             Marked For Deletion=0
  40374.                             Broadcaster=
  40375.                             AI Instigator=
  40376.                             AI Trigger=
  40377.                             AFloat=CEntityBehaviorMoveToPos
  40378.                             {
  40379.                                 Old Stationary Flag=0
  40380.                                 Angle To Turn To=0
  40381.                                 Play Ratio=1
  40382.                                 Smooth Turning=0
  40383.                                 Do Path Finding=1
  40384.                                 Finished=1
  40385.                                 Failed Last Path=0
  40386.                                 Move To Rate=0
  40387.                                 CurTargetNormalX=0
  40388.                                 CurTargetNormalY=0
  40389.                                 Path Finding Params=CWayPointPath
  40390.                                 {
  40391.                                     Start Point=0,0
  40392.                                     End Point=0,0
  40393.                                     Length=0
  40394.                                     Max Dist To Travel=0
  40395.                                     Num Failed Paths=0
  40396.                                     Max Failed Paths=0
  40397.                                     Pos To Move Index=0
  40398.                                     Dist So Far=0
  40399.                                     Path=
  40400.                                 }
  40401.                                 Pos Moving From=0.000000,0.000000
  40402.                                 Final Dest=0.000000,0.000000
  40403.                                 Cur Dest Move To=0.000000,0.000000
  40404.                                 Last Neg Dist=0
  40405.                                 NumTimesLostGound=0
  40406.                                 Path Collide Checker=CPathCollideChecker
  40407.                                 {
  40408.                                 }
  40409.                             }
  40410.                             Play Ratio=0
  40411.                             Next Try To Move=0
  40412.                         }
  40413.                         Start Action=
  40414.                         End Action=
  40415.                     }
  40416.                     DoSomething=CBorgStateDoSomething
  40417.                     {
  40418.                         Last State=Any
  40419.                         Move Mode=Walk
  40420.                         Old AI=Array
  40421.                         {
  40422.                             Item Count=0
  40423.                         }
  40424.                         DoSomething AI=
  40425.                         Start Action=
  40426.                         End Action=
  40427.                     }
  40428.                     Inactive=CBorgStateInactive
  40429.                     {
  40430.                         Last State=Any
  40431.                         Move Mode=Walk
  40432.                         Old AI=Array
  40433.                         {
  40434.                             Item Count=0
  40435.                         }
  40436.                         Inactive AI=
  40437.                         Start Action=
  40438.                         End Action=
  40439.                         PlaySequenceBehavior=CEntityBehaviorPlaySequenceOnce
  40440.                         {
  40441.                             Sequence=Idle
  40442.                             Speed To Play=1
  40443.                             Done Sequence=Idle
  40444.                             Done Frame=0
  40445.                             Was Stationary=0
  40446.                             Old Play Ratio=0
  40447.                         }
  40448.                         Current State=Shutting Down
  40449.                     }
  40450.                     Stun=CBorgStateStun
  40451.                     {
  40452.                         Last State=Any
  40453.                         Move Mode=Run
  40454.                         Old AI=Array
  40455.                         {
  40456.                             Item Count=0
  40457.                         }
  40458.                         Stun AI=CStunAI
  40459.                         {
  40460.                             SubAI=
  40461.                             Marked For Deletion=0
  40462.                             Broadcaster=
  40463.                             AI Instigator=
  40464.                             AI Trigger=
  40465.                             Time To Stun=30
  40466.                             Show Effect=1
  40467.                             Current State=Start
  40468.                             Die Sequence=Death
  40469.                             Dead Sequence=Dead
  40470.                             Stand Up Sequence=GetUp
  40471.                             OldFlag=0
  40472.                             Warp Effect=
  40473.                             Current Sequence=
  40474.                             Count Down=0
  40475.                             Attached to=
  40476.                             Ignore Begin=0
  40477.                         }
  40478.                         Start Action=
  40479.                         End Action=
  40480.                         Next State=Recharge
  40481.                         Old Flags=
  40482.                     }
  40483.                     Dead=CBorgStateDead
  40484.                     {
  40485.                         Last State=Any
  40486.                         Move Mode=Walk
  40487.                         Old AI=Array
  40488.                         {
  40489.                             Item Count=0
  40490.                         }
  40491.                     }
  40492.                     Retreat=CBorgStateRetreat
  40493.                     {
  40494.                         Last State=Any
  40495.                         Move Mode=Run
  40496.                         Old AI=Array
  40497.                         {
  40498.                             Item Count=0
  40499.                         }
  40500.                         Retreat AI=
  40501.                         Start Action=
  40502.                         End Action=
  40503.                     }
  40504.                     Investigate=CBorgStateInvestigate
  40505.                     {
  40506.                         Last State=Any
  40507.                         Move Mode=Run
  40508.                         Old AI=Array
  40509.                         {
  40510.                             Item Count=0
  40511.                         }
  40512.                         Investigate AI=CChaseInvestigateAI
  40513.                         {
  40514.                             SubAI=
  40515.                             Marked For Deletion=0
  40516.                             Broadcaster=
  40517.                             AI Instigator=
  40518.                             AI Trigger=
  40519.                             AFloat=CEntityBehaviorMoveToPos
  40520.                             {
  40521.                                 Old Stationary Flag=0
  40522.                                 Angle To Turn To=0
  40523.                                 Play Ratio=1
  40524.                                 Smooth Turning=0
  40525.                                 Do Path Finding=1
  40526.                                 Finished=1
  40527.                                 Failed Last Path=0
  40528.                                 Move To Rate=0
  40529.                                 CurTargetNormalX=0
  40530.                                 CurTargetNormalY=0
  40531.                                 Path Finding Params=CWayPointPath
  40532.                                 {
  40533.                                     Start Point=0,0
  40534.                                     End Point=0,0
  40535.                                     Length=0
  40536.                                     Max Dist To Travel=0
  40537.                                     Num Failed Paths=0
  40538.                                     Max Failed Paths=0
  40539.                                     Pos To Move Index=0
  40540.                                     Dist So Far=0
  40541.                                     Path=
  40542.                                 }
  40543.                                 Pos Moving From=0.000000,0.000000
  40544.                                 Final Dest=0.000000,0.000000
  40545.                                 Cur Dest Move To=0.000000,0.000000
  40546.                                 Last Neg Dist=0
  40547.                                 NumTimesLostGound=0
  40548.                                 Path Collide Checker=CPathCollideChecker
  40549.                                 {
  40550.                                 }
  40551.                             }
  40552.                             Turn Behavior=CEntityBehaviorTurnToAngle
  40553.                             {
  40554.                                 Old Stationary Flag=0
  40555.                                 Angle To Turn To=0
  40556.                             }
  40557.                             Play Ratio=0
  40558.                             Next Try To Move=0
  40559.                             Time To Investigate=5
  40560.                             Count To Investigate=0
  40561.                             Radius to Investigate Point=27.5
  40562.                             Run To Investigate=1
  40563.                             State=Chasing
  40564.                             Investigate AI=CScanInvestigateAI
  40565.                             {
  40566.                                 SubAI=
  40567.                                 Marked For Deletion=0
  40568.                                 Broadcaster=
  40569.                                 AI Instigator=
  40570.                                 AI Trigger=
  40571.                                 AI=CScanAreaAI
  40572.                                 {
  40573.                                     SubAI=
  40574.                                     Marked For Deletion=0
  40575.                                     Broadcaster=
  40576.                                     AI Instigator=
  40577.                                     AI Trigger=
  40578.                                     Starting Angle=-20
  40579.                                     Ending Angle=20
  40580.                                     Turning Speed=10
  40581.                                     Time Between Turning=0.5
  40582.                                     Start Out Waiting=0
  40583.                                     Start Counterclockwise=0
  40584.                                     Turn Sequence Name=Idle
  40585.                                     End Turn Action=CSendAIDoneMessage
  40586.                                     {
  40587.                                         Target=$Trigger
  40588.                                     }
  40589.                                     Execute Each Turn=1
  40590.                                     Reset Each Begin=1
  40591.                                     Current Time To Wait=0
  40592.                                     Current Start Angle=0
  40593.                                     Current End Angle=0
  40594.                                     Waiting=1
  40595.                                     Turning Flag=0
  40596.                                     Starting Facing Angle=-999
  40597.                                     Complete Turn Time=0
  40598.                                     Current Turn Time=0
  40599.                                 }
  40600.                             }
  40601.                         }
  40602.                         Start Action=
  40603.                         End Action=
  40604.                         Time to track target=0
  40605.                     }
  40606.                     InvestigateDeadBody=CBorgStateInvestigateDeadBody
  40607.                     {
  40608.                         Last State=Any
  40609.                         Move Mode=Run
  40610.                         Old AI=Array
  40611.                         {
  40612.                             Item Count=0
  40613.                         }
  40614.                         Investigate Dead Body AI=CChaseInvestigateAI
  40615.                         {
  40616.                             SubAI=
  40617.                             Marked For Deletion=0
  40618.                             Broadcaster=
  40619.                             AI Instigator=
  40620.                             AI Trigger=
  40621.                             AFloat=CEntityBehaviorMoveToPos
  40622.                             {
  40623.                                 Old Stationary Flag=0
  40624.                                 Angle To Turn To=0
  40625.                                 Play Ratio=1
  40626.                                 Smooth Turning=0
  40627.                                 Do Path Finding=1
  40628.                                 Finished=1
  40629.                                 Failed Last Path=0
  40630.                                 Move To Rate=0
  40631.                                 CurTargetNormalX=0
  40632.                                 CurTargetNormalY=0
  40633.                                 Path Finding Params=CWayPointPath
  40634.                                 {
  40635.                                     Start Point=0,0
  40636.                                     End Point=0,0
  40637.                                     Length=0
  40638.                                     Max Dist To Travel=0
  40639.                                     Num Failed Paths=0
  40640.                                     Max Failed Paths=0
  40641.                                     Pos To Move Index=0
  40642.                                     Dist So Far=0
  40643.                                     Path=
  40644.                                 }
  40645.                                 Pos Moving From=0.000000,0.000000
  40646.                                 Final Dest=0.000000,0.000000
  40647.                                 Cur Dest Move To=0.000000,0.000000
  40648.                                 Last Neg Dist=0
  40649.                                 NumTimesLostGound=0
  40650.                                 Path Collide Checker=CPathCollideChecker
  40651.                                 {
  40652.                                 }
  40653.                             }
  40654.                             Turn Behavior=CEntityBehaviorTurnToAngle
  40655.                             {
  40656.                                 Old Stationary Flag=0
  40657.                                 Angle To Turn To=0
  40658.                             }
  40659.                             Play Ratio=0
  40660.                             Next Try To Move=0
  40661.                             Time To Investigate=10
  40662.                             Count To Investigate=0
  40663.                             Radius to Investigate Point=25
  40664.                             Run To Investigate=1
  40665.                             State=Chasing
  40666.                             Investigate AI=CScanInvestigateAI
  40667.                             {
  40668.                                 SubAI=
  40669.                                 Marked For Deletion=0
  40670.                                 Broadcaster=
  40671.                                 AI Instigator=
  40672.                                 AI Trigger=
  40673.                                 AI=CScanAreaAI
  40674.                                 {
  40675.                                     SubAI=
  40676.                                     Marked For Deletion=0
  40677.                                     Broadcaster=
  40678.                                     AI Instigator=
  40679.                                     AI Trigger=
  40680.                                     Starting Angle=-45
  40681.                                     Ending Angle=45
  40682.                                     Turning Speed=25
  40683.                                     Time Between Turning=1
  40684.                                     Start Out Waiting=0
  40685.                                     Start Counterclockwise=0
  40686.                                     Turn Sequence Name=Idle
  40687.                                     End Turn Action=CMultipleActionsAction
  40688.                                     {
  40689.                                         Action=Array
  40690.                                         {
  40691.                                             Item Count=2
  40692.                                             Action=CDelayAction
  40693.                                             {
  40694.                                                 Next Action=CSendAIDoneMessage
  40695.                                                 {
  40696.                                                     Target=$Trigger
  40697.                                                 }
  40698.                                                 Delay=3.5
  40699.                                                 Forget Trigger=0
  40700.                                             }
  40701.                                             Action=CDoOnAllWithinRadiusAction
  40702.                                             {
  40703.                                                 Target Entity=$instigator
  40704.                                                 Start Action=
  40705.                                                 Touching Action=CAddEffectAction
  40706.                                                 {
  40707.                                                     Who To Warp=$Instigator
  40708.                                                     Warp Sound=Transporter Beaming Out.ogg
  40709.                                                     Warp Behavior=CStarTrekTransporterEffectBehavior
  40710.                                                     {
  40711.                                                         Warp In=0
  40712.                                                         Fade In=1
  40713.                                                         Warp Time=1.75
  40714.                                                         Warp Effect=CSimpleWarpEffect
  40715.                                                         {
  40716.                                                             Warp Effect=Transporter Effect
  40717.                                                         }
  40718.                                                         Cur Warp Time=0
  40719.                                                         Delete When Finished=1
  40720.                                                         Who we are connected to=
  40721.                                                         Warp Overlay Effect=CSimpleOverlayEffect
  40722.                                                         {
  40723.                                                             Overlay Effect=Transporter Bodies Federation
  40724.                                                             Current Frame=0
  40725.                                                         }
  40726.                                                         Num Rotations=4
  40727.                                                     }
  40728.                                                 }
  40729.                                                 Done Action=
  40730.                                                 Who To Ignore=
  40731.                                                 Name Filter=
  40732.                                                 Who To Affect=Dead Bodies
  40733.                                                 Radius=40
  40734.                                                 Y To X Ratio=0.712766
  40735.                                             }
  40736.                                         }
  40737.                                     }
  40738.                                     Execute Each Turn=0
  40739.                                     Reset Each Begin=1
  40740.                                     Current Time To Wait=0
  40741.                                     Current Start Angle=0
  40742.                                     Current End Angle=0
  40743.                                     Waiting=1
  40744.                                     Turning Flag=0
  40745.                                     Starting Facing Angle=-999
  40746.                                     Complete Turn Time=0
  40747.                                     Current Turn Time=0
  40748.                                 }
  40749.                             }
  40750.                         }
  40751.                         Start Action=CTriggerRelayAction
  40752.                         {
  40753.                             Relay Name=Dead Investigate Sounds
  40754.                         }
  40755.                         End Action=
  40756.                     }
  40757.                     GotATarget=CBorgStateGotATarget
  40758.                     {
  40759.                         Last State=Any
  40760.                         Move Mode=Walk
  40761.                         Old AI=Array
  40762.                         {
  40763.                             Item Count=0
  40764.                         }
  40765.                         Acquired a Target=Attack
  40766.                         Had a Target=Investigate
  40767.                         Dead Body=Investigate Dead Body
  40768.                         Default=Patrol
  40769.                     }
  40770.                     LostATarget=CBorgStateLostATarget
  40771.                     {
  40772.                         Last State=Any
  40773.                         Move Mode=Walk
  40774.                         Old AI=Array
  40775.                         {
  40776.                             Item Count=0
  40777.                         }
  40778.                         Had a Target=Investigate
  40779.                         Default=Patrol
  40780.                     }
  40781.                     TargetAcquired=CBorgStateTargetAcquired
  40782.                     {
  40783.                         Last State=Any
  40784.                         Move Mode=Walk
  40785.                         Old AI=Array
  40786.                         {
  40787.                             Item Count=0
  40788.                         }
  40789.                     }
  40790.                     TargetLost=CBorgStateTargetLost
  40791.                     {
  40792.                         Last State=Any
  40793.                         Move Mode=Walk
  40794.                         Old AI=Array
  40795.                         {
  40796.                             Item Count=0
  40797.                         }
  40798.                     }
  40799.                     Paused=CBorgStatePaused
  40800.                     {
  40801.                         Last State=Patrol
  40802.                         Move Mode=Walk
  40803.                         Old AI=Array
  40804.                         {
  40805.                             Item Count=0
  40806.                         }
  40807.                         Idle Behavior=CEntityBehaviorIdle
  40808.                         {
  40809.                             Num Seconds=1
  40810.                             Seconds Have Transitioned=0
  40811.                             Override Fidget Options=
  40812.                             Time Until Next Fidget=0
  40813.                             FPS Play Ratio=1
  40814.                             Fidgeting=0
  40815.                         }
  40816.                         Idle Started=0
  40817.                     }
  40818.                     RunAway=CBorgStateRunAway
  40819.                     {
  40820.                         Last State=Patrol
  40821.                         Move Mode=Walk
  40822.                         Old AI=Array
  40823.                         {
  40824.                             Item Count=0
  40825.                         }
  40826.                         RunAway AI=CRunAwayRetreatAI
  40827.                         {
  40828.                             SubAI=
  40829.                             Marked For Deletion=0
  40830.                             Broadcaster=
  40831.                             AI Instigator=
  40832.                             AI Trigger=
  40833.                             TimeOfLastChangeDirectionDueToCollide=0
  40834.                             Moving=CEntityBehaviorMoveToPos
  40835.                             {
  40836.                                 Old Stationary Flag=0
  40837.                                 Angle To Turn To=0
  40838.                                 Play Ratio=1
  40839.                                 Smooth Turning=0
  40840.                                 Do Path Finding=1
  40841.                                 Finished=1
  40842.                                 Failed Last Path=0
  40843.                                 Move To Rate=0
  40844.                                 CurTargetNormalX=0
  40845.                                 CurTargetNormalY=0
  40846.                                 Path Finding Params=CWayPointPath
  40847.                                 {
  40848.                                     Start Point=0,0
  40849.                                     End Point=0,0
  40850.                                     Length=0
  40851.                                     Max Dist To Travel=0
  40852.                                     Num Failed Paths=0
  40853.                                     Max Failed Paths=0
  40854.                                     Pos To Move Index=0
  40855.                                     Dist So Far=0
  40856.                                     Path=
  40857.                                 }
  40858.                                 Pos Moving From=0.000000,0.000000
  40859.                                 Final Dest=0.000000,0.000000
  40860.                                 Cur Dest Move To=0.000000,0.000000
  40861.                                 Last Neg Dist=0
  40862.                                 NumTimesLostGound=0
  40863.                                 Path Collide Checker=CPathCollideChecker
  40864.                                 {
  40865.                                 }
  40866.                             }
  40867.                             Retry New Point=0
  40868.                             Radius=0
  40869.                         }
  40870.                     }
  40871.                     Target If Hit=1
  40872.                     Investigate Sounds=1
  40873.                     Damage Action=
  40874.                     Stun State=Stun
  40875.                     Run Away If Too Close=1
  40876.                     Targeting=CBorgSetClosestTarget
  40877.                     {
  40878.                         Max Distance=350
  40879.                         Vision Cone=120
  40880.                         Must Be Collideable=1
  40881.                         Must Have HPs=1
  40882.                         Valid Targets=Player
  40883.                     }
  40884.                     Current State=Patrol
  40885.                     Retreat At Percent=20
  40886.                     Had Target=0
  40887.                     Weapon Dist=0
  40888.                     Weapon Dist Sqrd=0
  40889.                     Transitions=CBorgTransitionHolder
  40890.                     {
  40891.                         Transition=Array
  40892.                         {
  40893.                             Array Count=1
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  47052.             AI=
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  47085.             {
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  47089.                     SubAI=
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  47112.                     SubAI=
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  47115.                     AI Instigator=
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  47157.             Created By=
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  47553.                                                                                 Animated=0
  47554.                                                                                 Obey Sequence FPS=0
  47555.                                                                                 Y To X Ratio=0
  47556.                                                                             }
  47557.                                                                             Animated=1
  47558.                                                                             Obey Sequence FPS=0
  47559.                                                                             Tries To Collide=0
  47560.                                                                             Collidable=0
  47561.                                                                             Num Particles=20
  47562.                                                                             Num Particles Variance=10
  47563.                                                                         }
  47564.                                                                         Particles=CParticleInfo
  47565.                                                                         {
  47566.                                                                             Model=Particles/Blue Puff
  47567.                                                                             AI=CFloatParticleAI
  47568.                                                                             {
  47569.                                                                                 SubAI=
  47570.                                                                                 Marked For Deletion=0
  47571.                                                                                 Broadcaster=
  47572.                                                                                 AI Instigator=
  47573.                                                                                 AI Trigger=
  47574.                                                                                 X Center Pos=0
  47575.                                                                                 Y Center Pos=0
  47576.                                                                                 Z Center Pos=0
  47577.                                                                                 Animated=0
  47578.                                                                                 Obey Sequence FPS=0
  47579.                                                                                 Y To X Ratio=0
  47580.                                                                             }
  47581.                                                                             Animated=1
  47582.                                                                             Obey Sequence FPS=0
  47583.                                                                             Tries To Collide=0
  47584.                                                                             Collidable=0
  47585.                                                                             Num Particles=8
  47586.                                                                             Num Particles Variance=2
  47587.                                                                         }
  47588.                                                                     }
  47589.                                                                     NumBursts=0
  47590.                                                                     CurFrequency=0
  47591.                                                                     Enabled=1
  47592.                                                                     Choose Sound Based On Burst=0
  47593.                                                                     Sounds=Array
  47594.                                                                     {
  47595.                                                                         Item Count=0
  47596.                                                                     }
  47597.                                                                 }
  47598.                                                                 Delay Between Adds=0
  47599.                                                             }
  47600.                                                             Delay=0.25
  47601.                                                             Forget Trigger=0
  47602.                                                         }
  47603.                                                     }
  47604.                                                 }
  47605.                                             }
  47606.                                         }
  47607.                                         Start Point=0.000000,0.000000
  47608.                                         Dir Vector=0.000000,0.000000
  47609.                                         Cur Pan Time=0
  47610.                                         Cur Wait Time=0
  47611.                                         Dist=0
  47612.                                         Call Begin=0
  47613.                                     }
  47614.                                     Array Item=CCameraScript
  47615.                                     {
  47616.                                         Map Name -- Blank for current=
  47617.                                         Where To Pan=end camera 1
  47618.                                         Time To Pan=0
  47619.                                         Time To Wait=2
  47620.                                         Pan To Position=1
  47621.                                         Destination Action=
  47622.                                         Start Point=0.000000,0.000000
  47623.                                         Dir Vector=0.000000,0.000000
  47624.                                         Cur Pan Time=0
  47625.                                         Cur Wait Time=0
  47626.                                         Dist=0
  47627.                                         Call Begin=0
  47628.                                     }
  47629.                                     Array Item=CCameraScript
  47630.                                     {
  47631.                                         Map Name -- Blank for current=
  47632.                                         Where To Pan=end camera 2
  47633.                                         Time To Pan=3
  47634.                                         Time To Wait=1.5
  47635.                                         Pan To Position=1
  47636.                                         Destination Action=CMultipleActionsAction
  47637.                                         {
  47638.                                             Action=Array
  47639.                                             {
  47640.                                                 Item Count=2
  47641.                                                 Action=CSetMissionObjectiveStatusAction
  47642.                                                 {
  47643.                                                     Objective Name=cooling system
  47644.                                                     Status=Complete
  47645.                                                 }
  47646.                                                 Action=CSetMissionObjectiveStatusAction
  47647.                                                 {
  47648.                                                     Objective Name=Leyte Gulf
  47649.                                                     Status=Complete
  47650.                                                 }
  47651.                                             }
  47652.                                         }
  47653.                                         Start Point=0.000000,0.000000
  47654.                                         Dir Vector=0.000000,0.000000
  47655.                                         Cur Pan Time=0
  47656.                                         Cur Wait Time=0
  47657.                                         Dist=0
  47658.                                         Call Begin=0
  47659.                                     }
  47660.                                 }
  47661.                                 Trigger=
  47662.                                 Instigator=
  47663.                             }
  47664.                         }
  47665.                         Delay=2
  47666.                         Forget Trigger=0
  47667.                     }
  47668.                     Trigger Only Once=0
  47669.                     Was Triggered=0
  47670.                 }
  47671.             }
  47672.             Category=
  47673.             Current Target=
  47674.             Targeting Point=0.000000,0.000000
  47675.             Broadcaster=
  47676.             Model=Editor/Relay
  47677.             Position X=2072
  47678.             Position Y=1930
  47679.             Rendering Height=0
  47680.             Rendering Height Float=0
  47681.             Cur Sequence=Idle
  47682.         }
  47683.         Level Part=CEntityBase
  47684.         {
  47685.             Name=cooling terminal relay
  47686.             Child List=
  47687.             Visible=0
  47688.             Collideable=1
  47689.             Half Height=0
  47690.             Full Height=1
  47691.             Tries To Collide=0
  47692.             Has Hit Points=0
  47693.             Stationary=1
  47694.             Active=1
  47695.             Is Temporarily Excluded=0
  47696.             Is Marked For Deletion=0
  47697.             Occludes Sound=0
  47698.             AI=
  47699.             Activity=Array
  47700.             {
  47701.                 Item Count=1
  47702.                 Activity=CRelayAI
  47703.                 {
  47704.                     SubAI=
  47705.                     Marked For Deletion=0
  47706.                     Broadcaster=
  47707.                     AI Instigator=
  47708.                     AI Trigger=
  47709.                     Action=CAddAIAction
  47710.                     {
  47711.                         Target Name=cooling terminal
  47712.                         AI=CProcessListAI
  47713.                         {
  47714.                             SubAI=
  47715.                             Marked For Deletion=0
  47716.                             Broadcaster=
  47717.                             AI Instigator=
  47718.                             AI Trigger=
  47719.                             Hot Spot=term hottie
  47720.                             Process=Array
  47721.                             {
  47722.                                 Item Count=2
  47723.                                 Process=CProcess
  47724.                                 {
  47725.                                     Process Type=Item use
  47726.                                     Process Cursor=Generic Use
  47727.                                     Can't Use Cursor=Generic Can't Use
  47728.                                     Required Selected Item=Terminal Repair
  47729.                                     Required Item In Inventory=Terminal Repair
  47730.                                     Hint Item In Inventory=!None
  47731.                                     Default Use Sound=!None.ogg
  47732.                                     Allow Multiple Members=0
  47733.                                     Execute if Hovering=0
  47734.                                     Use On Others If Empty=0
  47735.                                     Process Activity=Array
  47736.                                     {
  47737.                                         Item Count=1
  47738.                                         Process Activity=CGoToAI
  47739.                                         {
  47740.                                             SubAI=
  47741.                                             Marked For Deletion=0
  47742.                                             Broadcaster=
  47743.                                             AI Instigator=
  47744.                                             AI Trigger=
  47745.                                             Destination=$trigger
  47746.                                             Offset=35.000000,50.000000
  47747.                                             Starting Action=
  47748.                                             Finished=0
  47749.                                             Move Finished=0
  47750.                                             Failed Path=0
  47751.                                             Move Behavior=CEntityBehaviorMoveToPos
  47752.                                             {
  47753.                                                 Old Stationary Flag=0
  47754.                                                 Angle To Turn To=0
  47755.                                                 Play Ratio=1
  47756.                                                 Smooth Turning=0
  47757.                                                 Do Path Finding=1
  47758.                                                 Finished=1
  47759.                                                 Failed Last Path=0
  47760.                                                 Move To Rate=0
  47761.                                                 CurTargetNormalX=0
  47762.                                                 CurTargetNormalY=0
  47763.                                                 Path Finding Params=CWayPointPath
  47764.                                                 {
  47765.                                                     Start Point=0,0
  47766.                                                     End Point=0,0
  47767.                                                     Length=0
  47768.                                                     Max Dist To Travel=0
  47769.                                                     Num Failed Paths=0
  47770.                                                     Max Failed Paths=0
  47771.                                                     Pos To Move Index=0
  47772.                                                     Dist So Far=0
  47773.                                                     Path=
  47774.                                                 }
  47775.                                                 Pos Moving From=0.000000,0.000000
  47776.                                                 Final Dest=0.000000,0.000000
  47777.                                                 Cur Dest Move To=0.000000,0.000000
  47778.                                                 Last Neg Dist=0
  47779.                                                 NumTimesLostGound=0
  47780.                                                 Path Collide Checker=CPathCollideChecker
  47781.                                                 {
  47782.                                                 }
  47783.                                             }
  47784.                                             Done action=CMultipleActionsAction
  47785.                                             {
  47786.                                                 Action=Array
  47787.                                                 {
  47788.                                                     Item Count=5
  47789.                                                     Action=CSendAIDoneMessage
  47790.                                                     {
  47791.                                                         Target=$instigator
  47792.                                                     }
  47793.                                                     Action=CTriggerRelayAction
  47794.                                                     {
  47795.                                                         Relay Name=end Movie Relay
  47796.                                                     }
  47797.                                                     Action=CDelayAction
  47798.                                                     {
  47799.                                                         Next Action=CPlaySoundAction
  47800.                                                         {
  47801.                                                             Sound=Computer Beeps/Eng. Beep 3x 4.ogg
  47802.                                                             Position=$Trigger
  47803.                                                         }
  47804.                                                         Delay=0.25
  47805.                                                         Forget Trigger=0
  47806.                                                     }
  47807.                                                     Action=CCharacterDialogAction
  47808.                                                     {
  47809.                                                         Script=Mission 02/Mission 02
  47810.                                                         Line=02 shuttlebay doors
  47811.                                                         Who is speaking=!None
  47812.                                                         Target=$Instigator
  47813.                                                     }
  47814.                                                     Action=CRemoveAIAction
  47815.                                                     {
  47816.                                                         Target Name=big thing
  47817.                                                         AI=CMiniMapPointOfInterestAI
  47818.                                                         Delay Between Removes=0
  47819.                                                     }
  47820.                                                 }
  47821.                                             }
  47822.                                             Make New Home=0
  47823.                                             Play Ratio=0
  47824.                                             Time To Try To Move=0
  47825.                                             Set Facing Angle=1
  47826.                                             Turn Sequence Name=Idle
  47827.                                             Facing Angle=CEntityBehaviorTurnToAngle
  47828.                                             {
  47829.                                                 Old Stationary Flag=0
  47830.                                                 Angle To Turn To=4.20624
  47831.                                             }
  47832.                                             Need to Call Start=1
  47833.                                         }
  47834.                                     }
  47835.                                     Debug Process=1
  47836.                                 }
  47837.                                 Process=CProcess
  47838.                                 {
  47839.                                     Process Type=Use
  47840.                                     Process Cursor=Generic Use
  47841.                                     Can't Use Cursor=Generic Can't Use
  47842.                                     Required Selected Item=!None
  47843.                                     Required Item In Inventory=!None
  47844.                                     Hint Item In Inventory=!None
  47845.                                     Default Use Sound=!None.ogg
  47846.                                     Allow Multiple Members=0
  47847.                                     Execute if Hovering=0
  47848.                                     Use On Others If Empty=0
  47849.                                     Process Activity=Array
  47850.                                     {
  47851.                                         Item Count=1
  47852.                                         Process Activity=CGoToAI
  47853.                                         {
  47854.                                             SubAI=
  47855.                                             Marked For Deletion=0
  47856.                                             Broadcaster=
  47857.                                             AI Instigator=
  47858.                                             AI Trigger=
  47859.                                             Destination=$trigger
  47860.                                             Offset=35.000000,50.000000
  47861.                                             Starting Action=
  47862.                                             Finished=0
  47863.                                             Move Finished=0
  47864.                                             Failed Path=0
  47865.                                             Move Behavior=CEntityBehaviorMoveToPos
  47866.                                             {
  47867.                                                 Old Stationary Flag=0
  47868.                                                 Angle To Turn To=0
  47869.                                                 Play Ratio=1
  47870.                                                 Smooth Turning=0
  47871.                                                 Do Path Finding=1
  47872.                                                 Finished=1
  47873.                                                 Failed Last Path=0
  47874.                                                 Move To Rate=0
  47875.                                                 CurTargetNormalX=0
  47876.                                                 CurTargetNormalY=0
  47877.                                                 Path Finding Params=CWayPointPath
  47878.                                                 {
  47879.                                                     Start Point=0,0
  47880.                                                     End Point=0,0
  47881.                                                     Length=0
  47882.                                                     Max Dist To Travel=0
  47883.                                                     Num Failed Paths=0
  47884.                                                     Max Failed Paths=0
  47885.                                                     Pos To Move Index=0
  47886.                                                     Dist So Far=0
  47887.                                                     Path=
  47888.                                                 }
  47889.                                                 Pos Moving From=0.000000,0.000000
  47890.                                                 Final Dest=0.000000,0.000000
  47891.                                                 Cur Dest Move To=0.000000,0.000000
  47892.                                                 Last Neg Dist=0
  47893.                                                 NumTimesLostGound=0
  47894.                                                 Path Collide Checker=CPathCollideChecker
  47895.                                                 {
  47896.                                                 }
  47897.                                             }
  47898.                                             Done action=CMultipleActionsAction
  47899.                                             {
  47900.                                                 Action=Array
  47901.                                                 {
  47902.                                                     Item Count=2
  47903.                                                     Action=CConditionalAction
  47904.                                                     {
  47905.                                                         Try Action=CCheckForClassAction
  47906.                                                         {
  47907.                                                             Who To Check=$Instigator
  47908.                                                             Class=Engineering
  47909.                                                         }
  47910.                                                         Succeed Action=CPlayItemInfoSoundAction
  47911.                                                         {
  47912.                                                             Who to Play=$Instigator
  47913.                                                             Item=Terminal Repair
  47914.                                                         }
  47915.                                                         Fail Action=CPlayClassFailSoundAction
  47916.                                                         {
  47917.                                                             Who to Play=$Instigator
  47918.                                                             Class=Engineering
  47919.                                                         }
  47920.                                                     }
  47921.                                                     Action=CSendAIDoneMessage
  47922.                                                     {
  47923.                                                         Target=$Instigator
  47924.                                                     }
  47925.                                                 }
  47926.                                             }
  47927.                                             Make New Home=0
  47928.                                             Play Ratio=0
  47929.                                             Time To Try To Move=0
  47930.                                             Set Facing Angle=1
  47931.                                             Turn Sequence Name=Idle
  47932.                                             Facing Angle=CEntityBehaviorTurnToAngle
  47933.                                             {
  47934.                                                 Old Stationary Flag=0
  47935.                                                 Angle To Turn To=2.72271
  47936.                                             }
  47937.                                             Need to Call Start=1
  47938.                                         }
  47939.                                     }
  47940.                                     Debug Process=1
  47941.                                 }
  47942.                             }
  47943.                         }
  47944.                         Delay Between Adds=0
  47945.                     }
  47946.                     Trigger Only Once=0
  47947.                     Was Triggered=0
  47948.                 }
  47949.             }
  47950.             Category=
  47951.             Current Target=
  47952.             Targeting Point=0.000000,0.000000
  47953.             Broadcaster=
  47954.             Model=Editor/Relay
  47955.             Position X=2043
  47956.             Position Y=1949
  47957.             Rendering Height=0
  47958.             Rendering Height Float=0
  47959.             Cur Sequence=Idle
  47960.         }
  47961.         Level Part=CEntityBase
  47962.         {
  47963.             Name=
  47964.             Child List=
  47965.             Visible=1
  47966.             Collideable=1
  47967.             Half Height=0
  47968.             Full Height=1
  47969.             Tries To Collide=0
  47970.             Has Hit Points=0
  47971.             Stationary=1
  47972.             Active=1
  47973.             Is Temporarily Excluded=0
  47974.             Is Marked For Deletion=0
  47975.             Occludes Sound=0
  47976.             AI=
  47977.             Activity=Array
  47978.             {
  47979.                 Item Count=0
  47980.             }
  47981.             Category=
  47982.             Current Target=
  47983.             Targeting Point=0.000000,0.000000
  47984.             Broadcaster=
  47985.             Model=Environments/Akira Ship/Engineering/Engineering Wall 01/Engineering wall 08
  47986.             Position X=2035
  47987.             Position Y=2240
  47988.             Rendering Height=0
  47989.             Rendering Height Float=0
  47990.             Cur Sequence=Idle
  47991.         }
  47992.         Level Part=CEntityBase
  47993.         {
  47994.             Name=
  47995.             Child List=
  47996.             Visible=1
  47997.             Collideable=1
  47998.             Half Height=0
  47999.             Full Height=1
  48000.             Tries To Collide=0
  48001.             Has Hit Points=0
  48002.             Stationary=1
  48003.             Active=1
  48004.             Is Temporarily Excluded=0
  48005.             Is Marked For Deletion=0
  48006.             Occludes Sound=0
  48007.             AI=
  48008.             Activity=Array
  48009.             {
  48010.                 Item Count=0
  48011.             }
  48012.             Category=
  48013.             Current Target=
  48014.             Targeting Point=0.000000,0.000000
  48015.             Broadcaster=
  48016.             Model=Environments/Akira Ship/Engineering/Engineering Wall 01/Engineering wall 08
  48017.             Position X=2069
  48018.             Position Y=2281
  48019.             Rendering Height=0
  48020.             Rendering Height Float=0
  48021.             Cur Sequence=Idle
  48022.         }
  48023.         Level Part=CEntityBase
  48024.         {
  48025.             Name=
  48026.             Child List=
  48027.             Visible=1
  48028.             Collideable=1
  48029.             Half Height=0
  48030.             Full Height=1
  48031.             Tries To Collide=0
  48032.             Has Hit Points=0
  48033.             Stationary=1
  48034.             Active=1
  48035.             Is Temporarily Excluded=0
  48036.             Is Marked For Deletion=0
  48037.             Occludes Sound=0
  48038.             AI=
  48039.             Activity=Array
  48040.             {
  48041.                 Item Count=0
  48042.             }
  48043.             Category=
  48044.             Current Target=
  48045.             Targeting Point=0.000000,0.000000
  48046.             Broadcaster=
  48047.             Model=Environments/Akira Ship/Walls/Wall 08/Wall8 05
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